I’m really puzzled by this
Skills have a 1 second cooldown, so you can only fire off 1 skill a second. One route to higher dps is actually reducing your button mashing to 1 mash/second
Similarly Light Attacks have a 1 second cooldown, although it’s a different cooldown.
So ideally you are playing 1 skill and 1 light attack every second, like a slow bah-dum heartbeat. If you’ve got that rhythm right you’re likely doing decent damage and you cannot go any faster.
You might mash faster than that, but it will have no additional benefit.
So are ZOS essentially saying they want to increase these cooldowns so players have to play slower or what?
kylewwefan wrote: »[*] When playing our game, do you play at a Low (Under 100), Medium (100-200), or High (200+) Actions Per Minute? (Note this includes movement and other non-combat actions, not just ability presses). Do you ever feel penalized for playing as one of these with the new paradigm? Do you enjoy playing at your experienced APM?
I’m really puzzled by this
Skills have a 1 second cooldown, so you can only fire off 1 skill a second. One route to higher dps is actually reducing your button mashing to 1 mash/second
Similarly Light Attacks have a 1 second cooldown, although it’s a different cooldown.
So ideally you are playing 1 skill and 1 light attack every second, like a slow bah-dum heartbeat. If you’ve got that rhythm right you’re likely doing decent damage and you cannot go any faster.
You might mash faster than that, but it will have no additional benefit.
So are ZOS essentially saying they want to increase these cooldowns so players have to play slower or what?
I’m really puzzled by this
Skills have a 1 second cooldown, so you can only fire off 1 skill a second. One route to higher dps is actually reducing your button mashing to 1 mash/second
Similarly Light Attacks have a 1 second cooldown, although it’s a different cooldown.
So ideally you are playing 1 skill and 1 light attack every second, like a slow bah-dum heartbeat. If you’ve got that rhythm right you’re likely doing decent damage and you cannot go any faster.
You might mash faster than that, but it will have no additional benefit.
So are ZOS essentially saying they want to increase these cooldowns so players have to play slower or what?
I really don't understand the focus on APM in ESO. It's not a micromanagement focused game where it is really a deciding factor.
haploeb14_ESO wrote: »How do you Know what your APM is?
leepalmer95 wrote: »haploeb14_ESO wrote: »How do you Know what your APM is?
They expect you to randomly count I guess.
naturebased wrote: »Probably alcast and xynode and fengrush and players like that, maybe top 1 or 2%
Also, APM is kind if irrelevant. I could spam abilities and clicks for over 9000 APM but only about 10 of those would register due to lag and desyncs.
naturebased wrote: »Probably alcast and xynode and fengrush and players like that, maybe top 1 or 2%
Also, APM is kind if irrelevant. I could spam abilities and clicks for over 9000 APM but only about 10 of those would register due to lag and desyncs.
When talking APM it is only the actions that register. That is all that matters so the example of doing 9000 clicks per minute is not 9000 APM.
And yes, top players like Alcast raiding on top teams do have the higher APM. Players that raid with groups clearing the hardest content in an MMORPG tend to have the highest APM. This is not something specific to ESO. It is just that ESO requires a much higher skill level to play at the top levels of the game.
I’m really puzzled by this
Skills have a 1 second cooldown, so you can only fire off 1 skill a second. One route to higher dps is actually reducing your button mashing to 1 mash/second
Similarly Light Attacks have a 1 second cooldown, although it’s a different cooldown.
So ideally you are playing 1 skill and 1 light attack every second, like a slow bah-dum heartbeat. If you’ve got that rhythm right you’re likely doing decent damage and you cannot go any faster.
You might mash faster than that, but it will have no additional benefit.
So are ZOS essentially saying they want to increase these cooldowns so players have to play slower or what?
You light attack, then use a skill. You can cancel (should cancel) some skill animations with block or bash so you can get another light attack off instead of waiting for the animation to display fully. That's 3 actions per second right there, 180 per minute. It doesn't take much moving around to cross 200, plus ultimates and synergies...
kylewwefan wrote: »I’m really puzzled by this
Skills have a 1 second cooldown, so you can only fire off 1 skill a second. One route to higher dps is actually reducing your button mashing to 1 mash/second
Similarly Light Attacks have a 1 second cooldown, although it’s a different cooldown.
So ideally you are playing 1 skill and 1 light attack every second, like a slow bah-dum heartbeat. If you’ve got that rhythm right you’re likely doing decent damage and you cannot go any faster.
You might mash faster than that, but it will have no additional benefit.
