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Please Consider Making Player Resurrection a Single Click Operation

  • Rowjoh
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    The current system doesn't cause issues in high pressure situations, the issue is with the player.

    Rezzing under pressure is a skill that requires a good sense of timing, calm nerves and judging if or when to engage or break away and a few players find it difficult to get the hang of this, panic and mess up, thats all.








    Edited by Rowjoh on March 27, 2020 11:49AM
  • Vaoh
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    Unless I’m misunderstanding the OP, the suggestion is to make it so you don’t have to hold down the button to channel a Resurrection. You press it once, the channel initiates, and nothing else changes (same channel time, can be interrupted, etc).

    I’m not seeing the issue here. Why would people not want that? It’s more of a preference feature like how some people have their sprinting function set to stay active after clicking the button once, while others have sprint deactivate as soon as the button is unpressed.

    There are many bugs related to resurrection which seem to be related to holding down the button and on console sometimes you’ll just open up your menu instead. I’d like the bugs to be fixed first and foremost.
  • Reverb
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    It really does need to be easier to target a fallen ally. I think we’ve all been part of dungeon wipes because one dps was down and the other was focused on trying to get the prompt to pop up.

    And in pvp when flipping a flag you usually can’t get the prompt to come up at all. Or you end up accidentally trying to trade with some random person on the other side of the flag...
    Edited by Reverb on March 27, 2020 12:41PM
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Scion_of_Yggdrasil
    Scion_of_Yggdrasil
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    Single click to activate and then you have to stay near would be my vote. Otherwise, I just want it to be a different button other than "options."
  • Grianasteri
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    Vaoh wrote: »
    Unless I’m misunderstanding the OP, the suggestion is to make it so you don’t have to hold down the button to channel a Resurrection. You press it once, the channel initiates, and nothing else changes (same channel time, can be interrupted, etc).

    I’m not seeing the issue here. Why would people not want that? It’s more of a preference feature like how some people have their sprinting function set to stay active after clicking the button once, while others have sprint deactivate as soon as the button is unpressed.

    There are many bugs related to resurrection which seem to be related to holding down the button and on console sometimes you’ll just open up your menu instead. I’d like the bugs to be fixed first and foremost.

    Ahh, OK, in that case I can see some benefits. Itd have to be done so that mashing the button doesnt reinitiation or cancel the rez in some way.
  • Agenericname
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    Reverb wrote: »

    And in pvp when flipping a flag you usually can’t get the prompt to come up at all. Or you end up accidentally trying to trade with some random person on the other side of the flag...

    "You're on my friends list, where do I know you from?"

    "I probably tried to res you."

  • idk
    idk
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    Gundug wrote: »
    idk wrote: »
    It is intended that we player resurrecting another player can be interrupted. As such it should never be a one-click and done task. It would make killing another player in PvP a joke.

    I could not even begin to count how many players I have resurrected in PvP and PvE and the biggest issue I have had is finding where the player is when in a PvE raid group.
    Nestor wrote: »
    Sometimes, making the game easier, does not make for a better game.




    This is one of those times.

    Basically this. ^^^^

    I stated in the post directly above yours, and in the original post, that the channel could be interrupted as normal. The only difference would be not having to hold the button down the entire time.

    And what is this nonsense about making the game easier? Resurrecting other players is a base game mechanic. Having a buggy system that fails frequently, or often brings up an unwanted menu is neither proper nor intended gameplay. If light attacks sometimes brought up the character screen, No one would would be on here talking about “catering to the braindead masses” if someone suggested that a light attack should be fixed to do just what it is intended to do.

    I fail to see how this function being a base game mechanic is relevant in any manner. The system is not buggy. If it was then players would have been bringing this issue up for years now. Top raiders and top PvP players would have been complaining about it. That has not happened.

    As Nestor said, sometimes making the game easier does not make for a better game and this is one of those times. Grianasteri brought up a great point that part of resurrecting in this game is knowing when it is a good time to resurrect a fallen player.

    After 6 years of resurrecting players, I have no idea what trouble you are experiencing. Maybe you can provide a video of a time that resurrecting a player was problematic. That would clear up the situation where we could see there is an actual issue with the game or something else.

  • BXR_Lonestar
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    akdave0 wrote: »
    on console, we open our menus.

    This one always gets me, and its frustrating.
  • Gundug
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    idk wrote: »

    I fail to see how this function being a base game mechanic is relevant in any manner. The system is not buggy. If it was then players would have been bringing this issue up for years now. Top raiders and top PvP players would have been complaining about it. That has not happened.

    As Nestor said, sometimes making the game easier does not make for a better game and this is one of those times. Grianasteri brought up a great point that part of resurrecting in this game is knowing when it is a good time to resurrect a fallen player.

