leepalmer95 wrote: »People are saying APM doesn't matter because of global cooldowns, but it's not just one skill per second.
You can do one skill per second, one light attack per second, a bar swap, drink a potion and activate a synergy all in the same second.
If you are using weapon swap to cancel animations, then you are doing a lot of barswapping in your rotation in addition to skills and light attacks. Low APM people don't cancel their animations and thus cast less than 1 ability per second because they wait for the ability's animation to finish.
Don't pretend like this is not part of the issue.
What issue? People can learn to do the exact same things like everyone else does.
No. They can't. That's the whole issue. Not everyone can move their fingers that fast. There are extreme cases of people with disabilities who are physically unable to move fast enough but there are also less extreme cases of people having their hands start hurting from moving any faster.
haploeb14_ESO wrote: »How do you Know what your APM is?
leepalmer95 wrote: »naturebased wrote: »Probably alcast and xynode and fengrush and players like that, maybe top 1 or 2%
Also, APM is kind if irrelevant. I could spam abilities and clicks for over 9000 APM but only about 10 of those would register due to lag and desyncs.
When talking APM it is only the actions that register. That is all that matters so the example of doing 9000 clicks per minute is not 9000 APM.
And yes, top players like Alcast raiding on top teams do have the higher APM. Players that raid with groups clearing the hardest content in an MMORPG tend to have the highest APM. This is not something specific to ESO. It is just that ESO requires a much higher skill level to play at the top levels of the game.
what about pvp? Or it depends on your class, build etc...
A snipeblade is gonna have low apm, a magplar will hold block and occasionally heal or someone will use mistform for 4s. Apm isn't a useful.
But yeah people who are good at the game will atleast use a skill and light attack, so 120 apm atleast. But its not hard.
Bobby_V_Rockit wrote: »I’m sure ZoS has compared how many players are actually completing content and are trying to make it more enticing for players with lower APM (for whatever reason, hardware, location, skill, etc.).
Makes sense if they want to sell content to players to make it more reasonable (and less epeen comparing) to achieve. I have never done a vet DLC because I am ashamed of my DPS as it is when compared to what it should be as I’m told by better players.
IndianaJames7 wrote: »You can see roughly how you compare to others if you use eso logs... there is a tab that has casts-per-minute... I think this only counts attacks... so your movement/camera/bar swap isn’t included but it should give you a rough idea how many buttons you are pressing compared to others at least.
But as others have mentioned, actions per minute is not as important in eso as other games due to GCD.
kylewwefan wrote: »[*] When playing our game, do you play at a Low (Under 100), Medium (100-200), or High (200+) Actions Per Minute? (Note this includes movement and other non-combat actions, not just ability presses). Do you ever feel penalized for playing as one of these with the new paradigm? Do you enjoy playing at your experienced APM?
This question in the PTS feedback thread has me wondering a little bit. I play with a controller, not keyboard mouse so can’t really figure it out. It about makes my brain explode trying to move about Tamriel with “WASD” and panning the camera with mouse. I don’t even know what buttons to press to jump, or block, or dodge roll, use a potion, and most sadly what fires abilities off.
leepalmer95 wrote: »People are saying APM doesn't matter because of global cooldowns, but it's not just one skill per second.
You can do one skill per second, one light attack per second, a bar swap, drink a potion and activate a synergy all in the same second.
If you are using weapon swap to cancel animations, then you are doing a lot of barswapping in your rotation in addition to skills and light attacks. Low APM people don't cancel their animations and thus cast less than 1 ability per second because they wait for the ability's animation to finish.
Don't pretend like this is not part of the issue.
What issue? People can learn to do the exact same things like everyone else does.
No. They can't. That's the whole issue. Not everyone can move their fingers that fast. There are extreme cases of people with disabilities who are physically unable to move fast enough but there are also less extreme cases of people having their hands start hurting from moving any faster.
Bobby_V_Rockit wrote: »I’m sure ZoS has compared how many players are actually completing content and are trying to make it more enticing for players with lower APM (for whatever reason, hardware, location, skill, etc.).
