Let's talk about WHY Zos is proposing these combat changes, outside of APM and skill gap...

  • fbours
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    Stunna wrote: »
    Which is why they are testing this and it's not actually live. This will most likely be a work in progress, but Zos probably wants to implement changes before the launch of other AAA games. They are a business and their higher-up meetings generally revolve around revenue growth and how to attract new players. They are willing to upset a few to bring in the many, again, because they are a business.

    They also realize that the people testing these changes are ESO veterans with fewer casual players testing and zero new players testing. Your opinions will be skewed toward what you're used to. I'd be interested to see what player retention looks like on these newer models.

    Only time will tell what actually changes, but I believe everyone wants ESO to become the frontrunner of MMOs and there will be some growing pains to get there.

    On paper the idea seems good, still needs polishing and some other changes that have been posted already by others. Current combat mechanics are not intuitive and I do believe is part of why many shy away from the game, me included, I made my self try the game and after months of learning I started to like the game mechanics.

    Now, let's not go over what a business is and should be. Current state of the game does not show they are running a proper business, and do believe if they continue this path they will be in a bigger problem - performance issues, bugs, etc. I've been playing ESO for over a year and these so called performance improvements have made it worse, much worse. That is not good business, and am hoping this revenue meetings and how to bring more cash flow in you are talking about shows something.. or just maybe they are actually making a lot more money hence why performance and bugs issues still plague the game
  • mairwen85
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    The game is 6 years old. It's too late to rebuild the combat system, and it's stupid considering that a lot of people play it because they like the system the way it is.
    The skill gap could be addressed by buffing easy builds (so that things like Xynode's sorc would stop being meme builds) and most importantly teaching players. No amount of meta nerfing would help someone who doesn't even know that rotations exist. ESO is doing a notoriously terrible job at explaining how it works, no wonder that casual players are left behind.

    This is not a mechanical change, but a change in direction (with reset to earlier state). LA weaving is not under siege here -- builds will be adapted and there will still be a requirement to learn how to weave. Don't misunderstand me, I don't like these changes nor agree with them, but I can see the logic behind them and recognise the sky is not falling. Every PTS cycle comes with its own special brand of spiralling melodrama and histrionics; there are many different approaches they could have taken, and I'm sure many were considered, but for now, this is what they're proposing. It is not an attack on veteran players, nor a crusade against the 'elites' (whoever they are), nor an attempt to dilute the meta outright, nor is it the gutting of a core mechanic. Look at some of the parses already... what is happening here is an attempt to create a more level playing field. It's a valiant attempt, but going off my testing, and the levelheaded feedback from many others, it doesn't succeed in achieving that.
  • katorga
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    Let's be real, complaints and calls for nerfing animation cancelling have been consistently voiced on the forums for years.

    ZOS is moving to nerf animation cancelling and slow the game down for casual players. They started with the previous patch with changes to block and other animations. It is that simple.

    Personally I think the "dot meta" patch was the same objective. Dots are essentially skills with a cool down, allowing high dps with low APM.

  • karekiz
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    ZeroXFF wrote: »
    Oh, it does solve it. If you have to choose between a LA and a skill that does 5x as much damage, you will choose the skill most of the time, and unless you have a build that specializes in boosting bashing, that gap will be bigger than what you would get from bashing. And if we ignore the proposed changes and just compare it to live, it would solve it too, because on live you lack the sustain to bash under these circumstances.

    (5 items) Adds 1096 Maximum Stamina, Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 200 Physical Damage every 1 second. 20 stacks max.


    Sooo about LA sets? Sets would have to be entirely redone. Maybe the Original Relequen version etc

    I do agree that bash weaving itself is stupid and taking things one too far. I loved the idea a guy came up with that shields = Bash damage + interrupt, and Other weapons = interrupt meaning the glyphs still have some reason to be in game.
    Edited by karekiz on March 27, 2020 3:32PM
  • TheFM
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    mairwen85 wrote: »
    The game is 6 years old. It's too late to rebuild the combat system, and it's stupid considering that a lot of people play it because they like the system the way it is.
    The skill gap could be addressed by buffing easy builds (so that things like Xynode's sorc would stop being meme builds) and most importantly teaching players. No amount of meta nerfing would help someone who doesn't even know that rotations exist. ESO is doing a notoriously terrible job at explaining how it works, no wonder that casual players are left behind.

