Unless I’m misunderstanding the OP, the suggestion is to make it so you don’t have to hold down the button to channel a Resurrection. You press it once, the channel initiates, and nothing else changes (same channel time, can be interrupted, etc).
I’m not seeing the issue here. Why would people not want that? It’s more of a preference feature like how some people have their sprinting function set to stay active after clicking the button once, while others have sprint deactivate as soon as the button is unpressed.
There are many bugs related to resurrection which seem to be related to holding down the button and on console sometimes you’ll just open up your menu instead. I’d like the bugs to be fixed first and foremost.
It is intended that we player resurrecting another player can be interrupted. As such it should never be a one-click and done task. It would make killing another player in PvP a joke.
I could not even begin to count how many players I have resurrected in PvP and PvE and the biggest issue I have had is finding where the player is when in a PvE raid group.Sometimes, making the game easier, does not make for a better game.
This is one of those times.
Basically this. ^^^^
I stated in the post directly above yours, and in the original post, that the channel could be interrupted as normal. The only difference would be not having to hold the button down the entire time.
And what is this nonsense about making the game easier? Resurrecting other players is a base game mechanic. Having a buggy system that fails frequently, or often brings up an unwanted menu is neither proper nor intended gameplay. If light attacks sometimes brought up the character screen, No one would would be on here talking about “catering to the braindead masses” if someone suggested that a light attack should be fixed to do just what it is intended to do.
I fail to see how this function being a base game mechanic is relevant in any manner. The system is not buggy. If it was then players would have been bringing this issue up for years now. Top raiders and top PvP players would have been complaining about it. That has not happened.
As Nestor said, sometimes making the game easier does not make for a better game and this is one of those times. Grianasteri brought up a great point that part of resurrecting in this game is knowing when it is a good time to resurrect a fallen player.
After 6 years of resurrecting players, I have no idea what trouble you are experiencing. Maybe you can provide a video of a time that resurrecting a player was problematic. That would clear up the situation where we could see there is an actual issue with the game or something else.
I fail to see how this function being a base game mechanic is relevant in any manner. The system is not buggy. If it was then players would have been bringing this issue up for years now. Top raiders and top PvP players would have been complaining about it. That has not happened.
As Nestor said, sometimes making the game easier does not make for a better game and this is one of those times. Grianasteri brought up a great point that part of resurrecting in this game is knowing when it is a good time to resurrect a fallen player.
After 6 years of resurrecting players, I have no idea what trouble you are experiencing. Maybe you can provide a video of a time that resurrecting a player was problematic. That would clear up the situation where we could see there is an actual issue with the game or something else.
Just because the system is apparently not buggy for you does not mean it functions well for everyone else. Others do obviously experience issues with it, as there have been several posts in this thread explaining problems players have been dealing with. Frankly, I have been dealing with resurrection issues since I started playing in 2015, but only recently decided I am fed up enough with it to say anything. Telling us you don’t have any technical issues with resurrection so you can’t understand how we could is unhelpful. Arguing with you about this is unhelpful. Neither the post regarding game difficulty, nor the one about knowing when to resurrect have any bearing on the discussion, and as such, are particularly unhelpful.
The issues I am discussing are, as I and others have previously stated, sometimes being unable to interact with a fallen player in order to initiate resurrection - particularly in high stress situations like trials, and having the resurrection function tied to the same button that brings up the player interaction radial menu. When I say “unable to interact”, I mean, there is literally no prompt available over the player to even begin to resurrect them, or being able to start the resurrection only to have it inexplicably fail mid-rez - and not through being interrupted by an enemy action, nor having let up the resurrect key, forcing another stab at the resurrection. When I say “holding down the resurrect button is problematic”, I mean, there are times when, as a player holds down the button to resurrect, the radial menu is instead brought up, resulting in an unwanted interaction, and wasted time.
This is why I suggest making the function a timed channel after simply clicking the button to initiate. Since the radial menu function requires the button be held down, a single click should greatly reduce the chance of that happening. I am not asking for an easier game. I am not asking for instant resurrections, nor resurrections where you can simultaneously maintain your parse, or block heavy boss hits. When you begin a resurrection in the system I am suggesting, you cannot do anything else until either the resurrection completes, you interrupt it by clicking any other button, or an enemy interrupts it.
