The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/

MagBlade Theorycrafting Changes Thread

  • Udrath
    Udrath
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    Galerion's Revenge

    LEVEL 50 CHAMPION 160

    (2 items) Adds 833 Spell Critical
    (3 items) Adds 129 Magicka Recovery
    (4 items) Adds 129 Spell Damage
    (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 9630 Magic Damage. 1-second cooldown to applying stacks.


    This set is pretty good now with torugs pact
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
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    Iskiab wrote: »
    I'm actually going to finish my Necro to 50 the next two days. Still going to play my Magblade though but I see a lot of potential in Magcro.

    I’ve seen a couple decent magcros.
    The ones who did well looked pretty straight forward too: keep the pet up that absorbs 10% damage, S&B back bar, be a bit tanky and lure people into beating on you while setting them up for a burst. Sort of like a DK.

    I’ve switched factions again so am back to having all mag classes except magnecro, I don’t have a lot of experience with them.

    Yeah this guy makes it work really well:

    https://xbox-clips.com/Wurdawoozlewznt/

    on pc you'll be dead in 2 secs with that setup: bs, succession and necro w/ or without harmony

    magcros are trash, even worse than magblades

    Lmao wurda is one of the best if not the best player on Xbox. Watch his clips and say magcro isn’t good, the guys a monster and plays solo majority.
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
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    Also since people have been asking I’ll post my build, there’s a lot of fine tuning to it and I don’t feel like diving in to the details but will answer specific questions.

    5 Necro (body), 2 potentate jewelry (1 infused 1 arcane) 1 willpower jewelry 2-3 recov glyphs, personally preference, willpower destro w/ nirn, vma or willpower resto back bar, and troll king. Lady mundus for extra pen.
  • WacArnold
    WacArnold
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    Do you guys think this would be a viable build?
    https://en.uesp.net/wiki/Special:EsoBuildData?id=188471

    Trying to get as much speed and damage as possible with a little health recov to keep me alive.

    Also have another build that drops speed and uses more crit damage.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=219237


    Xbox One - North American - Ebonheart Pact
    Anti-Pop Lv 50 Magicka Nightblade Dark Elf
    WacArnold Lv 50 Magicka Templar Argonian
  • Iskiab
    Iskiab
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    WacArnold wrote: »
    Do you guys think this would be a viable build?
    https://en.uesp.net/wiki/Special:EsoBuildData?id=188471

    Trying to get as much speed and damage as possible with a little health recov to keep me alive.

    Also have another build that drops speed and uses more crit damage.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=219237

    For solo play/dueling yea they look solid. Only thing I would suggest is on the first build (which I like better) would be to see if you can manage using tri-stat pots. That would mean fitting degeneration plus inner light somehow. Troll king and steed are good, but they’re better with major fortitude. It’s also missing a siphoning ability on your back bar.

    Alternatively you could use crit + sp + magicka and use siphoning strikes instead of degeneration on your back bar.

    I like the speed one better just because speed is one of the best defenses, I’d take 10% speed over 5k resists any day.
    Edited by Iskiab on March 14, 2020 7:12PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    Condemned and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Langeston
    Langeston
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    Iskiab wrote: »
    mav1234 wrote: »
    Cloak feels even less reliable this patch, bleh.

    Not really sure what to run these days. I miss the melee magblade playstyle. Most things I try seem too squishy to manage these days. Has anyone tried heavy magblade? Something like shackle/btb/zaan in heavy maybe with a 2h?
    edit: nma would be nice in place of shackle there, but I feel like sustain would be an issue...

    Haven’t tried it, but I was thinking of trying it but run into the problems designing it as a magblade.

    There really isn’t a good source of major sorcery or prophesy in the class toolkit so you can’t run tri-pots, plus mag in general don’t have reliable self healing which makes it hard to brawl.
    WacArnold wrote: »
    Do you guys think this would be a viable build?
    https://en.uesp.net/wiki/Special:EsoBuildData?id=188471

    Trying to get as much speed and damage as possible with a little health recov to keep me alive.

