Like crafting ones for example. Who is going to do the crafting achievements on multiple characters? Every motif? Why? Its craziness. Fishing I could understand, even though I wish it was account wide. I could see people wanting to do the challenge of getting master angler on multiple characters and knowing the effort it took. Pvp and dungeon achievements would also make sense staying just character, even though, again, I would rather they were all account wide.. But exploration, crafting, and questing ones should 100% be account wide.
So, you put the Grand Master Crafting Title on an Alt that does not have any crafting skills. Then someone asks you to make something. First thing you have to tell them is, I need to log to my crafter....
Your example is the reason why Achievements should be Character specific.
RogueShark wrote: »It would be nice but they wouldn't do it.
The good thing is, dyes are account wide, as are motif styles for changing your outfit appearance.
FlopsyPrince wrote: »RogueShark wrote: »It would be nice but they wouldn't do it.
The good thing is, dyes are account wide, as are motif styles for changing your outfit appearance.
They somewhat lie on this. Not account-wide, but server-wide.
Be careful what you wish for guys.
My prediction for Zos actually implementing this:
Achievements are now account wide, however-
Overland achievements give 78% less achievement points.
Vet dungeon achievements show up as completed in your journal, but no longer award achievement points.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Like crafting ones for example. Who is going to do the crafting achievements on multiple characters? Every motif? Why? Its craziness. Fishing I could understand, even though I wish it was account wide. I could see people wanting to do the challenge of getting master angler on multiple characters and knowing the effort it took. Pvp and dungeon achievements would also make sense staying just character, even though, again, I would rather they were all account wide.. But exploration, crafting, and questing ones should 100% be account wide.
So, you put the Grand Master Crafting Title on an Alt that does not have any crafting skills. Then someone asks you to make something. First thing you have to tell them is, I need to log to my crafter....
Your example is the reason why Achievements should be Character specific.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
no this again.... -_-"
this is not Destiny. WoW have no shared achi either.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Like crafting ones for example. Who is going to do the crafting achievements on multiple characters? Every motif? Why? Its craziness. Fishing I could understand, even though I wish it was account wide. I could see people wanting to do the challenge of getting master angler on multiple characters and knowing the effort it took. Pvp and dungeon achievements would also make sense staying just character, even though, again, I would rather they were all account wide.. But exploration, crafting, and questing ones should 100% be account wide.
So, you put the Grand Master Crafting Title on an Alt that does not have any crafting skills. Then someone asks you to make something. First thing you have to tell them is, I need to log to my crafter....
Your example is the reason why Achievements should be Character specific.
no this again.... -_-"
this is not Destiny. WoW have no shared achi either.
except. it literally does. you CAN redo those achievements on every alt, but they are absolutely shared.
my rep achievement on my druid? allows me to not only wear the title on every other alt, but in case of reputation that unlocks alliance race? I can do that quest on a different character. in fact. my achievements on my horde characters? unlock my ability on ALLIANCE character to unlock playable mechagnomes, before she even steps foot on their island. i only need to do pathfinder achievement once in order to use it on my entire account and what's more? i can spread it across multiple characters. I'm currently working on loremaster achievement. and I'm using like 4 different characters to do it. each character completes their own zone in a collection.
if you are going to bring up a game as an example, at least actualy research if it supports your argument.
"And the Scrolls have foretold, of black wings in the cold,That when brothers wage war come unfurled!Alduin, Bane of Kings, ancient shadow unbound,With a hunger to swallow the world!"
RogueShark wrote: »It would be nice but they wouldn't do it.
The good thing is, dyes are account wide, as are motif styles for changing your outfit appearance.
Like crafting ones for example. Who is going to do the crafting achievements on multiple characters? Every motif? Why? Its craziness. Fishing I could understand, even though I wish it was account wide. I could see people wanting to do the challenge of getting master angler on multiple characters and knowing the effort it took. Pvp and dungeon achievements would also make sense staying just character, even though, again, I would rather they were all account wide.. But exploration, crafting, and questing ones should 100% be account wide.
So, you put the Grand Master Crafting Title on an Alt that does not have any crafting skills. Then someone asks you to make something. First thing you have to tell them is, I need to log to my crafter....
