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How do you feel about account-wide achievements?

  • DarkPicture
    DarkPicture
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    Nestor wrote: »
    eso_lags wrote: »
    Like crafting ones for example. Who is going to do the crafting achievements on multiple characters? Every motif? Why? Its craziness. Fishing I could understand, even though I wish it was account wide. I could see people wanting to do the challenge of getting master angler on multiple characters and knowing the effort it took. Pvp and dungeon achievements would also make sense staying just character, even though, again, I would rather they were all account wide.. But exploration, crafting, and questing ones should 100% be account wide.

    So, you put the Grand Master Crafting Title on an Alt that does not have any crafting skills. Then someone asks you to make something. First thing you have to tell them is, I need to log to my crafter....

    Your example is the reason why Achievements should be Character specific.

    So you are using skins/personalities/ costumes on character that didn't make achivement. It doesnt make sense either. So every collectible should be character wide : )))
    Edited by DarkPicture on April 8, 2020 12:21AM
  • Thevampirenight
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    I can see the benefits from doing it.
    The servers have so much stuff they have to do and they also have to collect and store account data and character inventories and and achievements data.
    There is stuff that is account wide when I mean account I mean server wide of course.
    From Dyes, to collections and houses and unlocked dlcs that were directly purchased. Once a dye is unlocked its unlocked for the account on the respective server . But achievements are per character and given the number of achievements this game has now I can see that being an issue when it comes to server space especially with all those inactive accounts plus active accounts that have a lot of character achievements stored.
    According to Uesp
    as of 2.6.5, there are 1,017 achievements for a total value of 18,690 achievement points in the base game. The DLCs add 257 achievements worth 5,060 points, and the Holiday Events add another 20 achievements worth 265 points, for a grand total of 1,294 achievements and 24,015 points.
    Given we are in 5.3.8 There would be a lot more then this. But this is an example here so I will use it.
    Using just the 1017 base game achievements.
    Say that 550 of them that are 2 mbs in size because they are more coded and then then 467 of them are just 1.5 mbs as an example.
    550 achievements x 2 mbs = 1100 mbs 467 achievements x 1.5 = 700.5 mbs. A Gb is 1000 mbs. Add 1100 and 700.5 together that is 1800.5 or 1.8 gbs now say you just have eight character slots, x that number of achievement pools by 1.800.5
    Now that is 14404 mbs or 14.4 Gbs worth of data stored on the server.
    If you go the max which I believe is 18 or 17 but I think its eighteen I think I have 16 or 17 character slots unlocked. Using 18 as an example here. You times 1800.5 by 18 and that equals 32409 mbs 32.4 Gbs on the Server.
    Now say that there is over a million accounts stored on the server and many of them have eight achievement pools with 1017 unlocked or waiting to be unlocked. You take that number 14404 and you x it by a milion. That is 14404000000 mbs
    or 14404000 Gbs stored on the servers that is a lot these achievements could take up a lot of space. Now say there is one achievement pool using the base achievements as an example again with the example of 1800.5 or 1.8 gbs now times that by 1 million. Now that is 1800500000 mbs or 1800500 Gbs
    that is stored on the server.
    So Minus 14404000000 mbs by 1800500000 mbs that equals 12603500000 mbs or 12603500 gbs that would be removed from the server and that is just from the example. So by actually making an account wide achievement pool they could open up space on the servers. Even if its not as high as 2 mbs or 1.5 mbs per achieve and more like 500 bytes. Even in smaller amounts doing this would open up a lot of room for the server even if its not as much. It still would be helpful for performance and it would likely be noticable.


    There is a good reason why they are making an account storage system. The Servers right now store so much data for each account and that includes all the achievement sheets. So if I was them and for performance reasons I would rework the achievement system to be account wide. That way there would be less space that is taken up on the servers. This is what they could actually do or should do and I hope they do it. I mean many games might have one achievement pool and that is just for the game not for every character.
    So doing it per account server wide wouldn't be a bad thing at all it and it would be a good thing as it would help the servers have not nearly as much stored data and that stored data the more there is the less performative the servers would be especially with the number of accounts this game likely has stored on the servers.

