Templar Jabs...rumor??

  • Rowjoh
    Rowjoh
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    I assume we're talking about Jabs in PVP ? as not sure what harm it does in PVE ?
  • Curious_Death
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    Qbiken wrote: »
    Czekoludek wrote: »
    Malmai wrote: »
    Keep nerfing, soon will be "where is all the playerbase gone" along with the performance fail haha.

    Well if they nerf jabs, they should definitely buff stamplars. Are you saying doing 80k+ with one skill is okay? If do, I want my magblade to do at least 75k with swallow soul

    If you include a dmg set in par with relequeen and light attack weaving into your parse (+ dmg set on par with selene) then go ahead with your magblade.

    Those 80k parses are with relequeen, LA weaving and selenes. Remove all dmg but jabs and burning light and you'll land around 50k (give or take) on the raid dummy.

    Still i dont see any other spammable that hits 50k just like that, witohut anything else :D - many templars i kill just moving a side or ... simply roll dodge thru them and combo my skills on his back :cold_sweat: same with dawnbringer :)
    Edited by Curious_Death on March 23, 2020 10:31AM
  • John_Falstaff
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    Qbiken wrote: »
    Czekoludek wrote: »
    Malmai wrote: »
    Keep nerfing, soon will be "where is all the playerbase gone" along with the performance fail haha.

    Well if they nerf jabs, they should definitely buff stamplars. Are you saying doing 80k+ with one skill is okay? If do, I want my magblade to do at least 75k with swallow soul

    If you include a dmg set in par with relequeen and light attack weaving into your parse (+ dmg set on par with selene) then go ahead with your magblade.

    Those 80k parses are with relequeen, LA weaving and selenes. Remove all dmg but jabs and burning light and you'll land around 50k (give or take) on the raid dummy.

    You're implying that magblade can get 81k by just weaving LAs with spammable, wearing Siroria and Zaan? I'm not convinced that you're serious about it. :) But feel free to post such a parse, because I'd enjoy not having such a doozy of a rotation as magblade.
  • Czekoludek
    Czekoludek
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    Qbiken wrote: »
    Czekoludek wrote: »
    Malmai wrote: »
    Keep nerfing, soon will be "where is all the playerbase gone" along with the performance fail haha.

    Well if they nerf jabs, they should definitely buff stamplars. Are you saying doing 80k+ with one skill is okay? If do, I want my magblade to do at least 75k with swallow soul

    If you include a dmg set in par with relequeen and light attack weaving into your parse (+ dmg set on par with selene) then go ahead with your magblade.

    Those 80k parses are with relequeen, LA weaving and selenes. Remove all dmg but jabs and burning light and you'll land around 50k (give or take) on the raid dummy.

    You're implying that magblade can get 81k by just weaving LAs with spammable, wearing Siroria and Zaan? I'm not convinced that you're serious about it. :) But feel free to post such a parse, because I'd enjoy not having such a doozy of a rotation as magblade.

    I would gladly take even 75k with only LA and spammable with siro and zaan :smiley:
  • John_Falstaff
    John_Falstaff
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    Rowjoh wrote: »
    I assume we're talking about Jabs in PVP ? as not sure what harm it does in PVE ?

    Lack of balance. If a class gets same or more damage (most of that AoE to boot) as other classes by using two buttons, while other classes have to do elaborate rotations just to get that on single target, there's no point playing them. Else, why choose he path with more resistance - it doesn't reward you in any way. More so that templars also win in group utility.
  • Qbiken
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    Qbiken wrote: »
    Czekoludek wrote: »
    Malmai wrote: »
    Keep nerfing, soon will be "where is all the playerbase gone" along with the performance fail haha.

    Well if they nerf jabs, they should definitely buff stamplars. Are you saying doing 80k+ with one skill is okay? If do, I want my magblade to do at least 75k with swallow soul

    If you include a dmg set in par with relequeen and light attack weaving into your parse (+ dmg set on par with selene) then go ahead with your magblade.

    Those 80k parses are with relequeen, LA weaving and selenes. Remove all dmg but jabs and burning light and you'll land around 50k (give or take) on the raid dummy.