Makes sense if they want to sell content to players to make it more reasonable (and less epeen comparing) to achieve. I have never done a vet DLC because I am ashamed of my DPS as it is when compared to what it should be as I’m told by better players.
leepalmer95 wrote: »People are saying APM doesn't matter because of global cooldowns, but it's not just one skill per second.
You can do one skill per second, one light attack per second, a bar swap, drink a potion and activate a synergy all in the same second.
If you are using weapon swap to cancel animations, then you are doing a lot of barswapping in your rotation in addition to skills and light attacks. Low APM people don't cancel their animations and thus cast less than 1 ability per second because they wait for the ability's animation to finish.
Don't pretend like this is not part of the issue.
What issue? People can learn to do the exact same things like everyone else does.
No. They can't. That's the whole issue. Not everyone can move their fingers that fast. There are extreme cases of people with disabilities who are physically unable to move fast enough but there are also less extreme cases of people having their hands start hurting from moving any faster.
Sounds like ZO$ mentality, tailor the game to suit 1%
The point is the majority can do it but they choose not to, changing anything at the base game level cater to such a low amount of peoples disabilities is crazy.
Im up for the people who have disabilities or physical problems using macros or auto attack mouse button or programmable pad etc to make the option of weaving or a/c available.
leepalmer95 wrote: »People are saying APM doesn't matter because of global cooldowns, but it's not just one skill per second.
You can do one skill per second, one light attack per second, a bar swap, drink a potion and activate a synergy all in the same second.
If you are using weapon swap to cancel animations, then you are doing a lot of barswapping in your rotation in addition to skills and light attacks. Low APM people don't cancel their animations and thus cast less than 1 ability per second because they wait for the ability's animation to finish.
Don't pretend like this is not part of the issue.
What issue? People can learn to do the exact same things like everyone else does.
No. They can't. That's the whole issue. Not everyone can move their fingers that fast. There are extreme cases of people with disabilities who are physically unable to move fast enough but there are also less extreme cases of people having their hands start hurting from moving any faster.
Sounds like ZO$ mentality, tailor the game to suit 1%
The point is the majority can do it but they choose not to, changing anything at the base game level cater to such a low amount of peoples disabilities is crazy.
Im up for the people who have disabilities or physical problems using macros or auto attack mouse button or programmable pad etc to make the option of weaving or a/c available.
leepalmer95 wrote: »People are saying APM doesn't matter because of global cooldowns, but it's not just one skill per second.
You can do one skill per second, one light attack per second, a bar swap, drink a potion and activate a synergy all in the same second.
If you are using weapon swap to cancel animations, then you are doing a lot of barswapping in your rotation in addition to skills and light attacks. Low APM people don't cancel their animations and thus cast less than 1 ability per second because they wait for the ability's animation to finish.
Don't pretend like this is not part of the issue.
What issue? People can learn to do the exact same things like everyone else does.
No. They can't. That's the whole issue. Not everyone can move their fingers that fast. There are extreme cases of people with disabilities who are physically unable to move fast enough but there are also less extreme cases of people having their hands start hurting from moving any faster.
Sounds like ZO$ mentality, tailor the game to suit 1%
The point is the majority can do it but they choose not to, changing anything at the base game level cater to such a low amount of peoples disabilities is crazy.
Im up for the people who have disabilities or physical problems using macros or auto attack mouse button or programmable pad etc to make the option of weaving or a/c available.
And then people without would abuse the hell out of it. No thnx.
leepalmer95 wrote: »People are saying APM doesn't matter because of global cooldowns, but it's not just one skill per second.
You can do one skill per second, one light attack per second, a bar swap, drink a potion and activate a synergy all in the same second.
If you are using weapon swap to cancel animations, then you are doing a lot of barswapping in your rotation in addition to skills and light attacks. Low APM people don't cancel their animations and thus cast less than 1 ability per second because they wait for the ability's animation to finish.