    This is not a mechanical change, but a change in direction (with reset to earlier state). LA weaving is not under siege here -- builds will be adapted and there will still be a requirement to learn how to weave. Don't misunderstand me, I don't like these changes nor agree with them, but I can see the logic behind them and recognise the sky is not falling. Every PTS cycle comes with its own special brand of spiralling melodrama and histrionics; there are many different approaches they could have taken, and I'm sure many were considered, but for now, this is what they're proposing. It is not an attack on veteran players, nor a crusade against the 'elites' (whoever they are), nor an attempt to dilute the meta outright, nor is it the gutting of a core mechanic. Look at some of the parses already... what is happening here is an attempt to create a more level playing field. It's a valiant attempt, but going off my testing, and the levelheaded feedback from many others, it doesn't succeed in achieving that.

    Light attacks are under siege, it's a flat 78 percent damage reduction, this is even more scathing of a nerd than the dot nerf which caused everyone to flat stop using dots because they are so garbage now.
  • TheFM
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    katorga wrote: »
    Let's be real, complaints and calls for nerfing animation cancelling have been consistently voiced on the forums for years.

    ZOS is moving to nerf animation cancelling and slow the game down for casual players. They started with the previous patch with changes to block and other animations. It is that simple.

    Personally I think the "dot meta" patch was the same objective. Dots are essentially skills with a cool down, allowing high dps with low APM.

    Except now dots are so useless hardly anyone uses them. The same will happen to light weaving if this absurd hello kitty island adventure idea goes through.
  • katorga
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    TheFM wrote: »
    katorga wrote: »
    Let's be real, complaints and calls for nerfing animation cancelling have been consistently voiced on the forums for years.

    ZOS is moving to nerf animation cancelling and slow the game down for casual players. They started with the previous patch with changes to block and other animations. It is that simple.

    Personally I think the "dot meta" patch was the same objective. Dots are essentially skills with a cool down, allowing high dps with low APM.

    Except now dots are so useless hardly anyone uses them. The same will happen to light weaving if this absurd hello kitty island adventure idea goes through.

    I didn't say the "dot meta" worked. They buffed them hugely to create slower, easier play. They turned around and nerfed them into the ground. Now they are gimping or have gimped cancelling, CC, block, and weaving. It is ZOS after all. So the new changes will probably cause all sorts of unintended consequences and fail just as badly as the "dot meta" experiment failed.

    But they are and have been conciously trying to dumb down, slow down the game the casual player in response to endless complaints on the forums.

    The bugs, flaws, or new "OP" things that result from this will be epic.
  • idk
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    ZeroXFF wrote: »
    [Snip] I'm talking about the magnitude of change, and I also explicitly say in my comment that the proposed changes will not make my return any more likely, but putting LAs on the GCD would, meaning I know very well that it's not part of the current changes.

    As for why I bring it up at all, it's because putting LAs on the GCD would solve literally every problem they outlined in their post, along with a couple other problems.

    GCD on basic attacks is not part of the changes being proposed. If you want to make an official suggestion for that feel free to post it in the official threads Zos created.

    Regardless, it is not necessary as the results of a basic attack are based on how long we channel them. That is the control making GCDs superfluous. It would merely make combat in this game as boring as WoW/FF14 and SWTOR.

    BTW, why does someone who does not play this game pay so much attention to the forums?

    Edit: Removed the tag for me and another player from the quote as it is really not needed.
    Edited by idk on March 27, 2020 4:52PM
  • ZeroXFF
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    idk wrote: »
    ZeroXFF wrote: »
    [Snip] I'm talking about the magnitude of change, and I also explicitly say in my comment that the proposed changes will not make my return any more likely, but putting LAs on the GCD would, meaning I know very well that it's not part of the current changes.

    As for why I bring it up at all, it's because putting LAs on the GCD would solve literally every problem they outlined in their post, along with a couple other problems.

    GCD on basic attacks is not part of the changes being proposed. If you want to make an official suggestion for that feel free to post it in the official threads Zos created.

    Regardless, it is not necessary as the results of a basic attack are based on how long we channel them. That is the control making GCDs superfluous. It would merely make combat in this game as boring as WoW/FF14 and SWTOR.