    You're implying that magblade can get 81k by just weaving LAs with spammable, wearing Siroria and Zaan? I'm not convinced that you're serious about it. :) But feel free to post such a parse, because I'd enjoy not having such a doozy of a rotation as magblade.

    No I'm not entirely serious^^, but my point is that it's lame complaining about templars (mag and stam) when they're not even close to be apart of the upper section of the foodchain. People need to start looking at things outside of their biased "insert class you main here" views.

    Nerfing stam and magplar even further just moves them even further away from classes like necromancer for example. We need more things to be viable (but balanced ofc) not less. Nerfing templars damage isn't the way to do it.
  • Hotdog_23
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    Dracane wrote: »
    Hotdog_23 wrote: »
    Jabs is strong yes but not so overly OP as everyone is making it out to be. Overall the classes are even in total dps. Sure, some are stronger than others, but this comes and goes. I am sure with all the crying lately they will be nerfed somehow same as DK wings where and how OP NB’s cloak is and Socrs mages wrath is unfair in BG’s and God forbid the current king of DPS the Necros be nerfed somehow. Lest we also not forget about the warden’s overall skill kit that makes them the best in PVP for the most part.

    Played a lot of BG’s lately and can only think of twice that I have been killed by nothing but jabs. With one of those times I was running with the relic and within 5-8 meters of turning it before for the final 100 to win the match and was jabed to death from behind. The other times I was just straight up stupid and stood their face eating the damage.

    No over class achieves over 80k dps just by spamming one ability.
    Jabs is actually quite overly OP.

    No, they do not but what a stamplar does is stack fighter’s guild skills on the bar with jabs to make them so powerful. It’s not really that jabs damage is out of line with other skills since all skills are set to a standard. It’s just templar ability to stack 4 fighters guild skills on the bar with jabs is part of what makes them so powerful. Magplar is in line with the other classes as far as dps test goes except MagDk which is a little higher but again due to a cheese type build same as Stamplar.
  • John_Falstaff
    John_Falstaff
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    Qbiken wrote: »
    Qbiken wrote: »
    Czekoludek wrote: »
    Malmai wrote: »
    Keep nerfing, soon will be "where is all the playerbase gone" along with the performance fail haha.

    Well if they nerf jabs, they should definitely buff stamplars. Are you saying doing 80k+ with one skill is okay? If do, I want my magblade to do at least 75k with swallow soul

    If you include a dmg set in par with relequeen and light attack weaving into your parse (+ dmg set on par with selene) then go ahead with your magblade.

    Those 80k parses are with relequeen, LA weaving and selenes. Remove all dmg but jabs and burning light and you'll land around 50k (give or take) on the raid dummy.

    You're implying that magblade can get 81k by just weaving LAs with spammable, wearing Siroria and Zaan? I'm not convinced that you're serious about it. :) But feel free to post such a parse, because I'd enjoy not having such a doozy of a rotation as magblade.

    No I'm not entirely serious^^, but my point is that it's lame complaining about templars (mag and stam) when they're not even close to be apart of the upper section of the foodchain. People need to start looking at things outside of their biased "insert class you main here" views.

    Nerfing stam and magplar even further just moves them even further away from classes like necromancer for example. We need more things to be viable (but balanced ofc) not less. Nerfing templars damage isn't the way to do it.

    I mean, 81k is pretty close to the upper section of the foodchain, and stamplars hit around 96k, the hardest of all stam classes (granted, in part thanks to blastbones bugged this patch, I guess), and rotation is braindead simple. It's not "part of the upper section", it's the top of the foodchain, plain and simple, and that's mostly AoE to boot (and others recently were only losing in AoE damage thanks to AoE skill nerfs).