    Edited by Thevampirenight on April 8, 2020 2:36AM
    PC NA
    Please add Fangs to Vampires.
  • pod88kk
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    All for it
  • FlopsyPrince
    FlopsyPrince
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    RogueShark wrote: »
    It would be nice but they wouldn't do it.
    The good thing is, dyes are account wide, as are motif styles for changing your outfit appearance.

    They somewhat lie on this. Not account-wide, but server-wide.
    PC
    PS4/PS5
  • Thevampirenight
    Thevampirenight
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    RogueShark wrote: »
    It would be nice but they wouldn't do it.
    The good thing is, dyes are account wide, as are motif styles for changing your outfit appearance.

    They somewhat lie on this. Not account-wide, but server-wide.

    Its easy to mix up and you are right it is server wide not full on account wide but when people say account wide they might be meaning Server wide here.
    PC NA
    Please add Fangs to Vampires.
  • CleymenZero
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    I'm for achievement points being consolidated but not titles and actual achievements
  • Draxys
    Draxys
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    Personally I’d like it, but not overly concerned with.

    The best argument I’ve seen is that it is quite literally impossible to get some achievements on certain classes without an unreasonable amount of organization and/or luck (some of which isn’t even possible right now- solo BGs for example). There’s others but BGs are the best example.
    2013

    rip decibel
  • Linaleah
    Linaleah
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    Mindcr0w wrote: »
    Be careful what you wish for guys.

    My prediction for Zos actually implementing this:

    Achievements are now account wide, however-

    Overland achievements give 78% less achievement points.

    Vet dungeon achievements show up as completed in your journal, but no longer award achievement points.

    I see zero downside for first point, because achievement points are basically meaningless.

    as for dungeon achievements... are we talking about achievement score? or undaunted points? because in cause of first - again, like in whose line is it anyway - the points don't matter. as for undaunted points? they wouldn't dare.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Linaleah
    Linaleah
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    Nestor wrote: »
    eso_lags wrote: »
    Like crafting ones for example. Who is going to do the crafting achievements on multiple characters? Every motif? Why? Its craziness. Fishing I could understand, even though I wish it was account wide. I could see people wanting to do the challenge of getting master angler on multiple characters and knowing the effort it took. Pvp and dungeon achievements would also make sense staying just character, even though, again, I would rather they were all account wide.. But exploration, crafting, and questing ones should 100% be account wide.

    So, you put the Grand Master Crafting Title on an Alt that does not have any crafting skills. Then someone asks you to make something. First thing you have to tell them is, I need to log to my crafter....

    Your example is the reason why Achievements should be Character specific.

    except. i literally already do that very thing. but i don't have people randomly asking me to craft stuff, and if they do, i ignore them. but when people ask for a crafter in guild chat for example and I can craft what they are asking for/have time for it? guess what I do? that's right - i tell them that I need to hop on my crafter.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Linaleah
    Linaleah
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    WeerW3ir wrote: »
    no this again.... -_-"
    this is not Destiny. WoW have no shared achi either.

    except. it literally does. you CAN redo those achievements on every alt, but they are absolutely shared.

    my rep achievement on my druid? allows me to not only wear the title on every other alt, but in case of reputation that unlocks alliance race? I can do that quest on a different character. in fact. my achievements on my horde characters? unlock my ability on ALLIANCE character to unlock playable mechagnomes, before she even steps foot on their island. i only need to do pathfinder achievement once in order to use it on my entire account and what's more? i can spread it across multiple characters. I'm currently working on loremaster achievement. and I'm using like 4 different characters to do it. each character completes their own zone in a collection.

    if you are going to bring up a game as an example, at least actualy research if it supports your argument.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • eso_lags
    eso_lags
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    Nestor wrote: »
    eso_lags wrote: »
    Like crafting ones for example. Who is going to do the crafting achievements on multiple characters? Every motif? Why? Its craziness. Fishing I could understand, even though I wish it was account wide. I could see people wanting to do the challenge of getting master angler on multiple characters and knowing the effort it took. Pvp and dungeon achievements would also make sense staying just character, even though, again, I would rather they were all account wide.. But exploration, crafting, and questing ones should 100% be account wide.