    After 6 years of resurrecting players, I have no idea what trouble you are experiencing. Maybe you can provide a video of a time that resurrecting a player was problematic. That would clear up the situation where we could see there is an actual issue with the game or something else.

    Just because the system is apparently not buggy for you does not mean it functions well for everyone else. Others do obviously experience issues with it, as there have been several posts in this thread explaining problems players have been dealing with. Frankly, I have been dealing with resurrection issues since I started playing in 2015, but only recently decided I am fed up enough with it to say anything. Telling us you don’t have any technical issues with resurrection so you can’t understand how we could is unhelpful. Arguing with you about this is unhelpful. Neither the post regarding game difficulty, nor the one about knowing when to resurrect have any bearing on the discussion, and as such, are particularly unhelpful.

    The issues I am discussing are, as I and others have previously stated, sometimes being unable to interact with a fallen player in order to initiate resurrection - particularly in high stress situations like trials, and having the resurrection function tied to the same button that brings up the player interaction radial menu. When I say “unable to interact”, I mean, there is literally no prompt available over the player to even begin to resurrect them, or being able to start the resurrection only to have it inexplicably fail mid-rez - and not through being interrupted by an enemy action, nor having let up the resurrect key, forcing another stab at the resurrection. When I say “holding down the resurrect button is problematic”, I mean, there are times when, as a player holds down the button to resurrect, the radial menu is instead brought up, resulting in an unwanted interaction, and wasted time.

    This is why I suggest making the function a timed channel after simply clicking the button to initiate. Since the radial menu function requires the button be held down, a single click should greatly reduce the chance of that happening. I am not asking for an easier game. I am not asking for instant resurrections, nor resurrections where you can simultaneously maintain your parse, or block heavy boss hits. When you begin a resurrection in the system I am suggesting, you cannot do anything else until either the resurrection completes, you interrupt it by clicking any other button, or an enemy interrupts it.
  • max_only
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    Yes please let the resurrection key be different than the interaction wheel.

    I hate HATE the interaction wheel.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • idk
    idk
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    Gundug wrote: »
    idk wrote: »

    I fail to see how this function being a base game mechanic is relevant in any manner. The system is not buggy. If it was then players would have been bringing this issue up for years now. Top raiders and top PvP players would have been complaining about it. That has not happened.

    As Nestor said, sometimes making the game easier does not make for a better game and this is one of those times. Grianasteri brought up a great point that part of resurrecting in this game is knowing when it is a good time to resurrect a fallen player.

    After 6 years of resurrecting players, I have no idea what trouble you are experiencing. Maybe you can provide a video of a time that resurrecting a player was problematic. That would clear up the situation where we could see there is an actual issue with the game or something else.

    Just because the system is apparently not buggy for you does not mean it functions well for everyone else. Others do obviously experience issues with it, as there have been several posts in this thread explaining problems players have been dealing with. Frankly, I have been dealing with resurrection issues since I started playing in 2015, but only recently decided I am fed up enough with it to say anything. Telling us you don’t have any technical issues with resurrection so you can’t understand how we could is unhelpful. Arguing with you about this is unhelpful. Neither the post regarding game difficulty, nor the one about knowing when to resurrect have any bearing on the discussion, and as such, are particularly unhelpful.

    The issues I am discussing are, as I and others have previously stated, sometimes being unable to interact with a fallen player in order to initiate resurrection - particularly in high stress situations like trials, and having the resurrection function tied to the same button that brings up the player interaction radial menu. When I say “unable to interact”, I mean, there is literally no prompt available over the player to even begin to resurrect them, or being able to start the resurrection only to have it inexplicably fail mid-rez - and not through being interrupted by an enemy action, nor having let up the resurrect key, forcing another stab at the resurrection. When I say “holding down the resurrect button is problematic”, I mean, there are times when, as a player holds down the button to resurrect, the radial menu is instead brought up, resulting in an unwanted interaction, and wasted time.

    This is why I suggest making the function a timed channel after simply clicking the button to initiate. Since the radial menu function requires the button be held down, a single click should greatly reduce the chance of that happening. I am not asking for an easier game. I am not asking for instant resurrections, nor resurrections where you can simultaneously maintain your parse, or block heavy boss hits. When you begin a resurrection in the system I am suggesting, you cannot do anything else until either the resurrection completes, you interrupt it by clicking any other button, or an enemy interrupts it.

    Au contraire. I pointed out that many people who have been able to do it under the pressure of PvE trial progression and PvP combat. All high-stress situations where players have been resurrecting fallen comrades for 6 years now with great success.

