If only Tether was instant ...
And cloak is useless for grp/zerg fights, while streak provides the best aoe cc.
I don't see a single reason to run nb in an organized grp - it is the only class that doesn't bring anything unique that other classes can't cover just as well if not better. Ofc nb still works if the grp is large enough and everything else is already covered, but that's just because at that pont it literally doesn't matter on which class you slap another harmony/proxy/vd setup.
DirtyDeeds765 wrote: »Other than the quicker ulti gen through potion passive and soul harvest and being able to heal as I sap.. unless yall think those are dealbreakers?
My main is a Sorc and I pvp alot and want to get 5 stars for him.
If only Tether was instant ...
And cloak is useless for grp/zerg fights, while streak provides the best aoe cc.
I don't see a single reason to run nb in an organized grp - it is the only class that doesn't bring anything unique that other classes can't cover just as well if not better. Ofc nb still works if the grp is large enough and everything else is already covered, but that's just because at that pont it literally doesn't matter on which class you slap another harmony/proxy/vd setup.
Oh, please! 0.5 seconds cast time is effectively instant, unless you wanna barswap, which you don't.
Bombers don't care about what happens after the bomb went off. You have one job, to deliver it. After that you die. It's about bringing it in, to unsuspecting foes. And Cloak does it best.
If only Tether was instant ...
And cloak is useless for grp/zerg fights, while streak provides the best aoe cc.
I don't see a single reason to run nb in an organized grp - it is the only class that doesn't bring anything unique that other classes can't cover just as well if not better. Ofc nb still works if the grp is large enough and everything else is already covered, but that's just because at that pont it literally doesn't matter on which class you slap another harmony/proxy/vd setup.
Oh, please! 0.5 seconds cast time is effectively instant, unless you wanna barswap, which you don't.
Bombers don't care about what happens after the bomb went off. You have one job, to deliver it. After that you die. It's about bringing it in, to unsuspecting foes. And Cloak does it best.
This is only true for solo bombing, which is not the topic of this thread.
(and due to the great game performance those 0.5s cast time rarely last only 0,5s - which means even solo bombing doesn't always work, because the skill simply refuses to go off in time).
Your comment shows you have very little experience with ball grouping/organized groups. Tether is not used in ballgroups. Destro ult is miles better for a magblade in ball groups as it is a high damage sustained ult that sticks on you while moving and together with other ults it will deal very high dps with a chance every second to pop VD, especially when there are some juicy vamps around waiting to be melted by the fire dmg. Movement is key. With tether you have 1 chance at burst, which is simply not how ballgroups operate because the margin for error is too big. Cool that you think tether is more bombastic, it matters not at all in a ball group scenario where multiple ults are stacked on top of each other and the only thing that matters is getting maximum amount of VD procs and activating synergies.A bomber won't contribute much outside bombing, anyway. And the AoEs have short range. When they pull you out, it's too late.
Point stands, Tether is more... bombastic than destro ult. Cast time doesn't change that.
Your comment shows you have very little experience with ball grouping/organized groups. Tether is not used in ballgroups. Destro ult is miles better for a magblade in ball groups as it is a high damage sustained ult that sticks on you while moving and together with other ults it will deal very high dps with a chance every second to pop VD, especially when there are some juicy vamps around waiting to be melted by the fire dmg. Movement is key. With tether you have 1 chance at burst, which is simply not how ballgroups operate because the margin for error is too big. Cool that you think tether is more bombastic, it matters not at all in a ball group scenario where multiple ults are stacked on top of each other and the only thing that matters is getting maximum amount of VD procs and activating synergies.A bomber won't contribute much outside bombing, anyway. And the AoEs have short range. When they pull you out, it's too late.
Point stands, Tether is more... bombastic than destro ult. Cast time doesn't change that.
