John_Falstaff wrote: »John_Falstaff wrote: »I mean, awesome. On DD side, as a magblade whose only group utility is (or soon used to be) Master Architect, I'm so-o looking forward to have this last bit taken away. Thank you, ZOS. Thank you.
And yes, pretty much was obvious that players' opinion does not matter. Q.E.D.
You are still going to potentially need MA in a group to rotate in when off balance and the set is on cooldown.
Only if the new set will be like Nahviintaas, with tiny uptime. But if it has separate cooldowns on multiple targets, it won't be an issue to keep nearly 100% uptime on it, so MA/WM, and even Lokke will just grow obsolete.
John_Falstaff wrote: »John_Falstaff wrote: »I mean, awesome. On DD side, as a magblade whose only group utility is (or soon used to be) Master Architect, I'm so-o looking forward to have this last bit taken away. Thank you, ZOS. Thank you.
And yes, pretty much was obvious that players' opinion does not matter. Q.E.D.
You are still going to potentially need MA in a group to rotate in when off balance and the set is on cooldown.
Only if the new set will be like Nahviintaas, with tiny uptime. But if it has separate cooldowns on multiple targets, it won't be an issue to keep nearly 100% uptime on it, so MA/WM, and even Lokke will just grow obsolete.
But you would still only want 1 or two players running this. Having more of your DPS running it is just a waste of DPS since the buff doesn't stack.
WrathOfInnos wrote: »colossalvoids wrote: »And yet again major slayer sets like master architect and war machine made useless with 12 man slayer set, can we sometimes get anything unique or interesting and not butcher older ones yet again?
^ this. Depending on buff duration, this will either be a useless set, or completely replace Master Architect and Lokkestiiz (I can’t even say War Machine because that set has been dead since Elsweyr). How about a different buff?
Also let’s not force the heavy attacking off-balance enemies. Yes we all know this has been a mechanic for years, no we still don’t want to stop our DPS rotations and heavy attack 2-3 times every 22s.
It’s also problematic that the trial set for mag DPS is a buff set that can only be used by one player. It will likely end up a healer meta set, and mag DPS won’t get a new trial set (flashbacks to IA, and Scalebreaker dungeon sets).
Someone else, in another thread, they have already coded it. It is going in, no feedback required. At best all you hope to do it get more things nerfed due to the change, a la Molag Kena set.
To be fair what did you expect, ZOS ignores the majority of feedback that is given to them. Making threads to provide feedback is just to give players a feeling that their opinions matter, when in reality ZOS doesn't really care.
Community scepticism venerated (again). Or maybe these new sets are intended to provide a BIS alternative to lower apm players?
To be fair what did you expect, ZOS ignores the majority of feedback that is given to them. Making threads to provide feedback is just to give players a feeling that their opinions matter, when in reality ZOS doesn't really care.
Community scepticism venerated (again). Or maybe these new sets are intended to provide a BIS alternative to lower apm players?
APM argument is a terrible one and is a scapegoat. They have literally ignored the actual issue which they said on stream last year would be addressed this year sometime which is CP.
Someone else, in another thread, they have already coded it. It is going in, no feedback required. At best all you hope to do it get more things nerfed due to the change, a la Molag Kena set.
To be fair what did you expect, ZOS ignores the majority of feedback that is given to them. Making threads to provide feedback is just to give players a feeling that their opinions matter, when in reality ZOS doesn't really care.
Community scepticism venerated (again). Or maybe these new sets are intended to provide a BIS alternative to lower apm players?
APM argument is a terrible one and is a scapegoat. They have literally ignored the actual issue which they said on stream last year would be addressed this year sometime which is CP.
I think you are still wrong.
The problem is not cp, not gear, not anything aside from the devs fault.
Let me explain a bit, how does power creep happen? It happens when the devs design something but they do not account for the long term, basically the devs made cp, new gear etc, but did not make a new mode to account for all of this power progression, so what do they have to do? They either create a new system, or they just nerf, which is what they are doing and it;s about the laziest thing they could do.
The problem in the end, it's either corporate commands, or the devs being lazy with their solutions, either way, this is the result.
If we had a mythic + like system for eso, power creep in pve would instantly disappear. Why do they not do it? Because nerfing takes less time, and it's also about the most *** solution to the problem.
With a new system, all they would have to do is either disable cp for pvp permanently, which i do not support, or carefully balance red and blue cp, so each and every one of them is countered to perfection, or as close as possible.