Don't pretend like this is not part of the issue.
What issue? People can learn to do the exact same things like everyone else does.
No. They can't. That's the whole issue. Not everyone can move their fingers that fast. There are extreme cases of people with disabilities who are physically unable to move fast enough but there are also less extreme cases of people having their hands start hurting from moving any faster.
Sounds like ZO$ mentality, tailor the game to suit 1%
The point is the majority can do it but they choose not to, changing anything at the base game level cater to such a low amount of peoples disabilities is crazy.
Im up for the people who have disabilities or physical problems using macros or auto attack mouse button or programmable pad etc to make the option of weaving or a/c available.
And then people without would abuse the hell out of it. No thnx.
So your alternative suggestion is???
leepalmer95 wrote: »People are saying APM doesn't matter because of global cooldowns, but it's not just one skill per second.
You can do one skill per second, one light attack per second, a bar swap, drink a potion and activate a synergy all in the same second.
If you are using weapon swap to cancel animations, then you are doing a lot of barswapping in your rotation in addition to skills and light attacks. Low APM people don't cancel their animations and thus cast less than 1 ability per second because they wait for the ability's animation to finish.
Don't pretend like this is not part of the issue.
What issue? People can learn to do the exact same things like everyone else does.
No. They can't. That's the whole issue. Not everyone can move their fingers that fast. There are extreme cases of people with disabilities who are physically unable to move fast enough but there are also less extreme cases of people having their hands start hurting from moving any faster.
Sounds like ZO$ mentality, tailor the game to suit 1%
The point is the majority can do it but they choose not to, changing anything at the base game level cater to such a low amount of peoples disabilities is crazy.
Im up for the people who have disabilities or physical problems using macros or auto attack mouse button or programmable pad etc to make the option of weaving or a/c available.
And then people without would abuse the hell out of it. No thnx.
So your alternative suggestion is???
Change nothing. I have rheumatory arthritis, am 33, dont have the fastest reflexes on the planet, but I practiced, changed my input device, and viola, I can keep up with good players now. People need to change how they play and adapt to the games current state, not demand the game be changed to suit their needs. I wouldnt go into tekken and be like, " oh hai! I cant do these combos on a joystick, can you please change how the entire game plays to suit my needs?"
No, I would change my input device. There are so many supported input devices in this game, people need to adapt, not demand fundamental changes to the game.
Another example is my eyes, they do not like blue light, so I changed my system to always be on night mode, I did that, I wouldnt demand the game be changed to sepia for everyone, cuz thats just ridiculous.
vamp_emily wrote: »I hope Zeni is not going by the most recent data they have gathered. It may look like button smashers are getting rewarded for pushing buttons as quickly as possible, but that really is not the case.
Example before the last update:
Press button - Cloak
Press button - Rally
Press button - Upper Cut
After the Update
Press button
Press button
Press button
press button
press button - Cloak
Press button
Press button
Press button
Press button - Rally
Press button
Press button
Press button
Press butoon - Upper Cut
If you are unlucky it goes something like
Press button
Press button
Press button
Press button
Press button - Dead
leepalmer95 wrote: »People are saying APM doesn't matter because of global cooldowns, but it's not just one skill per second.
You can do one skill per second, one light attack per second, a bar swap, drink a potion and activate a synergy all in the same second.
If you are using weapon swap to cancel animations, then you are doing a lot of barswapping in your rotation in addition to skills and light attacks. Low APM people don't cancel their animations and thus cast less than 1 ability per second because they wait for the ability's animation to finish.
Don't pretend like this is not part of the issue.
What issue? People can learn to do the exact same things like everyone else does.
No. They can't. That's the whole issue. Not everyone can move their fingers that fast. There are extreme cases of people with disabilities who are physically unable to move fast enough but there are also less extreme cases of people having their hands start hurting from moving any faster.
leepalmer95 wrote: »People are saying APM doesn't matter because of global cooldowns, but it's not just one skill per second.
