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Haven't been this excited in ESO since Spellcrafting was announced at Quakecon 2014

fxeconomisteb17_ESO
Well, haven't actually seen it in 2014 and I started actually playing in 2015 after upgrading my rig.
But after making most of the quests, it started to feel stale.
And that's when I found out about this guy, Nick Konkle, who came with this extraordinary idea to broaden the skill system.
Instead of just planning where to go, which delve to do, I could have just re-casted that orb and followed it to the very end, to get a new or improved skill, to do something that my class
couldn't do. This was amazing for RPG and I viewed that section of the Quakecon video a lot of times.

But, that didn't happen, and the game continued to spiral down. Vampires were lifeless husks. Mist Form was something I never understood why it even existed.
There was nothing new coming, and Morrowind was unimpressive. Gradually, I deserted the game. It was suddenly harder and harder to even level a new character. I barely managed to finish the DK and the Nightblade.
But I wasn't playing like in the beginning anymore.

Then Summerset came out, and it had wonderful graphics and a mindblowing zone quest. Murkmire was an interesting addition, and I spent some time there.
Then Elsweyr came out, but I still couldn't find any reason to be in that zone. I don't know, it looks too hot for me.

And then finally Greymoor was announced, a return to Skyrim. Which was not too much, as Skyrim was a letdown. You can become Archmage in a matter of hours, as opposed to Oblivion,
where it takes two weeks. And despite the clunky combat, Skyrim has a nice atmosphere.

Not that I wanted a particular return there and a familiar music, something that's not depressing like in Shornhelm, but the vampire revamp was mindblowing even when I heard it.
A complete reversal of disease and feeding mechanism. Now you feed to advance your stage. Means the stage isn't advancing anymore by using abilities. No more health regen impairment.
Finally nice skills to use without that mindless toll.

But after the reveal, realized that it was much more cool than I thought. Toggle for Mist Form, toggle for something else that increases your weapon and spell damage. Finally it started to
make sense to be a vampire. I didn't see too much in the antiquities and the new sets. But theorycrafting a new dual class/vampire build, in a way that's interesting, aka HYBRID, that's something to spend my time with. And since we're all in isolation and Bungie has destroyed Destiny 2, what better thing to do than uninstall it and install PTS ?

I love theorycrafting. And if and when I feel it's not possible given the constraints, I leave. But now I even gave it an extra 100 gigs. The game will have life again.
Who knows, even the antiquities could be something. I see there something from the old Spellcrafting system.

I think Greymoor will be a sort of a relaunch of ESO. If we can count One Tamriel as the Second Launch, Greymoor will be probably the Third Launch.
Edited by fxeconomisteb17_ESO on April 11, 2020 7:03PM
"Is it true her wounds healed on their own ? Yes" No s***, at 75% health regen penalty!

I was a vampire like you, but then I took an idea to the head...
  • precambria
    precambria
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    Would be cool if there was somewhere to use niche builds other than PvP (which is now unplayable), I feel like there are so many cool combinations of gear ect. but just nowhere to use them because all the content is to easy, except the endgame at which point you just use the same meta as everyone else. Overland with CP there is nothing remotely difficult, all the things that pose any difficulty in this game consist of one shot mechanics and dps race, dynamic challenge only exist in PvP because there is actually damage there.

    I never quest not because the story and reward is not interesting, it's because there is nothing really standing in my way it just becomes sight seeing, imagine actually having to play the game to do content.
  • Lixiviant
    Lixiviant
    ✭✭✭✭✭
    Well, I for one agree wholeheartedly with you! I really got excited about ESO again with Summerset and lately the events seem to be more geared to the general population. Looking forward to the next chapter!
  • SshadowSscale
    SshadowSscale
    ✭✭✭✭✭
    Well, haven't actually seen it in 2014 and I started actually playing in 2015 after upgrading my rig.
    But after making most of the quests, it started to feel stale.
    And that's when I found out about this guy, Nick Konkle, who came with this extraordinary idea to broaden the skill system.
    Instead of just planning where to go, which delve to do, I could have just re-casted that orb and followed it to the very end, to get a new or improved skill, to do something that my class
    couldn't do. This was amazing for RPG and I viewed that section of the Quakecon video a lot of times.

