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Please Consider Making Player Resurrection a Single Click Operation

Gundug
Gundug
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I request the developers consider changing the process of player to player resurrection from requiring holding down the F key (or whatever button it may be on console) to a single click that initiates the normal resurrection process. The current system causes issues in high pressure situations as it may be difficult to start the interaction, and may result in bringing up the radial menu. In my personal experience with my guild raid group, this has resulted in the crown accidentally kicking members from the group or players initiating other unwanted player interactions. Resurrection in general has been particularly dodgy this patch, with members unable to even initiate a resurrection in many cases. My proposed change would make it a little less unreliable.

If resurrection is changed to a single click to initiate the process, I would expect it to automatically cycle as current, with the ability to halt the process by initiating any other skill, block, movement or enemy interruption.
  • ShawnLaRock
    ShawnLaRock
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    Oh no. Really? It is SUPPOSED to be difficult in high-pressure situations.

    S.
  • Nanfoodle
    Nanfoodle
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    I agree with the OP. It is messy
  • akdave0
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    on console, we open our menus.
  • Ri_Khan
    Ri_Khan
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    I'd be happy if the current mechanic just worked reliably. Most of the time I'll run up to a dead teammate, get the prompt to hold F and when I do, either nothing happens at all or the timer wheel pops up for a split second, disappears and then nothing happens. Good times!
  • technohic
    technohic
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    akdave0 wrote: »
    on console, we open our menus.

    Default in PC as well. But it's how I've made all my friends. :(
  • zaria
    zaria
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    Its an channel for an reason, if you could just press an button while blocking res would be too easy.
    My main problem is finding the corpses in some dungeons with ground clutter and people turned to ash. As I play plenty of healers I have an addon who point to dead bodies but they could be marked better.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Sanctum74
    Sanctum74
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    No, just no. How automated do we need to make this game. There should be a penalty for dieing and it should remain interruptible.
  • xXMeowMeowXx
    xXMeowMeowXx
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    But that wouldn’t be fun while 1 v Xing because that’s the person you say hello to when they realize things are not going their way xD
  • esotoon
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    No problem with current system, so long as they fix the bugs.

    Over passed month or so the issue of getting the trade/duel/whisper wheel pop up instead of ressing has gotten much worse, as has the issue of not being able to res peopel because you are trying to res someone else. Apart from bring frustrating, these bugs have made the difference between succesfully defending/taking our objective on multiple occasions during guild raids these past few weeks.
  • Nestor
    Nestor
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    Sometimes, making the game easier, does not make for a better game.




    This is one of those times.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Gundug
    Gundug
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    It seems people did not read what I wrote. I said the channel would be interrupted by any action, including block. Why would anyone think you should be able to do other things while rezzing someone? The current system is poor interface design, but if some people enjoy that, great.
  • idk
    idk
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    It is intended that we player resurrecting another player can be interrupted. As such it should never be a one-click and done task. It would make killing another player in PvP a joke.

    I could not even begin to count how many players I have resurrected in PvP and PvE and the biggest issue I have had is finding where the player is when in a PvE raid group.
    Nestor wrote: »
    Sometimes, making the game easier, does not make for a better game.




    This is one of those times.

    Basically this. ^^^^
    Edited by idk on March 26, 2020 2:17AM
  • Rukia541
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    I mean since we're now catering to the braindead masses, I say we just give everyone a 1minute cooldown combat auto self resurrect.

    The only issue with ressing is the buggy bs it has, I'm pretty sure 100% of my res NEVER work on the first initiation. It stops itself, then I have to press it again.
  • Ackwalan
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    Oh no. Really? It is SUPPOSED to be difficult in high-pressure situations.

    S.

    Difficult yes, but not buggy. Holding the resurrect button can often switch over to add friend or something else on the wheel.
  • Gundug
    Gundug
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    idk wrote: »
    It is intended that we player resurrecting another player can be interrupted. As such it should never be a one-click and done task. It would make killing another player in PvP a joke.

