HAs have to be stronger than [LA+skill damage] * [HA windup duration in s], otherwise they become non-viable in PvE. Especially if they don't restore resources. If, as many here want, LAs get buffed back up, HAs would have to be buffed too to remain viable.
The only way to actually address this problem is a rather unpopular one...
Only 30k?
Seriously though, I totally agree that heavy attack damage is way too high. That looks like you are at least running a legit build there hahaha. With some min/maxing things get pretty wacky.
A highly convoluted setup on a trial dummy using a dedicated heavy-attack DK. Note that even in a normal situation I can easily hit 50k-70k on a 6million dummy throughout a fight.
Here was another result from my nightblade using a ganking setup.
As I stated in another thread, I like that heavies deal more damage. But on the PTS they are literally the strongest attacks in the game.
They should be, they take twice as long to cast. I think the balance should be struck where a light attack and spamable hits half as hard as a heavy, so when you do two LA/spam combos in 2 seconds its roughly the same damage as 1 heavy in 2 seconds. Give or take actual variance in heavy cast times for different weapons. If a heavy only takes 1.5 seconds then it should only be 150% of the damage that the light attack/spamable 1 second combo of that weapon type does.
John_Falstaff wrote: »HAs have to be stronger than [LA+skill damage] * [HA windup duration in s], otherwise they become non-viable in PvE. Especially if they don't restore resources. If, as many here want, LAs get buffed back up, HAs would have to be buffed too to remain viable.
The only way to actually address this problem is a rather unpopular one...
On the contrary, the only way is the actually most popular one. Revert everything, make HAs restore resources again, LAs deal damage. Problem solved.
LiquidPony wrote: »Only 30k?
Seriously though, I totally agree that heavy attack damage is way too high. That looks like you are at least running a legit build there hahaha. With some min/maxing things get pretty wacky.
A highly convoluted setup on a trial dummy using a dedicated heavy-attack DK. Note that even in a normal situation I can easily hit 50k-70k on a 6million dummy throughout a fight.
Here was another result from my nightblade using a ganking setup.
As I stated in another thread, I like that heavies deal more damage. But on the PTS they are literally the strongest attacks in the game.
They should be, they take twice as long to cast. I think the balance should be struck where a light attack and spamable hits half as hard as a heavy, so when you do two LA/spam combos in 2 seconds its roughly the same damage as 1 heavy in 2 seconds. Give or take actual variance in heavy cast times for different weapons. If a heavy only takes 1.5 seconds then it should only be 150% of the damage that the light attack/spamable 1 second combo of that weapon type does.
I'd like a skill that takes 10 seconds to cast but crits for 1 million damage please.
Only 30k?
Seriously though, I totally agree that heavy attack damage is way too high. That looks like you are at least running a legit build there hahaha. With some min/maxing things get pretty wacky.
A highly convoluted setup on a trial dummy using a dedicated heavy-attack DK. Note that even in a normal situation I can easily hit 50k-70k on a 6million dummy throughout a fight.
Here was another result from my nightblade using a ganking setup.
As I stated in another thread, I like that heavies deal more damage. But on the PTS they are literally the strongest attacks in the game.
They should be, they take twice as long to cast. I think the balance should be struck where a light attack and spamable hits half as hard as a heavy, so when you do two LA/spam combos in 2 seconds its roughly the same damage as 1 heavy in 2 seconds. Give or take actual variance in heavy cast times for different weapons. If a heavy only takes 1.5 seconds then it should only be 150% of the damage that the light attack/spamable 1 second combo of that weapon type does.
Ans what about the thousands resources and 4 touch you pressed for having the same result that just clicking 1 button so?
LiquidPony wrote: »Only 30k?
Seriously though, I totally agree that heavy attack damage is way too high. That looks like you are at least running a legit build there hahaha. With some min/maxing things get pretty wacky.
A highly convoluted setup on a trial dummy using a dedicated heavy-attack DK. Note that even in a normal situation I can easily hit 50k-70k on a 6million dummy throughout a fight.
Here was another result from my nightblade using a ganking setup.
As I stated in another thread, I like that heavies deal more damage. But on the PTS they are literally the strongest attacks in the game.
