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Increase of Buff duration?

  • Zardayne
    Zardayne
    ✭✭✭✭✭
    Increase duration of all Buffs in the game
    idk wrote: »
    Zardayne wrote: »
    The EQs, WoW, Rift, the all had longer buffs. Buffing with 2 or 3 abilities out of 10 (excluding ults) all of the time is just irritating. Oh you want a bit more crit for 20 ish seconds, hit a buff, oh you want a bit more damage too, well let's hit another button. Oh ya need armor too? Let's hit one more..Just to keep the fun going, come back in 30 seconds and do it all over again...isn't enough we have to sacrifice an ability slot for these?

    I find it cringe-worthy when I see someone use WoW as an example of how ESO should be. I cannot speak to WQ or Rift but can say the example of WoW is pretty poor. First of all, the buffs from using those skills are pretty short, opposite of what OP is suggesting. Second, your rotation is what Blizzard says it should be and you have little choice if you want to do good damage.

    These are the reasons why we play ESO and not WoW. We prefer the combat in ESO, not to forget the better storytelling.


    First off I'm just talking about buffs, not wholly how ESO should be. I enjoy both for the most part . With that said I disagree that WoW is poor, It's just old and dated. Believe it or not, there are many of us that play both because we prefer both games combat and storytelling.

    Back to buffs, as I mentioned Everquest and Everquest 2 did have some very long buffs. Were they 2 hours, I can't remember, but they last a good long while.

    As I mainly play/ed a druid and a shaman in WOW, here's a buff I used a lot so I pulled the skill data

    Gift of the Wild Rank 2
    1200 Mana 40 yd range
    Instant
    Requires Druid
    Requires level 60
    Reagents:
    Wild Thornroot
    Gives the Gift of the Wild to the target's party, increasing armor by 285, all attributes by 12 and all resistances by 20 for 1 hour.

    Even one of my offensive/defensive type buffs (below) lasted 10 minutes which is at least less irritating than 30 seconds

    Thorns Rank 1
    35 Mana 30 yd range
    Instant
    Requires Druid
    Requires level 6
    Thorns sprout from the friendly target causing 3 Nature damage to attackers when hit. Lasts 10 min.

    Another game that came to mind as well that had long term buffs, was the game ESO took a lot of their PVP ideas from was since Matt Firor was there, was Dark Age of Camelot. The buffs lasted an eternity there. So long in fact that a cleric or healer could buff you and as long as they stayed online in the zone, your buff remained. Even this cleric offensive buff below last 20 minutes
    39 Mercybringer Self Cast time 2.0s/Duration 20 minutes/Recast 0s DPS Increase 50%

    To wrap this up on my end, 1 or 2 hour buffs is probably a bit too long. I also feel 30 ish seconds is way too short and makes micromanaging painful and kills a little bit of the fun. As a magden I get exhausted sometimes just having to keep all of my buffs up constantly. I wish they'd find a middle ground on buff times and/or combine some buffs together for less key mashing.

    When you say "Second, your rotation is what Blizzard says it should be and you have little choice if you want to do good damage., let's be honest, it's the same here man. Most of my mag and stam characters run the same skills because they work. Sure I could put together some random skills and wear a rarely used armor set, but will I do good DPS, most assuredly not.

    Edited by Zardayne on April 16, 2020 6:09PM
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