    Also have another build that drops speed and uses more crit damage.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=219237

    The first one is actually almost identical to the build I'm running now, down to the food. The only difference is that I run Mighty Chudan for the monster set & the Mage for mundus. (For me, the extra magicka/damage outweighed another 10% speed — with RAT/Concealed/3 gold Swift jewels, I'm at 173% movement speed, which is fast enough almost all of the time, and I really notice that extra magicka.) I also keep 3 gold triune jewels on me in case I want more stats at the expense of speed.

    Other differences are that I'm a vampire, Breton, and I use 1 spell cost reduction glyph instead of the regen glyph. Overall I really like the build — BTB & NMA are very stat dense sets, which lend themselves well to running Swift.

    I've been switching between Zaan, Slimecraw, and Chudan for monster sets. Haven't picked a clear winner.
  • WacArnold
    WacArnold
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    Iskiab wrote: »
    WacArnold wrote: »
    Do you guys think this would be a viable build?
    https://en.uesp.net/wiki/Special:EsoBuildData?id=188471

    Trying to get as much speed and damage as possible with a little health recov to keep me alive.

    Also have another build that drops speed and uses more crit damage.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=219237

    For solo play/dueling yea they look solid. Only thing I would suggest is on the first build (which I like better) would be to see if you can manage using tri-stat pots. That would mean fitting degeneration plus inner light somehow. Troll king and steed are good, but they’re better with major fortitude. It’s also missing a siphoning ability on your back bar.

    Alternatively you could use crit + sp + magicka and use siphoning strikes instead of degeneration on your back bar.

    I like the speed one better just because speed is one of the best defenses, I’d take 10% speed over 5k resists any day.

    I would love to use tri pots as well just dont know how to fit everything in. I could switch out degeneration for siphoning attacks but then I have to use spell power pots and those are costly when you need one every 45 seconds in a fight. I figured i could just use mag/crit pots. I choose to not use a siphoning ability on the back bar because I didnt have room unless i used soul tether or the other morph but with the cast time idk. Im not using harness and max mag didnt change the heal on rapid a whole lot, idk do you think that extra mag would be more beneficial than the extra 8% dr plus a extra juke move? I was thinking the dr from temporal and potentates might work better since I don't really have any defense.
    Langeston wrote: »
    Iskiab wrote: »
    mav1234 wrote: »
    Cloak feels even less reliable this patch, bleh.

    Not really sure what to run these days. I miss the melee magblade playstyle. Most things I try seem too squishy to manage these days. Has anyone tried heavy magblade? Something like shackle/btb/zaan in heavy maybe with a 2h?
    edit: nma would be nice in place of shackle there, but I feel like sustain would be an issue...

    Haven’t tried it, but I was thinking of trying it but run into the problems designing it as a magblade.

    There really isn’t a good source of major sorcery or prophesy in the class toolkit so you can’t run tri-pots, plus mag in general don’t have reliable self healing which makes it hard to brawl.
    WacArnold wrote: »
    Do you guys think this would be a viable build?
    https://en.uesp.net/wiki/Special:EsoBuildData?id=188471

    Trying to get as much speed and damage as possible with a little health recov to keep me alive.

    Also have another build that drops speed and uses more crit damage.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=219237

    The first one is actually almost identical to the build I'm running now, down to the food. The only difference is that I run Mighty Chudan for the monster set & the Mage for mundus. (For me, the extra magicka/damage outweighed another 10% speed — with RAT/Concealed/3 gold Swift jewels, I'm at 173% movement speed, which is fast enough almost all of the time, and I really notice that extra magicka.) I also keep 3 gold triune jewels on me in case I want more stats at the expense of speed.

    Other differences are that I'm a vampire, Breton, and I use 1 spell cost reduction glyph instead of the regen glyph. Overall I really like the build — BTB & NMA are very stat dense sets, which lend themselves well to running Swift.

    I've been switching between Zaan, Slimecraw, and Chudan for monster sets. Haven't picked a clear winner.

    Is your health low as well? Do you run harness? I dont know how I feel about low health and this is the first since heavy armor worked on magblade Im trying not using a shield. My game is still downloading on my slow internet so I dont know what to expect.
    Xbox One - North American - Ebonheart Pact
    Anti-Pop Lv 50 Magicka Nightblade Dark Elf
    WacArnold Lv 50 Magicka Templar Argonian
  • Iskiab
    Iskiab
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    WacArnold wrote: »
    Iskiab wrote: »
    WacArnold wrote: »
    Do you guys think this would be a viable build?
    https://en.uesp.net/wiki/Special:EsoBuildData?id=188471

    Trying to get as much speed and damage as possible with a little health recov to keep me alive.