    So, you put the Grand Master Crafting Title on an Alt that does not have any crafting skills. Then someone asks you to make something. First thing you have to tell them is, I need to log to my crafter....

    Your example is the reason why Achievements should be Character specific.

    Oh jesus, my bad, I forgot it was incredibly hard to swap characters to craft stuff. This is a pretty bad attempt to dismiss what I said, and the idea all together. Because you think people will see the title and what? Ask someone to craft something and then be mad about waiting 30 seconds for the person to swap? I dont get it.

    I have that achievement and most of the time when I craft people stuff its from someone asking me on a different character. Or someone saying in global "looking for a crafter". Again, poor attempt. But even if I was to agree with you then fine add crafting to the list with pvp and dungeons/trials. Exploration, events, questing, housing, and other achievements, could still be account wide. They could easily make certain ones account wide and certain ones not. That way almost everyone wins.
  • eso_lags
    eso_lags
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    Linaleah wrote: »
    WeerW3ir wrote: »
    no this again.... -_-"
    this is not Destiny. WoW have no shared achi either.

    except. it literally does. you CAN redo those achievements on every alt, but they are absolutely shared.

    my rep achievement on my druid? allows me to not only wear the title on every other alt, but in case of reputation that unlocks alliance race? I can do that quest on a different character. in fact. my achievements on my horde characters? unlock my ability on ALLIANCE character to unlock playable mechagnomes, before she even steps foot on their island. i only need to do pathfinder achievement once in order to use it on my entire account and what's more? i can spread it across multiple characters. I'm currently working on loremaster achievement. and I'm using like 4 different characters to do it. each character completes their own zone in a collection.

    if you are going to bring up a game as an example, at least actualy research if it supports your argument.

    👍👍
  • Auroan
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    Yes, this has been a reoccuring topic over the years, and yes, my opinion still remains the same. There's honestly no good reason why there shouldn't be Account-Wide Achievements, and I haven't seen any proper argument against it.

    For the people that say, "if they wanted there to be account-wide achievements, they would've made it that way from the start", that's utter none sense. They didn't allow players from different factions to play with each other, but they changed it. They didn't allow players to queue in dungeon finder with other factions, but they changed it. They didn't have a version 1 and 2/norm and vet of every single dungeon, but they changed it. They didn't allow you to go to whatever zone you wanted to at any level, or have a level scaling system, but they changed it. They didn't have an outfit system, or re-trait system, but they changed it. You use to not be able to loot anything (boxes, crates, urns, etc), or steal anything off tables, but they changed it. The list goes on.

    Fact of the matter is, ZOS, as with nearly every company out there, changes their products based on customer demands. If the majority of people say they want something, they'll do it because that's their income, and they also want to make as many players happy as they possibly can and give them a better experience. While some companies won't change certain aspects of their products/games (because it's a defining characteristic of their game), they will change minor details that can reinforce the experience people get. This is one of those things that can reinforce the experience people have without disrupting the defining characteristics of the actual game itself.

    Clearly some people in here have never touched a console in the last 15 years. Achievements? Gamerscore? Trophies? Level? Does any of this ring a bell? They are Microsoft, Sony and Valve's version of account-wide achievements and gamer progress. While I can't speak for others, my concept of account-wide achievements on ESO is pretty much the same thing. That's literally all it is. It's a universal achievement tracker. If you make a new character, they wouldn't have shared skill points. It's one thing that Champion Points are account-wide, making everyone's lvl 1 toons OP, but sharing skill points would definitely remove a chunk of replayability for sure. However, judging by how ZOS has monetized this, it's clear that a lot of people have asked for it and knew they could make money of it. In other words, people don't look at buying/having account-wide skill points as "ruining replayability", rather, it's look at as being able to get rid of the heavy inconvenience of farming all those skill points over again for every single character (for a price, of course).

    But literally nothing would change. You'd start out as a baby, go complete quests, level up, explore, discover the undiscovered map, clear delves, make those black icons turn white when you complete them, and enjoy the game no different than before. To the people that say, "but how am I going to track skyshards, lorebooks, etc.", they literally have a Zone Guide. If you hover your mouse over the Skyshard Icon in the Zone Guide when you press M, it'll show the descriptions of the Skyshards you're missing, and have the ones you already have highlighted. So this whole "progress" argument is invalid, because they've now introduced other means of tracking individual character progression, and will likely continue to do so for future mechanics.