    But, that didn't happen, and the game continued to spiral down. Vampires were lifeless husks. Mist Form was something I never understood why it even existed.
    There was nothing new coming, and Morrowind was unimpressive. Gradually, I deserted the game. It was suddenly harder and harder to even level a new character. I barely managed to finish the DK and the Nightblade.
    But I wasn't playing like in the beginning anymore.

    Then Summerset came out, and it had wonderful graphics and a mindblowing zone quest. Murkmire was an interesting addition, and I spent some time there.
    Then Elsweyr came out, but I still couldn't find any reason to be in that zone. I don't know, it looks too hot for me.

    And then finally Greymoor was announced, a return to Skyrim. Which was not too much, as Skyrim was a letdown. You can become Archmage in a matter of hours, as opposed to Oblivion,
    where it takes two weeks. And despite the clunky combat, Skyrim has a nice atmosphere.

    Not that I wanted a particular return there and a familiar music, something that's not depressing like in Shornhelm, but the vampire revamp was mindblowing even when I heard it.
    A complete reversal of disease and feeding mechanism. Now you feed to advance your stage. Means the stage isn't advancing anymore by using abilities. No more health regen impairment.
    Finally nice skills to use without that mindless toll.

    But after the reveal, realized that it was much more cool than I thought. Toggle for Mist Form, toggle for something else that increases your weapon and spell damage. Finally it started to
    make sense to be a vampire. I didn't see too much in the antiquities and the new sets. But theorycrafting a new dual class/vampire build, in a way that's interesting, aka HYBRID, that's something to spend my time with. And since we're all in isolation and Bungie has destroyed Destiny 2, what better thing to do than uninstall it and install PTS ?

    I love theorycrafting. And if and when I feel it's not possible given the constraints, I leave. But now I even gave it an extra 100 gigs. The game will have life again.
    Who knows, even the antiquities could be something. I see there something from the old Spellcrafting system.

    I think Greymoor will be a sort of a relaunch of ESO. If we can count One Tamriel as the Second Launch, Greymoor will be probably the Third Launch.

    You know at stage 4 vampire your gonna have a 20 precent increase in ability cost and a slight decrease in vamp ability cost not to mention your health regen is gonna be reduced by 100 precent meaning no health regen and on top of thay you will take more fire damage than you do now and the new toggle ability that gives 1k weapon and spell power has a health per second cost meaning it wont be as easy as just keepin the toggle on like sorc pets...... So no I am not exited about new vamp way to many draw backs but then again that is what will happen if invisibilty is made a passive and completly destroys a class identity but luckily that has not happe...... Oh wait rip nightblades
  • peacenote
    peacenote
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    I am not happy about what's been announced about vampires so far, personally, but even if I was ecstatic, I don't think re-inventing a skill like we already had is on par with the sweeping changes we saw with One Tamriel.

    +1 for optimism, though.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • SgtSilock
    SgtSilock
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    Updates that improve the game as a whole instead of just adding a new continent ent is always good in my book.
  • fxeconomisteb17_ESO

    You know at stage 4 vampire your gonna have a 20 precent increase in ability cost and a slight decrease in vamp ability cost not to mention your health regen is gonna be reduced by 100 precent meaning no health regen and on top of thay you will take more fire damage than you do now and the new toggle ability that gives 1k weapon and spell power has a health per second cost meaning it wont be as easy as just keepin the toggle on like sorc pets...... So no I am not exited about new vamp way to many draw backs but then again that is what will happen if invisibilty is made a passive and completly destroys a class identity but luckily that has not happe...... Oh wait rip nightblades

    Just that I'm not nuts to become a glass cannon again. The system will not push me willy-nilly to stage 4, as it does now. If I don't feed, I will stay stage 1. I will pay a minor 10% toll from the health regen and that's it. Extra fire damage will be like 5% I think. Nightblade will still retain its abilities, CLOAK ON DEMAND, not after sprinting X seconds, and may I say, that it's a hefty toll to pay, 100% health regen for those goodies, looks to me like a very bad deal, but totally avoidable.
    "Is it true her wounds healed on their own ? Yes" No s***, at 75% health regen penalty!

    I was a vampire like you, but then I took an idea to the head...
  • Noxavian
    Noxavian
    ✭✭✭✭✭
    ✭✭
    Well, haven't actually seen it in 2014 and I started actually playing in 2015 after upgrading my rig.
    But after making most of the quests, it started to feel stale.
    And that's when I found out about this guy, Nick Konkle, who came with this extraordinary idea to broaden the skill system.
    Instead of just planning where to go, which delve to do, I could have just re-casted that orb and followed it to the very end, to get a new or improved skill, to do something that my class
    couldn't do. This was amazing for RPG and I viewed that section of the Quakecon video a lot of times.