    I could not even begin to count how many players I have resurrected in PvP and PvE and the biggest issue I have had is finding where the player is when in a PvE raid group.
    Nestor wrote: »
    Sometimes, making the game easier, does not make for a better game.




    This is one of those times.

    Basically this. ^^^^

    I stated in the post directly above yours, and in the original post, that the channel could be interrupted as normal. The only difference would be not having to hold the button down the entire time.

    And what is this nonsense about making the game easier? Resurrecting other players is a base game mechanic. Having a buggy system that fails frequently, or often brings up an unwanted menu is neither proper nor intended gameplay. If light attacks sometimes brought up the character screen, No one would would be on here talking about “catering to the braindead masses” if someone suggested that a light attack should be fixed to do just what it is intended to do.
  • SeaGtGruff
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    Rukia541 wrote: »
    I'm pretty sure 100% of my res NEVER work on the first initiation. It stops itself, then I have to press it again.

    Are you being interrupted by other players in PvP situations, or by enemies in PvE situations? If so, that would be why.

    On the other hand, if you're having the issue when there are no enemy PvP players around, and no enemy NPCs/MOBs/bosses around (which would beg the question, what killed the player you're trying to resurrect), then you might want to check whether your keyboard is wearing out.

    I'm not suggesting that it can't be the game; but any game or software that requires you to use specific keys a lot can cause wear and tear on those keys, especially if you end up pounding or pressing down hard on them in frustration because you feel that the game isn't responding as quickly as you think it should. I've worn out many a keyboard-- and mouse-- by playing The Elder Scrolls games.
    I've fought mudcrabs more fearsome than me!
  • Rukia541
    Rukia541
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    SeaGtGruff wrote: »
    Rukia541 wrote: »
    I'm pretty sure 100% of my res NEVER work on the first initiation. It stops itself, then I have to press it again.

    Are you being interrupted by other players in PvP situations, or by enemies in PvE situations? If so, that would be why.

    Yeah, cuz I'm totally new to the game and have no idea what an interrupt looks like.

    I also tried turning it off and on again, to no avail!
  • Gnortranermara
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    Last I checked, there are still some serious interface issues with resurrection, at least on console.

    1. Rez targeting gets blocked if another player (maybe even pets?) gets between you and the rez target. Targeting for the rez button should bypass and ignore anything other than rezzable players on the ground.

    2. Attempting to rez very frequently opens the menu instead. The menu should disable entirely when aiming at a rezzable player.
  • deathlikebean
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    For everyone that's complaining and arguing that this would dumb down the game please reread the original post and read to understand, not just to respond...

    Gundug is not saying instant res, automated or any other variation. There would still be a channel time that can also be canceled or interrupted The issue comes with the resurrection key sharing the action wheel, often resulting in people initiating a whisper, remove from group, add friend or duel instead of the actual resurrection command that's needed.

    It's a lazy interface that results in confusion in areas like trials where a screen can be overloaded with boss area of effects, adds blocking the views and overall cluttered screen making it easy to get lost in the action wheel commands by mistake. The res should not share the wheel for any reason.....

    Having said that I just want to clarify my credentials as a player because I'm sure arguers will try to question my skill level as a player. I run all the end game content in this game including multiple vCR +3 clears, vSS HM clears and has completed all other achievement skins etc in this game. So my opinion is not that of someone that will shy away from challenging content, this issue comes down to poor interface design.



    -Guild Leader of Senche Adventure Academy
  • AcadianPaladin
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    I don't disagree with OP but don't experience the same challenge. My challenge is finding the darn white X on the ground so I can rez someone. Often, there is so many effects on the ground from the group and foes that I really struggle to even find my dead group mate. Thankfully, as a healer instead of dps, I can usually focus on letting one of the dps rez while I keep them and the tank alive.
    PC NA(no Steam), PvE, mostly solo
  • SeaGtGruff
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    Rukia541 wrote: »
    SeaGtGruff wrote: »
    Rukia541 wrote: »
    I'm pretty sure 100% of my res NEVER work on the first initiation. It stops itself, then I have to press it again.

    Are you being interrupted by other players in PvP situations, or by enemies in PvE situations? If so, that would be why.