And maybe if they actually did this we could actually progress again, instead of regress.
Did you know that once cp used to increase your stats by up to almost 60 % at cp 3600? That is an enormous nerf, that most probably did not notice, because we never reached those levels, but a massive nerf nonetheless.
My worry is that they will just nerf cp and call it a day... Like they always do. Always the least effort solution.
To be fair what did you expect, ZOS ignores the majority of feedback that is given to them. Making threads to provide feedback is just to give players a feeling that their opinions matter, when in reality ZOS doesn't really care.
Community scepticism venerated (again). Or maybe these new sets are intended to provide a BIS alternative to lower apm players?
APM argument is a terrible one and is a scapegoat. They have literally ignored the actual issue which they said on stream last year would be addressed this year sometime which is CP.
I think you are still wrong.
The problem is not cp, not gear, not anything aside from the devs fault.
Let me explain a bit, how does power creep happen? It happens when the devs design something but they do not account for the long term, basically the devs made cp, new gear etc, but did not make a new mode to account for all of this power progression, so what do they have to do? They either create a new system, or they just nerf, which is what they are doing and it;s about the laziest thing they could do.
The problem in the end, it's either corporate commands, or the devs being lazy with their solutions, either way, this is the result.
If we had a mythic + like system for eso, power creep in pve would instantly disappear. Why do they not do it? Because nerfing takes less time, and it's also about the most *** solution to the problem.
With a new system, all they would have to do is either disable cp for pvp permanently, which i do not support, or carefully balance red and blue cp, so each and every one of them is countered to perfection, or as close as possible.
And maybe if they actually did this we could actually progress again, instead of regress.
Did you know that once cp used to increase your stats by up to almost 60 % at cp 3600? That is an enormous nerf, that most probably did not notice, because we never reached those levels, but a massive nerf nonetheless.
My worry is that they will just nerf cp and call it a day... Like they always do. Always the least effort solution.
I agree with the second line, however, CP is still the root cause of power creep. Hodor done a vMOL hm with no CP with all good viable gear what are used still, not possible. At 300cp if my memory serves correctly they either couldn't do it or could barely do it. CP not only provides damage and stats up to 300cp but also it provides ridiculous amounts of mitigation. That was the issue they were experiencing they couldnt stay alive the DPS wasn't the issue, how to you change this? Use more of your stats that you use for DPS and put into mitgating damage whether that be more health, defensive monster sets etc. End result is lower DPS to compensate for having to increase mitigation.
That is what should be done, increasing CP every patch was a very stupid road map and nerfing it honestly isn't lazy its smart. Damage sets that "power creep" other sets still wont mean half as much if you can't survive.
TL;DR - CP isn't just for damage it provides a lot mitigation meaning you can build full damage. Nerf CP people need defensive sets and therefore lower DPS.
To be fair what did you expect, ZOS ignores the majority of feedback that is given to them. Making threads to provide feedback is just to give players a feeling that their opinions matter, when in reality ZOS doesn't really care.
Community scepticism venerated (again). Or maybe these new sets are intended to provide a BIS alternative to lower apm players?
APM argument is a terrible one and is a scapegoat. They have literally ignored the actual issue which they said on stream last year would be addressed this year sometime which is CP.
I think you are still wrong.
The problem is not cp, not gear, not anything aside from the devs fault.
Let me explain a bit, how does power creep happen? It happens when the devs design something but they do not account for the long term, basically the devs made cp, new gear etc, but did not make a new mode to account for all of this power progression, so what do they have to do? They either create a new system, or they just nerf, which is what they are doing and it;s about the laziest thing they could do.
The problem in the end, it's either corporate commands, or the devs being lazy with their solutions, either way, this is the result.
If we had a mythic + like system for eso, power creep in pve would instantly disappear. Why do they not do it? Because nerfing takes less time, and it's also about the most *** solution to the problem.
With a new system, all they would have to do is either disable cp for pvp permanently, which i do not support, or carefully balance red and blue cp, so each and every one of them is countered to perfection, or as close as possible.
And maybe if they actually did this we could actually progress again, instead of regress.
Did you know that once cp used to increase your stats by up to almost 60 % at cp 3600? That is an enormous nerf, that most probably did not notice, because we never reached those levels, but a massive nerf nonetheless.
My worry is that they will just nerf cp and call it a day... Like they always do. Always the least effort solution.