    I do believe that titles should be account-wide too though, as those are linked with achievements. I'm part of the, "my character didn't do it, I the player did it", band wagon. I don't look at achievements as just "gold stars", but as a reflection of myself as a player. What have I done? What have I accomplished? Does this prove/show that I'm a good player (which is a yes, IMO, lol)? Anyone whose ever taken Psychology classes, or studied Gaming, or Business, knows that the majority of people are attracted to "gold-stars", and feel like they're being rewarded and that they've accomplished something. It gives them purpose and fulfillment. People like Gold-Stars. For the people that think it's just gold stars, then there shouldn't be any issue why you'd be against it (not claiming any who've made such comments are), since it doesn't have any negative impact against you, just positive impacts on other players.

    I don't see any issue with titles being on any character either. The mindset people are still in is that characters are individual entities instead of all characters being reflections of the gamer behind the screen. If people changed their mindset to recognize that we're not looking at individual characters, but at an actual player behind the screen that has multiple characters, the whole "Bringing of Light" or whatever on a lvl 1 toon isn't so bad. The argument can be reversed, so for that, if you want to look at individual characters as individual characters cause you RP or something, that's fine, I have no issue with that, just show Character Name instead of @name over people (or turn it off entirely so you don't see player character names at all). However, I feel like RP'ers would like having cool titles on their toons anyways. I don't RP, but I like to create backgrounds and stories for my characters. One of them is an Imperial NB that hunts Vamps and WW's. I wanted to put the "Monster Hunter" title on him, but I can't do that unless I kill hundreds of different enemies (totaling to thousands, I believe, when all the killing achievements are done). Z'maja's Shadow Skin on lvl 1 toon? No one bats an eye. Bringer of Light title on lvl 1 toon? Everyone loses their minds. I don't get it.
    I have close to 40k Achievement Points. I've been around the block. Myself and some of the people I play with have all the Trifecta's in the game (or a lot of them). Every single one I've asked so far have all said they wish achievements and titles were account wide, because unfortunately (for anyone who doesn't know the competitive nature of PvE and Score Pushing in Trials), things like Class, Race, etc., are all judged greatly when trying to Min/Max. The other year, my buddy was lucky he was able to get IR on his Stamplar, because Stamplars were garbage back then, and everyone forbid Stamina in IR runs. Even to this day, while Stam is still fine in there, groups I play with who sell IR runs to buyers will usually request all Mag characters to ensure it's a smooth sell. If I'm not mistaken, the fastest IR as of 2020 is all Mag anyways. Regardless, even to this day, most groups will give you the stank eye if you mention you wanna bring Stam toons to an IR run, or a vAS +2 prog. People want BiS, and if you're not using BiS, you'll probably get the stank eye (at least in hardcore groups). Another buddy of mine said something along the lines of, "I wish I was able to get TTT and GH on my main toon and not this random fodder toon, because once a group gets something like that, they'll never want to do it again. Now I might not ever get to show my TTT or GH title off on a toon I actually like using".

    Again, account-wide achievements is just for achievements and titles (in my book), not skill points and level, so PvP Alliance Rank wouldn't be affected. You create a lvl 1 toon, they're lvl 1, both in PvE and PvP. But if by chance (and I've had this happen with a few buddies of mine), you get Emperor on a lvl 30 toon, on a gimp server, then you don't have to hate your life knowing you'll have to grind Emp all over again on your main character since the achievement and title is shared. Again, people see lvl 1 toon with Emp Costume? No one bats an eye. People see lvl 1 toon with (Former) Emp title? Everyone loses their minds. Legit makes no sense. Imagine if RP'ers are RP'ing in Cyro (and I've seen RP'ers RP take a Keep), and they crown someone Emperor, but they don't have the outfit/title on their main RP character. That'd be frustrating, no doubt. Don't like that your character has a title that you don't want them to use? Don't equip it, lol.
    Even though I finally got them (as of 2020), the BG Healing and DPS Chaosball achievement were a pain in the butt to get. Having to spend gold and time to constantly re-allocate attributes and morphs 24/7, isn't something I'm very fond of. Especially the healing one as a DK (my main is a DK Tank and primarily PvE's). It'd be nice to be able to just go on a Healer to get Healing achievements. It'd be nice to have a character made just for PvP, go get to 50 Alliance Rank and get Emp on that character, and have the achievements for it. Because I the player did it. My main character would still be lvl 25 though, cause level is different from achievements, but when I get to lvl 50 on my lvl 25, I wouldn't unlock any achievements per new alliance rank, since I already got the achievements for them from my other character.

