SpiderCultist wrote: »brandonv516 wrote: »brandonv516 wrote: »I'm actually going to finish my Necro to 50 the next two days. Still going to play my Magblade though but I see a lot of potential in Magcro.
I’ve seen a couple decent magcros.
The ones who did well looked pretty straight forward too: keep the pet up that absorbs 10% damage, S&B back bar, be a bit tanky and lure people into beating on you while setting them up for a burst. Sort of like a DK.
I’ve switched factions again so am back to having all mag classes except magnecro, I don’t have a lot of experience with them.
Yeah this guy makes it work really well:
https://xbox-clips.com/Wurdawoozlewznt/
on pc you'll be dead in 2 secs with that setup: bs, succession and necro w/ or without harmony
magcros are trash, even worse than magblades
Do you guys think this would be a viable build?
https://en.uesp.net/wiki/Special:EsoBuildData?id=188471
Trying to get as much speed and damage as possible with a little health recov to keep me alive.
Also have another build that drops speed and uses more crit damage.
https://en.uesp.net/wiki/Special:EsoBuildData?id=219237
Cloak feels even less reliable this patch, bleh.
Not really sure what to run these days. I miss the melee magblade playstyle. Most things I try seem too squishy to manage these days. Has anyone tried heavy magblade? Something like shackle/btb/zaan in heavy maybe with a 2h?
edit: nma would be nice in place of shackle there, but I feel like sustain would be an issue...
Haven’t tried it, but I was thinking of trying it but run into the problems designing it as a magblade.
There really isn’t a good source of major sorcery or prophesy in the class toolkit so you can’t run tri-pots, plus mag in general don’t have reliable self healing which makes it hard to brawl.
The first one is actually almost identical to the build I'm running now, down to the food. The only difference is that I run Mighty Chudan for the monster set & the Mage for mundus. (For me, the extra magicka/damage outweighed another 10% speed — with RAT/Concealed/3 gold Swift jewels, I'm at 173% movement speed, which is fast enough almost all of the time, and I really notice that extra magicka.) I also keep 3 gold triune jewels on me in case I want more stats at the expense of speed.Do you guys think this would be a viable build?
https://en.uesp.net/wiki/Special:EsoBuildData?id=188471
Trying to get as much speed and damage as possible with a little health recov to keep me alive.
Also have another build that drops speed and uses more crit damage.
https://en.uesp.net/wiki/Special:EsoBuildData?id=219237
Do you guys think this would be a viable build?
https://en.uesp.net/wiki/Special:EsoBuildData?id=188471
Trying to get as much speed and damage as possible with a little health recov to keep me alive.
Also have another build that drops speed and uses more crit damage.
https://en.uesp.net/wiki/Special:EsoBuildData?id=219237
For solo play/dueling yea they look solid. Only thing I would suggest is on the first build (which I like better) would be to see if you can manage using tri-stat pots. That would mean fitting degeneration plus inner light somehow. Troll king and steed are good, but they’re better with major fortitude. It’s also missing a siphoning ability on your back bar.
Alternatively you could use crit + sp + magicka and use siphoning strikes instead of degeneration on your back bar.
I like the speed one better just because speed is one of the best defenses, I’d take 10% speed over 5k resists any day.
Cloak feels even less reliable this patch, bleh.
Not really sure what to run these days. I miss the melee magblade playstyle. Most things I try seem too squishy to manage these days. Has anyone tried heavy magblade? Something like shackle/btb/zaan in heavy maybe with a 2h?
edit: nma would be nice in place of shackle there, but I feel like sustain would be an issue...
Haven’t tried it, but I was thinking of trying it but run into the problems designing it as a magblade.
There really isn’t a good source of major sorcery or prophesy in the class toolkit so you can’t run tri-pots, plus mag in general don’t have reliable self healing which makes it hard to brawl.The first one is actually almost identical to the build I'm running now, down to the food. The only difference is that I run Mighty Chudan for the monster set & the Mage for mundus. (For me, the extra magicka/damage outweighed another 10% speed — with RAT/Concealed/3 gold Swift jewels, I'm at 173% movement speed, which is fast enough almost all of the time, and I really notice that extra magicka.) I also keep 3 gold triune jewels on me in case I want more stats at the expense of speed.Do you guys think this would be a viable build?
https://en.uesp.net/wiki/Special:EsoBuildData?id=188471
Trying to get as much speed and damage as possible with a little health recov to keep me alive.
