Finedaible wrote: »I was intrigued by the changes to light/heavy attacks, but I think the timing of reviewing such a core mechanic couldn't have been worse. We are already having to deal with animation changes, nerfs, and all manner of performance improvements and we are seriously burnt out with all the changes which require time to adapt (assuming most players can adapt).
I did like one of Alcast's proposals, which was to basically tune down heavy attack damage from what it was on PTS, bring light attack damage back up a bit, and make both light and heavy attacks restore resources with scaling amounts (Alcast also proposed that neither restore resources but this would cause more issues in my opinion). This proposal seemed the most logical and intuitive to me since light attacks should not deal more dmg than abilities and heavy attacks should definitely not replace abilities in damage, but you would still need to use both or either in order to sustain your abilities.
Mettaricana wrote: »Finedaible wrote: »I was intrigued by the changes to light/heavy attacks, but I think the timing of reviewing such a core mechanic couldn't have been worse. We are already having to deal with animation changes, nerfs, and all manner of performance improvements and we are seriously burnt out with all the changes which require time to adapt (assuming most players can adapt).
I did like one of Alcast's proposals, which was to basically tune down heavy attack damage from what it was on PTS, bring light attack damage back up a bit, and make both light and heavy attacks restore resources with scaling amounts (Alcast also proposed that neither restore resources but this would cause more issues in my opinion). This proposal seemed the most logical and intuitive to me since light attacks should not deal more dmg than abilities and heavy attacks should definitely not replace abilities in damage, but you would still need to use both or either in order to sustain your abilities.
I felt like they should have just buffed all the dps skills to atleast exceed light attack dmg
So No
- scaling light and heavy attacks with your highest resource ( no 2H for my MagDK , no daggers for my Magblade)
- removal of the move speed penalty of heavy attacks for staffs and bows
- Reduced channel time for destruction staff and bows
Thx to all the whiners
TX12001rwb17_ESO wrote: »This was a change I was looking very forward too...
It was the animation cancelers who relied on Light Attacks for their DPS who whined.
Or maybe you're someone who can't do those things for whatever reason, or simply choose not to. People here always act like these things are so easy to pick up but if that were the case I honestly doubt so many people would have a problem with it. Everyone likes to claim the people who have a problem with weaving or AC are just lazy or whatever, but almost no one actually stops to consider that there really are people who just can't do it, or who simply don't even care because they're a casual player who don't want to have to click their mouse key a hundred times a second to have decent DPS.DustyWarehouse wrote: »If you don't animation cancel, you're gimping your DPS. If you don't light-attack weave, you're gimping your DPS. If you don't animation cancel or light-attack weave, you are either a player who suffers from ZOS' inability to teach core combat mechanics, or you're actively choosing to gimp your DPS.
khajiitNPC wrote: »It won’t be pushed with the Greymoor chapter — does not = won’t be pushed at all.
Or maybe you're someone who can't do those things for whatever reason, or simply choose not to. People here always act like these things are so easy to pick up but if that were the case I honestly doubt so many people would have a problem with it. Everyone likes to claim the people who have a problem with weaving or AC are just lazy or whatever, but almost no one actually stops to consider that there really are people who just can't do it, or who simply don't even care because they're a casual player who don't want to have to click their mouse key a hundred times a second to have decent DPS.
The changes were more intuitive.
TX12001rwb17_ESO wrote: »This was a change I was looking very forward too...
It was the animation cancelers who relied on Light Attacks for their DPS who whined.
So No
- scaling light and heavy attacks with your highest resource ( no 2H for my MagDK , no daggers for my Magblade)
- removal of the move speed penalty of heavy attacks for staffs and bows
- Reduced channel time for destruction staff and bows
Thx to all the whiners