They should be, they take twice as long to cast. I think the balance should be struck where a light attack and spamable hits half as hard as a heavy, so when you do two LA/spam combos in 2 seconds its roughly the same damage as 1 heavy in 2 seconds. Give or take actual variance in heavy cast times for different weapons. If a heavy only takes 1.5 seconds then it should only be 150% of the damage that the light attack/spamable 1 second combo of that weapon type does.
I'd like a skill that takes 10 seconds to cast but crits for 1 million damage please.
A little strong. Let's take that down to 950k to match current end game dps and the job is done. The floor has become the ceiling, up has become down, khajiit have become dogs and we have perfect skilless balance.
LiquidPony wrote: »LiquidPony wrote: »Only 30k?
Seriously though, I totally agree that heavy attack damage is way too high. That looks like you are at least running a legit build there hahaha. With some min/maxing things get pretty wacky.
A highly convoluted setup on a trial dummy using a dedicated heavy-attack DK. Note that even in a normal situation I can easily hit 50k-70k on a 6million dummy throughout a fight.
Here was another result from my nightblade using a ganking setup.
As I stated in another thread, I like that heavies deal more damage. But on the PTS they are literally the strongest attacks in the game.
They should be, they take twice as long to cast. I think the balance should be struck where a light attack and spamable hits half as hard as a heavy, so when you do two LA/spam combos in 2 seconds its roughly the same damage as 1 heavy in 2 seconds. Give or take actual variance in heavy cast times for different weapons. If a heavy only takes 1.5 seconds then it should only be 150% of the damage that the light attack/spamable 1 second combo of that weapon type does.
I'd like a skill that takes 10 seconds to cast but crits for 1 million damage please.
A little strong. Let's take that down to 950k to match current end game dps and the job is done. The floor has become the ceiling, up has become down, khajiit have become dogs and we have perfect skilless balance.
True. I was trying to account for times you might have to cancel it to block or dodge or whatnot.
Let's say ... a skill with a 10-second cast time that does 95k DPS and also grants you Major Protection, Minor Protection, Major Aegis, Minor Aegis, Major Evasion, Minor Evasion, Major Ward, Minor Ward, Major Resolve, Minor Resolve, Major Vitality, Minor Vitality, Major Fortitude, Minor Fortitude, Major Expedition, and Minor Expedition while casting it?
LiquidPony wrote: »LiquidPony wrote: »Only 30k?
Seriously though, I totally agree that heavy attack damage is way too high. That looks like you are at least running a legit build there hahaha. With some min/maxing things get pretty wacky.
A highly convoluted setup on a trial dummy using a dedicated heavy-attack DK. Note that even in a normal situation I can easily hit 50k-70k on a 6million dummy throughout a fight.
Here was another result from my nightblade using a ganking setup.
As I stated in another thread, I like that heavies deal more damage. But on the PTS they are literally the strongest attacks in the game.
They should be, they take twice as long to cast. I think the balance should be struck where a light attack and spamable hits half as hard as a heavy, so when you do two LA/spam combos in 2 seconds its roughly the same damage as 1 heavy in 2 seconds. Give or take actual variance in heavy cast times for different weapons. If a heavy only takes 1.5 seconds then it should only be 150% of the damage that the light attack/spamable 1 second combo of that weapon type does.
I'd like a skill that takes 10 seconds to cast but crits for 1 million damage please.
A little strong. Let's take that down to 950k to match current end game dps and the job is done. The floor has become the ceiling, up has become down, khajiit have become dogs and we have perfect skilless balance.
True. I was trying to account for times you might have to cancel it to block or dodge or whatnot.
Let's say ... a skill with a 10-second cast time that does 95k DPS and also grants you Major Protection, Minor Protection, Major Aegis, Minor Aegis, Major Evasion, Minor Evasion, Major Ward, Minor Ward, Major Resolve, Minor Resolve, Major Vitality, Minor Vitality, Major Fortitude, Minor Fortitude, Major Expedition, and Minor Expedition while casting it?
Sounds good. Let's make necro heavy attacks apply major vulnerability too though yeah?
