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Increase of Buff duration?

Mortiis13
Mortiis13
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Say me what u think about it.
Edited by Mortiis13 on April 11, 2020 6:28PM

Increase of Buff duration? 65 votes

Increase duration of all Buffs in the game
76%
NyteshadeGilvothck37090ZardayneArrodisiaMadyDracaneScardyFoxpeteed1985PraetorrusSorisAnhedonieAnnomaander_RakeMettaricanaCladius30DerraVaohMindcr0wAthrys5TheValar85 50 votes
Increase duration off all offensive buffs
1%
Prax3des 1 vote
Increase duration of all defensive buffs
4%
VoidCommanderjoergingerDreadDaedroth 3 votes
Increase duration of all Buffs from skills
10%
MayraellaissezfaireStarlight_KnightIskiabSHANKS_63jm42Mortiis13 7 votes
Increase duration of all offensive buffs from skills
1%
Ratzkifal 1 vote
Increase duration of all defensive buffs from skills
0%
Increase duration of buffs only from Class skills
4%
Aektannuniversal_wrathThokri 3 votes
  • Mortiis13
    Mortiis13
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    Increase duration of all Buffs from skills
    Forgot to add:

    Let it as it is.

    Sry ;-D
  • MaxJrFTW
    MaxJrFTW
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    Increase duration of all Buffs in the game
    They had the brilliant idea of reducing most buffs a few patches ago for the sake of making the game tedious and repetitive. Now in pvp you spend 50% of the time rebuffing. Fun gameplay is fun...
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • relentless_turnip
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    Leave it as it is, it is a key part of the combat system. Keeping buffs up is a big part of resource management.
  • FakeFox
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    How about no?
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • oXI_Viper_IXo
    oXI_Viper_IXo
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    Leave it as is.
  • svartorn
    svartorn
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    I wouldn't mind some of them being buffed. I really hate 4 - 8 second buffs and feel like I'm just constantly rebuffing all the time.
  • Artanisul
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    Increase duration of all Buffs in the game
    There are some buffs that just should not be extended. The really short ones, like 3-5 seconds. The ones that obviously are meant to be maintained though....yeah they should be extended.
  • AcadianPaladin
    AcadianPaladin
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    Increase duration of all Buffs in the game
    I play for fun and short duration buffs are not fun. So I don't use them. 8 seconds for Combat Prayer and 6 seconds for most magic shields is just too silly to bother with.

    Buffs should be between 20 and 40 seconds long at least.
    PC NA(no Steam), PvE, mostly solo
  • Major_Lag
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    I play for fun and short duration buffs are not fun. So I don't use them. 8 seconds for Combat Prayer and 6 seconds for most magic shields is just too silly to bother with.

    Buffs should be between 20 and 40 seconds long at least.
    I agree... in PvE.
    I'd even be mostly fine with it if the cost of the buffs was increased to offset their longer duration, although this would cause serious issues with "dual function" short+long buffs like Boundless.

    However, in PvP it's a different story. There, keeping your buffs up is a vital player skill - screw that up, and you are hosed.
    This could be potentially handled through Battle Spirit, but ZOS has been historically extremely unwilling to add anything to the Battle Spirit, so I doubt that would happen anytime soon (if ever).

    EDIT: forgot to add, there's also the issue of "GCD economy". Longer buffs = less GCDs per minute spent recasting them = more GCDs available to cast other abilities, and this would need to be counterbalanced in other areas.
    Edited by Major_Lag on April 11, 2020 8:21PM
  • Cladius30
    Cladius30
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    Increase duration of all Buffs in the game
    its annoying to have to keep re-casting buffs so often
  • Banana
    Banana
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    Some sets do that. I like elfbane
  • zvavi
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    PvP and PvE are indeed different. and since they refuse to balance them separately, idk how to answer your question.
  • Gilvoth
    Gilvoth
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    Increase duration of all Buffs in the game
    every mmo i have ever played always had 2 hour or longer buffs on every buff available.
    Edited by Gilvoth on April 13, 2020 4:56PM
  • idk
    idk
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    Mortiis13 wrote: »
    Forgot to add:

    Let it as it is.

    Sry ;-D

    Yep. As it is the poll has no value since every choice is to increase the buff. Totally pointless.