    And I don't think people are talking nerfs of the class per se. I personally think that damage should be redistributed (and AoE component probably made less) to other skills, so that templars would have to actually work for the same damage. That, or, if that's the party line, give other classes one-button 81k rotations, I'm okay with that too.
  • Grianasteri
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    Czekoludek wrote: »
    Well for jabs you should expect nerfs. You can parse 80k+ on trial dummy with right gear by only doing jabs. No hail, no dots, just jabs

    Can you link a parse please, that seems highly implausible...
  • John_Falstaff
    John_Falstaff
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    Czekoludek wrote: »
    Well for jabs you should expect nerfs. You can parse 80k+ on trial dummy with right gear by only doing jabs. No hail, no dots, just jabs

    Can you link a parse please, that seems highly implausible...

    He just did, look at the previous page.
  • 0lbertikus
    0lbertikus
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    And i already started wondering why there are so many stamplars in BGs recently...
  • Animal_Mother
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    ACamaroGuy wrote: »
    Has anybody heard a rumor about the Templar jabs getting a cooldown nerf?

    Templars already had/have a GC on all abilities. It was one of the first nerfs added to the game. And for years we were told it was impossible to remove.

    Been there , done that... still thrived.
  • mocap
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    all about meta... 2-3 years ago stamplar was one of the worst possible stamina character.
  • Czekoludek
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    mocap wrote: »
    all about meta... 2-3 years ago stamplar was one of the worst possible stamina character.

    Yeah and now it can achieve best by using three skills (jabs, hail, ulti). They should still deal high damage but high damage should means more complicated rota then this. Stamplar rota is like a spit to the face of every class that do 10 times more complicated rotation for less dps
  • JJBoomer
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    How about this... we stop asking for nerfs? I know thats a radical concept.
  • John_Falstaff
    John_Falstaff
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    JJBoomer wrote: »
    How about this... we stop asking for nerfs? I know thats a radical concept.

    Tried asking for buffs instead, doesn't work, sorry.
  • drkfrontiers
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    Rowjoh wrote: »
    I assume we're talking about Jabs in PVP ? as not sure what harm it does in PVE ?

    Lack of balance. If a class gets same or more damage (most of that AoE to boot) as other classes by using two buttons, while other classes have to do elaborate rotations just to get that on single target, there's no point playing them. Else, why choose he path with more resistance - it doesn't reward you in any way. More so that templars also win in group utility.

    And I appreciate them all the more for it in a veteran trial or dungeon for it.
    "One must still have chaos in oneself to be able to give birth to a dancing star."
    ~ Friedrich Nietzsche
  • John_Falstaff
    John_Falstaff
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    Rowjoh wrote: »
    I assume we're talking about Jabs in PVP ? as not sure what harm it does in PVE ?

    Lack of balance. If a class gets same or more damage (most of that AoE to boot) as other classes by using two buttons, while other classes have to do elaborate rotations just to get that on single target, there's no point playing them. Else, why choose he path with more resistance - it doesn't reward you in any way. More so that templars also win in group utility.

    And I appreciate them all the more for it in a veteran trial or dungeon for it.

    Still doesn't mean that the current situation is all right. Mind, give other classes a one skill 80k rotation and ample group utility too, and I'll be a happy camper, even though it would amount to trivializing the game a good deal. But so far I don't see it happening, and all we see is class stacking.
  • Nocturnalan
    Nocturnalan
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    Just say nerf Jabs, because for once a nerf thread is needed.
    Templar Healer PVP/PVE
    Stam/Mag Warden PVP
    MagSorc PVP
    XB1 NA 1100+CP
  • drkfrontiers
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    While we at it - please can you balance all 2H weapons skills as they way too OP and easy crutch.

    I see RAMPANT 2H weapon skill STACKING in PvP, so it MUST be broken.

    Edited by drkfrontiers on March 23, 2020 12:08PM
    "One must still have chaos in oneself to be able to give birth to a dancing star."
    ~ Friedrich Nietzsche
  • TequilaFire
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    Sounds like Sorcs, DKs, Necros, Wardens and Nightblades need nerfed again. :p
    Edited by TequilaFire on March 23, 2020 12:17PM
  • Nirntrotter
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    If parsing like this is only possible because of the FG Slayer passive, maybe it's time to look at this instead of jabs alone... Mages Guild only gets max mag and regen.
    Grand Warlord Arodel, Gryphon Heart
    <Serenity>
    AD MagDK, *2014, PC-EU | 49k+ achievement points
  • Lady_Linux
    Lady_Linux
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    translation: i was skilled by a [indsert class here] so i want them nerfed

    the only persons behavior you can control is your own. until you accept that, life will never be satisfying, no matter what anyone nerfs
    I simply must protest. There are no Penguin avatars for me to use in the forums.