Thevampirenight wrote: »Yeah from what I'm getting at all he is asking is to just click and let the process the normal one go through without having to hold it directly so basically hit the button and it does the channeling process and that is it and while its doing that the player could just rest his fingers for a moment. It would be nice but that is up to Zenimax and with all the other stuff going on programming or reprogramming it to do that should be done later down the road when they got the bulk of the performance and combat performance overhauls complete.
Konstant_Tel_Necris wrote: »Well if talk about resurrection improvements, that would be nice if game have such UI additions as marker that's show direction where is pile of ash what was your teammate moment ago lies like it's done in Dryzler's Better Rezzing
https://www.esoui.com/downloads/info1740-DryzlersBetterRezzing.html
Another quality of life improvement would be nice to see that's would be block of any other interactions with corpse besides of resurrection, attempt to trade or duel with pile of miserable ashes it's not what you need in pressure situations
Like in this addon BSCs-AntiCombatInteract
https://www.esoui.com/downloads/info2404-BSCs-AntiCombatInteract.html
Thevampirenight wrote: »Yeah from what I'm getting at all he is asking is to just click and let the process the normal one go through without having to hold it directly so basically hit the button and it does the channeling process and that is it and while its doing that the player could just rest his fingers for a moment. It would be nice but that is up to Zenimax and with all the other stuff going on programming or reprogramming it to do that should be done later down the road when they got the bulk of the performance and combat performance overhauls complete.
And this is where OP's message is confusing. They want this one click action but also say that the radial menu sometimes comes up after they started the resurrection. I have never seen a channel end after I started it unless I got interrupted or broke off the channel.
This is why I have asked the OP to provide a video. That way we can see if it truly is a bug or user error.
What’s the point bashing player so they cant resurrect their friend. We have to kill ball group tank and healer. Ball group would be unkillable if this happened.
Kingbawsack wrote: »Don’t give them any stupid ideas it is a risk/reward mechanic at the moment. Few bugs here and there but people would exploit the hell out of your suggestion
Thevampirenight wrote: »Yeah from what I'm getting at all he is asking is to just click and let the process the normal one go through without having to hold it directly so basically hit the button and it does the channeling process and that is it and while its doing that the player could just rest his fingers for a moment. It would be nice but that is up to Zenimax and with all the other stuff going on programming or reprogramming it to do that should be done later down the road when they got the bulk of the performance and combat performance overhauls complete.
And this is where OP's message is confusing. They want this one click action but also say that the radial menu sometimes comes up after they started the resurrection. I have never seen a channel end after I started it unless I got interrupted or broke off the channel.
This is why I have asked the OP to provide a video. That way we can see if it truly is a bug or user error.
If I ever happen to be recording a video and this happens, I will be sure to post it, although I’m not sure why you feel the need to burden me with proving anything to you. If you are a developer, thank you for your interest in the issue. If not, thank you for responding and keeping my post near the top of the forums.
Right. Exactly what I posted in my original statement. Dying will still suck, and resurrection will still be interruptible.What’s the point bashing player so they cant resurrect their friend. We have to kill ball group tank and healer. Ball group would be unkillable if this happened.
Huh? Oh, wait, are you talking about that thing that’s about those things? Yeah, definitely, I agree.Kingbawsack wrote: »Don’t give them any stupid ideas it is a risk/reward mechanic at the moment. Few bugs here and there but people would exploit the hell out of your suggestion
What is there to exploit? If all you can do while resurrecting a player is resurrect, I fail to see how anyone can take advantage of that.
Kingbawsack wrote: »
Organised ball groups would never die and very few camps would get used.
PvE would be even more pathetic than it already is if you could just battle res people with only click
Grianasteri wrote: »No thank you.
Part of the skill involved & required in this area, both for pve and pvp, is to know when to attempt a rez, where to stand and who to rez as a priority.
The skill/experience, time invoved and the fact you can be interrupted, are key features. There are also numerous skills and passives and sets, which buff the rez process or provide buffs from being rez or providing rez.
So no. Leave alone.