    Also have another build that drops speed and uses more crit damage.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=219237

    For solo play/dueling yea they look solid. Only thing I would suggest is on the first build (which I like better) would be to see if you can manage using tri-stat pots. That would mean fitting degeneration plus inner light somehow. Troll king and steed are good, but they’re better with major fortitude. It’s also missing a siphoning ability on your back bar.

    Alternatively you could use crit + sp + magicka and use siphoning strikes instead of degeneration on your back bar.

    I like the speed one better just because speed is one of the best defenses, I’d take 10% speed over 5k resists any day.

    I would love to use tri pots as well just dont know how to fit everything in. I could switch out degeneration for siphoning attacks but then I have to use spell power pots and those are costly when you need one every 45 seconds in a fight. I figured i could just use mag/crit pots. I choose to not use a siphoning ability on the back bar because I didnt have room unless i used soul tether or the other morph but with the cast time idk. Im not using harness and max mag didnt change the heal on rapid a whole lot, idk do you think that extra mag would be more beneficial than the extra 8% dr plus a extra juke move? I was thinking the dr from temporal and potentates might work better since I don't really have any defense.
    Langeston wrote: »
    Iskiab wrote: »
    mav1234 wrote: »
    Cloak feels even less reliable this patch, bleh.

    Not really sure what to run these days. I miss the melee magblade playstyle. Most things I try seem too squishy to manage these days. Has anyone tried heavy magblade? Something like shackle/btb/zaan in heavy maybe with a 2h?
    edit: nma would be nice in place of shackle there, but I feel like sustain would be an issue...

    Haven’t tried it, but I was thinking of trying it but run into the problems designing it as a magblade.

    There really isn’t a good source of major sorcery or prophesy in the class toolkit so you can’t run tri-pots, plus mag in general don’t have reliable self healing which makes it hard to brawl.
    WacArnold wrote: »
    Do you guys think this would be a viable build?
    https://en.uesp.net/wiki/Special:EsoBuildData?id=188471

    Trying to get as much speed and damage as possible with a little health recov to keep me alive.

    Also have another build that drops speed and uses more crit damage.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=219237

    The first one is actually almost identical to the build I'm running now, down to the food. The only difference is that I run Mighty Chudan for the monster set & the Mage for mundus. (For me, the extra magicka/damage outweighed another 10% speed — with RAT/Concealed/3 gold Swift jewels, I'm at 173% movement speed, which is fast enough almost all of the time, and I really notice that extra magicka.) I also keep 3 gold triune jewels on me in case I want more stats at the expense of speed.

    Other differences are that I'm a vampire, Breton, and I use 1 spell cost reduction glyph instead of the regen glyph. Overall I really like the build — BTB & NMA are very stat dense sets, which lend themselves well to running Swift.

    I've been switching between Zaan, Slimecraw, and Chudan for monster sets. Haven't picked a clear winner.

    Is your health low as well? Do you run harness? I dont know how I feel about low health and this is the first since heavy armor worked on magblade Im trying not using a shield. My game is still downloading on my slow internet so I dont know what to expect.

    Ah okay, nah keep temporal guard. If you’ve been gone for a while one of the biggest changes is onslaught. It lets stam bypass all resistances for 6 seconds and gives them nasty burst if they know what they’re doing.

    Resistances are moreso for mag defense, % damage reduction for stam defense... or at least that’s how I look at it. If you’re used to heavy and S&B you’ll be in for a surprise, burst is way up. Brawling is hard these days as mag.
    Edited by Iskiab on March 14, 2020 9:31PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    Condemned and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Langeston
    Langeston
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    Iskiab wrote: »
    WacArnold wrote: »
    Iskiab wrote: »
    WacArnold wrote: »
    Do you guys think this would be a viable build?
    https://en.uesp.net/wiki/Special:EsoBuildData?id=188471

    Trying to get as much speed and damage as possible with a little health recov to keep me alive.