    Provide a video and remove all questions concerning what you are trying to explain. If it is the regular radial menu coming up when you try to resurrect a player it should be easy for you to replicate and provide that video. I can record gameplay on both of my PCs without added software and I think consoles can as well. I have found it fairly easy to load the video up to Youtube. Looking forward to seeing a video of the issue you are facing. Maybe it is a real bug but the proof will be in the pudding.
  • idk
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    Yeah from what I'm getting at all he is asking is to just click and let the process the normal one go through without having to hold it directly so basically hit the button and it does the channeling process and that is it and while its doing that the player could just rest his fingers for a moment. It would be nice but that is up to Zenimax and with all the other stuff going on programming or reprogramming it to do that should be done later down the road when they got the bulk of the performance and combat performance overhauls complete.

    And this is where OP's message is confusing. They want this one click action but also say that the radial menu sometimes comes up after they started the resurrection. I have never seen a channel end after I started it unless I got interrupted or broke off the channel.

    This is why I have asked the OP to provide a video. That way we can see if it truly is a bug or user error.
  • Gilvoth
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    Sanctum74 wrote: »
    No, just no. How automated do we need to make this game. There should be a penalty for dieing and it should remain interruptible.

    i have to agree with and strongly support this ^
  • Konstant_Tel_Necris
    Konstant_Tel_Necris
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    Well if talk about resurrection improvements, that would be nice if game have such UI additions as marker that's show direction where is pile of ash what was your teammate moment ago lies like it's done in Dryzler's Better Rezzing
    https://www.esoui.com/downloads/info1740-DryzlersBetterRezzing.html

    Another quality of life improvement would be nice to see that's would be block of any other interactions with corpse besides of resurrection, attempt to trade or duel with pile of miserable ashes it's not what you need in pressure situations
    Like in this addon BSCs-AntiCombatInteract
    https://www.esoui.com/downloads/info2404-BSCs-AntiCombatInteract.html
  • max_only
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    Well if talk about resurrection improvements, that would be nice if game have such UI additions as marker that's show direction where is pile of ash what was your teammate moment ago lies like it's done in Dryzler's Better Rezzing
    https://www.esoui.com/downloads/info1740-DryzlersBetterRezzing.html

    Another quality of life improvement would be nice to see that's would be block of any other interactions with corpse besides of resurrection, attempt to trade or duel with pile of miserable ashes it's not what you need in pressure situations
    Like in this addon BSCs-AntiCombatInteract
    https://www.esoui.com/downloads/info2404-BSCs-AntiCombatInteract.html

    Being able to trade with corpses is just one of those things. QOL improvement needed.

    Op worded it poorly but I feel like it’s obvious resurrection can be improved without dumbing it down.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • xshatox
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    What’s the point bashing player so they cant resurrect their friend. We have to kill ball group tank and healer. Ball group would be unkillable if this happened.
  • Bucky_13
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    No, I like the way it works. I have several accidental friends from my faction in Cyrodiil due to either one of us accidentally sending a friend request while trying to resurrect another player and the other one accepting the request while not really thinking about it.
  • goldenarcher1
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    Rezzing could do with a slight speed buff in Pve.
  • Neophyte
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    Don’t give them any stupid ideas it is a risk/reward mechanic at the moment. Few bugs here and there but people would exploit the hell out of your suggestion
  • Gundug
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    idk wrote: »
    Yeah from what I'm getting at all he is asking is to just click and let the process the normal one go through without having to hold it directly so basically hit the button and it does the channeling process and that is it and while its doing that the player could just rest his fingers for a moment. It would be nice but that is up to Zenimax and with all the other stuff going on programming or reprogramming it to do that should be done later down the road when they got the bulk of the performance and combat performance overhauls complete.

    And this is where OP's message is confusing. They want this one click action but also say that the radial menu sometimes comes up after they started the resurrection. I have never seen a channel end after I started it unless I got interrupted or broke off the channel.

    This is why I have asked the OP to provide a video. That way we can see if it truly is a bug or user error.

    If I ever happen to be recording a video and this happens, I will be sure to post it, although I’m not sure why you feel the need to burden me with proving anything to you. If you are a developer, thank you for your interest in the issue. If not, thank you for responding and keeping my post near the top of the forums.
    Gilvoth wrote: »
    Sanctum74 wrote: »
    No, just no. How automated do we need to make this game. There should be a penalty for dieing and it should remain interruptible.

    i have to agree with and strongly support this ^

    Right. Exactly what I posted in my original statement. Dying will still suck, and resurrection will still be interruptible.
    xshatox wrote: »
    What’s the point bashing player so they cant resurrect their friend. We have to kill ball group tank and healer. Ball group would be unkillable if this happened.

    Huh? Oh, wait, are you talking about that thing that’s about those things? Yeah, definitely, I agree.
    Don’t give them any stupid ideas it is a risk/reward mechanic at the moment. Few bugs here and there but people would exploit the hell out of your suggestion

    What is there to exploit? If all you can do while resurrecting a player is resurrect, I fail to see how anyone can take advantage of that.
  • Neophyte
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    Gundug wrote: »
    idk wrote: »
    Yeah from what I'm getting at all he is asking is to just click and let the process the normal one go through without having to hold it directly so basically hit the button and it does the channeling process and that is it and while its doing that the player could just rest his fingers for a moment. It would be nice but that is up to Zenimax and with all the other stuff going on programming or reprogramming it to do that should be done later down the road when they got the bulk of the performance and combat performance overhauls complete.