    Alliance Rank does take a very long time to get up though, so I wouldn't have any issues if Alliance Rank was account-wide as well, similar to Champion Points being account-wide. I don't see many people complaining about that, so must be a good thing? Dailies and such would be nice too. Complete 1 daily on 8 different characters and you'd have 8/30 for that daily achievement. Kill 30 Cunning Scamps on one toon, 30 on another, and then 40 on another, bam, achievement unlocked for killing 100 cunning. Would be nice.

    Ultimately, even though they haven't done it yet, I still believe that ZOS will make achievements account-wide. Everything they're doing is leading up to it, and a lot of players want it. I don't see why they wouldn't. I just wish it'd be sooner rather then later. They have you buy the skill lines, yes, but again, skills and achievements are two different things. Hopefully whenever they do introduce it, it doesn't cost money. It should be a Quality-Of-Life update.
    Edited by Auroan on April 8, 2020 4:42AM
    "And the Scrolls have foretold, of black wings in the cold,
    That when brothers wage war come unfurled!
    Alduin, Bane of Kings, ancient shadow unbound,
    With a hunger to swallow the world!"
    60k Achievement Point Club
  • Nerouyn
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    RogueShark wrote: »
    It would be nice but they wouldn't do it.
    The good thing is, dyes are account wide, as are motif styles for changing your outfit appearance.

    They really should do it. The present system is just awful and one of the worst things about the game.

    When I quit it - I feel like I'm approaching that point - this will be one of those never-play-a-game-with-this-feature again things.

    But we know they won't change it because they've started charging real money to unlock achievements. There's no going back from that.
  • mikikatze
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    From a sort-of role playing perspective I'd really loooove to have titles account wide. I don't start new chars as children but as grown ups. My healer for example is a grey haired wise old lady who became a healer after a long career in the military that ended badly, with her surviving just barely but being fascinated by those healers that saved her. Since she couldn't serve at the front lines anymore, she switched careers in her late 50s. So I actually grinded many hours in PVP just to get her a higher military title... would have been nice to just get the one my main already had and never uses anyway. ;)

    Personalities, costumes, dyes etc. are ALL account wide already, so don't tell me there's "a reason" you just have to earn titles on each char. Makes no sense.
    Edited by mikikatze on April 8, 2020 6:53AM
  • JmJ
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    This would be so nice. Many people like to gather achievments and are sadly becouse of that "forced" to play on certain character. If those would be account wide we could just play what ever char and role is needed.
  • PrimusNephilim
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    It would be nice to have recognition for specific account wide achievements, total hours, total kills, total thieving, something along those lines.

    For example, I haven't reached Black Market Mogul with any of my toons because I play all 18 toons but I can calculate that I've fenced a combined amount well over $1,000,000. I'm not saying I should receive Black Market Mogul achievement, keep that as it is, but something different but along the same lines, make a "fenced $2,000,000" account wide achievement?

    They give you 18 character slots so we can play different races/classes but we're penalized when it comes to achievements by doing just that. That's just my take on it.

    ~ Cheers
  • Dragonnord
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    No, because you get the achievement with a character, not with the account.

    If your Magicka DK gets Flawless Conqueror, Immortal Redemer, Gryphon Heart, Tick Tock Tormentor or Godslayer, then it was your Magicka DK. Maybe you stink with your Magicka Warden and it's not fair that your Magicka Warden gets the achievement too.

    That's why there are different classes, races and characters. There would be no point for them if not.
     