    But, that didn't happen, and the game continued to spiral down. Vampires were lifeless husks. Mist Form was something I never understood why it even existed.
    There was nothing new coming, and Morrowind was unimpressive. Gradually, I deserted the game. It was suddenly harder and harder to even level a new character. I barely managed to finish the DK and the Nightblade.
    But I wasn't playing like in the beginning anymore.

    Then Summerset came out, and it had wonderful graphics and a mindblowing zone quest. Murkmire was an interesting addition, and I spent some time there.
    Then Elsweyr came out, but I still couldn't find any reason to be in that zone. I don't know, it looks too hot for me.

    And then finally Greymoor was announced, a return to Skyrim. Which was not too much, as Skyrim was a letdown. You can become Archmage in a matter of hours, as opposed to Oblivion,
    where it takes two weeks. And despite the clunky combat, Skyrim has a nice atmosphere.

    Not that I wanted a particular return there and a familiar music, something that's not depressing like in Shornhelm, but the vampire revamp was mindblowing even when I heard it.
    A complete reversal of disease and feeding mechanism. Now you feed to advance your stage. Means the stage isn't advancing anymore by using abilities. No more health regen impairment.
    Finally nice skills to use without that mindless toll.

    But after the reveal, realized that it was much more cool than I thought. Toggle for Mist Form, toggle for something else that increases your weapon and spell damage. Finally it started to
    make sense to be a vampire. I didn't see too much in the antiquities and the new sets. But theorycrafting a new dual class/vampire build, in a way that's interesting, aka HYBRID, that's something to spend my time with. And since we're all in isolation and Bungie has destroyed Destiny 2, what better thing to do than uninstall it and install PTS ?

    I love theorycrafting. And if and when I feel it's not possible given the constraints, I leave. But now I even gave it an extra 100 gigs. The game will have life again.
    Who knows, even the antiquities could be something. I see there something from the old Spellcrafting system.

    I think Greymoor will be a sort of a relaunch of ESO. If we can count One Tamriel as the Second Launch, Greymoor will be probably the Third Launch.

    You know at stage 4 vampire your gonna have a 20 precent increase in ability cost and a slight decrease in vamp ability cost not to mention your health regen is gonna be reduced by 100 precent meaning no health regen and on top of thay you will take more fire damage than you do now and the new toggle ability that gives 1k weapon and spell power has a health per second cost meaning it wont be as easy as just keepin the toggle on like sorc pets...... So no I am not exited about new vamp way to many draw backs but then again that is what will happen if invisibilty is made a passive and completly destroys a class identity but luckily that has not happe...... Oh wait rip nightblades

    You do know 40% off of vampire abilities is insane right? Considering it affects the ult too. If you wear the vampire lord set, it buffs that 40% up to 50% and now you have a strong ult at only 85 ultimate and all abilities costing mega less.

    Also I love these new weaknesses, I hope it discourages people are forced to take vampire to be "good" from taking vampire.

    (:
  • fxeconomisteb17_ESO
    Noxavian wrote: »

    You do know 40% off of vampire abilities is insane right? Considering it affects the ult too. If you wear the vampire lord set, it buffs that 40% up to 50% and now you have a strong ult at only 85 ultimate and all abilities costing mega less.

    Also I love these new weaknesses, I hope it discourages people are forced to take vampire to be "good" from taking vampire.

    (:

    I don't know if I'd go for Vampire Ultimate. Aside from looking cool, and making more damage than the Ravenous Golliath, it's not too much there. I think every player will have to be thinking about striking a balance where the health regen impairment meets the advantages.

    But I know a thing: there is no tanking without health regen. Health regen is gonna become the PSU of the entire character.
    I remember some say even now, that vampires are tanks because of damage reduction below 50% or below 30% I don't know how much it is. But damage comes in bursts so these stage 4 vampires are gonna be very flimsy. I used to be like that 5 years ago when I started and I played thru the campaign and the quests as a vampire, and I didn't know what health regen means.
    But after I learned, I gave up on vampirism on most characters. Now, however, it will be finally unleashed. Health regen will support damage repairs in Mist Form, will support the Cold Blood, quite everything. And those "RIP Nightblades", really ? You will see Nightblade vampire tanks that go in and out of stealth and will be resilient like concrete. Because they won't give up health regen.

