fxeconomisteb17_ESO wrote: »Well, haven't actually seen it in 2014 and I started actually playing in 2015 after upgrading my rig.
But after making most of the quests, it started to feel stale.
And that's when I found out about this guy, Nick Konkle, who came with this extraordinary idea to broaden the skill system.
Instead of just planning where to go, which delve to do, I could have just re-casted that orb and followed it to the very end, to get a new or improved skill, to do something that my class
couldn't do. This was amazing for RPG and I viewed that section of the Quakecon video a lot of times.
But, that didn't happen, and the game continued to spiral down. Vampires were lifeless husks. Mist Form was something I never understood why it even existed.
There was nothing new coming, and Morrowind was unimpressive. Gradually, I deserted the game. It was suddenly harder and harder to even level a new character. I barely managed to finish the DK and the Nightblade.
But I wasn't playing like in the beginning anymore.
Then Summerset came out, and it had wonderful graphics and a mindblowing zone quest. Murkmire was an interesting addition, and I spent some time there.
Then Elsweyr came out, but I still couldn't find any reason to be in that zone. I don't know, it looks too hot for me.
And then finally Greymoor was announced, a return to Skyrim. Which was not too much, as Skyrim was a letdown. You can become Archmage in a matter of hours, as opposed to Oblivion,
where it takes two weeks. And despite the clunky combat, Skyrim has a nice atmosphere.
Not that I wanted a particular return there and a familiar music, something that's not depressing like in Shornhelm, but the vampire revamp was mindblowing even when I heard it.
A complete reversal of disease and feeding mechanism. Now you feed to advance your stage. Means the stage isn't advancing anymore by using abilities. No more health regen impairment.
Finally nice skills to use without that mindless toll.
But after the reveal, realized that it was much more cool than I thought. Toggle for Mist Form, toggle for something else that increases your weapon and spell damage. Finally it started to
make sense to be a vampire. I didn't see too much in the antiquities and the new sets. But theorycrafting a new dual class/vampire build, in a way that's interesting, aka HYBRID, that's something to spend my time with. And since we're all in isolation and Bungie has destroyed Destiny 2, what better thing to do than uninstall it and install PTS ?
I love theorycrafting. And if and when I feel it's not possible given the constraints, I leave. But now I even gave it an extra 100 gigs. The game will have life again.
Who knows, even the antiquities could be something. I see there something from the old Spellcrafting system.
I think Greymoor will be a sort of a relaunch of ESO. If we can count One Tamriel as the Second Launch, Greymoor will be probably the Third Launch.
SshadowSscale wrote: »
You know at stage 4 vampire your gonna have a 20 precent increase in ability cost and a slight decrease in vamp ability cost not to mention your health regen is gonna be reduced by 100 precent meaning no health regen and on top of thay you will take more fire damage than you do now and the new toggle ability that gives 1k weapon and spell power has a health per second cost meaning it wont be as easy as just keepin the toggle on like sorc pets...... So no I am not exited about new vamp way to many draw backs but then again that is what will happen if invisibilty is made a passive and completly destroys a class identity but luckily that has not happe...... Oh wait rip nightblades
SshadowSscale wrote: »fxeconomisteb17_ESO wrote: »Well, haven't actually seen it in 2014 and I started actually playing in 2015 after upgrading my rig.
But after making most of the quests, it started to feel stale.
And that's when I found out about this guy, Nick Konkle, who came with this extraordinary idea to broaden the skill system.
Instead of just planning where to go, which delve to do, I could have just re-casted that orb and followed it to the very end, to get a new or improved skill, to do something that my class
couldn't do. This was amazing for RPG and I viewed that section of the Quakecon video a lot of times.
But, that didn't happen, and the game continued to spiral down. Vampires were lifeless husks. Mist Form was something I never understood why it even existed.
There was nothing new coming, and Morrowind was unimpressive. Gradually, I deserted the game. It was suddenly harder and harder to even level a new character. I barely managed to finish the DK and the Nightblade.
But I wasn't playing like in the beginning anymore.
Then Summerset came out, and it had wonderful graphics and a mindblowing zone quest. Murkmire was an interesting addition, and I spent some time there.
Then Elsweyr came out, but I still couldn't find any reason to be in that zone. I don't know, it looks too hot for me.