  • January1171
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    Linaleah wrote: »
    Nestor wrote: »
    eso_lags wrote: »
    Like crafting ones for example. Who is going to do the crafting achievements on multiple characters? Every motif? Why? Its craziness. Fishing I could understand, even though I wish it was account wide. I could see people wanting to do the challenge of getting master angler on multiple characters and knowing the effort it took. Pvp and dungeon achievements would also make sense staying just character, even though, again, I would rather they were all account wide.. But exploration, crafting, and questing ones should 100% be account wide.

    So, you put the Grand Master Crafting Title on an Alt that does not have any crafting skills. Then someone asks you to make something. First thing you have to tell them is, I need to log to my crafter....

    Your example is the reason why Achievements should be Character specific.

    except. i literally already do that very thing. but i don't have people randomly asking me to craft stuff, and if they do, i ignore them. but when people ask for a crafter in guild chat for example and I can craft what they are asking for/have time for it? guess what I do? that's right - i tell them that I need to hop on my crafter.

    This- people don' t ask you to craft something based on the title above your head. Besides which, people with the "Grand Master Crafter" title could still potentially not be able to craft sets as you don't need to have full 9 traits on everything to get it.

    And even if they did ask based on this, is it really so terrible to have to wait another couple minutes for them to switch?
  • Daviiid_ESO
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    Should be account wide, but only if you purchase it for 5000 crowns per character.









    :DDDDDDDDDDDDD
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    WeerW3ir wrote: »
    no this again.... -_-"
    this is not Destiny. WoW have no shared achi either.

    Uuh, it has loads.
    [Lie] Of course! I don't even worship Daedra!
  • Lady_Sleepless
    Lady_Sleepless
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    Yes, gimme!
    (But not alliance ranks for all)
  • L_Nici
    L_Nici
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    I would like it for the more special achievements, the basic ones are not so important, but I would like to have the Emperor Achievement and Title once unlocked free on all Chars. Same for the Fishing one, I mean if someone has the motivation to actually get all fishing achievements he or she has earned that it is on all chars.
    PC|EU
  • ZOS_Lunar
    ZOS_Lunar
    admin
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  • Iluvrien
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    An extra tab under "achievements" that displays the information for all achievements by that account on that server? Excellent idea. Totally support it.

    Making all achievements actually account(/server)-wide? Please Azura, no.
  • Ri_Khan
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    I don't think revamping the achievement system in order to make it less grindy on multiple characters is very high on the priority list for ZOS right now.
  • Cryptical
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    I can see the benefits from doing it.
    The servers have so much stuff they have to do and they also have to collect and store account data and character inventories and and achievements data.
    There is stuff that is account wide when I mean account I mean server wide of course.
    From Dyes, to collections and houses and unlocked dlcs that were directly purchased. Once a dye is unlocked its unlocked for the account on the respective server . But achievements are per character and given the number of achievements this game has now I can see that being an issue when it comes to server space especially with all those inactive accounts plus active accounts that have a lot of character achievements stored.
    According to Uesp
    as of 2.6.5, there are 1,017 achievements for a total value of 18,690 achievement points in the base game. The DLCs add 257 achievements worth 5,060 points, and the Holiday Events add another 20 achievements worth 265 points, for a grand total of 1,294 achievements and 24,015 points.
    Given we are in 5.3.8 There would be a lot more then this. But this is an example here so I will use it.
    Using just the 1017 base game achievements.
    Say that 550 of them that are 2 mbs in size because they are more coded and then then 467 of them are just 1.5 mbs as an example.
    550 achievements x 2 mbs = 1100 mbs 467 achievements x 1.5 = 700.5 mbs. A Gb is 1000 mbs. Add 1100 and 700.5 together that is 1800.5 or 1.8 gbs now say you just have eight character slots, x that number of achievement pools by 1.800.5
    Now that is 14404 mbs or 14.4 Gbs worth of data stored on the server.
    If you go the max which I believe is 18 or 17 but I think its eighteen I think I have 16 or 17 character slots unlocked. Using 18 as an example here. You times 1800.5 by 18 and that equals 32409 mbs 32.4 Gbs on the Server.
    Now say that there is over a million accounts stored on the server and many of them have eight achievement pools with 1017 unlocked or waiting to be unlocked. You take that number 14404 and you x it by a milion. That is 14404000000 mbs
    or 14404000 Gbs stored on the servers that is a lot these achievements could take up a lot of space. Now say there is one achievement pool using the base achievements as an example again with the example of 1800.5 or 1.8 gbs now times that by 1 million. Now that is 1800500000 mbs or 1800500 Gbs
    that is stored on the server.
    So Minus 14404000000 mbs by 1800500000 mbs that equals 12603500000 mbs or 12603500 gbs that would be removed from the server and that is just from the example. So by actually making an account wide achievement pool they could open up space on the servers. Even if its not as high as 2 mbs or 1.5 mbs per achieve and more like 500 bytes. Even in smaller amounts doing this would open up a lot of room for the server even if its not as much. It still would be helpful for performance and it would likely be noticable.