    BTW, why does someone who does not play this game pay so much attention to the forums?

    Edit: Removed the tag for me and another player from the quote as it is really not needed.

    And I have made this suggestion. But now multiple threads are discussing the changes and how we can tweak them to make them better. My suggestion fits right in with that. If you somehow think that your opinion is more valid than mine, the problem isn't with me, it's with you.

    The GCD isn't superfluous because if we don't have it, we can animation-cancel LAs, and that's simply bad design, and I explained multiple times, why. As for it becoming boring - nope, you're just wrong, it will be exactly the change that will make the game fun and aesthetically pleasing rather than the twitchy and glitchy mess it is now.

    And I pay this much attention to the forums, because I want to play the game, and currently there are changes being proposed that are addressing the combat mechanic that keeps me away. I want to make sure ZOS knows that they can have me back as a paying customer if they make the right changes. I'm also representative of a huge number of players who didn't keep playing the game because of LA weaving, and for every person like me there are hundreds who do not follow the forums any more, people who would have become paying customers but didn't because LA weaving is just stupid from a design perspective.
  • Somers23
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    Because using ur enchantments was never intended
  • YandereGirlfriend
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    ZeroXFF wrote: »
    "...and for every person like me there are hundreds who do not follow the forums any more, people who would have become paying customers but didn't because LA weaving is just stupid from a design perspective."

    od640opnajqx.jpg
  • AgaTheGreat
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    Learning to light attack weave is so difficult.

    /s
    PS4 EU Aga_The_Grey - retired | PC EU AgaTheGreat
  • ZeroXFF
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    ZeroXFF wrote: »
    "...and for every person like me there are hundreds who do not follow the forums any more, people who would have become paying customers but didn't because LA weaving is just stupid from a design perspective."

    od640opnajqx.jpg

    In fact I do. People I personally tried to get to play this game who refused exactly because of this.
  • Elsonso
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    ZeroXFF wrote: »
    ZeroXFF wrote: »
    "...and for every person like me there are hundreds who do not follow the forums any more, people who would have become paying customers but didn't because LA weaving is just stupid from a design perspective."

    (image removed)

    In fact I do. People I personally tried to get to play this game who refused exactly because of this.

    You said "hundreds". I commend you on your brand loyalty in attempting to recruit that many players! :smile:

    Ah, well, 99% of statistics are made up, and millions of people in here exaggerate the tiniest claims.

    Seriously, I don't disagree that LA weaving causes problems, but that is likely after a lot of them become paying customers. I mean, how many people do more than read the top 2-5 reviews of a game before buying it? Most people probably buy the game because they are told to do it. Once in the game, do they really need weaving to get to Level 50, or in the majority of the base game dungeons they are likely to be in? Not really.

    Even if they stumble upon LA weaving by accident, they probably think the game has glitched out. Animation cancellation often looks like the game is glitching because of the way the character moves. A lot who notice this probably don't think to improve upon that glitchiness. Maybe the people prone to cheating and exploiting might get an Ah Ha! moment, who knows.

    I'm not a fan of the glitchiness they have created, but I think it is a barrier to long term play due to lack of training, not something that really dissuades new players.
    Edited by Elsonso on March 28, 2020 11:52AM
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  • TheFM
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    ZeroXFF wrote: »
    ZeroXFF wrote: »
    "...and for every person like me there are hundreds who do not follow the forums any more, people who would have become paying customers but didn't because LA weaving is just stupid from a design perspective."

    od640opnajqx.jpg

    In fact I do. People I personally tried to get to play this game who refused exactly because of this.

    Then it's not the game for them, there are other games out there, why on earth should zos' cater to people who refuse to play the game for mechanics it's popular for? Again, no idea what you're talking about.
  • Rexy18
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    The reason they want to introduce this change is simple. The people that can't press buttons on a keyboard, i.e., roleplayers, are the ones who spend the most money in crown store and therefore ZoS has to cater to their whining. In reality little will change, they're still going to be dying from mechanics regardless of their DPS while people who know how to play will only feel minor drops in DPS and still clear content.
  • Elsonso
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    Rexy18 wrote: »
    The reason they want to introduce this change is simple. The people that can't press buttons on a keyboard, i.e., roleplayers, are the ones who spend the most money in crown store and therefore ZoS has to cater to their whining. In reality little will change, they're still going to be dying from mechanics regardless of their DPS while people who know how to play will only feel minor drops in DPS and still clear content.