    Also have another build that drops speed and uses more crit damage.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=219237

    For solo play/dueling yea they look solid. Only thing I would suggest is on the first build (which I like better) would be to see if you can manage using tri-stat pots. That would mean fitting degeneration plus inner light somehow. Troll king and steed are good, but they’re better with major fortitude. It’s also missing a siphoning ability on your back bar.

    Alternatively you could use crit + sp + magicka and use siphoning strikes instead of degeneration on your back bar.

    I like the speed one better just because speed is one of the best defenses, I’d take 10% speed over 5k resists any day.

    I would love to use tri pots as well just dont know how to fit everything in. I could switch out degeneration for siphoning attacks but then I have to use spell power pots and those are costly when you need one every 45 seconds in a fight. I figured i could just use mag/crit pots. I choose to not use a siphoning ability on the back bar because I didnt have room unless i used soul tether or the other morph but with the cast time idk. Im not using harness and max mag didnt change the heal on rapid a whole lot, idk do you think that extra mag would be more beneficial than the extra 8% dr plus a extra juke move? I was thinking the dr from temporal and potentates might work better since I don't really have any defense.
    Langeston wrote: »
    Iskiab wrote: »
    mav1234 wrote: »
    Cloak feels even less reliable this patch, bleh.

    Not really sure what to run these days. I miss the melee magblade playstyle. Most things I try seem too squishy to manage these days. Has anyone tried heavy magblade? Something like shackle/btb/zaan in heavy maybe with a 2h?
    edit: nma would be nice in place of shackle there, but I feel like sustain would be an issue...

    Haven’t tried it, but I was thinking of trying it but run into the problems designing it as a magblade.

    There really isn’t a good source of major sorcery or prophesy in the class toolkit so you can’t run tri-pots, plus mag in general don’t have reliable self healing which makes it hard to brawl.
    WacArnold wrote: »
    Do you guys think this would be a viable build?
    https://en.uesp.net/wiki/Special:EsoBuildData?id=188471

    Trying to get as much speed and damage as possible with a little health recov to keep me alive.

    Also have another build that drops speed and uses more crit damage.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=219237

    The first one is actually almost identical to the build I'm running now, down to the food. The only difference is that I run Mighty Chudan for the monster set & the Mage for mundus. (For me, the extra magicka/damage outweighed another 10% speed — with RAT/Concealed/3 gold Swift jewels, I'm at 173% movement speed, which is fast enough almost all of the time, and I really notice that extra magicka.) I also keep 3 gold triune jewels on me in case I want more stats at the expense of speed.

    Other differences are that I'm a vampire, Breton, and I use 1 spell cost reduction glyph instead of the regen glyph. Overall I really like the build — BTB & NMA are very stat dense sets, which lend themselves well to running Swift.

    I've been switching between Zaan, Slimecraw, and Chudan for monster sets. Haven't picked a clear winner.

    Is your health low as well? Do you run harness? I dont know how I feel about low health and this is the first since heavy armor worked on magblade Im trying not using a shield. My game is still downloading on my slow internet so I dont know what to expect.

    Ah okay, nah keep temporal guard. If you’ve been gone for a while one of the biggest changes is onslaught. It lets stam bypass all resistances for 6 seconds and gives them nasty burst if they know what they’re doing.

    Resistances are moreso for mag defense, % damage reduction for stam defense... or at least that’s how I look at it. If you’re used to heavy and S&B you’ll be in for a surprise, burst is way up. Brawling is hard these days as mag.

    The thing that's nice about having Potentates & Temporal Guard on the back bar is that that's 13% damage that Onslaught won't get through — that 13% is equivalent to having 8,580 magicka & physical resists that are unaffected by penetration.
    Edited by Langeston on March 14, 2020 9:38PM
  • exeeter702
    exeeter702
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    WacArnold wrote: »
    Do you guys think this would be a viable build?
    https://en.uesp.net/wiki/Special:EsoBuildData?id=188471

    Trying to get as much speed and damage as possible with a little health recov to keep me alive.

    Also have another build that drops speed and uses more crit damage.
    https://en.uesp.net/wiki/Special:EsoBuildData?id=219237


    For the first one, consider one thing. I see that you dont have major intellect active on the buff list, if that is a bug and the character sheet is in fact benefiting from it then ignore this. If it is not, then does the major intellect make up enough to switch to one more swift trait.