Your example is the reason why Achievements should be Character specific.
except. i literally already do that very thing. but i don't have people randomly asking me to craft stuff, and if they do, i ignore them. but when people ask for a crafter in guild chat for example and I can craft what they are asking for/have time for it? guess what I do? that's right - i tell them that I need to hop on my crafter.
Thevampirenight wrote: »I can see the benefits from doing it.
The servers have so much stuff they have to do and they also have to collect and store account data and character inventories and and achievements data.
There is stuff that is account wide when I mean account I mean server wide of course.
From Dyes, to collections and houses and unlocked dlcs that were directly purchased. Once a dye is unlocked its unlocked for the account on the respective server . But achievements are per character and given the number of achievements this game has now I can see that being an issue when it comes to server space especially with all those inactive accounts plus active accounts that have a lot of character achievements stored.
According to Uesp
as of 2.6.5, there are 1,017 achievements for a total value of 18,690 achievement points in the base game. The DLCs add 257 achievements worth 5,060 points, and the Holiday Events add another 20 achievements worth 265 points, for a grand total of 1,294 achievements and 24,015 points.
Given we are in 5.3.8 There would be a lot more then this. But this is an example here so I will use it.
Using just the 1017 base game achievements.
Say that 550 of them that are 2 mbs in size because they are more coded and then then 467 of them are just 1.5 mbs as an example.
550 achievements x 2 mbs = 1100 mbs 467 achievements x 1.5 = 700.5 mbs. A Gb is 1000 mbs. Add 1100 and 700.5 together that is 1800.5 or 1.8 gbs now say you just have eight character slots, x that number of achievement pools by 1.800.5
Now that is 14404 mbs or 14.4 Gbs worth of data stored on the server.
If you go the max which I believe is 18 or 17 but I think its eighteen I think I have 16 or 17 character slots unlocked. Using 18 as an example here. You times 1800.5 by 18 and that equals 32409 mbs 32.4 Gbs on the Server.
Now say that there is over a million accounts stored on the server and many of them have eight achievement pools with 1017 unlocked or waiting to be unlocked. You take that number 14404 and you x it by a milion. That is 14404000000 mbs
or 14404000 Gbs stored on the servers that is a lot these achievements could take up a lot of space. Now say there is one achievement pool using the base achievements as an example again with the example of 1800.5 or 1.8 gbs now times that by 1 million. Now that is 1800500000 mbs or 1800500 Gbs
that is stored on the server.
So Minus 14404000000 mbs by 1800500000 mbs that equals 12603500000 mbs or 12603500 gbs that would be removed from the server and that is just from the example. So by actually making an account wide achievement pool they could open up space on the servers. Even if its not as high as 2 mbs or 1.5 mbs per achieve and more like 500 bytes. Even in smaller amounts doing this would open up a lot of room for the server even if its not as much. It still would be helpful for performance and it would likely be noticable.
There is a good reason why they are making an account storage system. The Servers right now store so much data for each account and that includes all the achievement sheets. So if I was them and for performance reasons I would rework the achievement system to be account wide. That way there would be less space that is taken up on the servers. This is what they could actually do or should do and I hope they do it. I mean many games might have one achievement pool and that is just for the game not for every character.
So doing it per account server wide wouldn't be a bad thing at all it and it would be a good thing as it would help the servers have not nearly as much stored data and that stored data the more there is the less performative the servers would be especially with the number of accounts this game likely has stored on the servers.
I would like it for the more special achievements, the basic ones are not so important, but I would like to have the Emperor Achievement and Title once unlocked free on all Chars. Same for the Fishing one, I mean if someone has the motivation to actually get all fishing achievements he or she has earned that it is on all chars.
I would like it for the more special achievements, the basic ones are not so important, but I would like to have the Emperor Achievement and Title once unlocked free on all Chars. Same for the Fishing one, I mean if someone has the motivation to actually get all fishing achievements he or she has earned that it is on all chars.
I wonder if those who've already earned the fishing achievement on all their characters would agree with you? To my mind, it's the uniqueness of the achievement that makes earning it so worthwhile, and once you hand it to all your other characters who've never done a moment's fishing you trivialise it completely.
As for Emperor I don't PvP, but I don't understand how such a title earned on your nightblade could be claimed by your sorcerer who's never even been to Cyrodiil.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***