Just stop steal my builds already and make something of your own.
I play it 2 years ago already.
P.S Finally with this patch molten armaments works again with resto and lit staff.
Just stop steal my builds already and make something of your own.
I play it 2 years ago already.
2? I played HA build 4 year ago and there were people who did that before me. If you dont contribute to the topic do not post.
P.S Finally with this patch molten armaments works again with resto and lit staff.
Just stop steal my builds already and make something of your own.
I play it 2 years ago already.
2? I played HA build 4 year ago and there were people who did that before me. If you dont contribute to the topic do not post.
P.S Finally with this patch molten armaments works again with resto and lit staff.
What is a point to write about it than ? It is not the build that is unique, it already work a year ago - now moltan armaments is fixed ! But offbalance is changed and can not be applied 100% of time, like before.
So what is the point ? He start to create this topic when moltan armaments do not work correct - so i think he just try to copy paste some one's build, that he see before.
I do not like such thingth.
What is a point to write about it than?
...
I do not like such thingth
Joosef_Kivikilpi wrote: »I've been recommending another build earlier in this thread.
Off-balance is a debuff you definitely do not want to miss in a heavy attack build. It doubles the resources you gain, and gives 70% more heavy attack damage without a cooldown on players +10% from exploiter passive in cp pvp, both values that boost the flat bonuses from the Maelstrom Staff and UI and a free ranged stun. Using both UU and UU was not ideal because it took away the chance of building for a charged trait for a higher guarantee of off-balance upfront and gave you more stamina than you actually needed to have.
Just my view, based on the practice of pvping for roughly 8 months on heavy attack dk builds. I use chudan+torugs+UI with defending resto and charged vMA lightning staff on front bar with unstable wall this patch, and it is very successful because players underestimate the impact of Off-Balance and standing in the unstable wall.
Ahhh Masel, finally another individual who knows the power of the charged vMA Lighting Staff blockade in PVP with this build. Good to see another one. Granted... I'd be terrified of petrify on this build lolz
Did the DK version actually get buffed this patch?
So looks like these builds are in for more changes again.
More damaging main attack, no more resource regen from it.
This going to kill it, impove it, or be a wash? Too early for speculation?
So looks like these builds are in for more changes again.
More damaging main attack, no more resource regen from it.
This going to kill it, impove it, or be a wash? Too early for speculation?
So looks like these builds are in for more changes again.
More damaging main attack, no more resource regen from it.
This going to kill it, impove it, or be a wash? Too early for speculation?
This build is going to be such a monster it will get nerfed, at least on DK. I bet they nerf the staff damage CP if this goes live as well.
DK with MA and empower is 5500 damage to a heavy. Leaving you free to wear normal sets, or go Infiltrator/Unweaver for another 2300 damage. With a 34% increase to lightning channels and 192% (!) to the last hit, who needs off balance, even though it gets nerfed to 30% from 70%. The percent increases to the base staff damage more than outweigh 50% from the old MA.
Assuming you are light attack weaving while you set them up for the heavy, you might have more sustain. Players will have to get really good at dodging that last hit.
* DKs only get a buff on the last tick of the heavy attack (lightning), if you are using melee weapons/bow - it only buffs the base damage not counting the sets.
* Managing to keep up empower would work the best for Nightblades due to passives for the matters of damage.
* The easiest to manage it all is templar due to 10 second empower.
* Since Markarth you can also use weapon damage / max stamina for Lightning staff and vice-versa. Even though stacking damage provides minimal actual damage - I personally use weapon damage/stamina for Vigor and to increase dodge roll pool while on a Lightning staff.
* Using Pale Order on empowered Lightning attacks provides an average of 600-1200 heal ticks (single target) and additional if aoes are hit. + 1500-2000 plus 5Kish (final tick) or more if on Resto heavies.
Hello cyrodiil, let the nightmare begin.
RiskyChalice863 wrote: »* DKs only get a buff on the last tick of the heavy attack (lightning), if you are using melee weapons/bow - it only buffs the base damage not counting the sets.
