leepalmer95 wrote: »People are saying APM doesn't matter because of global cooldowns, but it's not just one skill per second.
You can do one skill per second, one light attack per second, a bar swap, drink a potion and activate a synergy all in the same second.
If you are using weapon swap to cancel animations, then you are doing a lot of barswapping in your rotation in addition to skills and light attacks. Low APM people don't cancel their animations and thus cast less than 1 ability per second because they wait for the ability's animation to finish.
Don't pretend like this is not part of the issue.
What issue? People can learn to do the exact same things like everyone else does.
No. They can't. That's the whole issue. Not everyone can move their fingers that fast. There are extreme cases of people with disabilities who are physically unable to move fast enough but there are also less extreme cases of people having their hands start hurting from moving any faster.
leepalmer95 wrote: »People are saying APM doesn't matter because of global cooldowns, but it's not just one skill per second.
You can do one skill per second, one light attack per second, a bar swap, drink a potion and activate a synergy all in the same second.
If you are using weapon swap to cancel animations, then you are doing a lot of barswapping in your rotation in addition to skills and light attacks. Low APM people don't cancel their animations and thus cast less than 1 ability per second because they wait for the ability's animation to finish.
Don't pretend like this is not part of the issue.
What issue? People can learn to do the exact same things like everyone else does.
No. They can't. That's the whole issue. Not everyone can move their fingers that fast. There are extreme cases of people with disabilities who are physically unable to move fast enough but there are also less extreme cases of people having their hands start hurting from moving any faster.
Then why are they playing a game with fast paced combat? Im so confused why this argument doesnt come up in fortnite. Or any other competitive game out there. This *** is so sad to see. Im not as concerned with the changes zos proposed as I am about is the tone of that whole post had. Just their mindset on making things easier for people who cant or wont get better at the game. Everyone deserves a trophy I suppose.
But dont make this out to be about disabled people and people who cant improve, most people just dont want to take the time to get better because there is no incentive. And most of them dont care, otherwise we would have been hearing about APM years ago.
And btw, if this guy can play streetfighter competitively then no one should be complaining about apm in eso pve. Its just a lame excuse.https://www.youtube.com/watch?v=N2SNwKvWiVc
leepalmer95 wrote: »People are saying APM doesn't matter because of global cooldowns, but it's not just one skill per second.
You can do one skill per second, one light attack per second, a bar swap, drink a potion and activate a synergy all in the same second.
If you are using weapon swap to cancel animations, then you are doing a lot of barswapping in your rotation in addition to skills and light attacks. Low APM people don't cancel their animations and thus cast less than 1 ability per second because they wait for the ability's animation to finish.
Don't pretend like this is not part of the issue.
What issue? People can learn to do the exact same things like everyone else does.
No. They can't. That's the whole issue. Not everyone can move their fingers that fast. There are extreme cases of people with disabilities who are physically unable to move fast enough but there are also less extreme cases of people having their hands start hurting from moving any faster.
Then why are they playing a game with fast paced combat? Im so confused why this argument doesnt come up in fortnite. Or any other competitive game out there. This *** is so sad to see. Im not as concerned with the changes zos proposed as I am about is the tone of that whole post had. Just their mindset on making things easier for people who cant or wont get better at the game. Everyone deserves a trophy I suppose.
But dont make this out to be about disabled people and people who cant improve, most people just dont want to take the time to get better because there is no incentive. And most of them dont care, otherwise we would have been hearing about APM years ago.
And btw, if this guy can play streetfighter competitively then no one should be complaining about apm in eso pve. Its just a lame excuse.https://www.youtube.com/watch?v=N2SNwKvWiVc
exeeter702 wrote: »leepalmer95 wrote: »People are saying APM doesn't matter because of global cooldowns, but it's not just one skill per second.
You can do one skill per second, one light attack per second, a bar swap, drink a potion and activate a synergy all in the same second.
If you are using weapon swap to cancel animations, then you are doing a lot of barswapping in your rotation in addition to skills and light attacks. Low APM people don't cancel their animations and thus cast less than 1 ability per second because they wait for the ability's animation to finish.
Don't pretend like this is not part of the issue.
What issue? People can learn to do the exact same things like everyone else does.
No. They can't. That's the whole issue. Not everyone can move their fingers that fast. There are extreme cases of people with disabilities who are physically unable to move fast enough but there are also less extreme cases of people having their hands start hurting from moving any faster.