    It is interesting how "roleplayers" are the new punching bag all of a sudden. It is because of the "mudball thread", of course.

    Since we are painting "roleplayers" with a sterotypical brush, what makes anyone think that they are doing any combat at all? If anything, they are a black hole in any data that ZOS is collecting because all they do is stand around in some out of the way part of the game doing ERP. Extending all of this logic, they can remove monsters and combat entirely and focus on Erotic Sims Online so that their target audience has more to spend money on.

    I jest, of course.

    The reality is that ZOS is not doing any of these combat changes because of "roleplayers". They are more likely to be doing it because there are people who are running dungeons, either in groups or LFG, who are under-performing. There are threads in here talking about how "lesser" players are getting kicked from groups. There are threads about all sorts of problems with people doing combat in the game. That is a much more prominent target for ZOS to aim at than what "roleplayers" want from combat.

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  • Muzzick
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    Pretty sure it's because of issues with improving the performance of the game, so by slowing the game down a bit would be less obvious
  • TheFM
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    Elsonso wrote: »
    Rexy18 wrote: »
    The reason they want to introduce this change is simple. The people that can't press buttons on a keyboard, i.e., roleplayers, are the ones who spend the most money in crown store and therefore ZoS has to cater to their whining. In reality little will change, they're still going to be dying from mechanics regardless of their DPS while people who know how to play will only feel minor drops in DPS and still clear content.

    It is interesting how "roleplayers" are the new punching bag all of a sudden. It is because of the "mudball thread", of course.

    Since we are painting "roleplayers" with a sterotypical brush, what makes anyone think that they are doing any combat at all? If anything, they are a black hole in any data that ZOS is collecting because all they do is stand around in some out of the way part of the game doing ERP. Extending all of this logic, they can remove monsters and combat entirely and focus on Erotic Sims Online so that their target audience has more to spend money on.

    I jest, of course.

    The reality is that ZOS is not doing any of these combat changes because of "roleplayers". They are more likely to be doing it because there are people who are running dungeons, either in groups or LFG, who are under-performing. There are threads in here talking about how "lesser" players are getting kicked from groups. There are threads about all sorts of problems with people doing combat in the game. That is a much more prominent target for ZOS to aim at than what "roleplayers" want from combat.

    Those players are going to be performing even less after the update. -.-
  • Jepix
    Jepix
    I too roleplay in dungeons but since we can't defeat the boss our roleplay is being stuck for more then 5 months now I can't wait till after the changes to be able to continue our roleplay in nFG
  • Elsonso
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    TheFM wrote: »
    Elsonso wrote: »
    Rexy18 wrote: »
    The reason they want to introduce this change is simple. The people that can't press buttons on a keyboard, i.e., roleplayers, are the ones who spend the most money in crown store and therefore ZoS has to cater to their whining. In reality little will change, they're still going to be dying from mechanics regardless of their DPS while people who know how to play will only feel minor drops in DPS and still clear content.

    It is interesting how "roleplayers" are the new punching bag all of a sudden. It is because of the "mudball thread", of course.

    Since we are painting "roleplayers" with a sterotypical brush, what makes anyone think that they are doing any combat at all? If anything, they are a black hole in any data that ZOS is collecting because all they do is stand around in some out of the way part of the game doing ERP. Extending all of this logic, they can remove monsters and combat entirely and focus on Erotic Sims Online so that their target audience has more to spend money on.

    I jest, of course.

    The reality is that ZOS is not doing any of these combat changes because of "roleplayers". They are more likely to be doing it because there are people who are running dungeons, either in groups or LFG, who are under-performing. There are threads in here talking about how "lesser" players are getting kicked from groups. There are threads about all sorts of problems with people doing combat in the game. That is a much more prominent target for ZOS to aim at than what "roleplayers" want from combat.

