Toc de Malsvi wrote: »if you're complaining about the loss of damage from light attacks than you're not as good as you think you are.
weaving will now give sustain
so you need less sustain in your build
so you can stack more damage
yes it'll still be a dps loss but not as big as you think
game will still require the same amount of skill to perform at the highest level
power creep had made dps too high as it was. This change clips the top end damage and boosts the low parses a little.
If you think it's so bad and plan too rage quit, can I have your stuff please, pretty please, pretty please with a cherry on top.
In PvE you really can't stack more damage than you already, so its a net 15-20% dps reduction. For stamina its probably not so bad because if light attacks provide sustain you can bash more. That means the APM went up, not down.
Well they will clearly have to adjust bash if they want to keep their stated goals.
Toc de Malsvi wrote: »if you're complaining about the loss of damage from light attacks than you're not as good as you think you are.
weaving will now give sustain
so you need less sustain in your build
so you can stack more damage
yes it'll still be a dps loss but not as big as you think
game will still require the same amount of skill to perform at the highest level
power creep had made dps too high as it was. This change clips the top end damage and boosts the low parses a little.
If you think it's so bad and plan too rage quit, can I have your stuff please, pretty please, pretty please with a cherry on top.
In PvE you really can't stack more damage than you already, so its a net 15-20% dps reduction. For stamina its probably not so bad because if light attacks provide sustain you can bash more. That means the APM went up, not down.
Well they will clearly have to adjust bash if they want to keep their stated goals.
There is nothing 'clearly' about it though. There are so many side effects to this change which they've not thought about. Like LA weaving becoming essential for healers and tanks to maintain resources therefore increasing their APM. Like optimal dps rotations now including even less damage skills than ever. Like more bashing for stamina dps now.
GeorgeBlack wrote: »1) Light atk weaving, bash weaving, animation cancelling with dodge, bar swap, block TAKES ONLY HALF AN HOUR PRACTISE and even people from australia or other places with high ping can perform, if you have played video games for at least ONE YEAR in your life (not even......).
It adds ZERO skill to ESO combat
2) All the dps loss from the proposed changes:
a) affect all the players so EVERYBODY WILL LOSE and you won't be left behind unfairly
b) does not make content impossible to clear
c) IF the content became impossible, testing would show it and the Devs could reduce the HP of bosses and mobs
3) In every other major mmorpg (please dont mention ffxiv as an mmorpg..... it's the same as eso, a single player story questline) normal atks have functions. ESO is the only game in which "veteran" players find the simple task of left clicking before every GlobalCoolDown to add a bit of extra dps an AWESOME COMBAT FEATURE. What a joke. What a lazy way of showing your skill.
Fav example 1*, fav example 2**
4) The only thing you should be doing instead of saying "if you dont keep the same boring dps combat as it is I am leaving" you should figure out which abilities are impacted from this change and list them so that the devs should make changes to them, example Molten Armaments.
5) And finally your only real worry should be that as with any changes Zos does, you should be afraid that the performance will worsen, but that isn't a logical argument when discussing combatt- solely combat- in which the performance factor should be considered as functional. My question for one is: aren't those resource recovery calculations and the requirement of 3 Light atks (which I love as a concept) going to tax the server?
*Tera Online, normal atks would refill MP plus interrupt certain jumping, dashing, charged atks, leading to your opponent getting stunned or thrown to the ground. And yet "eso veterans" claim that light atk weaving adds SKILLs to eso combat. What a joke of a claim.......... I keep telling you there isnt skill in eso combat as it is. Only meta builds for small scale and AoE zerg fest of people with a certain build for the purposes of one button: spamming heal, spamming damage, spamming CC and buffs/debuffs around Crown
** Line][Age. A real mmorpg of open world pvp, map domination, and real worth of gear which helped your clear content and be competitive, not fight for you passively (proc sets)
normal atks there were part of your combat, your abilities with cooldowns needed to be used accordingly to the right enemy (does he hold a shield? does he wear robe but deal massive dmg? is he a rogue and with run away in a split of a second, or interrupt my ability by some trick?) No I will lure him into a different dance with a couple of normal atks since I can lightsteal or deal double crit dmg and then use my abilities smartly.
Let devs go a head for once with a truly meaningful change. All those veterans that claim that their skills will be lowered should l2p and adapt as they have said.
Your skill was nothing but meta build, which was a handful, totally against the play as you want spirit (I dont mean mage with bow, I mean truly developing combat style based on class and weapon selection).
Your skill was building a char (which EVERYONE COULD COPY AND USE EFFECTIVELLY WITHIN MINUTES) that TURTLES and changes to BURST as easily as possible.
Same defensive rotation whether you fight a brawler, rogue, nuker mage, tank, same atking rotation. Same rotation whether it was 1 enemy, same rotation whether it was 5 with a bit of LS running around....
I welcome the changes provided that they wont affect server performance (little hope zos... honestly...)
The next nice change would be to remove dmg from Max Magika and Max Stamina, remove spell/weapon crit and make it a CRITICAL CHANCE stat. Same with penetration. Let us build around real ability selection and not around trying to max out our DMG power.
And then I hope that you will revert those changes to class defining abilities. StamDK lost wings, without any discussion. StamDK could not spam wings due to limited magika availability, yet there were many players using them instead of playing the same old SnB/2h BS 7th Fury, the most OP stamDK build which... didn;t use wings.
Only magDK could shut down ranged players that werent smart enough to move away from a target that stands it's ground, or wear down the wings. Simple solution.... add fatigue cost. But no.. you just removed them completelly.
Hopefully real testers will give logical answers from within the PTS game. I cant wait for them to go ahead