Then why are they playing a game with fast paced combat? Im so confused why this argument doesnt come up in fortnite. Or any other competitive game out there. This *** is so sad to see. Im not as concerned with the changes zos proposed as I am about is the tone of that whole post had. Just their mindset on making things easier for people who cant or wont get better at the game. Everyone deserves a trophy I suppose.
But dont make this out to be about disabled people and people who cant improve, most people just dont want to take the time to get better because there is no incentive. And most of them dont care, otherwise we would have been hearing about APM years ago.
And btw, if this guy can play streetfighter competitively then no one should be complaining about apm in eso pve. Its just a lame excuse.https://www.youtube.com/watch?v=N2SNwKvWiVc
No joke, Im literally in that thumbnail frame lol,Brolylegs is one of the coolest guys ever. Hearing about people complain in this game when it comes to difficulty weaving light attacks and simply playing the combat system as it was intended to be played makes me laugh, especially when you consider how pedestrian the "APM" is in ESO compared to any fighting game.
Then again the FGC is cut from a MUCH MUCH thicker cloth so....
*shrug
exeeter702 wrote: »leepalmer95 wrote: »People are saying APM doesn't matter because of global cooldowns, but it's not just one skill per second.
You can do one skill per second, one light attack per second, a bar swap, drink a potion and activate a synergy all in the same second.
If you are using weapon swap to cancel animations, then you are doing a lot of barswapping in your rotation in addition to skills and light attacks. Low APM people don't cancel their animations and thus cast less than 1 ability per second because they wait for the ability's animation to finish.
Don't pretend like this is not part of the issue.
What issue? People can learn to do the exact same things like everyone else does.
No. They can't. That's the whole issue. Not everyone can move their fingers that fast. There are extreme cases of people with disabilities who are physically unable to move fast enough but there are also less extreme cases of people having their hands start hurting from moving any faster.
Then why are they playing a game with fast paced combat? Im so confused why this argument doesnt come up in fortnite. Or any other competitive game out there. This *** is so sad to see. Im not as concerned with the changes zos proposed as I am about is the tone of that whole post had. Just their mindset on making things easier for people who cant or wont get better at the game. Everyone deserves a trophy I suppose.
But dont make this out to be about disabled people and people who cant improve, most people just dont want to take the time to get better because there is no incentive. And most of them dont care, otherwise we would have been hearing about APM years ago.
And btw, if this guy can play streetfighter competitively then no one should be complaining about apm in eso pve. Its just a lame excuse.https://www.youtube.com/watch?v=N2SNwKvWiVc
No joke, Im literally in that thumbnail frame lol,Brolylegs is one of the coolest guys ever. Hearing about people complain in this game when it comes to difficulty weaving light attacks and simply playing the combat system as it was intended to be played makes me laugh, especially when you consider how pedestrian the "APM" is in ESO compared to any fighting game.
Then again the FGC is cut from a MUCH MUCH thicker cloth so....
*shrug
They certainly are and ya hes awesome, his story is mind blowing. That guy should honestly be a god damn inspiration to everyone.
But one of the reasons I always loved eso combat is because its closer to a fighting game more than other mmos are. Its sad too because the combat is really good but performance has hurt it so much. And the arguments that people are making, and the tone of that post from gina, is like the complete opposite of what a competitive game should be. Sad to see.
naturebased wrote: »Probably alcast and xynode and fengrush and players like that, maybe top 1 or 2%
Also, APM is kind if irrelevant. I could spam abilities and clicks for over 9000 APM but only about 10 of those would register due to lag and desyncs.
When talking APM it is only the actions that register. That is all that matters so the example of doing 9000 clicks per minute is not 9000 APM.
And yes, top players like Alcast raiding on top teams do have the higher APM. Players that raid with groups clearing the hardest content in an MMORPG tend to have the highest APM. This is not something specific to ESO. It is just that ESO requires a much higher skill level to play at the top levels of the game.
Are you trying to say eso requires more skill than other games to play at an end game pve level? If so, thats a pretty general statement to make and it sounds like *** tbh. What games are we comparing to? And what is the top level to you? Is it being able to complete DLC dungeons and trials? Or are we talking about something like the sunspire dragonbreak achievement?
