Czekoludek wrote: »
If you include a dmg set in par with relequeen and light attack weaving into your parse (+ dmg set on par with selene) then go ahead with your magblade.
Those 80k parses are with relequeen, LA weaving and selenes. Remove all dmg but jabs and burning light and you'll land around 50k (give or take) on the raid dummy.
Czekoludek wrote: »
If you include a dmg set in par with relequeen and light attack weaving into your parse (+ dmg set on par with selene) then go ahead with your magblade.
Those 80k parses are with relequeen, LA weaving and selenes. Remove all dmg but jabs and burning light and you'll land around 50k (give or take) on the raid dummy.
John_Falstaff wrote: »Czekoludek wrote: »
If you include a dmg set in par with relequeen and light attack weaving into your parse (+ dmg set on par with selene) then go ahead with your magblade.
Those 80k parses are with relequeen, LA weaving and selenes. Remove all dmg but jabs and burning light and you'll land around 50k (give or take) on the raid dummy.
You're implying that magblade can get 81k by just weaving LAs with spammable, wearing Siroria and Zaan? I'm not convinced that you're serious about it.But feel free to post such a parse, because I'd enjoy not having such a doozy of a rotation as magblade.
I assume we're talking about Jabs in PVP ? as not sure what harm it does in PVE ?
John_Falstaff wrote: »Czekoludek wrote: »
If you include a dmg set in par with relequeen and light attack weaving into your parse (+ dmg set on par with selene) then go ahead with your magblade.
Those 80k parses are with relequeen, LA weaving and selenes. Remove all dmg but jabs and burning light and you'll land around 50k (give or take) on the raid dummy.
You're implying that magblade can get 81k by just weaving LAs with spammable, wearing Siroria and Zaan? I'm not convinced that you're serious about it.But feel free to post such a parse, because I'd enjoy not having such a doozy of a rotation as magblade.
Jabs is strong yes but not so overly OP as everyone is making it out to be. Overall the classes are even in total dps. Sure, some are stronger than others, but this comes and goes. I am sure with all the crying lately they will be nerfed somehow same as DK wings where and how OP NB’s cloak is and Socrs mages wrath is unfair in BG’s and God forbid the current king of DPS the Necros be nerfed somehow. Lest we also not forget about the warden’s overall skill kit that makes them the best in PVP for the most part.
Played a lot of BG’s lately and can only think of twice that I have been killed by nothing but jabs. With one of those times I was running with the relic and within 5-8 meters of turning it before for the final 100 to win the match and was jabed to death from behind. The other times I was just straight up stupid and stood their face eating the damage.
No over class achieves over 80k dps just by spamming one ability.
Jabs is actually quite overly OP.
John_Falstaff wrote: »Czekoludek wrote: »
If you include a dmg set in par with relequeen and light attack weaving into your parse (+ dmg set on par with selene) then go ahead with your magblade.
Those 80k parses are with relequeen, LA weaving and selenes. Remove all dmg but jabs and burning light and you'll land around 50k (give or take) on the raid dummy.
You're implying that magblade can get 81k by just weaving LAs with spammable, wearing Siroria and Zaan? I'm not convinced that you're serious about it.But feel free to post such a parse, because I'd enjoy not having such a doozy of a rotation as magblade.
No I'm not entirely serious^^, but my point is that it's lame complaining about templars (mag and stam) when they're not even close to be apart of the upper section of the foodchain. People need to start looking at things outside of their biased "insert class you main here" views.
Nerfing stam and magplar even further just moves them even further away from classes like necromancer for example. We need more things to be viable (but balanced ofc) not less. Nerfing templars damage isn't the way to do it.
Czekoludek wrote: »Well for jabs you should expect nerfs. You can parse 80k+ on trial dummy with right gear by only doing jabs. No hail, no dots, just jabs
Grianasteri wrote: »Czekoludek wrote: »Well for jabs you should expect nerfs. You can parse 80k+ on trial dummy with right gear by only doing jabs. No hail, no dots, just jabs
Can you link a parse please, that seems highly implausible...
ACamaroGuy wrote: »Has anybody heard a rumor about the Templar jabs getting a cooldown nerf?
all about meta... 2-3 years ago stamplar was one of the worst possible stamina character.
John_Falstaff wrote: »I assume we're talking about Jabs in PVP ? as not sure what harm it does in PVE ?
Lack of balance. If a class gets same or more damage (most of that AoE to boot) as other classes by using two buttons, while other classes have to do elaborate rotations just to get that on single target, there's no point playing them. Else, why choose he path with more resistance - it doesn't reward you in any way. More so that templars also win in group utility.
drkfrontiers wrote: »John_Falstaff wrote: »I assume we're talking about Jabs in PVP ? as not sure what harm it does in PVE ?
Lack of balance. If a class gets same or more damage (most of that AoE to boot) as other classes by using two buttons, while other classes have to do elaborate rotations just to get that on single target, there's no point playing them. Else, why choose he path with more resistance - it doesn't reward you in any way. More so that templars also win in group utility.
And I appreciate them all the more for it in a veteran trial or dungeon for it.
If parsing like this is only possible because of the FG Slayer passive, maybe it's time to look at this instead of jabs alone... Mages Guild only gets max mag and regen.
Lady_Linux wrote: »translation: i was skilled by a [indsert class here] so i want them nerfed
the only persons behavior you can control is your own. until you accept that, life will never be satisfying, no matter what anyone nerfs
If parsing like this is only possible because of the FG Slayer passive, maybe it's time to look at this instead of jabs alone... Mages Guild only gets max mag and regen.
I doubt it, because the game is mainly balanced via dummy tests. And against dummies, Jabs (for magicka) is a small dps loss compared to using a normal spammable because you can not light attack as often. Jabs are however much easier on your ressource pool.
So from a pve perspective, jabs would be eliminated as a dps option for magicka builds if there was a cooldown.
In pvp it is another story, since they are pretty crazy there.
Stamina Templars however are stellar in pve and pvp and could easily suffer such a nerf and would likely still be better than other dps specs.
How about this... we stop asking for nerfs? I know thats a radical concept.
xXMeowMeowXx wrote: »How about this... we stop asking for nerfs? I know thats a radical concept.
I agree with you^
I just think many people are uniformed and still frustrated, since ZoS finally moved away from the Sorc and NB meta quite awhile ago.
Honestly, in PvP I see more stamina versions of the classes rn than anything else. DKs have become rather popular but overall it is a good mixture of classes and better than it was.
Best to play more than one class in PvP which makes it more fun and less boring.
Now, if performance would be the main focus that would be go a long way.
Some slight buffs are needed for classes that is all. If the said class were so great, they would be the only class played, they’re not so....time to move on.