    Those players are going to be performing even less after the update. -.-

    There is no update, so I am not sure why people keep saying that.
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  • mairwen85
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    Elsonso wrote: »
    TheFM wrote: »
    Elsonso wrote: »
    Rexy18 wrote: »
    The reason they want to introduce this change is simple. The people that can't press buttons on a keyboard, i.e., roleplayers, are the ones who spend the most money in crown store and therefore ZoS has to cater to their whining. In reality little will change, they're still going to be dying from mechanics regardless of their DPS while people who know how to play will only feel minor drops in DPS and still clear content.

    It is interesting how "roleplayers" are the new punching bag all of a sudden. It is because of the "mudball thread", of course.

    Since we are painting "roleplayers" with a sterotypical brush, what makes anyone think that they are doing any combat at all? If anything, they are a black hole in any data that ZOS is collecting because all they do is stand around in some out of the way part of the game doing ERP. Extending all of this logic, they can remove monsters and combat entirely and focus on Erotic Sims Online so that their target audience has more to spend money on.

    I jest, of course.

    The reality is that ZOS is not doing any of these combat changes because of "roleplayers". They are more likely to be doing it because there are people who are running dungeons, either in groups or LFG, who are under-performing. There are threads in here talking about how "lesser" players are getting kicked from groups. There are threads about all sorts of problems with people doing combat in the game. That is a much more prominent target for ZOS to aim at than what "roleplayers" want from combat.

    Those players are going to be performing even less after the update. -.-

    There is no update, so I am not sure why people keep saying that.

    I think because of zos track record to this point. If its on pts, it going in the game, regardless. I agree the wording and approach they're taking this time 'feels' different, but you can't blame the general skeptism. ZOS have bred that in this community.

    I sincerely hope they treat this as an off-cycle experiment and their takeaway is that they can make changes to level the playfield and make content more accessible, but that this is not the way. I want them to look at the feedback and recognise that no one is arguing againt a decrease in LA damage, just the sheer size of that cut and reversal of what has been established over the last 6 years. HA should do more damage and apply a soft CC, that makes sense, but should LA return resources? Surely sustain should be a build/group utility concern...
    Edited by mairwen85 on March 28, 2020 4:39PM
  • Vahrokh
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    Stunna wrote: »
    I am not saying that this current implementation is correct (may it is, may it isn't...), but the fact that they are acknowledging this problem and are not afraid of the work/effort to pursue this change is applaud worthy. Many MMOs wither away because the developers refuse to make any fundamental changes.

    Historically, close to all the MMOs that failed and closed down were because:
    1. They sucked too much, servers couldn't just keep up and similar, other blatant reasons.
    2. They changed fundamental mechanics.

    Not a single one closed down early, because they kept going the way they were created.

  • FakeFox
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    The "necessity to LA weave." Is there really a necessity for the majority of the playerbase and especially for new players? I don't think so. Most content in the game is easily doable without and I am not only talking about open world here, but veteran dungeons and raids. Weaving is a damage increase of 10-25%, depending on the build and builds that depend on weaving for their sets (Siroria, Relequen, etc.) are not even BIS for the majority of PvE content. 50k+ dummy parses are easily possible without weaving and this is far more then enough to do all veteran dungeons and raids without hardmodes. A very large amount of players is losing more damage due to suboptimal builds then weaving. Losing 10k DPS because of weaving is a massive issue, when losing multiple times that by not understanding builds or often playing intentionally playing weak builds is totally fine? Weaving is not the reason why players that do 20k, maybe 30k DPS are not on par with top end players, because light attacks will not be 10-20k DPS for them, as their builds and overall playstyle does not support that anyway.
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  • ZeroXFF
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    TheFM wrote: »
    ZeroXFF wrote: »
    ZeroXFF wrote: »
    "...and for every person like me there are hundreds who do not follow the forums any more, people who would have become paying customers but didn't because LA weaving is just stupid from a design perspective."

    od640opnajqx.jpg

    In fact I do. People I personally tried to get to play this game who refused exactly because of this.

    Then it's not the game for them, there are other games out there, why on earth should zos' cater to people who refuse to play the game for mechanics it's popular for? Again, no idea what you're talking about.