LiquidPony wrote: »
True. I was trying to account for times you might have to cancel it to block or dodge or whatnot.
Let's say ... a skill with a 10-second cast time that does 95k DPS and also grants you Major Protection, Minor Protection, Major Aegis, Minor Aegis, Major Evasion, Minor Evasion, Major Ward, Minor Ward, Major Resolve, Minor Resolve, Major Vitality, Minor Vitality, Major Fortitude, Minor Fortitude, Major Expedition, and Minor Expedition while casting it?
LiquidPony wrote: »
True. I was trying to account for times you might have to cancel it to block or dodge or whatnot.
Let's say ... a skill with a 10-second cast time that does 95k DPS and also grants you Major Protection, Minor Protection, Major Aegis, Minor Aegis, Major Evasion, Minor Evasion, Major Ward, Minor Ward, Major Resolve, Minor Resolve, Major Vitality, Minor Vitality, Major Fortitude, Minor Fortitude, Major Expedition, and Minor Expedition while casting it?
Also forgot Major/Minor Brutality, Major/Minor Force, and Major/Minor Sorcery! Or are you trying to balance it so it doesn't give you more offensive power?
LiquidPony wrote: »Only 30k?
Seriously though, I totally agree that heavy attack damage is way too high. That looks like you are at least running a legit build there hahaha. With some min/maxing things get pretty wacky.
A highly convoluted setup on a trial dummy using a dedicated heavy-attack DK. Note that even in a normal situation I can easily hit 50k-70k on a 6million dummy throughout a fight.
Here was another result from my nightblade using a ganking setup.
As I stated in another thread, I like that heavies deal more damage. But on the PTS they are literally the strongest attacks in the game.
They should be, they take twice as long to cast. I think the balance should be struck where a light attack and spamable hits half as hard as a heavy, so when you do two LA/spam combos in 2 seconds its roughly the same damage as 1 heavy in 2 seconds. Give or take actual variance in heavy cast times for different weapons. If a heavy only takes 1.5 seconds then it should only be 150% of the damage that the light attack/spamable 1 second combo of that weapon type does.
I'd like a skill that takes 10 seconds to cast but crits for 1 million damage please.
1:10 is spot on, that weird animation lock+resource drain glitch makes me scared of using heavy attacks and it's already on the live server.
ZOS should fix the core of their game that is falling apart before even thinking about balancing.
Another addition to ESO without proper testing, it's like the DOT meta allllll over again. You'll see in 3 months that Heavy attacks will be nerfed, light attack buffed. [snip]
Another indirect nerf to classes that use light attack weaves in there rotation, mostly Nightblades. What a rip.
[edited for bashing]
LiquidPony wrote: »Only 30k?
Seriously though, I totally agree that heavy attack damage is way too high. That looks like you are at least running a legit build there hahaha. With some min/maxing things get pretty wacky.
A highly convoluted setup on a trial dummy using a dedicated heavy-attack DK. Note that even in a normal situation I can easily hit 50k-70k on a 6million dummy throughout a fight.
Here was another result from my nightblade using a ganking setup.
As I stated in another thread, I like that heavies deal more damage. But on the PTS they are literally the strongest attacks in the game.
They should be, they take twice as long to cast. I think the balance should be struck where a light attack and spamable hits half as hard as a heavy, so when you do two LA/spam combos in 2 seconds its roughly the same damage as 1 heavy in 2 seconds. Give or take actual variance in heavy cast times for different weapons. If a heavy only takes 1.5 seconds then it should only be 150% of the damage that the light attack/spamable 1 second combo of that weapon type does.
I'd like a skill that takes 10 seconds to cast but crits for 1 million damage please.
You would be dead before you got it off, don't be ridiculous.
LiquidPony wrote: »
Hmm that's a fair point.
Well then if Major Protection, Minor Protection, Major Aegis, Minor Aegis, Major Evasion, Minor Evasion, Major Ward, Minor Ward, Major Resolve, Minor Resolve, Major Vitality, Minor Vitality, Major Fortitude, Minor Fortitude, Major Expedition, and Minor Expedition aren't enough to keep me alive when casting it ...