* Managing to keep up empower would work the best for Nightblades due to passives for the matters of damage.
* The easiest to manage it all is templar due to 10 second empower.
* Since Markarth you can also use weapon damage / max stamina for Lightning staff and vice-versa. Even though stacking damage provides minimal actual damage - I personally use weapon damage/stamina for Vigor and to increase dodge roll pool while on a Lightning staff.
* Using Pale Order on empowered Lightning attacks provides an average of 600-1200 heal ticks (single target) and additional if aoes are hit. + 1500-2000 plus 5Kish (final tick) or more if on Resto heavies.
Hello cyrodiil, let the nightmare begin.
On the first point, I don’t think it is true that Molten Armaments only buffs the last tick of the lightning heavy attack. That was true several patches ago, but it got changed and last I checked it was working.
That is a good point regarding the Templar empower uptime being really easy to keep up. I’ve always thought that the Magplar version of this build was the easiest to play even if the MagDK was the most powerful on paper. Toppling Charge is extremely good for this build since it’s a really easy source of off balance combined with a stun. Meanwhile, Restoring Focus is a really cheap/good stamina ability to proc Undaunted Unweaver. In contrast, MagDKs need 2-3 global cooldowns to do what Toppling Charge does in one cooldown, and they are stuck either using a really expensive stamina skill or a cheap one that wastes a global cooldown doing nothing useful. Adding the easy empower uptime from Solar Barrage may potentially make the Magplar the best option right now, even if the theoretical damage numbers from the MagDK are higher. To that end, I’m working on a concept for an updated Magplar version of the build.
Regarding using weapon damage and max stamina for lightning staff, it’s an interesting thought but I don’t think it’d be as good. The problem is that this build relies heavily on the sustain that heavy attacks provide. So, while a stamina-based version of the build could pump out as much or more damage, your heavy attacks wouldn’t be giving you the right resource back.
Regarding Pale Order, it’s a good thought and one I’d already been thinking about. I personally don’t have the item but I suspect it’d be really good for this build, assuming that it doesn’t get double hit by Battle Spirit. I typically play PvP in BGs, so I guess it might not be ideal if there were a really good healer on my team, but usually that isn’t the case.
universal_wrath wrote: »RiskyChalice863 wrote: »* DKs only get a buff on the last tick of the heavy attack (lightning), if you are using melee weapons/bow - it only buffs the base damage not counting the sets.
* Managing to keep up empower would work the best for Nightblades due to passives for the matters of damage.
* The easiest to manage it all is templar due to 10 second empower.
* Since Markarth you can also use weapon damage / max stamina for Lightning staff and vice-versa. Even though stacking damage provides minimal actual damage - I personally use weapon damage/stamina for Vigor and to increase dodge roll pool while on a Lightning staff.
* Using Pale Order on empowered Lightning attacks provides an average of 600-1200 heal ticks (single target) and additional if aoes are hit. + 1500-2000 plus 5Kish (final tick) or more if on Resto heavies.
Hello cyrodiil, let the nightmare begin.
On the first point, I don’t think it is true that Molten Armaments only buffs the last tick of the lightning heavy attack. That was true several patches ago, but it got changed and last I checked it was working.
That is a good point regarding the Templar empower uptime being really easy to keep up. I’ve always thought that the Magplar version of this build was the easiest to play even if the MagDK was the most powerful on paper. Toppling Charge is extremely good for this build since it’s a really easy source of off balance combined with a stun. Meanwhile, Restoring Focus is a really cheap/good stamina ability to proc Undaunted Unweaver. In contrast, MagDKs need 2-3 global cooldowns to do what Toppling Charge does in one cooldown, and they are stuck either using a really expensive stamina skill or a cheap one that wastes a global cooldown doing nothing useful. Adding the easy empower uptime from Solar Barrage may potentially make the Magplar the best option right now, even if the theoretical damage numbers from the MagDK are higher. To that end, I’m working on a concept for an updated Magplar version of the build.
