Which is why they are testing this and it's not actually live. This will most likely be a work in progress, but Zos probably wants to implement changes before the launch of other AAA games. They are a business and their higher-up meetings generally revolve around revenue growth and how to attract new players. They are willing to upset a few to bring in the many, again, because they are a business.
They also realize that the people testing these changes are ESO veterans with fewer casual players testing and zero new players testing. Your opinions will be skewed toward what you're used to. I'd be interested to see what player retention looks like on these newer models.
Only time will tell what actually changes, but I believe everyone wants ESO to become the frontrunner of MMOs and there will be some growing pains to get there.
LadyNalcarya wrote: »The game is 6 years old. It's too late to rebuild the combat system, and it's stupid considering that a lot of people play it because they like the system the way it is.
The skill gap could be addressed by buffing easy builds (so that things like Xynode's sorc would stop being meme builds) and most importantly teaching players. No amount of meta nerfing would help someone who doesn't even know that rotations exist. ESO is doing a notoriously terrible job at explaining how it works, no wonder that casual players are left behind.
Oh, it does solve it. If you have to choose between a LA and a skill that does 5x as much damage, you will choose the skill most of the time, and unless you have a build that specializes in boosting bashing, that gap will be bigger than what you would get from bashing. And if we ignore the proposed changes and just compare it to live, it would solve it too, because on live you lack the sustain to bash under these circumstances.
LadyNalcarya wrote: »The game is 6 years old. It's too late to rebuild the combat system, and it's stupid considering that a lot of people play it because they like the system the way it is.
The skill gap could be addressed by buffing easy builds (so that things like Xynode's sorc would stop being meme builds) and most importantly teaching players. No amount of meta nerfing would help someone who doesn't even know that rotations exist. ESO is doing a notoriously terrible job at explaining how it works, no wonder that casual players are left behind.
This is not a mechanical change, but a change in direction (with reset to earlier state). LA weaving is not under siege here -- builds will be adapted and there will still be a requirement to learn how to weave. Don't misunderstand me, I don't like these changes nor agree with them, but I can see the logic behind them and recognise the sky is not falling. Every PTS cycle comes with its own special brand of spiralling melodrama and histrionics; there are many different approaches they could have taken, and I'm sure many were considered, but for now, this is what they're proposing. It is not an attack on veteran players, nor a crusade against the 'elites' (whoever they are), nor an attempt to dilute the meta outright, nor is it the gutting of a core mechanic. Look at some of the parses already... what is happening here is an attempt to create a more level playing field. It's a valiant attempt, but going off my testing, and the levelheaded feedback from many others, it doesn't succeed in achieving that.
Let's be real, complaints and calls for nerfing animation cancelling have been consistently voiced on the forums for years.
ZOS is moving to nerf animation cancelling and slow the game down for casual players. They started with the previous patch with changes to block and other animations. It is that simple.
Personally I think the "dot meta" patch was the same objective. Dots are essentially skills with a cool down, allowing high dps with low APM.
Let's be real, complaints and calls for nerfing animation cancelling have been consistently voiced on the forums for years.
ZOS is moving to nerf animation cancelling and slow the game down for casual players. They started with the previous patch with changes to block and other animations. It is that simple.
Personally I think the "dot meta" patch was the same objective. Dots are essentially skills with a cool down, allowing high dps with low APM.
Except now dots are so useless hardly anyone uses them. The same will happen to light weaving if this absurd hello kitty island adventure idea goes through.
[Snip] I'm talking about the magnitude of change, and I also explicitly say in my comment that the proposed changes will not make my return any more likely, but putting LAs on the GCD would, meaning I know very well that it's not part of the current changes.
As for why I bring it up at all, it's because putting LAs on the GCD would solve literally every problem they outlined in their post, along with a couple other problems.
[Snip] I'm talking about the magnitude of change, and I also explicitly say in my comment that the proposed changes will not make my return any more likely, but putting LAs on the GCD would, meaning I know very well that it's not part of the current changes.
As for why I bring it up at all, it's because putting LAs on the GCD would solve literally every problem they outlined in their post, along with a couple other problems.
GCD on basic attacks is not part of the changes being proposed. If you want to make an official suggestion for that feel free to post it in the official threads Zos created.
Regardless, it is not necessary as the results of a basic attack are based on how long we channel them. That is the control making GCDs superfluous. It would merely make combat in this game as boring as WoW/FF14 and SWTOR.
BTW, why does someone who does not play this game pay so much attention to the forums?
Edit: Removed the tag for me and another player from the quote as it is really not needed.
YandereGirlfriend wrote: »
YandereGirlfriend wrote: »
In fact I do. People I personally tried to get to play this game who refused exactly because of this.
YandereGirlfriend wrote: »
In fact I do. People I personally tried to get to play this game who refused exactly because of this.
The reason they want to introduce this change is simple. The people that can't press buttons on a keyboard, i.e., roleplayers, are the ones who spend the most money in crown store and therefore ZoS has to cater to their whining. In reality little will change, they're still going to be dying from mechanics regardless of their DPS while people who know how to play will only feel minor drops in DPS and still clear content.