    ESO isn't popular because of these mechanics, it's popular despite them.
  • Auroan
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    Peoples preferences on what is "fun" and what things "should" be are subjective. While your friends didn't enjoy the game because things were too fast and they couldn't handle LA weaving, my friends were actually the opposite. When they first played the game, it left a bad impression, and a large reason for that is because they said the combat felt slow, clunky, and boring. That always drove me insane as that's how every single player Elder Scrolls plays, so why does it matter now? You have to pause the game, switch which spells you have in your hands, etc., and then proceed to attack. Being an endgame player in ESO, I know it's quite the opposite from slow. Actually, ESO is incredibly fast compared to its single player counterparts. I'd try to explain this to them, and I even showed my brother (tried getting him into it as well) the difference in combat between Casuals and Endgame players as well. He was actually really surprised (though he doesn't play the game still for other reasons).

    As you mentioned @ZeroXFF, ESO is popular despite its fast-action mechanics. It's popular because it carries the "Elder Scrolls" name, which bares a lot of weight behind it. That's why it practically failed on launch, because people thought it'd be Skyrim online, and instead, it was a bland, buggy mess with no guilds, re-used assets, etc. I think a lot of people come into this game still considering it and playing it as though it's a single player Elder Scrolls title when that's the complete opposite of how the combat system works when you actually enter Veteran content. Pre-Veteran content? Absolutely, you can kill everything with just LA's, but don't expect to get through Veteran content with just LA's.
    Fact of the matter is, the way ZOS has developed certain mechanics in certain dungs/trials, you literally can't complete them unless your DPS is above a certain threshold, or else you get overwhelmed by mechanics, or you simply die to a timed wipe mechanic. You have to have high DPS to complete this content, and it overwhelms casual players because ZOS has spoon fed them their entire ESO career, up to that point, with things like scaled overlands, battle cry buffs, overland buffs that make your max resources, regen, etc., insanely high pre-CP 160, and so on. Guess what happens when they reach end game? No more buffs. No more battle cry. No more hand holding. And that overwhelms them. ZOS is a parent that spoils their children and gives them freebies without punishment, and the casual players are the children who struggle when it's time to reach adulthood and mommy and daddy aren't there holding their hand anymore, and they actually have to take responsibility for themselves and their actions.

    Unfortunately, that's no ones fault but ZOS'. ZOS has specifically stated they don't like calling ESO an MMO, but prefer the term, "Online RPG". ESO began development in 2007, and when Skyrim hit shelves in 2011, they began revamping the game to "be more like Skyrim" due to its heavy success (ESO use to be a complete WoW clone, cartoon looking graphics and everything). And there lies the greatest issue. ZOS doesn't really know what it wants. As many others have expressed, ZOS likes to go on about a "vision" they have for the game, but has never actually expressed what this vision is, and how the community, such as Class Reps, can help with that vision. If people knew the vision of the game and what it's to ultimately become, some people would stay/join because it's the vision they share, and other people would leave, because it's not the vision they share (and that's probably why they haven't shared their vision). However, I don't think people like GilliamTheRogue actually care about what the Class Reps have to say anyways. I hear the Class Reps always make recommendations and he basically shuts them all down. Why ZOS hired a die hard NB PvP'er to be in charge instead of someone who actually knows the game and its numbers like Code, Nefas, Liko, TheAsianGod, etc., is beyond me, but that's an issue that's upset Class Reps since apparently he disregards a majority of things they recommend. Perhaps it's because it's not the "vision" that ZOS has for the game? Than they need to share what that is in order for individuals to help when making suggestions.

    Now, I'm not saying the vision you have is right/wrong, nor am I saying the vision endgame players is right/wrong. However, when a game launches and you've played it since launch, and it's had a distinct flow to it that hasn't changed for years, that's generally what people recognize it as. The wet cement has dried and that is what players brand it as. ESO has branded its combat system as a fast-paced, resource focused combat system where weaving was unique to it compared to its competitors. Should LA's been nerfed? Absolutely. Should HA's been buffed? Absolutely. But the amount of nerfing/buffing they've done will only negatively impact all communities, both casuals and endgame raiders. A 78% damage reduction on LA's is astronomical. If you've ever parsed on a dummy before using LA's, and then using no LA's, the difference is significant. This will make certain content simply not possible. Godslayers, for example, that're currently achieved, achieve them by an average of 5 minutes to spare. Only 1 console guild has achieved Godslayer so far. If these nerfs go through, the damage will be reduced to a point where nearly no one, especially on consoles, will be able to achieve it. Because while casuals who could barely hit 30k on an Iron Atro might be able to hit 50k on an Iron Atro now, 50k is still only 50k, and that's not anywhere near what you need to get in order to effectively get a Trifecta like that. Mind you, that's only 50k with 100% up times on all types of buffs that Iron Atros give you. Your DPS on a 3mil, or 6mil dummy will still only be around half that, which is definitely not enough to clear endgame content. ZOS use to just nerf the content for being too hard (WGT is perfect example of a dung that was nerfed to the ground several times), which is the better approach, IMO, but with the direction they're heading now, they'll need to further nerf a majority of their content so players can get past the timed wipe mechanics, achieve the speed runs for things like Godslayer, and so on.