And then finally Greymoor was announced, a return to Skyrim. Which was not too much, as Skyrim was a letdown. You can become Archmage in a matter of hours, as opposed to Oblivion,
where it takes two weeks. And despite the clunky combat, Skyrim has a nice atmosphere.
Not that I wanted a particular return there and a familiar music, something that's not depressing like in Shornhelm, but the vampire revamp was mindblowing even when I heard it.
A complete reversal of disease and feeding mechanism. Now you feed to advance your stage. Means the stage isn't advancing anymore by using abilities. No more health regen impairment.
Finally nice skills to use without that mindless toll.
But after the reveal, realized that it was much more cool than I thought. Toggle for Mist Form, toggle for something else that increases your weapon and spell damage. Finally it started to
make sense to be a vampire. I didn't see too much in the antiquities and the new sets. But theorycrafting a new dual class/vampire build, in a way that's interesting, aka HYBRID, that's something to spend my time with. And since we're all in isolation and Bungie has destroyed Destiny 2, what better thing to do than uninstall it and install PTS ?
I love theorycrafting. And if and when I feel it's not possible given the constraints, I leave. But now I even gave it an extra 100 gigs. The game will have life again.
Who knows, even the antiquities could be something. I see there something from the old Spellcrafting system.
I think Greymoor will be a sort of a relaunch of ESO. If we can count One Tamriel as the Second Launch, Greymoor will be probably the Third Launch.
You know at stage 4 vampire your gonna have a 20 precent increase in ability cost and a slight decrease in vamp ability cost not to mention your health regen is gonna be reduced by 100 precent meaning no health regen and on top of thay you will take more fire damage than you do now and the new toggle ability that gives 1k weapon and spell power has a health per second cost meaning it wont be as easy as just keepin the toggle on like sorc pets...... So no I am not exited about new vamp way to many draw backs but then again that is what will happen if invisibilty is made a passive and completly destroys a class identity but luckily that has not happe...... Oh wait rip nightblades
You do know 40% off of vampire abilities is insane right? Considering it affects the ult too. If you wear the vampire lord set, it buffs that 40% up to 50% and now you have a strong ult at only 85 ultimate and all abilities costing mega less.
Also I love these new weaknesses, I hope it discourages people are forced to take vampire to be "good" from taking vampire.
(:
fxeconomisteb17_ESO wrote: »I think Greymoor will be a sort of a relaunch of ESO. If we can count One Tamriel as the Second Launch, Greymoor will be probably the Third Launch.
I don't think that Greymoor is going to be this:fxeconomisteb17_ESO wrote: »I think Greymoor will be a sort of a relaunch of ESO. If we can count One Tamriel as the Second Launch, Greymoor will be probably the Third Launch.
It is interesting to note that the hype on this Chapter is pretty anemic. Outside of a few streamers and influencers, no one is talking about it. Animal Crossing seems a more popular topic among the "ESOFam" on Twitter than #greymoor.
I am hoping that there is more to it than what has been announced. A lot more.
fxeconomisteb17_ESO wrote: »I don't even know what that Animal Crossing thing is.
When ESO first came out, I took a trip to Riften and did a side by side compared to Riften in Skyrim. It’s not the same, so I’m not holding out hope that they’re going to do Solitude justice. Also, why not all of Skyrim?
precambria wrote: »Would be cool if there was somewhere to use niche builds other than PvP (which is now unplayable), I feel like there are so many cool combinations of gear ect. but just nowhere to use them because all the content is to easy, except the endgame at which point you just use the same meta as everyone else. Overland with CP there is nothing remotely difficult, all the things that pose any difficulty in this game consist of one shot mechanics and dps race, dynamic challenge only exist in PvP because there is actually damage there.
I never quest not because the story and reward is not interesting, it's because there is nothing really standing in my way it just becomes sight seeing, imagine actually having to play the game to do content.
I don't think that Greymoor is going to be this:fxeconomisteb17_ESO wrote: »I think Greymoor will be a sort of a relaunch of ESO. If we can count One Tamriel as the Second Launch, Greymoor will be probably the Third Launch.
It is interesting to note that the hype on this Chapter is pretty anemic. Outside of a few streamers and influencers, no one is talking about it. Animal Crossing seems a more popular topic among the "ESOFam" on Twitter than #greymoor.
I am hoping that there is more to it than what has been announced. A lot more.