    Yeah, cuz I'm totally new to the game and have no idea what an interrupt looks like.

    I also tried turning it off and on again, to no avail!

    Well, the only time I've ever had a res fail on first attempt was from being interrupted. I've done plenty of resurrections during Cyrodiil PvP where enemy players weren't close enough to mess with me, or were too busy attacking other people to bother with me, such that I was able to res a fellow player on my first attempt.

    So that makes me suspect that either your statement that "I'm pretty sure 100% of my res NEVER work on the first initiation" is either a deliberate exaggeration for dramatic effect, or you've got a problem with the F key on your keyboard.
    I've fought mudcrabs more fearsome than me!
  • FierceSam
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    Rather than change the mechanic, ZOS should allow players the option of hotkeying it.

    That way it wouldn’t get confused with the interaction wheel
  • BXR_Lonestar
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    I don't think res'ing should be a single click operation but I definitely think they could implement some QoL changes that make it easier to:

    1. Find the person you are trying to res. As it currently stands, if there is a lot of trash mob bodies around, it can be difficult to pick out your res target. Even if it was a modifiable feature in your combat UI where you can downed friendly targets highlighted, that would help immensely

    2. Perhaps disable the start menu during combat so when you do try to res someone, you don't accidentally bring up the start menu, which can be an exercise in frustration and which shouldn't be a factor that makes res'ing difficult.
  • Sailor_Palutena
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    akdave0 wrote: »
    on console, we open our menus.
    Strange. I use gamepad on PC which emulates the console version (including screen size, thanks to the stupid recent update), and we ressurrect people by holding Start.
  • justaquickword
    justaquickword
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    esotoon wrote: »
    No problem with current system, so long as they fix the bugs.

    Over passed month or so the issue of getting the trade/duel/whisper wheel pop up instead of ressing has gotten much worse, as has the issue of not being able to res peopel because you are trying to res someone else. Apart from bring frustrating, these bugs have made the difference between succesfully defending/taking our objective on multiple occasions during guild raids these past few weeks.

    There's no bugs or glitches in this game.

    What an outrageous suggestion.
  • Vaoh
    Vaoh
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    100% yes.

    They bugged out resurrection for over a year now. For a long time there were no such thing as resurrection bugs. If this would circumvent the bugs (ZOS will never fix the bugs) then I’m all for it.
  • Ryath_Waylander
    Ryath_Waylander
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    I agree with the OP. Read what they said. The click to apply the res should be a single keystroke. Obviously it can still be interrupted by damage and then must be reapplied. The reason this would be useful is because ping spikes cause the game to interrupt the res as if I had released the key. So you hold it down, the game spikes your toon lets go, you reapply, nothing happens, you let go, your toon starts the res, then stops because you let go when the res didn't start.... Obviously it will remain a channeled ability like jabs. It can be interrupted but won't stop just because I let go of the key
    Edited by Ryath_Waylander on March 27, 2020 5:43AM
  • Thevampirenight
    Thevampirenight
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    Yeah from what I'm getting at all he is asking is to just click and let the process the normal one go through without having to hold it directly so basically hit the button and it does the channeling process and that is it and while its doing that the player could just rest his fingers for a moment. It would be nice but that is up to Zenimax and with all the other stuff going on programming or reprogramming it to do that should be done later down the road when they got the bulk of the performance and combat performance overhauls complete.
    Edited by Thevampirenight on March 27, 2020 8:26AM
    PC NA
    Please add Fangs to Vampires.
  • Zer0_CooL
    Zer0_CooL
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    While in pve i understand the demand for such a change, in pvp it makes a lot of sense to bind a player on the action of resurecting. Allowing others to interrupt the resurection.
  • Grianasteri
    Grianasteri
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    No thank you.

    Part of the skill involved & required in this area, both for pve and pvp, is to know when to attempt a rez, where to stand and who to rez as a priority.

    The skill/experience, time invoved and the fact you can be interrupted, are key features. There are also numerous skills and passives and sets, which buff the rez process or provide buffs from being rez or providing rez.

    So no. Leave alone.
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