What kind of answer is that even? Like honestly. Of course people run. They will try to run as well when you come running in with your group when you have tether slotted. But there are tools to prevent them from running: cornering them, cc, roots, baiting them in choke points, negates, etc etc. There's more than enough burst from stamdens and synergy's (on top of major vulnerability from colossus) to pop people. It is the destro ults, storms and overall sustained cleave dmg that will consistently finish off the people that were bursted to low health, in turn popping the VD procs.Your comment shows you have very little experience with ball grouping/organized groups. Tether is not used in ballgroups. Destro ult is miles better for a magblade in ball groups as it is a high damage sustained ult that sticks on you while moving and together with other ults it will deal very high dps with a chance every second to pop VD, especially when there are some juicy vamps around waiting to be melted by the fire dmg. Movement is key. With tether you have 1 chance at burst, which is simply not how ballgroups operate because the margin for error is too big. Cool that you think tether is more bombastic, it matters not at all in a ball group scenario where multiple ults are stacked on top of each other and the only thing that matters is getting maximum amount of VD procs and activating synergies.A bomber won't contribute much outside bombing, anyway. And the AoEs have short range. When they pull you out, it's too late.
Point stands, Tether is more... bombastic than destro ult. Cast time doesn't change that.
Hmhm. And your group doesn't scatter when the destro ult comes in? Okay.
Sounds like a discussion from 2018.
Play your sorc as stamsorc in the group, so both can profit. The only place magsorc has in ball groups is as a healer.
Izanagi.Xiiib16_ESO wrote: »
Izanagi.Xiiib16_ESO wrote: »
Well, what does a magsorc bring to the table that is not done better by other classes including its stamina variant?
Izanagi.Xiiib16_ESO wrote: »
Well, what does a magsorc bring to the table that is not done better by other classes including its stamina variant?
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »
Well, what does a magsorc bring to the table that is not done better by other classes including its stamina variant?
There is no point to play stamsorc in group in the current meta, Mag sorc brings offbar heals, strong spell dmg, good enemy control and a potential synergy.
Sure they are also good in a support role too but they are completely fine in dd role too.
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »
Well, what does a magsorc bring to the table that is not done better by other classes including its stamina variant?
There is no point to play stamsorc in group in the current meta, Mag sorc brings offbar heals, strong spell dmg, good enemy control and a potential synergy.
Sure they are also good in a support role too but they are completely fine in dd role too.
Well, I strongly disagree. The heals and enemy control on a DD spec is far better provided by stamsorcs as they have the better roots and provide very strong healing for significantly less GCDs. The potential synergy is a point but I don't think it is all too strong compared to an active DD's damage output. As of the "strong spell dmg", a raid specced stamsorc is situated somewhere between 5k (nearly no buffs) and 8k (fully buffed) weapon damage, 32k stamina and ~50% crit with ~8k +20% pen so I doubt you can build a magsorc even coming close to these values.
As of acutal effective damage output, magsorc just has no good AoE spammable.
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »
Well, what does a magsorc bring to the table that is not done better by other classes including its stamina variant?
There is no point to play stamsorc in group in the current meta, Mag sorc brings offbar heals, strong spell dmg, good enemy control and a potential synergy.
Sure they are also good in a support role too but they are completely fine in dd role too.
Well, I strongly disagree. The heals and enemy control on a DD spec is far better provided by stamsorcs as they have the better roots and provide very strong healing for significantly less GCDs. The potential synergy is a point but I don't think it is all too strong compared to an active DD's damage output. As of the "strong spell dmg", a raid specced stamsorc is situated somewhere between 5k (nearly no buffs) and 8k (fully buffed) weapon damage, 32k stamina and ~50% crit with ~8k +20% pen so I doubt you can build a magsorc even coming close to these values.
As of acutal effective damage output, magsorc just has no good AoE spammable.
Shock clench works well. I don’t have the master’s lightning to try it myself, but I’ve seen magwardens and magsorcs use it and it was effective.
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »
Well, what does a magsorc bring to the table that is not done better by other classes including its stamina variant?