    Many of the buffs in ESO are very strong and it is intended that we have to make a choice of refreshing the buff or doing something else. Zos has specifically stated as much.
  • idk
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    Gilvoth wrote: »
    every mmo i have ever played always had 2 hour or longer buffs on every skill and buff available.

    Interesting as I cannot recall an MMORPG where all buffs lasted at last two hours. @Gilvoth what games are you speaking of?
  • D0PAMINE
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    I'd like things to stay as they are as long as the cast even goes off.
  • Soris
    Soris
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    Increase duration of all Buffs in the game
    Rebuffing every few key presses is not fun. They used to be longer like 30 seconds, things like rally and armor buffs at least. That was the sweet spot imo.
    Welkynd [Templar/AD/EU]
  • JAwtunes
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    No. Reduce the duration of the potion armour buff. They remove lingering health then give the armour potion an unnamed buff, well played..........
  • Lysette
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    i think very short duration should be made longer lasting, because the system is just not responsive enough to guarantee, that a seemingly started buff will actually happen and it has to be retried to activate it - and it would as well give those a better chance, who have higher pings and experience more latency. i don't think though, that it should be applied to all buffs, just those which are extremely short lived - maybe those less than 3 seconds active. Same for short lived abilities.
  • Lysette
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    D0PAMINE wrote: »
    I'd like things to stay as they are as long as the cast even goes off.

    Yes, but exactly this is the problem and why especially short lived abilities and buffs should have a longer duration.
  • relentless_turnip
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    idk wrote: »
    Gilvoth wrote: »
    every mmo i have ever played always had 2 hour or longer buffs on every skill and buff available.

    Interesting as I cannot recall an MMORPG where all buffs lasted at last two hours. @Gilvoth what games are you speaking of?

    WOW had 2 hour buffs...
  • ZeroXFF
    ZeroXFF
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    idk wrote: »
    Gilvoth wrote: »
    every mmo i have ever played always had 2 hour or longer buffs on every skill and buff available.

    Interesting as I cannot recall an MMORPG where all buffs lasted at last two hours. @Gilvoth what games are you speaking of?

    WOW had 2 hour buffs...

    Such a system only has a justification for existence when at least one of the 2 things is given for such a buff:
    1. Enemies can remove your buffs when fighting you.
    2. Getting this buff involves a cost that would be felt regardless of whether you're in combat. So for example magicka cost would be irrelevant, because when not in combat, you can just wait a few seconds for it to refill. But food buffs make sense, because by using them you force yourself to engage with another game mechanic (i.e. crafting or economy).

    There might be more things that belong in the list, but these are the reasons, why long duration buffs make sense in WOW, but not in ESO. In WOW, at least back when I played it, you had to buy reagents to cast certain buffs (2), and all buffs could be removed by your opponents (1). The only thing that this applies to in ESO is food, and most relevant food buffs already last over 2 hours.

    If there is no reason to reapply the buffs in combat, or casting these buffs doesn't incur a cost somewhere else, the buffs may as well be turned into passives or permanent auras, because they would not be adding any depth to the game, only unnecessary complications (kinda like LA weaving).
  • notyuu
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  • Mortiis13
    Mortiis13
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    Increase duration of all Buffs from skills
    idk wrote: »
    Mortiis13 wrote: »
    Forgot to add:

    Let it as it is.

    Sry ;-D

    Yep. As it is the poll has no value since every choice is to increase the buff. Totally pointless.

    Many of the buffs in ESO are very strong and it is intended that we have to make a choice of refreshing the buff or doing something else. Zos has specifically stated as much.

    Was a mistake sry, did the poll on the phone.
    got fat finger syndrome and pushed the wrong button. Can't add the other option anymore or don't know how to do.

    I would like to see the brutality etc buffs increased to 30 seconds.,max 40 seconds for class skills.
    Dk had a 50 sec buff and it feels to long for for this game.

    I mostly maintain in pvp atleast 3 buffs (not including hots) with 20 sec. duration and after full buffing I have only 18 to 16 seconds for offensiv or defensive play. With necro much lesser cause of the important for corpses.

    Don't get me wrong, I needed some time with the buff system (played wow before) but I'm good at it now, can keep it up 90% of the time (except to kill someone with low HP or to survive)
    But i think it would reduce the skill gap for newer players,without the need to reduce the ceiling and make the combat a bit more comfortable.