    Like most MagNb builds it always feels one slot short of a functioning practical build and your first one is no different. Not sure what pot you have active on that setup but i would suggest prophecy/health/mag for major Intellect, and major fort, otherwise just run prophecy/sorcery/mag pots with ghastly if you dont value the health regen. This way you can make room for concealed for even more mobility.

    RAT and cloak are must haves for a build like that, with image being a strong flexible. I only day that because depending on the scenario/map its use is not super reliable.

    Personally I would go full ranged build unless you are able to isolate a single person caught out by themsleves most of the time. Gap closing into any more than 3 targets is a swift death with those defensive stats, unless you are doing the whole image down, lotus in, bow -harvest and then bounce out at which point I would just day go all in with a 1 trick pony build. If this is a ganking hit and run approach, not having the back bar siphon passive isnt a huge loss since most of your healing is coming from troll king when you are just chilling away from everyone, the reduced strength of regen by the lesser magical pool is made up by jumping on your front bar after casting it so its bolstered by NMA since very few tooltips in this game are snapshotted. Minor vulnerability is juicy though I know.

    You should look at high health regen as a measure of how frequently you are afforded the ability to reset a fight. Then again one person with detection and you are dead as that regen wont save you with those resistances,
    Edited by exeeter702 on March 14, 2020 9:57PM
  • Langeston
    Langeston
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    WacArnold wrote: »
    Is your health low as well? Do you run harness? I dont know how I feel about low health and this is the first since heavy armor worked on magblade Im trying not using a shield. My game is still downloading on my slow internet so I dont know what to expect.
    My health is about the same as yours. For me though, that's actually a lot more than I'm used to. My first magblade builds were absurdly glassy — I'm talking BTB/Crafty/Slimecraw, all magicka glyphs, all divines, running Ghastly Eye Bowl, lol. My health in BGs was 15k. I sometimes throw that setup back on just for the hell of it, and to be honest I don't really die that much more often — if I do it isn't very noticeable. You just have to be really good about knowing when to disengage & regroup. It's a blast to play.

    Personally, before you go transmuting your jewelry into Swift, I would try fitting Concealed Weapon onto your back bar. That adds 25% movement speed, (7% more than 3 gold Swift) and with RAT that may be enough for you. In that case, you can make your jewelry Triune & get yourself more health/stamina/magicka which will help with both survivability and a bit more damage. I have both Triune & Swift, and I'm kind of torn between them. Maybe try a combination of the two.

    I do run Harness sometimes, depending on the situation. In BGs, I'll use it for Relic & Chaosball, and sometimes flag games as well. Most of the time though, I use that slot for Mass Hysteria.
  • Iskiab
    Iskiab
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    Suggestions are good but I find them sort of funny. TLDR: you need to slot 12 abilities to do well and you only have space for 10.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    Condemned and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Langeston
    Langeston
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    Iskiab wrote: »
    Suggestions are good but I find them sort of funny. TLDR: you need to slot 12 abilities to do well and you only have space for 10.

    Well, I fit Concealed on my back bar & Inner Light on my front bar no matter what. I make do without Degen, Ele Drain, and Lotus (the last being one that I don't think he's even going to want once he tries to go toe-to-toe a few times.)

    My go-to bar setup is this:
    Front: Elemental Weapon, Swallow Soul, Merciless, Mass Hysteria, Inner Light, Soul Harvest
    Back: Shadowy Disguise, Concealed Weapon, Siphoning Attacks, RAT, Healing Ward/Rapid Regen, Reviving Barrier

    My playstyle is super quick, and I don't like having to keep a lot of buffs/DOTs up. I use Essence of Detection pots for Major Sorcery, and to be honest I never feel the need for tri-pots.

    But yes, with how spread out our abilities are compared to other classes, the bar setup is less than optimal.
    Edited by Langeston on March 14, 2020 10:22PM
  • Langeston
    Langeston
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    @WacArnold, Looking at that build again, I do think you may run into sustain issues. Your regen is about the same as mine, but your skills are much more expensive. You also have much less magicka. Just something you may want to think about.
    Edited by Langeston on March 14, 2020 10:28PM
  • exeeter702
    exeeter702
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    Langeston wrote: »
    @WacArnold, Looking at that build again, I do think you may run into sustain issues. Your regen is about the same as mine, but your skills are much more expensive. You also have much less magicka. Just something you may want to think about.