How about a skill with a 10-second cast time that does 95k DPS that grants Major Protection, Minor Protection, Major Aegis, Minor Aegis, Major Evasion, Minor Evasion, Major Ward, Minor Ward, Major Resolve, Minor Resolve, Major Vitality, Minor Vitality, Major Fortitude, Minor Fortitude, Major Expedition, and Minor Expedition and also a damage shield that absorbs up to 950,000 damage and lasts for 10 seconds?
I think we're on to something here.
Staff heavy attacks are still quite slow and telegraphed. Also reflectable and easily dodgeable. But there was just no reason to buff 2handed heavy attacks by such a number. It as well should not have been more than 12%.
And as for pve... well you can see that here.
HAs have to be stronger than [LA+skill damage] * [HA windup duration in s], otherwise they become non-viable in PvE. Especially if they don't restore resources. If, as many here want, LAs get buffed back up, HAs would have to be buffed too to remain viable.
The only way to actually address this problem is a rather unpopular one...
HAs have to be stronger than [LA+skill damage] * [HA windup duration in s], otherwise they become non-viable in PvE. Especially if they don't restore resources. If, as many here want, LAs get buffed back up, HAs would have to be buffed too to remain viable.
The only way to actually address this problem is a rather unpopular one...
There's nothing wong with them being more powerful than LA+skill, but right now they're clearly doing too much damage compared to the effort involved and more importantly the cost, which is zero.
HAs have to be stronger than [LA+skill damage] * [HA windup duration in s], otherwise they become non-viable in PvE. Especially if they don't restore resources. If, as many here want, LAs get buffed back up, HAs would have to be buffed too to remain viable.
The only way to actually address this problem is a rather unpopular one...
There's nothing wong with them being more powerful than LA+skill, but right now they're clearly doing too much damage compared to the effort involved and more importantly the cost, which is zero.
The thing that is wrong with that is, they turn into 1-shots in PvP.
universal_wrath wrote: »*Disclaimer these results are without using queens elegance*
Any opinions I say in the video, are just that, my opinions and not intended as bashing, maybe just a bit of frustration because I really enjoy this game and think this may be a bad road to follow.
That being said, yes crystal frag procs and heavy attacks can have the same amount of damage.
Think of the implications in pvp about that, getting hit with a 8k to 12k frag then an 8k to 12k heavy attack at ONCE.
Here is some gameplay, take from it what you will.
(If you don't want to watch the video heavy attacks and frags crit on a 3mill dummy for 30.8k and 31.3k respectively. On a trial dummy, both crit around 50k.)
My sets
Slimecraw monster- both divines
New Moon body- all impen
Destructive Mage- nirnhoned with flame enchant, jewelry all infused spell damage(This does not count as heavy attack damage, it shows up separate.)
Mundas-Apprentice
60 points in staff experthttps://www.youtube.com/watch?v=PKnYdrHcb1A
Ihit 35-40k heavy attack on my magplar and magsorc in dungeon setting without any famcy buffs like major force or major vunerability, inly major armor debuff and maybe minor vunrability. It will be like 80k next patch lol, I wonder how much will I do in pvp next patch.
Not enough, unless you are at the point where you are only spamming heavy attacks. At that point ZOS will be (almost) happy b/c the gameplay is slow af and everybody is doing the same thing. And with everybody only spamming slow heavy attacks there is literally no skill gap anymore. Problem solved ... almost, people still have to aim. But that is an issue for another time.
We all used to joke that they would homogenize skills so that all skills of the same type do the same damage.
We all used to joke that the classes would eventually play almost the same but with different colors.
We all used to joke that group PvE content would start having performance/combat issues like PvP does.
We all used to joke that Heavy attack spam would become high damage so even players holding down one button could compete in everything.
All things we used to joke about. The first 3 things actually happened and it looks like the 4th is currently in the works on PTS
With regard to skill versus entitlement, I'll leave this quote from Underworld 2:"Reliance upon others is strength for the weak, but weakness for the strong." -- Keeper Annals
"Do not come groveling to me simply because you are weaker than your adversary." -Alexander Corvinus