Regarding using weapon damage and max stamina for lightning staff, it’s an interesting thought but I don’t think it’d be as good. The problem is that this build relies heavily on the sustain that heavy attacks provide. So, while a stamina-based version of the build could pump out as much or more damage, your heavy attacks wouldn’t be giving you the right resource back.
Regarding Pale Order, it’s a good thought and one I’d already been thinking about. I personally don’t have the item but I suspect it’d be really good for this build, assuming that it doesn’t get double hit by Battle Spirit. I typically play PvP in BGs, so I guess it might not be ideal if there were a really good healer on my team, but usually that isn’t the case.
Sonce you decided to use max weapon damage/ stamina for lighting staff, why not usespider cultisr. Provide 600 weapon/spell damage abilties inluding LA & HA.AND ANY other set you would like with it. Also, why not use power of light to proc unweaver instead of retoring rune? It is cheap and reduce target resistance, morph restoring rune bacl to magicka and be on top of your sustain if you need it, win-win.
RiskyChalice863 wrote: »universal_wrath wrote: »RiskyChalice863 wrote: »* DKs only get a buff on the last tick of the heavy attack (lightning), if you are using melee weapons/bow - it only buffs the base damage not counting the sets.
* Managing to keep up empower would work the best for Nightblades due to passives for the matters of damage.
* The easiest to manage it all is templar due to 10 second empower.
* Since Markarth you can also use weapon damage / max stamina for Lightning staff and vice-versa. Even though stacking damage provides minimal actual damage - I personally use weapon damage/stamina for Vigor and to increase dodge roll pool while on a Lightning staff.
* Using Pale Order on empowered Lightning attacks provides an average of 600-1200 heal ticks (single target) and additional if aoes are hit. + 1500-2000 plus 5Kish (final tick) or more if on Resto heavies.
Hello cyrodiil, let the nightmare begin.
On the first point, I don’t think it is true that Molten Armaments only buffs the last tick of the lightning heavy attack. That was true several patches ago, but it got changed and last I checked it was working.
That is a good point regarding the Templar empower uptime being really easy to keep up. I’ve always thought that the Magplar version of this build was the easiest to play even if the MagDK was the most powerful on paper. Toppling Charge is extremely good for this build since it’s a really easy source of off balance combined with a stun. Meanwhile, Restoring Focus is a really cheap/good stamina ability to proc Undaunted Unweaver. In contrast, MagDKs need 2-3 global cooldowns to do what Toppling Charge does in one cooldown, and they are stuck either using a really expensive stamina skill or a cheap one that wastes a global cooldown doing nothing useful. Adding the easy empower uptime from Solar Barrage may potentially make the Magplar the best option right now, even if the theoretical damage numbers from the MagDK are higher. To that end, I’m working on a concept for an updated Magplar version of the build.
Regarding using weapon damage and max stamina for lightning staff, it’s an interesting thought but I don’t think it’d be as good. The problem is that this build relies heavily on the sustain that heavy attacks provide. So, while a stamina-based version of the build could pump out as much or more damage, your heavy attacks wouldn’t be giving you the right resource back.
Regarding Pale Order, it’s a good thought and one I’d already been thinking about. I personally don’t have the item but I suspect it’d be really good for this build, assuming that it doesn’t get double hit by Battle Spirit. I typically play PvP in BGs, so I guess it might not be ideal if there were a really good healer on my team, but usually that isn’t the case.
Sonce you decided to use max weapon damage/ stamina for lighting staff, why not usespider cultisr. Provide 600 weapon/spell damage abilties inluding LA & HA.AND ANY other set you would like with it. Also, why not use power of light to proc unweaver instead of retoring rune? It is cheap and reduce target resistance, morph restoring rune bacl to magicka and be on top of your sustain if you need it, win-win.
I think you misread what I said. I have determined that using max weapon damage/ stamina for lightning staff is not good. The reason is that building into stamina with a lightning staff makes the sustain you get from lightning heavy attacks not nearly as useful.