    The build link does not have major intellect active, so there is that at least.
  • Langeston
    Langeston
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    exeeter702 wrote: »
    Langeston wrote: »
    @WacArnold, Looking at that build again, I do think you may run into sustain issues. Your regen is about the same as mine, but your skills are much more expensive. You also have much less magicka. Just something you may want to think about.

    The build link does not have major intellect active, so there is that at least.

    Yes, but I don't think that'll be enough to make a difference. Cloak is costing him 3,573 and RAT is 2,820 — those cost me 3,004 & 2,381 respectively. Maybe he's a lot more efficient than me though; my playstyle is pretty wasteful.

    If he's used to tanky though, Swift/NMA/Potentate back bar might be worth looking into. The less you rely on cloak/RAT, the lower your regen can go. Domi/Grothdarr monster for more mag/stam, 1 spell cost reduction glyph, and that would be a pretty tanky build. Especially on the back bar with a defensive staff & Temporal Guard. With Shadow Barrier up, his resists would ~25k, and the extra 23% from Potentates/Swift/Temporal equates to another 15k resists. With Merciless he's looking at 70% damage reduction, lol. Maybe he can facetank after all.
    Edited by Langeston on March 14, 2020 10:56PM
  • WacArnold
    WacArnold
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    Yeah I forgot my major intellect which brings it up to 2500 but im wasteful as well. I think you guys are right about using a gap closer thats going to get me into trouble. If i drop that use degeneration and concealed on back bar I could open some potion options and gain more speed, plus with speed i could move in quick on opponents for ulti and fear. I use to run flame reach with no gap closer because its nice to get a stun to help reset the fight mh is so close range its hard to get that sometimes and I had trouble vs sorcs in the past not being able to reliably hit a stun.

    Just not sure how to go about this class anymore. playing speed and movement is the best I can see unless im missing something if I try and bulk up my damage is crap.
    Xbox One - North American - Ebonheart Pact
    Anti-Pop Lv 50 Magicka Nightblade Dark Elf
    WacArnold Lv 50 Magicka Templar Argonian
  • Langeston
    Langeston
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    WacArnold wrote: »
    Yeah I forgot my major intellect which brings it up to 2500 but im wasteful as well. I think you guys are right about using a gap closer thats going to get me into trouble. If i drop that use degeneration and concealed on back bar I could open some potion options and gain more speed, plus with speed i could move in quick on opponents for ulti and fear. I use to run flame reach with no gap closer because its nice to get a stun to help reset the fight mh is so close range its hard to get that sometimes and I had trouble vs sorcs in the past not being able to reliably hit a stun.

    Just not sure how to go about this class anymore. playing speed and movement is the best I can see unless im missing something if I try and bulk up my damage is crap.

    Do you have the PTS?
    And are you opposed to dropping Troll King & going Vampirism?
    Edited by Langeston on March 14, 2020 11:34PM
  • WacArnold
    WacArnold
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    Langeston wrote: »
    WacArnold wrote: »
    Yeah I forgot my major intellect which brings it up to 2500 but im wasteful as well. I think you guys are right about using a gap closer thats going to get me into trouble. If i drop that use degeneration and concealed on back bar I could open some potion options and gain more speed, plus with speed i could move in quick on opponents for ulti and fear. I use to run flame reach with no gap closer because its nice to get a stun to help reset the fight mh is so close range its hard to get that sometimes and I had trouble vs sorcs in the past not being able to reliably hit a stun.

    Just not sure how to go about this class anymore. playing speed and movement is the best I can see unless im missing something if I try and bulk up my damage is crap.

    Do you have the PTS?
    And are you opposed to dropping Troll King & going Vampirism?

    No im on xbox. Not opposed to it.
    Xbox One - North American - Ebonheart Pact
    Anti-Pop Lv 50 Magicka Nightblade Dark Elf
    WacArnold Lv 50 Magicka Templar Argonian
  • Langeston
    Langeston
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    WacArnold wrote: »
    Langeston wrote: »
    WacArnold wrote: »
    Yeah I forgot my major intellect which brings it up to 2500 but im wasteful as well. I think you guys are right about using a gap closer thats going to get me into trouble. If i drop that use degeneration and concealed on back bar I could open some potion options and gain more speed, plus with speed i could move in quick on opponents for ulti and fear. I use to run flame reach with no gap closer because its nice to get a stun to help reset the fight mh is so close range its hard to get that sometimes and I had trouble vs sorcs in the past not being able to reliably hit a stun.