The reason they want to introduce this change is simple. The people that can't press buttons on a keyboard, i.e., roleplayers, are the ones who spend the most money in crown store and therefore ZoS has to cater to their whining. In reality little will change, they're still going to be dying from mechanics regardless of their DPS while people who know how to play will only feel minor drops in DPS and still clear content.
It is interesting how "roleplayers" are the new punching bag all of a sudden. It is because of the "mudball thread", of course.
Since we are painting "roleplayers" with a sterotypical brush, what makes anyone think that they are doing any combat at all? If anything, they are a black hole in any data that ZOS is collecting because all they do is stand around in some out of the way part of the game doing ERP. Extending all of this logic, they can remove monsters and combat entirely and focus on Erotic Sims Online so that their target audience has more to spend money on.
I jest, of course.
The reality is that ZOS is not doing any of these combat changes because of "roleplayers". They are more likely to be doing it because there are people who are running dungeons, either in groups or LFG, who are under-performing. There are threads in here talking about how "lesser" players are getting kicked from groups. There are threads about all sorts of problems with people doing combat in the game. That is a much more prominent target for ZOS to aim at than what "roleplayers" want from combat.
The reason they want to introduce this change is simple. The people that can't press buttons on a keyboard, i.e., roleplayers, are the ones who spend the most money in crown store and therefore ZoS has to cater to their whining. In reality little will change, they're still going to be dying from mechanics regardless of their DPS while people who know how to play will only feel minor drops in DPS and still clear content.
It is interesting how "roleplayers" are the new punching bag all of a sudden. It is because of the "mudball thread", of course.
Since we are painting "roleplayers" with a sterotypical brush, what makes anyone think that they are doing any combat at all? If anything, they are a black hole in any data that ZOS is collecting because all they do is stand around in some out of the way part of the game doing ERP. Extending all of this logic, they can remove monsters and combat entirely and focus on Erotic Sims Online so that their target audience has more to spend money on.
I jest, of course.
The reality is that ZOS is not doing any of these combat changes because of "roleplayers". They are more likely to be doing it because there are people who are running dungeons, either in groups or LFG, who are under-performing. There are threads in here talking about how "lesser" players are getting kicked from groups. There are threads about all sorts of problems with people doing combat in the game. That is a much more prominent target for ZOS to aim at than what "roleplayers" want from combat.
Those players are going to be performing even less after the update. -.-
The reason they want to introduce this change is simple. The people that can't press buttons on a keyboard, i.e., roleplayers, are the ones who spend the most money in crown store and therefore ZoS has to cater to their whining. In reality little will change, they're still going to be dying from mechanics regardless of their DPS while people who know how to play will only feel minor drops in DPS and still clear content.
It is interesting how "roleplayers" are the new punching bag all of a sudden. It is because of the "mudball thread", of course.
Since we are painting "roleplayers" with a sterotypical brush, what makes anyone think that they are doing any combat at all? If anything, they are a black hole in any data that ZOS is collecting because all they do is stand around in some out of the way part of the game doing ERP. Extending all of this logic, they can remove monsters and combat entirely and focus on Erotic Sims Online so that their target audience has more to spend money on.
I jest, of course.
The reality is that ZOS is not doing any of these combat changes because of "roleplayers". They are more likely to be doing it because there are people who are running dungeons, either in groups or LFG, who are under-performing. There are threads in here talking about how "lesser" players are getting kicked from groups. There are threads about all sorts of problems with people doing combat in the game. That is a much more prominent target for ZOS to aim at than what "roleplayers" want from combat.
Those players are going to be performing even less after the update. -.-
There is no update, so I am not sure why people keep saying that.
I am not saying that this current implementation is correct (may it is, may it isn't...), but the fact that they are acknowledging this problem and are not afraid of the work/effort to pursue this change is applaud worthy. Many MMOs wither away because the developers refuse to make any fundamental changes.
YandereGirlfriend wrote: »
In fact I do. People I personally tried to get to play this game who refused exactly because of this.
Then it's not the game for them, there are other games out there, why on earth should zos' cater to people who refuse to play the game for mechanics it's popular for? Again, no idea what you're talking about.
"And the Scrolls have foretold, of black wings in the cold,That when brothers wage war come unfurled!Alduin, Bane of Kings, ancient shadow unbound,With a hunger to swallow the world!"
YandereGirlfriend wrote: »
In fact I do. People I personally tried to get to play this game who refused exactly because of this.
Then it's not the game for them, there are other games out there, why on earth should zos' cater to people who refuse to play the game for mechanics it's popular for? Again, no idea what you're talking about.
ESO isn't popular because of these mechanics, it's popular despite them.
YandereGirlfriend wrote: »
In fact I do. People I personally tried to get to play this game who refused exactly because of this.
Then it's not the game for them, there are other games out there, why on earth should zos' cater to people who refuse to play the game for mechanics it's popular for? Again, no idea what you're talking about.
ESO isn't popular because of these mechanics, it's popular despite them.