As someone who defended Zos on their current silence I take it all back this is the biggest slap in the face you can give us. During these tough times people want security and consistency and now they are taking about flipping the whole game on its head for the millionth time. I am extremely upset with the changes to light attack and im sitting here on the verge of tears because I know I will lose the remaining of my friends list if the change goes through.
This is garbage, this doesn't improve the game at all. There NEEDS to be a skill gap, it's what pushes players to be competitive but these new changes to LA are dumbing the game down too much.
Its starting to feel like Zos isn't being honest with their stance on animation canceling and they word things so they can keep stringing us along
xXMeowMeowXx wrote: »I am more-so extremely pissed off with the way they acknowledged the skill gap and saying it's too high. It's not. Learn the damn game like all of the veteran players have done and go through the experience of improving whether it be PvE or PvP. This has really cemented what ZOS is trying to do with their game in catering to casuals, we all knew it was slowly becoming a thing, but this just confirms it. Veteran players get nothing in return and are consistently having to change up playstyles in ever-changing metas. Really disappointed in what they have said here.
Yh true ^
I usually try to take a kind stance but this direction ZoS is currently following, is truly a middle finger to players that put the time in.
Why would ZOS punish people for getting better at their game - money
What is truly sad is that pushing yourself to be better at this game, is part of the experience that made it so wonderful. It was a challenge that kept many engaged. You developed muscle memory and learned, gaining experience over time, as one should.
A very good PvPer and a friend, called this when they stopped the CP increase and his words now ring true. I started losing more faith when cast times were added to ultis but it was just another adapt and move on.
Maybe ZOS should finally adapt their game plan and stop these radical changes. It is time they show some faith in their product and the players that have been supporting it for years. Making the game anymore casual is just going to suck the fun out of it....and performance shouldn’t come at the cost of that.
@ZOS_BrianWheeler @ZOS_RichLambert
Please listen to the feedback on the PTS and reconsider this radical change with performance currently as it is. Thanks
Thevampirenight wrote: »Basically its an obvious more technical term they use for animation canceling/lightweaving and those that don't animation cancel or cancel as good. From the patch notes
Players with high Actions Per Minute (APM) significantly outperform those with low APM, as they have better up-time of abilities, higher mitigation, much higher DPS, and can simply move around the battlefield better in both PVE and PVP.
So High Apm is fast past combat using animation canceling and low apm would likely be those that don't animation cancel. So like Dps is Damage per second, they use their own term for their combat play and call it Apm, Actions Per Minute. So there is high apm and low apm play styles.