    Think the most interesting classes now are gonna be Nightblade and Dragonknight.

    Nightblade because vampirism makes it versatile. Can switch from stealhy Nightblade to resilient Vampire.
    Dragonknight because it will be easy to finance ultimate for the Magma Armor.
    For the rest, it will just be adding to their regular gameplay, more as an alternative, but I think these two classes will be merging at best with Vampire.
    Edited by fxeconomisteb17_ESO on April 12, 2020 12:10AM
    "Is it true her wounds healed on their own ? Yes" No s***, at 75% health regen penalty!

    I was a vampire like you, but then I took an idea to the head...
  • Paradisius
    Paradisius
    ✭✭✭✭
    Im excited for the vampire rework too! however values of said abilities/passives/debuffs should be taken with a grain of salt, the values that were given to us were from a barely together build just to show off what is on the table in terms of how the abilities will function. (ZOS Even told them to blur out the values) So worrying about a 20% ability cost increase and no health regen seems silly as the actual PTS wasn't even ready, I fully expect for values to change once we get the PTS for U26
  • Gnortranermara
    Gnortranermara
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    Blood Scion is a half-baked polymorph that keeps its normal weapons and skills. It doesn't have 5 skills of its own. Nor does it have an interesting counter-balance like Dawnguard, Vigilants of Stendarr, or whatever. (And the conspicuous absence of a proper Dragonguard skill line in Year of the Cats suggests there won't be.) I'm sure it'll be OP af meta and look cool and all, but the implementation is the laziest bare minimum they could get away with.

    Spellcrafting is never going to happen. I used to think it'd be a good idea, but after watching the last few years of mismanagement and incompetence from the combat team, I don't think it'll ever be a good idea. They literally can't do it. Not properly, anyway. It'd be far better if they just add Spellsword+Focus (mag melee), Alteration Staff (tanking), Illusion Staff (stealth, group utility, and CC), and Conjuration Staff (DPS and class-agnostic pet options). None of those require new weapon models or motifs, and they can easily plug in a lot of the animations and skills (Oakflesh, Conjure Flame Atro, etc) that were originally created for Spellcrafting to cut down on the workload for those. Those 4 weapon skill lines would effectively check all the boxes that Spellcrafting would, but in more manageable and balancable chunks.
    Edited by Gnortranermara on April 12, 2020 1:37AM
  • luen79rwb17_ESO
    luen79rwb17_ESO
    ✭✭✭✭✭
    Nostalgia always makes money and ESO knows best... Since I'm originally more of an MMO player than an ES fan prior to ESO I'm not driven by these skyrim, vapire lord feelings. What thrills me is gameplay, interesting systems and so far Greymoor does not look too appealing for me in those aspects.

    Will give it a try at PTS in hopes to change my mind even though I'll eventually get the chapter nevertheless.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Elsonso
    Elsonso
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    ✭✭✭✭✭
    I don't think that Greymoor is going to be this:
    I think Greymoor will be a sort of a relaunch of ESO. If we can count One Tamriel as the Second Launch, Greymoor will be probably the Third Launch.

    It is interesting to note that the hype on this Chapter is pretty anemic. Outside of a few streamers and influencers, no one is talking about it. Animal Crossing seems a more popular topic among the "ESOFam" on Twitter than #greymoor.

    I am hoping that there is more to it than what has been announced. A lot more.


    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • fxeconomisteb17_ESO
    Elsonso wrote: »
    I don't think that Greymoor is going to be this:
    I think Greymoor will be a sort of a relaunch of ESO. If we can count One Tamriel as the Second Launch, Greymoor will be probably the Third Launch.

    It is interesting to note that the hype on this Chapter is pretty anemic. Outside of a few streamers and influencers, no one is talking about it. Animal Crossing seems a more popular topic among the "ESOFam" on Twitter than #greymoor.

    I am hoping that there is more to it than what has been announced. A lot more.


    I don't even know what that Animal Crossing thing is.
    "Is it true her wounds healed on their own ? Yes" No s***, at 75% health regen penalty!