I agree with the second line, however, CP is still the root cause of power creep. Hodor done a vMOL hm with no CP with all good viable gear what are used still, not possible. At 300cp if my memory serves correctly they either couldn't do it or could barely do it. CP not only provides damage and stats up to 300cp but also it provides ridiculous amounts of mitigation. That was the issue they were experiencing they couldnt stay alive the DPS wasn't the issue, how to you change this? Use more of your stats that you use for DPS and put into mitgating damage whether that be more health, defensive monster sets etc. End result is lower DPS to compensate for having to increase mitigation.
That is what should be done, increasing CP every patch was a very stupid road map and nerfing it honestly isn't lazy its smart. Damage sets that "power creep" other sets still wont mean half as much if you can't survive.
TL;DR - CP isn't just for damage it provides a lot mitigation meaning you can build full damage. Nerf CP people need defensive sets and therefore lower DPS.
To be fair what did you expect, ZOS ignores the majority of feedback that is given to them. Making threads to provide feedback is just to give players a feeling that their opinions matter, when in reality ZOS doesn't really care.
Community scepticism venerated (again). Or maybe these new sets are intended to provide a BIS alternative to lower apm players?
APM argument is a terrible one and is a scapegoat. They have literally ignored the actual issue which they said on stream last year would be addressed this year sometime which is CP.
I think you are still wrong.
The problem is not cp, not gear, not anything aside from the devs fault.
Let me explain a bit, how does power creep happen? It happens when the devs design something but they do not account for the long term, basically the devs made cp, new gear etc, but did not make a new mode to account for all of this power progression, so what do they have to do? They either create a new system, or they just nerf, which is what they are doing and it;s about the laziest thing they could do.
The problem in the end, it's either corporate commands, or the devs being lazy with their solutions, either way, this is the result.
If we had a mythic + like system for eso, power creep in pve would instantly disappear. Why do they not do it? Because nerfing takes less time, and it's also about the most *** solution to the problem.
With a new system, all they would have to do is either disable cp for pvp permanently, which i do not support, or carefully balance red and blue cp, so each and every one of them is countered to perfection, or as close as possible.
And maybe if they actually did this we could actually progress again, instead of regress.
Did you know that once cp used to increase your stats by up to almost 60 % at cp 3600? That is an enormous nerf, that most probably did not notice, because we never reached those levels, but a massive nerf nonetheless.
My worry is that they will just nerf cp and call it a day... Like they always do. Always the least effort solution.
I agree with the second line, however, CP is still the root cause of power creep. Hodor done a vMOL hm with no CP with all good viable gear what are used still, not possible. At 300cp if my memory serves correctly they either couldn't do it or could barely do it.
Someone else, in another thread, they have already coded it. It is going in, no feedback required. At best all you hope to do it get more things nerfed due to the change, a la Molag Kena set.
Someone else, in another thread, they have already coded it. It is going in, no feedback required. At best all you hope to do it get more things nerfed due to the change, a la Molag Kena set.
They coded cast times on shields too, but that never went through. Im hoping they see the light, and the tsunami of negative responses.
YandereGirlfriend wrote: »Someone else, in another thread, they have already coded it. It is going in, no feedback required. At best all you hope to do it get more things nerfed due to the change, a la Molag Kena set.
Winner winner, chicken dinner.
"Feedback" threads are immensely dangerous because their SOLE utility is to get other, additional things nerfed! Why have people not learned this?!
People obliviously calling for sustain nerfs are going to get their wish and we're going to end up with nerfed Light Attacks, obviated older trial sets, and lowered sustain: a true wombo combo of pain and futility.
To be fair what did you expect, ZOS ignores the majority of feedback that is given to them. Making threads to provide feedback is just to give players a feeling that their opinions matter, when in reality ZOS doesn't really care.
Community scepticism venerated (again). Or maybe these new sets are intended to provide a BIS alternative to lower apm players?
APM argument is a terrible one and is a scapegoat. They have literally ignored the actual issue which they said on stream last year would be addressed this year sometime which is CP.
I think you are still wrong.
The problem is not cp, not gear, not anything aside from the devs fault.
Let me explain a bit, how does power creep happen? It happens when the devs design something but they do not account for the long term, basically the devs made cp, new gear etc, but did not make a new mode to account for all of this power progression, so what do they have to do? They either create a new system, or they just nerf, which is what they are doing and it;s about the laziest thing they could do.
The problem in the end, it's either corporate commands, or the devs being lazy with their solutions, either way, this is the result.