So are ZOS essentially saying they want to increase these cooldowns so players have to play slower or what?
You light attack, then use a skill. You can cancel (should cancel) some skill animations with block or bash so you can get another light attack off instead of waiting for the animation to display fully. That's 3 actions per second right there, 180 per minute. It doesn't take much moving around to cross 200, plus ultimates and synergies...
Who even does that? Isn’t it enough you light attack then follow it immediately with a skill?
When it goes fast enough to cut off the la animation, that’s animation canceling.
No need to block cancel.
Bash cancelling? What the heck even is that?
I’m having a hard enough time wrapping my head around getting over 100. I’d surely be breaking a sweat. Up it to 200? I’ve no idea.
People are saying APM doesn't matter because of global cooldowns, but it's not just one skill per second.
You can do one skill per second, one light attack per second, a bar swap, drink a potion and activate a synergy all in the same second.
If you are using weapon swap to cancel animations, then you are doing a lot of barswapping in your rotation in addition to skills and light attacks. Low APM people don't cancel their animations and thus cast less than 1 ability per second because they wait for the ability's animation to finish.
Don't pretend like this is not part of the issue.
kylewwefan wrote: »I’m really puzzled by this
Skills have a 1 second cooldown, so you can only fire off 1 skill a second. One route to higher dps is actually reducing your button mashing to 1 mash/second
Similarly Light Attacks have a 1 second cooldown, although it’s a different cooldown.
So ideally you are playing 1 skill and 1 light attack every second, like a slow bah-dum heartbeat. If you’ve got that rhythm right you’re likely doing decent damage and you cannot go any faster.
You might mash faster than that, but it will have no additional benefit.
So are ZOS essentially saying they want to increase these cooldowns so players have to play slower or what?
You light attack, then use a skill. You can cancel (should cancel) some skill animations with block or bash so you can get another light attack off instead of waiting for the animation to display fully. That's 3 actions per second right there, 180 per minute. It doesn't take much moving around to cross 200, plus ultimates and synergies...
Who even does that? Isn’t it enough you light attack then follow it immediately with a skill?
When it goes fast enough to cut off the la animation, that’s animation canceling.
No need to block cancel.
Bash cancelling? What the heck even is that?
I’m having a hard enough time wrapping my head around getting over 100. I’d surely be breaking a sweat. Up it to 200? I’ve no idea.
leepalmer95 wrote: »People are saying APM doesn't matter because of global cooldowns, but it's not just one skill per second.
You can do one skill per second, one light attack per second, a bar swap, drink a potion and activate a synergy all in the same second.
If you are using weapon swap to cancel animations, then you are doing a lot of barswapping in your rotation in addition to skills and light attacks. Low APM people don't cancel their animations and thus cast less than 1 ability per second because they wait for the ability's animation to finish.
Don't pretend like this is not part of the issue.
What issue? People can learn to do the exact same things like everyone else does.
leepalmer95 wrote: »People are saying APM doesn't matter because of global cooldowns, but it's not just one skill per second.
You can do one skill per second, one light attack per second, a bar swap, drink a potion and activate a synergy all in the same second.
If you are using weapon swap to cancel animations, then you are doing a lot of barswapping in your rotation in addition to skills and light attacks. Low APM people don't cancel their animations and thus cast less than 1 ability per second because they wait for the ability's animation to finish.
Don't pretend like this is not part of the issue.
What issue? People can learn to do the exact same things like everyone else does.
No. They can't. That's the whole issue. Not everyone can move their fingers that fast. There are extreme cases of people with disabilities who are physically unable to move fast enough but there are also less extreme cases of people having their hands start hurting from moving any faster.
It would be more effective for ESO to have a built-in macro for those struggling with rotations or the disabled than to just uproot the whole combat system. There are alternatives.leepalmer95 wrote: »People are saying APM doesn't matter because of global cooldowns, but it's not just one skill per second.
You can do one skill per second, one light attack per second, a bar swap, drink a potion and activate a synergy all in the same second.
If you are using weapon swap to cancel animations, then you are doing a lot of barswapping in your rotation in addition to skills and light attacks. Low APM people don't cancel their animations and thus cast less than 1 ability per second because they wait for the ability's animation to finish.
Don't pretend like this is not part of the issue.
What issue? People can learn to do the exact same things like everyone else does.
No. They can't. That's the whole issue. Not everyone can move their fingers that fast. There are extreme cases of people with disabilities who are physically unable to move fast enough but there are also less extreme cases of people having their hands start hurting from moving any faster.