    I was a vampire like you, but then I took an idea to the head...
  • Dracane
    Dracane
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    ✭✭✭✭✭
    Hello, can you quickly explain to me, via message even if you wish, what Bungie has done to Destiny 2? Was it not improved alot lately? I only heard positive things.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Synnastix
    Synnastix
    ✭✭✭✭
    I am meh about Skyrim, and I’ve pre ordered every other expansion. I’ll need to see it on PTS but until then I just play a modded Skyrim if I want to go there.

    When ESO first came out, I took a trip to Riften and did a side by side compared to Riften in Skyrim. It’s not the same, so I’m not holding out hope that they’re going to do Solitude justice. Also, why not all of Skyrim?

    Poor taste to take something good and cut it into pieces imo.
  • FENGRUSH
    FENGRUSH
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    ✭✭✭✭
    The summerset questing was mindblowing alright. I wanted to blow my brains out halfway through my second character I did psijic on.

    OP has an interesting perspective though. God bless em.
  • Elsonso
    Elsonso
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    ✭✭✭✭✭
    I don't even know what that Animal Crossing thing is.

    Consider yourself blessed by the Eight.
    Synnastix wrote: »
    When ESO first came out, I took a trip to Riften and did a side by side compared to Riften in Skyrim. It’s not the same, so I’m not holding out hope that they’re going to do Solitude justice. Also, why not all of Skyrim?

    I will agree that Eastmarch is a lot different from what we saw in Skyrim, and I actually prefer the one from Skyrim. More interesting. The Rift, and Riften, is close enough, for me. There are differences, to be sure. The liberties taken with Cyrodiil to make it a PVP battleground are much worse than anything they did with Skyrim.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • fxeconomisteb17_ESO
    Synnastix wrote: »

    Also, why not all of Skyrim?

    First thing to do would be to raid Labyrinthian, cause we know who has the Morokei mask...

    "Is it true her wounds healed on their own ? Yes" No s***, at 75% health regen penalty!

    I was a vampire like you, but then I took an idea to the head...
  • WhyMustItBe
    WhyMustItBe
    ✭✭✭✭✭
    precambria wrote: »
    Would be cool if there was somewhere to use niche builds other than PvP (which is now unplayable), I feel like there are so many cool combinations of gear ect. but just nowhere to use them because all the content is to easy, except the endgame at which point you just use the same meta as everyone else. Overland with CP there is nothing remotely difficult, all the things that pose any difficulty in this game consist of one shot mechanics and dps race, dynamic challenge only exist in PvP because there is actually damage there.

    I never quest not because the story and reward is not interesting, it's because there is nothing really standing in my way it just becomes sight seeing, imagine actually having to play the game to do content.

    Questing with a variety of DPS tank builds (Bahraha's, Thunder Bug, Storm Fist, etc.) has been some of the most fun I've had. I agree Dragons tend to be pretty 1-shotty, however I did find the geysers in Summerset to be an interesting and fun challenge to solo, with strong boss abilities that could actually be avoided with straightforward telegraphs (unlike dragons) and decent reflexes.

    I hope the put a new spin on the ancestral crypts with more spacious vistas and unique hand-crafted structures, sort of like they did with some of those newer Dwemer ruins. Also a fair treatment of the overland with dark forests and hotsprings and tundra along with the snow.

    I'm also really looking forward to the vampire update, though I do kind of wish they would rethink the scion form a bit, and make it perhaps more like the NPC version, with more werewolf-like animations where the actual weapons are hidden and they attack with claws, or just more viscous looking weapon animations to match their enormous size. :p
  • Nomadic_Atmoran
    Nomadic_Atmoran
    ✭✭✭✭✭
    Elsonso wrote: »
    I don't think that Greymoor is going to be this:
    I think Greymoor will be a sort of a relaunch of ESO. If we can count One Tamriel as the Second Launch, Greymoor will be probably the Third Launch.

    It is interesting to note that the hype on this Chapter is pretty anemic. Outside of a few streamers and influencers, no one is talking about it. Animal Crossing seems a more popular topic among the "ESOFam" on Twitter than #greymoor.

    I am hoping that there is more to it than what has been announced. A lot more.


    It wont be and hopefully itll be a nice lesson on why you dont half bake a large DLC that you expect people to open their wallets for. But this is ZOS so who knows what theyll take away from this.
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  • wenchmore420b14_ESO
    wenchmore420b14_ESO
    ✭✭✭✭✭
    ✭✭✭
    I miss Nick.......
    Huzzah!
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
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