    There is a good reason why they are making an account storage system. The Servers right now store so much data for each account and that includes all the achievement sheets. So if I was them and for performance reasons I would rework the achievement system to be account wide. That way there would be less space that is taken up on the servers. This is what they could actually do or should do and I hope they do it. I mean many games might have one achievement pool and that is just for the game not for every character.
    So doing it per account server wide wouldn't be a bad thing at all it and it would be a good thing as it would help the servers have not nearly as much stored data and that stored data the more there is the less performative the servers would be especially with the number of accounts this game likely has stored on the servers.

    That’s a lot of useless math due to the assumption that an achievement would take up that large amount of data. People forget just exactly how little space it takes to contain text. Each letter of this sentence is only one byte. This comment, even with the quoted text included, probably would fit into a 1k file.

    You can easily fit all of an achievement’s data plus its icon in a couple hundred k. All the achievement really needs is an achievement number, a text name, a description, a date it was earned, the name of the tiny icon file to be displayed with it. Add one or two hundred bytes of space for things like progression counters and there’s all the data you need.

    Granted it seems nobody gives a crap about keeping cruft down anymore, which is how we ended up in the situation of gigs and gigs of unnecessary junk being included in the downloads.

    So this monstrous prediction of space dedication could likely be divided by 8.
    Xbox NA
  • Tandor
    Tandor
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    L_Nici wrote: »
    I would like it for the more special achievements, the basic ones are not so important, but I would like to have the Emperor Achievement and Title once unlocked free on all Chars. Same for the Fishing one, I mean if someone has the motivation to actually get all fishing achievements he or she has earned that it is on all chars.

    I wonder if those who've already earned the fishing achievement on all their characters would agree with you? To my mind, it's the uniqueness of the achievement that makes earning it so worthwhile, and once you hand it to all your other characters who've never done a moment's fishing you trivialise it completely.

    As for Emperor I don't PvP, but I don't understand how such a title earned on your nightblade could be claimed by your sorcerer who's never even been to Cyrodiil.
  • SeaGtGruff
    SeaGtGruff
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    I'm generally not a fan of account-wide achievements. One thing I don't care for in TES5:Skyrim is that whenever you create a new character you don't get a fresh slate for the achievements.
    I've fought mudcrabs more fearsome than me!
  • Linaleah
    Linaleah
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    Tandor wrote: »
    L_Nici wrote: »
    I would like it for the more special achievements, the basic ones are not so important, but I would like to have the Emperor Achievement and Title once unlocked free on all Chars. Same for the Fishing one, I mean if someone has the motivation to actually get all fishing achievements he or she has earned that it is on all chars.

    I wonder if those who've already earned the fishing achievement on all their characters would agree with you? To my mind, it's the uniqueness of the achievement that makes earning it so worthwhile, and once you hand it to all your other characters who've never done a moment's fishing you trivialise it completely.

    As for Emperor I don't PvP, but I don't understand how such a title earned on your nightblade could be claimed by your sorcerer who's never even been to Cyrodiil.

    1. I don't think anything can trivialize fishing achievement.
    2. you can already wear emperor's regalia with ruby throne red on it on your lvl 3 bank alt. what makes the title so different that we MUST keep it to a single character?
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
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