    And yes, unless they reduce the damage on Bash, Bash weaving will take over in a more critical manner (as high end DPS already bash cancel their LA's for maximum damage). And trust me, if you think casual players thought LA weaving was cancer, wait until they realize they have to Bash cancel now too in order to be relevant, lol. LA's do garbage damage. HA's don't restore resources anymore, and don't do enough damage to justify using it in a real rotation (if they further buffed HA's, it would destroy PvP), as that's time you could be used doing a spammable/laying DoTs, so ultimately, no matter how you look at it, ZOS isn't helping the lower end player, they're actually making it even worse for them and effecting the endgame player in the process.
    "And the Scrolls have foretold, of black wings in the cold,
    That when brothers wage war come unfurled!
    Alduin, Bane of Kings, ancient shadow unbound,
    With a hunger to swallow the world!"
    60k Achievement Point Club
  • Urvoth
    Urvoth
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    People that dislike the combat are always going to dislike the combat. The combat tends to be a love-hate sort of thing, and if they change stuff to try to cater to the people that don't like the game anyway, it's just going to cause the existing player base to leave.

    The existing regular/endgame population is already on the decline, so maybe they should do stuff to retain and bring back existing players that already really like the game? How about fixing performance, adding more PvP content like arenas or ranked BGs, making longer/better trials with real progression, etc?
  • idk
    idk
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    ZeroXFF wrote: »
    TheFM wrote: »
    ZeroXFF wrote: »
    ZeroXFF wrote: »
    "...and for every person like me there are hundreds who do not follow the forums any more, people who would have become paying customers but didn't because LA weaving is just stupid from a design perspective."

    od640opnajqx.jpg

    In fact I do. People I personally tried to get to play this game who refused exactly because of this.

    Then it's not the game for them, there are other games out there, why on earth should zos' cater to people who refuse to play the game for mechanics it's popular for? Again, no idea what you're talking about.

    ESO isn't popular because of these mechanics, it's popular despite them.

    Quite the contrary. While I am not suggesting everyone likes the mechanics a large number of players like the combat in this game vs the slow combat designs of WoW, FF14, and more. A lot of serious players enough the action and based on Zos statement they understand the design of combat in this game is what separates it from other games like it. They clearly want to keep that difference.
  • LiquidPony
    LiquidPony
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    ZeroXFF wrote: »
    TheFM wrote: »
    ZeroXFF wrote: »
    ZeroXFF wrote: »
    "...and for every person like me there are hundreds who do not follow the forums any more, people who would have become paying customers but didn't because LA weaving is just stupid from a design perspective."

    od640opnajqx.jpg

    In fact I do. People I personally tried to get to play this game who refused exactly because of this.

    Then it's not the game for them, there are other games out there, why on earth should zos' cater to people who refuse to play the game for mechanics it's popular for? Again, no idea what you're talking about.

    ESO isn't popular because of these mechanics, it's popular despite them.

    Nonsense.

    ESO's combat is quite literally the only reason I still play the game.
  • Kesstryl
    Kesstryl
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    It might slow things down for dps, but it's going to speed things up for tanks and healers who NEED resources, so LA weaving is not going to decrease or slow anything down. It's only going to push more roles to LA weave and dps to bash. I'm against the changes on the grounds that I am a low APM player due to carpal tunnel and my primary roles of being tank and healer are in danger because I will not be able to LA weave to sustain on them. I don't want to be forced to LA weave on my tank and healer.
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
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