    Just not sure how to go about this class anymore. playing speed and movement is the best I can see unless im missing something if I try and bulk up my damage is crap.

    Do you have the PTS?
    And are you opposed to dropping Troll King & going Vampirism?

    No im on xbox. Not opposed to it.

    Personally I think health regen is almost a waste on a cloakblade considering how easy it is to pop Healing ward/Rapid Regen & cloak for a few seconds to top off your health. With Siphoning Attacks & Swallow Soul up, I don't know that you'll find yourself needing TK — I feel like another damage set or Chudan would be better, and the Mage instead of Steed. (Especially if you run Inner Light on your front bar.) With 1 triune or infused neck with a spell cost reduction glyph, 2 triune rings with 1 regen glyph & 1 weapon damage glyph, and the 10% regen buff from vampirism, you'll have a much easier time with sustain. Concealed on your back bar for speed. With RAT, that will put you at 155% movement speed in cloak/sneak, and as a stage 4 vamp you can often sneak instead of cloaking to conserve magicka.

    I just hopped on the PTS and did just that (with Slimecraw as the monster set) and the end result was very comparable to my Breton, but with 16.5k stamina, which is great — Dunmer is a fantastic race for magblades. (The Swallow Soul tooltip was 10,919 btw, with the only buff being Major Sorcery.) Mighty Chudan might be a better choice, you lose a bit of damage but gain a lot of resists and some extra health so you can stay in the fight longer. Six of one, half a dozen of the other.

    What monster sets do you have access to?
    Edited by Langeston on March 14, 2020 11:55PM
  • thankyourat
    thankyourat
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    WacArnold wrote: »
    Yeah I forgot my major intellect which brings it up to 2500 but im wasteful as well. I think you guys are right about using a gap closer thats going to get me into trouble. If i drop that use degeneration and concealed on back bar I could open some potion options and gain more speed, plus with speed i could move in quick on opponents for ulti and fear. I use to run flame reach with no gap closer because its nice to get a stun to help reset the fight mh is so close range its hard to get that sometimes and I had trouble vs sorcs in the past not being able to reliably hit a stun.

    Just not sure how to go about this class anymore. playing speed and movement is the best I can see unless im missing something if I try and bulk up my damage is crap.

    What I been doing is I been using cloak and shade for my primary defensive abilities and then I use rapid regen (which I’ve seen crit for 4K) and combat prayer for a sort of burst heal. I actually find building for speed other than major expedition to be useless on magblade because the class has access to a on demand teleport ability. If you start building more speed in your build you either lose too much sustain or too much damage and you still don’t become any more mobile because you could’ve just ported to your shade instead of trying to outrun players.

    What I been doing is running BTB/Necro/Balorgh with a front bar set up of merciless, ele drain, fear, swallow soul, shadowy disguise, soul harvest. With a back bar set up of rapid regen, RAT, siphoning attacks, shade, combat prayer, undo. What makes Balorgh pretty good is that it pairs well with all the debuffs attaches to soul harvest giving you amazing burst after a soul harvest lands. Also with no additional speed built into my build I’m still impossible to pin down. I think the best way to go about building a magblade is to build high damage and good sustain and ignore defense entirely.
  • WacArnold
    WacArnold
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    @Langeston
    Im missing some of the newer sets, but have all the original monster sets. Thats a good point, its very costly to add that health recovery, plus as you said it may not be as beneficial.

    @thankyourat
    I have thought about that as well just going all in on damage, my worries are that im going to run across players that are able to tank enough damage to draw out a fight long enough for me to make a mistake, get caught, and just nuke me. That playstyle is very risky. Do you find yourself killing at least 75% of the players fairly quickly? For me a long fight would be my downfall because I would eventually make a mistake. Combat prayer is not a bad idea, the blessing morph I put in and had about a 7k tool tip if I messed with the build a bit more I could definitely pull more on that.
    Xbox One - North American - Ebonheart Pact
    Anti-Pop Lv 50 Magicka Nightblade Dark Elf
    WacArnold Lv 50 Magicka Templar Argonian
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    WacArnold wrote: »
    @Langeston
    Im missing some of the newer sets, but have all the original monster sets. Thats a good point, its very costly to add that health recovery, plus as you said it may not be as beneficial.