    BTW, I use arch too
  • Czekoludek
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    ethuiliel wrote: »
    If parsing like this is only possible because of the FG Slayer passive, maybe it's time to look at this instead of jabs alone... Mages Guild only gets max mag and regen.

    Or maybe because too much of templar damage is distributed into one skill only and should be redistributed to prove same damage but with actual rotation
  • John_Falstaff
    John_Falstaff
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    Lady_Linux wrote: »
    translation: i was skilled by a [indsert class here] so i want them nerfed

    the only persons behavior you can control is your own. until you accept that, life will never be satisfying, no matter what anyone nerfs

    A bunch of meaningless words not related to discussion at hand. In addition, I'm not even sure it's a valid English.
    ethuiliel wrote: »
    If parsing like this is only possible because of the FG Slayer passive, maybe it's time to look at this instead of jabs alone... Mages Guild only gets max mag and regen.

    Don't think it's the culprit here, you can only stack 12% WD like that. Magicka gets 2% per skill plus 5% from inner light, so 13% total (and skills scale from both wd/sd and max resource). Besides, FG passives are available to all stam classes, and I don't see sDKs parsing 80k with stone fist spam.
  • MEBengalsFan2001
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    Dracane wrote: »
    I doubt it, because the game is mainly balanced via dummy tests. And against dummies, Jabs (for magicka) is a small dps loss compared to using a normal spammable because you can not light attack as often. Jabs are however much easier on your ressource pool.

    So from a pve perspective, jabs would be eliminated as a dps option for magicka builds if there was a cooldown.
    In pvp it is another story, since they are pretty crazy there.

    Stamina Templars however are stellar in pve and pvp and could easily suffer such a nerf and would likely still be better than other dps specs.

    If this game adds cool down to already limiting us with a resource pool that would kill this game for me. If you don't have a resource pool for your abilities than a cool down makes sense but when you do have resource pool there should never be cool downs.

    As for 80K DPS with mostly jabs that is crazy. Maybe adjust the amount of resources it uses to help balance it out.
  • ACamaroGuy
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    Personally I am sick and tired of all the nerfing. Every single class should have a spammable. That would definitely help with class identity, moving away from the generic skill lines.
    For the Empire
  • xXMeowMeowXx
    xXMeowMeowXx
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    JJBoomer wrote: »
    How about this... we stop asking for nerfs? I know thats a radical concept.

    I agree with you^

    I just think many people are uniformed and still frustrated, since ZoS finally moved away from the Sorc and NB meta quite awhile ago.

    Honestly, in PvP I see more stamina versions of the classes rn than anything else. DKs have become rather popular but overall it is a good mixture of classes and better than it was.

    Best to play more than one class in PvP which makes it more fun and less boring. :)

    Now, if performance would be the main focus that would be go a long way.

    Some slight buffs are needed for classes that is all. If the said class were so great, they would be the only class played, they’re not so....time to move on.
  • John_Falstaff
    John_Falstaff
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    JJBoomer wrote: »
    How about this... we stop asking for nerfs? I know thats a radical concept.

    I agree with you^

    I just think many people are uniformed and still frustrated, since ZoS finally moved away from the Sorc and NB meta quite awhile ago.

    Honestly, in PvP I see more stamina versions of the classes rn than anything else. DKs have become rather popular but overall it is a good mixture of classes and better than it was.

    Best to play more than one class in PvP which makes it more fun and less boring. :)

    Now, if performance would be the main focus that would be go a long way.

    Some slight buffs are needed for classes that is all. If the said class were so great, they would be the only class played, they’re not so....time to move on.

    PvP comment in a (well-informed, backed with parses) discussion on PvE matter, how quaint.
  • Kolzki
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    This stamplar is not keeping minor fracture/breach up for the group. Please kick.
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