There is no point to play stamsorc in group in the current meta, Mag sorc brings offbar heals, strong spell dmg, good enemy control and a potential synergy.
Sure they are also good in a support role too but they are completely fine in dd role too.
Well, I strongly disagree. The heals and enemy control on a DD spec is far better provided by stamsorcs as they have the better roots and provide very strong healing for significantly less GCDs. The potential synergy is a point but I don't think it is all too strong compared to an active DD's damage output. As of the "strong spell dmg", a raid specced stamsorc is situated somewhere between 5k (nearly no buffs) and 8k (fully buffed) weapon damage, 32k stamina and ~50% crit with ~8k +20% pen so I doubt you can build a magsorc even coming close to these values.
As of acutal effective damage output, magsorc just has no good AoE spammable.
Shock clench works well. I don’t have the master’s lightning to try it myself, but I’ve seen magwardens and magsorcs use it and it was effective.
I don't think we are talking about the same level of gameplay.
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »
Well, what does a magsorc bring to the table that is not done better by other classes including its stamina variant?
There is no point to play stamsorc in group in the current meta, Mag sorc brings offbar heals, strong spell dmg, good enemy control and a potential synergy.
Sure they are also good in a support role too but they are completely fine in dd role too.
Well, I strongly disagree. The heals and enemy control on a DD spec is far better provided by stamsorcs as they have the better roots and provide very strong healing for significantly less GCDs. The potential synergy is a point but I don't think it is all too strong compared to an active DD's damage output. As of the "strong spell dmg", a raid specced stamsorc is situated somewhere between 5k (nearly no buffs) and 8k (fully buffed) weapon damage, 32k stamina and ~50% crit with ~8k +20% pen so I doubt you can build a magsorc even coming close to these values.
As of acutal effective damage output, magsorc just has no good AoE spammable.
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »
Well, what does a magsorc bring to the table that is not done better by other classes including its stamina variant?
There is no point to play stamsorc in group in the current meta, Mag sorc brings offbar heals, strong spell dmg, good enemy control and a potential synergy.
Sure they are also good in a support role too but they are completely fine in dd role too.
Well, I strongly disagree. The heals and enemy control on a DD spec is far better provided by stamsorcs as they have the better roots and provide very strong healing for significantly less GCDs. The potential synergy is a point but I don't think it is all too strong compared to an active DD's damage output. As of the "strong spell dmg", a raid specced stamsorc is situated somewhere between 5k (nearly no buffs) and 8k (fully buffed) weapon damage, 32k stamina and ~50% crit with ~8k +20% pen so I doubt you can build a magsorc even coming close to these values.
As of acutal effective damage output, magsorc just has no good AoE spammable.
Shock clench works well. I don’t have the master’s lightning to try it myself, but I’ve seen magwardens and magsorcs use it and it was effective.
I don't think we are talking about the same level of gameplay.
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »
Well, what does a magsorc bring to the table that is not done better by other classes including its stamina variant?
There is no point to play stamsorc in group in the current meta, Mag sorc brings offbar heals, strong spell dmg, good enemy control and a potential synergy.
Sure they are also good in a support role too but they are completely fine in dd role too.
Well, I strongly disagree. The heals and enemy control on a DD spec is far better provided by stamsorcs as they have the better roots and provide very strong healing for significantly less GCDs. The potential synergy is a point but I don't think it is all too strong compared to an active DD's damage output. As of the "strong spell dmg", a raid specced stamsorc is situated somewhere between 5k (nearly no buffs) and 8k (fully buffed) weapon damage, 32k stamina and ~50% crit with ~8k +20% pen so I doubt you can build a magsorc even coming close to these values.
As of acutal effective damage output, magsorc just has no good AoE spammable.
Shock clench works well. I don’t have the master’s lightning to try it myself, but I’ve seen magwardens and magsorcs use it and it was effective.
I don't think we are talking about the same level of gameplay.
You're right we probs aren't
(See above about harmony, radiating regen is a factor too as is proxy)