    And this is where OP's message is confusing. They want this one click action but also say that the radial menu sometimes comes up after they started the resurrection. I have never seen a channel end after I started it unless I got interrupted or broke off the channel.

    This is why I have asked the OP to provide a video. That way we can see if it truly is a bug or user error.

    If I ever happen to be recording a video and this happens, I will be sure to post it, although I’m not sure why you feel the need to burden me with proving anything to you. If you are a developer, thank you for your interest in the issue. If not, thank you for responding and keeping my post near the top of the forums.
    Gilvoth wrote: »
    Sanctum74 wrote: »
    No, just no. How automated do we need to make this game. There should be a penalty for dieing and it should remain interruptible.

    i have to agree with and strongly support this ^

    Right. Exactly what I posted in my original statement. Dying will still suck, and resurrection will still be interruptible.
    xshatox wrote: »
    What’s the point bashing player so they cant resurrect their friend. We have to kill ball group tank and healer. Ball group would be unkillable if this happened.

    Huh? Oh, wait, are you talking about that thing that’s about those things? Yeah, definitely, I agree.
    Don’t give them any stupid ideas it is a risk/reward mechanic at the moment. Few bugs here and there but people would exploit the hell out of your suggestion

    What is there to exploit? If all you can do while resurrecting a player is resurrect, I fail to see how anyone can take advantage of that.


    Organised ball groups would never die and very few camps would get used.

    PvE would be even more pathetic than it already is if you could just battle res people with only click
    Edited by Neophyte on March 29, 2020 7:22AM
  • Cirantille
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    I usually invite people to trade instead of resurrecting (by mistake!) :|

  • Aznarb
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    I really don't know how you turn up the wheel while rezzing someone..
    Take more attention when you do it ?
    I never had this problem so it sound very weird, all my button are re-bind to personal task so maybe it's why, I use the "R" button to do it.

    In an other side, I agree with the OP because of the bug that randomly interrupt channel or just don't rez the target for whatever reason.

    But well, we all know bug are never fixed on this game, so don't dream to much about it.
    Edited by Aznarb on March 29, 2020 8:27AM
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • Gundug
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    Organised ball groups would never die and very few camps would get used.

    PvE would be even more pathetic than it already is if you could just battle res people with only click

    Resurrection time would remain the same, so other than only having to click once to begin the channel, there would be no difference. It’s not a difficult concept to grasp, I think.
  • Nerouyn
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    Gundug wrote: »
    It seems people did not read what I wrote.

    Oh no. You can bet your butt they read and understood you perfectly.

    Straw man attacks on genuine criticisms of the game are to be expected here.
  • Coppes
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    No thank you.

    Part of the skill involved & required in this area, both for pve and pvp, is to know when to attempt a rez, where to stand and who to rez as a priority.

    The skill/experience, time invoved and the fact you can be interrupted, are key features. There are also numerous skills and passives and sets, which buff the rez process or provide buffs from being rez or providing rez.

    So no. Leave alone.

    I don’t think OP meant it like that.

    The system now is to hold to resurrect.

    The system OP wants is to press to start that resurrection process, but you are still in the animation (can be interrupted, etc).
  • Gundug
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    Nerouyn wrote: »
    Gundug wrote: »
    It seems people did not read what I wrote.

    Oh no. You can bet your butt they read and understood you perfectly.

    Straw man attacks on genuine criticisms of the game are to be expected here.

    Thank you for your response! I feel at least some genuinely failed to understand what I was writing when I stated the channel could be interrupted in all the ways it currently is, and they then proceeded to complain that resurrections need to be interruptible. Or when I stated that the channel would take the same time as normal, and they then complained that instant resurrections make the game too easy.

    In all honesty, I had not even bothered to delve into keybinding options very deeply in all the years I have been playing to see that you can, in fact, change the resurrect keybind to something else, removing it from the radial menu, or rebind the radial menu to another key, basically solving that part of the issue. For me, it would require changing 64 different character keybinds and relearning the keys for the functions. I don't know if console / controller players have that luxury, or if they really would want to change those bindings, considering the limited number of buttons available.
  • YandereGirlfriend
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    I concur with the OP.

    With performance at new lows, trying to res people even in ideal conditions is often quite aggravating.

    The channel will often fail to initiate or randomly break 3/4 of the way through, etc.

    Changing behavior to allow one single button press to initiate the channel (rather than having to hold down the key and subject yourself to the tender mercies of lag) would be a much superior solution.
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