Anyway, I'm already so sick of reading about APM but sadly this is only the beginning. I swear as soon as zos says something people will just hop on the bandwagon and go all in. Someone please find me a single mention of APM on the eso forums before march 23rd 2020. Im willing to bet there is none.
naturebased wrote: »It would be more effective for ESO to have a built-in macro for those struggling with rotations or the disabled than to just uproot the whole combat system. There are alternatives.leepalmer95 wrote: »People are saying APM doesn't matter because of global cooldowns, but it's not just one skill per second.
You can do one skill per second, one light attack per second, a bar swap, drink a potion and activate a synergy all in the same second.
If you are using weapon swap to cancel animations, then you are doing a lot of barswapping in your rotation in addition to skills and light attacks. Low APM people don't cancel their animations and thus cast less than 1 ability per second because they wait for the ability's animation to finish.
Don't pretend like this is not part of the issue.
What issue? People can learn to do the exact same things like everyone else does.
No. They can't. That's the whole issue. Not everyone can move their fingers that fast. There are extreme cases of people with disabilities who are physically unable to move fast enough but there are also less extreme cases of people having their hands start hurting from moving any faster.
I am going to preface this by saying that I weave just fine. I did learn from this thread that we should be ani canceling also. So let me get this straight, it should be LA->ability->block->LA so thats 4 actions per second.
This is going to unpopular but that’s the stupidest combat system I have ever seen.
I agree with others that this change will do nothing to reduce the separation between players because at its core the system is completely flawed to begin with.
I am going to preface this by saying that I weave just fine. I did learn from this thread that we should be ani canceling also. So let me get this straight, it should be LA->ability->block->LA so thats 4 actions per second.
This is going to unpopular but that’s the stupidest combat system I have ever seen.
I agree with others that this change will do nothing to reduce the separation between players because at its core the system is completely flawed to begin with.
I am going to preface this by saying that I weave just fine. I did learn from this thread that we should be ani canceling also. So let me get this straight, it should be LA->ability->block->LA so thats 4 actions per second.
This is going to unpopular but that’s the stupidest combat system I have ever seen.
I agree with others that this change will do nothing to reduce the separation between players because at its core the system is completely flawed to begin with.
naturebased wrote: »It would be more effective for ESO to have a built-in macro for those struggling with rotations or the disabled than to just uproot the whole combat system. There are alternatives.leepalmer95 wrote: »People are saying APM doesn't matter because of global cooldowns, but it's not just one skill per second.
You can do one skill per second, one light attack per second, a bar swap, drink a potion and activate a synergy all in the same second.
If you are using weapon swap to cancel animations, then you are doing a lot of barswapping in your rotation in addition to skills and light attacks. Low APM people don't cancel their animations and thus cast less than 1 ability per second because they wait for the ability's animation to finish.
Don't pretend like this is not part of the issue.
What issue? People can learn to do the exact same things like everyone else does.
No. They can't. That's the whole issue. Not everyone can move their fingers that fast. There are extreme cases of people with disabilities who are physically unable to move fast enough but there are also less extreme cases of people having their hands start hurting from moving any faster.
It's not really uprooting the whole combat system. Weaving is still a thing. The only difference is weaving is used more for resource gain now. It's just a small change to help close the gap between players who make liberal use of weaving and animation canceling and those who don't.
It's not a big deal really, and the heavy attack change is kind of cool. I always thought it was silly how heavy attacks were mostly used for resource gain (and not damage) and I hated how empower worked with light attacks. Heavy attacks should be slow and powerful. Light Attacks should be quick and weak.
exeeter702 wrote: »I am going to preface this by saying that I weave just fine. I did learn from this thread that we should be ani canceling also. So let me get this straight, it should be LA->ability->block->LA so thats 4 actions per second.
This is going to unpopular but that’s the stupidest combat system I have ever seen.
I agree with others that this change will do nothing to reduce the separation between players because at its core the system is completely flawed to begin with.
Well that isnt straight. Its LA>ability>repeat. Block canceling recovery animations does nothing for your rotation and does not circumvent the GCD in anyway whatsoever and historically never has, full stop.
For what it's worth other mmos generally have way more actions taken in a given time frame for traditional combat. ESO is child's play by comparison.
exeeter702 wrote: »I am going to preface this by saying that I weave just fine. I did learn from this thread that we should be ani canceling also. So let me get this straight, it should be LA->ability->block->LA so thats 4 actions per second.