You can do one skill per second, one light attack per second, a bar swap, drink a potion and activate a synergy all in the same second.
If you are using weapon swap to cancel animations, then you are doing a lot of barswapping in your rotation in addition to skills and light attacks. Low APM people don't cancel their animations and thus cast less than 1 ability per second because they wait for the ability's animation to finish.
Don't pretend like this is not part of the issue.
What issue? People can learn to do the exact same things like everyone else does.
No. They can't. That's the whole issue. Not everyone can move their fingers that fast. There are extreme cases of people with disabilities who are physically unable to move fast enough but there are also less extreme cases of people having their hands start hurting from moving any faster.
As someone who works a lot with a certain charity to provide gaming enjoyment for individuals such as those you refer to see the following links (sorry to everyone that I keep dropping these links every time this point is raised)
https://www.xbox.com/en-US/accessories/controllers/xbox-adaptive-controller
https://www.specialeffect.org.uk/
It seems like high APM is one part of the problem with overall lag. Wouldn't it be better to have higher damage added back to skills and larger shields to help reduce resouce sustain issues? Quite a few players were caught in between nerfs/patches to try and "keep up with the Joneses" or meta and it's not working out so well.
Go going back to pre nerf shields, skills, and armor sets, casual/noob players will have better dps. Trying to learn a new rotation or just figuring out what to do for a casual/noob player isn't working and will never work for them ever. If the Devs are looking at this as "we are losing revenue because of all these nerfs we implemented over the years". Then yeah, I can see where they are going to attempt an overall change to how damage / mechanics are going to reworked for everyone's benefit.
If the revenue falls off because you are leaving out a certain type of player base, then that revenue chain will disappear entirely and I think that is what is happening now. Trying to balance the game and make all of the player base "happy" will be hard to implement.
So, the real question is, What did work in the past that isn't being used today? Did skills, item sets, shields, races have more damage and better balance in the past? YES THEY DID! Just need one or two tweeks to a couple of races/classes and everything would have worked out. Now, everything is basically messed up. Makes you just want to roll up a new character with a sword and call it a day...no skills needed. It's not about competition, it's about having some fun at the end of a bad day.
So if I press a skill and Then I jump followed by another skill I am now considered an elite player because of my “high APM”?
Change the space bar bind to LA and congratulations you are pulling top dps with one hand.
Ridiculous high APM what are they smoking
leepalmer95 wrote: »People are saying APM doesn't matter because of global cooldowns, but it's not just one skill per second.
You can do one skill per second, one light attack per second, a bar swap, drink a potion and activate a synergy all in the same second.
If you are using weapon swap to cancel animations, then you are doing a lot of barswapping in your rotation in addition to skills and light attacks. Low APM people don't cancel their animations and thus cast less than 1 ability per second because they wait for the ability's animation to finish.
Don't pretend like this is not part of the issue.
What issue? People can learn to do the exact same things like everyone else does.
No. They can't. That's the whole issue. Not everyone can move their fingers that fast. There are extreme cases of people with disabilities who are physically unable to move fast enough but there are also less extreme cases of people having their hands start hurting from moving any faster.
Sounds like ZO$ mentality, tailor the game to suit 1%
The point is the majority can do it but they choose not to, changing anything at the base game level cater to such a low amount of peoples disabilities is crazy.
Im up for the people who have disabilities or physical problems using macros or auto attack mouse button etc to make the option of weaving or a/c available.
naturebased wrote: »Probably alcast and xynode and fengrush and players like that, maybe top 1 or 2%
Also, APM is kind if irrelevant. I could spam abilities and clicks for over 9000 APM but only about 10 of those would register due to lag and desyncs.
When talking APM it is only the actions that register. That is all that matters so the example of doing 9000 clicks per minute is not 9000 APM.
And yes, top players like Alcast raiding on top teams do have the higher APM. Players that raid with groups clearing the hardest content in an MMORPG tend to have the highest APM. This is not something specific to ESO. It is just that ESO requires a much higher skill level to play at the top levels of the game.