    Edit: debuffs should stay as they are.
    Edited by Mortiis13 on April 12, 2020 11:35AM
  • Darkstorne
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    @GrumpyDuckling Yep, I agree with all of that.

    I've often thought that if I was put in charge for a day, I'd delete Major Brutality/Sorcery from the game entirely. 20% buff to damage is just so damn much that it isn't really an option. Your build is incomplete without them. And far too often the skills or methods (potions, 5 piece sets) of keeping those buffs active have to come at the expense of something far more interesting in its place.

    How many MagPlars actually enjoy slotting and using Degeneration?

    How many Nightblades actually enjoy using Drain Power as part of their build?

    Buff design in this game is really poor. When we're using buffs because they feel necessary rather than complimentary, that's a problem. A lot of that could be fixed with better design of the skills they're attached to. For example, I like that Camouflaged Hunter provides both Major Savagery and Minor Berserk in one passive skill, and that it also promotes good use of positioning in combat to trigger. But mostly I think too many buffs in ESO are overtuned to the point that they don't feel optional.
  • GrumpyDuckling
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    Darkstorne wrote: »
    @GrumpyDuckling Yep, I agree with all of that.

    I've often thought that if I was put in charge for a day, I'd delete Major Brutality/Sorcery from the game entirely. 20% buff to damage is just so damn much that it isn't really an option. Your build is incomplete without them. And far too often the skills or methods (potions, 5 piece sets) of keeping those buffs active have to come at the expense of something far more interesting in its place.

    How many MagPlars actually enjoy slotting and using Degeneration?

    How many Nightblades actually enjoy using Drain Power as part of their build?

    Buff design in this game is really poor. When we're using buffs because they feel necessary rather than complimentary, that's a problem. A lot of that could be fixed with better design of the skills they're attached to. For example, I like that Camouflaged Hunter provides both Major Savagery and Minor Berserk in one passive skill, and that it also promotes good use of positioning in combat to trigger. But mostly I think too many buffs in ESO are overtuned to the point that they don't feel optional.

    @Darkstorne Well-said. The one that you mentioned that particularly annoys me is Drain Power, with its limited 8 meter range combined with the necessity of hitting an enemy to activate Major Brutality. It forces Nightblades into melee range for the skill to be of any use, which fits poorly on an archer build.

    I remember getting really excited about Dreugh King Slayer jewelry arriving at the Golden Vendor, all because I hated being pigeonholed into using potions or slotting 2H to get a key buff on my archer-specific character. It was just silly that chugging a potion or raising a hulking sword into the sky was so necessary to access and maintain an important buff on my archer.

    So now, just to feel less pigeon-holed when making a bow/bow build (which already isn't ideal to begin with), I am using 5 of my 12 armor slots just to get access to Major Brutality. And the bummer is that this is a game where the significant flavor of your character is determined by which sets you equip, so ~40% of my build loses flavor that could have gone elsewhere... all so I don't have to chug potions or act like a melee character to maintain an important buff.
  • ck37090
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    Increase duration of all Buffs in the game
    I am surprised this isn't something they have considered to address. They have said they wanted to lessen the effect of player skill Gap on game play in order to make the game more competitive. To me this would be a very big area (particularly in pvp). Keeping buffs up with the short timers while positioning and setting up bursts is a very difficult thing to do for most players.
  • Donny_Vito
    Donny_Vito
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    Increase duration of all Buffs in the game
    I would love to see them extend buffs, but I'm not sure how it's possible without drastically changing combat.

    One of the best games I have played had some buffs that were hours+ long and then it had others that only lasted a minute or two. Again, combat was different so it fit that style. But with ESO everything is built around maintaining certain buffs while also managing resources...it's just unique in it's own way and I don't think we are going to see buffs longer than 60 seconds.
  • Zardayne
    Zardayne
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    Increase duration of all Buffs in the game
    The EQs, WoW, Rift, the all had longer buffs. Buffing with 2 or 3 abilities out of 10 (excluding ults) all of the time is just irritating. Oh you want a bit more crit for 20 ish seconds, hit a buff, oh you want a bit more damage too, well let's hit another button. Oh ya need armor too? Let's hit one more..Just to keep the fun going, come back in 30 seconds and do it all over again...isn't enough we have to sacrifice an ability slot for these?
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