This is going to unpopular but that’s the stupidest combat system I have ever seen.
I agree with others that this change will do nothing to reduce the separation between players because at its core the system is completely flawed to begin with.
Well that isnt straight. Its LA>ability>repeat. Block canceling recovery animations does nothing for your rotation and does not circumvent the GCD in anyway whatsoever and historically never has, full stop.
For what it's worth other mmos generally have way more actions taken in a given time frame for traditional combat. ESO is child's play by comparison.
exeeter702 wrote: »I am going to preface this by saying that I weave just fine. I did learn from this thread that we should be ani canceling also. So let me get this straight, it should be LA->ability->block->LA so thats 4 actions per second.
This is going to unpopular but that’s the stupidest combat system I have ever seen.
I agree with others that this change will do nothing to reduce the separation between players because at its core the system is completely flawed to begin with.
Well that isnt straight. Its LA>ability>repeat. Block canceling recovery animations does nothing for your rotation and does not circumvent the GCD in anyway whatsoever and historically never has, full stop.
For what it's worth other mmos generally have way more actions taken in a given time frame for traditional combat. ESO is child's play by comparison.
naturebased wrote: »It would be more effective for ESO to have a built-in macro for those struggling with rotations or the disabled than to just uproot the whole combat system. There are alternatives.leepalmer95 wrote: »People are saying APM doesn't matter because of global cooldowns, but it's not just one skill per second.
You can do one skill per second, one light attack per second, a bar swap, drink a potion and activate a synergy all in the same second.
If you are using weapon swap to cancel animations, then you are doing a lot of barswapping in your rotation in addition to skills and light attacks. Low APM people don't cancel their animations and thus cast less than 1 ability per second because they wait for the ability's animation to finish.
Don't pretend like this is not part of the issue.
What issue? People can learn to do the exact same things like everyone else does.
No. They can't. That's the whole issue. Not everyone can move their fingers that fast. There are extreme cases of people with disabilities who are physically unable to move fast enough but there are also less extreme cases of people having their hands start hurting from moving any faster.
It's not really uprooting the whole combat system. Weaving is still a thing. The only difference is weaving is used more for resource gain now. It's just a small change to help close the gap between players who make liberal use of weaving and animation canceling and those who don't.
It's not a big deal really, and the heavy attack change is kind of cool. I always thought it was silly how heavy attacks were mostly used for resource gain (and not damage) and I hated how empower worked with light attacks. Heavy attacks should be slow and powerful. Light Attacks should be quick and weak.
exeeter702 wrote: »I am going to preface this by saying that I weave just fine. I did learn from this thread that we should be ani canceling also. So let me get this straight, it should be LA->ability->block->LA so thats 4 actions per second.
This is going to unpopular but that’s the stupidest combat system I have ever seen.
I agree with others that this change will do nothing to reduce the separation between players because at its core the system is completely flawed to begin with.
Well that isnt straight. Its LA>ability>repeat. Block canceling recovery animations does nothing for your rotation and does not circumvent the GCD in anyway whatsoever and historically never has, full stop.
For what it's worth other mmos generally have way more actions taken in a given time frame for traditional combat. ESO is child's play by comparison.
And they want to slow it down EVEN more, its absurd.
exeeter702 wrote: »I am going to preface this by saying that I weave just fine. I did learn from this thread that we should be ani canceling also. So let me get this straight, it should be LA->ability->block->LA so thats 4 actions per second.
This is going to unpopular but that’s the stupidest combat system I have ever seen.
I agree with others that this change will do nothing to reduce the separation between players because at its core the system is completely flawed to begin with.
Well that isnt straight. Its LA>ability>repeat. Block canceling recovery animations does nothing for your rotation and does not circumvent the GCD in anyway whatsoever and historically never has, full stop.
For what it's worth other mmos generally have way more actions taken in a given time frame for traditional combat. ESO is child's play by comparison.
It's not meant to circumvent any cooldown. It's meant to allow you to fire the next LA as soon as you're allowed, instead of waiting for the animation to complete on a skill whose damage has already registered. Not all skills need to be cancelled for this, and cancelling some skills too soon won't let them go off at all, so you need to see for yourself, in your rotation, what needs to be cancelled and what doesn't.