If we had a mythic + like system for eso, power creep in pve would instantly disappear. Why do they not do it? Because nerfing takes less time, and it's also about the most *** solution to the problem.
With a new system, all they would have to do is either disable cp for pvp permanently, which i do not support, or carefully balance red and blue cp, so each and every one of them is countered to perfection, or as close as possible.
And maybe if they actually did this we could actually progress again, instead of regress.
Did you know that once cp used to increase your stats by up to almost 60 % at cp 3600? That is an enormous nerf, that most probably did not notice, because we never reached those levels, but a massive nerf nonetheless.
My worry is that they will just nerf cp and call it a day... Like they always do. Always the least effort solution.
I agree with the second line, however, CP is still the root cause of power creep. Hodor done a vMOL hm with no CP with all good viable gear what are used still, not possible. At 300cp if my memory serves correctly they either couldn't do it or could barely do it. CP not only provides damage and stats up to 300cp but also it provides ridiculous amounts of mitigation. That was the issue they were experiencing they couldnt stay alive the DPS wasn't the issue, how to you change this? Use more of your stats that you use for DPS and put into mitgating damage whether that be more health, defensive monster sets etc. End result is lower DPS to compensate for having to increase mitigation.
That is what should be done, increasing CP every patch was a very stupid road map and nerfing it honestly isn't lazy its smart. Damage sets that "power creep" other sets still wont mean half as much if you can't survive.
TL;DR - CP isn't just for damage it provides a lot mitigation meaning you can build full damage. Nerf CP people need defensive sets and therefore lower DPS.
Someone else, in another thread, they have already coded it. It is going in, no feedback required. At best all you hope to do it get more things nerfed due to the change, a la Molag Kena set.
They coded cast times on shields too, but that never went through. Im hoping they see the light, and the tsunami of negative responses.
They didn't balance entire sets around that though. It was just a quick change to band aid an issue.
Someone else, in another thread, they have already coded it. It is going in, no feedback required. At best all you hope to do it get more things nerfed due to the change, a la Molag Kena set.
They coded cast times on shields too, but that never went through. Im hoping they see the light, and the tsunami of negative responses.
They didn't balance entire sets around that though. It was just a quick change to band aid an issue.
The new trial set would work perfectly fine in the current state of the game too. There was no balancing involved.
T3hasiangod wrote: »To be fair what did you expect, ZOS ignores the majority of feedback that is given to them. Making threads to provide feedback is just to give players a feeling that their opinions matter, when in reality ZOS doesn't really care.
Community scepticism venerated (again). Or maybe these new sets are intended to provide a BIS alternative to lower apm players?
APM argument is a terrible one and is a scapegoat. They have literally ignored the actual issue which they said on stream last year would be addressed this year sometime which is CP.
I think you are still wrong.
The problem is not cp, not gear, not anything aside from the devs fault.
Let me explain a bit, how does power creep happen? It happens when the devs design something but they do not account for the long term, basically the devs made cp, new gear etc, but did not make a new mode to account for all of this power progression, so what do they have to do? They either create a new system, or they just nerf, which is what they are doing and it;s about the laziest thing they could do.
The problem in the end, it's either corporate commands, or the devs being lazy with their solutions, either way, this is the result.
If we had a mythic + like system for eso, power creep in pve would instantly disappear. Why do they not do it? Because nerfing takes less time, and it's also about the most *** solution to the problem.
With a new system, all they would have to do is either disable cp for pvp permanently, which i do not support, or carefully balance red and blue cp, so each and every one of them is countered to perfection, or as close as possible.
And maybe if they actually did this we could actually progress again, instead of regress.
Did you know that once cp used to increase your stats by up to almost 60 % at cp 3600? That is an enormous nerf, that most probably did not notice, because we never reached those levels, but a massive nerf nonetheless.
My worry is that they will just nerf cp and call it a day... Like they always do. Always the least effort solution.
I agree with the second line, however, CP is still the root cause of power creep. Hodor done a vMOL hm with no CP with all good viable gear what are used still, not possible. At 300cp if my memory serves correctly they either couldn't do it or could barely do it.
No, Hodor gave up on trying it with zero CP, but likely could have cleared it given enough time.
They tried it with 300 CP and they cleared it with a pad 5 burn. This is something that many HM progression groups (many with max CP teams!) struggle to accomplish.
CP is an issue, but it is not as overblown as you make it.