    @thankyourat
    I have thought about that as well just going all in on damage, my worries are that im going to run across players that are able to tank enough damage to draw out a fight long enough for me to make a mistake, get caught, and just nuke me. That playstyle is very risky. Do you find yourself killing at least 75% of the players fairly quickly? For me a long fight would be my downfall because I would eventually make a mistake. Combat prayer is not a bad idea, the blessing morph I put in and had about a 7k tool tip if I messed with the build a bit more I could definitely pull more on that.

    I do find I kill most players fairly quickly. There are still plenty of tanky players that I can’t kill though if they play 100% defensive. That’s just ESO right now. While defensive sets do allow you to make more mistakes they also drastically reduce your killing potential. Meaning that most fights you will lose before the fight starts simply because there is no way for you to kill your opponent. Magblade only has one way to kill players which is the spectral bow needs to take a large portion of your opponents health. If it doesn’t you won’t have the damage to finish your opponent.

    I like combat prayer for the minor berserk as well. It usually will crit for about 7k which can help in the burst heal department. If you do a lot of 1v1s I would replace combat prayer with dampen. I find shields to be terrible on magblade open world now though.
  • brandonv516
    brandonv516
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    I'm at the point I'm good with my build and I can see myself using it for awhile.

    But Magblade relies heavily on light attacks for sustain and it's just heavily unreliable at the moment.
  • HowlKimchi
    HowlKimchi
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    A lot of the times skills seem to not be firing of for me. Which is bad for everyone, but especially for my magblade build which isn't built to take a lot of hits. The number of times i've died this patch because my shade/cloak wont go off, and the number of times i lost a kill because the bow didnt go off immediately is getting really frustrating.


    I wish performance gets better soon. weaving feels so clunky right now.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • WacArnold
    WacArnold
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    Been thinking bgs as well viable or no?

    https://en.uesp.net/wiki/Special:EsoBuildData?id=219237
    Xbox One - North American - Ebonheart Pact
    Anti-Pop Lv 50 Magicka Nightblade Dark Elf
    WacArnold Lv 50 Magicka Templar Argonian
  • Langeston
    Langeston
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    WacArnold wrote: »
    Been thinking bgs as well viable or no?

    https://en.uesp.net/wiki/Special:EsoBuildData?id=219237

    Twice born star is almost never viable. I've tried to make it work, but I always just got better results with one mundus & a specialized set. (In this situation, BTB would probably be better once you change a couple of the enchants.)

    The only situation it would be useful would be in order to get a combination of munduses that you can't get with other sets — for instance: the Shadow & the Steed. But even then you'd probably be better off with Swift jewelry & a better set. On top of that, you kinda need to go full divines for it to be worth it.

    I tried Spinner's & Twice Born with the Lover & Shadow because that's the only way to get 110%+ crit damage and that level of penetration (about 16k in no CP) but even on a NB the crit % isn't high enough to make it worth it.

    One [extremely niche] situation where it might work would be if you went all divines with Impregnable, but I can't see it being that great, tbh.
  • Iskiab
    Iskiab
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    Anyone tried Incap as a magblade?
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    Condemned and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Langeston
    Langeston
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    Oh, and if you don't already have Bright Throat's, now is a great time to pick it up. The price of impen plummeted because of the murkmire event (it's still about 1/3 the price it used to go for) and IMO it's one of the best sets for no-CP — especially on a magblade.
  • Langeston
    Langeston
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    Iskiab wrote: »
    Anyone tried Incap as a magblade?
    I think I did when I first rolled a magblade, but it doesn't really make sense. It won't be affected by your spell penetration & the Defile is just too good to pass up IMO. What makes you want to try it?

    [edit] Just saw incap got it's stun back, so I assume that's what brought this about. Even with the stun though, I think the Defile is probably more important — especially as a magblade. I might try it out though, my main used to be a stamblade so it's fully leveled.
    Edited by Langeston on March 17, 2020 3:56AM
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