Also have another build that drops speed and uses more crit damage.
https://en.uesp.net/wiki/Special:EsoBuildData?id=219237
Other differences are that I'm a vampire, Breton, and I use 1 spell cost reduction glyph instead of the regen glyph. Overall I really like the build — BTB & NMA are very stat dense sets, which lend themselves well to running Swift.
I've been switching between Zaan, Slimecraw, and Chudan for monster sets. Haven't picked a clear winner.
Do you guys think this would be a viable build?
https://en.uesp.net/wiki/Special:EsoBuildData?id=188471
Trying to get as much speed and damage as possible with a little health recov to keep me alive.
Also have another build that drops speed and uses more crit damage.
https://en.uesp.net/wiki/Special:EsoBuildData?id=219237
For solo play/dueling yea they look solid. Only thing I would suggest is on the first build (which I like better) would be to see if you can manage using tri-stat pots. That would mean fitting degeneration plus inner light somehow. Troll king and steed are good, but they’re better with major fortitude. It’s also missing a siphoning ability on your back bar.
Alternatively you could use crit + sp + magicka and use siphoning strikes instead of degeneration on your back bar.
I like the speed one better just because speed is one of the best defenses, I’d take 10% speed over 5k resists any day.
I would love to use tri pots as well just dont know how to fit everything in. I could switch out degeneration for siphoning attacks but then I have to use spell power pots and those are costly when you need one every 45 seconds in a fight. I figured i could just use mag/crit pots. I choose to not use a siphoning ability on the back bar because I didnt have room unless i used soul tether or the other morph but with the cast time idk. Im not using harness and max mag didnt change the heal on rapid a whole lot, idk do you think that extra mag would be more beneficial than the extra 8% dr plus a extra juke move? I was thinking the dr from temporal and potentates might work better since I don't really have any defense.Cloak feels even less reliable this patch, bleh.
Not really sure what to run these days. I miss the melee magblade playstyle. Most things I try seem too squishy to manage these days. Has anyone tried heavy magblade? Something like shackle/btb/zaan in heavy maybe with a 2h?
edit: nma would be nice in place of shackle there, but I feel like sustain would be an issue...
Haven’t tried it, but I was thinking of trying it but run into the problems designing it as a magblade.
There really isn’t a good source of major sorcery or prophesy in the class toolkit so you can’t run tri-pots, plus mag in general don’t have reliable self healing which makes it hard to brawl.The first one is actually almost identical to the build I'm running now, down to the food. The only difference is that I run Mighty Chudan for the monster set & the Mage for mundus. (For me, the extra magicka/damage outweighed another 10% speed — with RAT/Concealed/3 gold Swift jewels, I'm at 173% movement speed, which is fast enough almost all of the time, and I really notice that extra magicka.) I also keep 3 gold triune jewels on me in case I want more stats at the expense of speed.Do you guys think this would be a viable build?
https://en.uesp.net/wiki/Special:EsoBuildData?id=188471
Trying to get as much speed and damage as possible with a little health recov to keep me alive.
Also have another build that drops speed and uses more crit damage.
https://en.uesp.net/wiki/Special:EsoBuildData?id=219237
Other differences are that I'm a vampire, Breton, and I use 1 spell cost reduction glyph instead of the regen glyph. Overall I really like the build — BTB & NMA are very stat dense sets, which lend themselves well to running Swift.
I've been switching between Zaan, Slimecraw, and Chudan for monster sets. Haven't picked a clear winner.
Is your health low as well? Do you run harness? I dont know how I feel about low health and this is the first since heavy armor worked on magblade Im trying not using a shield. My game is still downloading on my slow internet so I dont know what to expect.
Do you guys think this would be a viable build?
https://en.uesp.net/wiki/Special:EsoBuildData?id=188471
Trying to get as much speed and damage as possible with a little health recov to keep me alive.
Also have another build that drops speed and uses more crit damage.
https://en.uesp.net/wiki/Special:EsoBuildData?id=219237
For solo play/dueling yea they look solid. Only thing I would suggest is on the first build (which I like better) would be to see if you can manage using tri-stat pots. That would mean fitting degeneration plus inner light somehow. Troll king and steed are good, but they’re better with major fortitude. It’s also missing a siphoning ability on your back bar.
Alternatively you could use crit + sp + magicka and use siphoning strikes instead of degeneration on your back bar.
I like the speed one better just because speed is one of the best defenses, I’d take 10% speed over 5k resists any day.
I would love to use tri pots as well just dont know how to fit everything in. I could switch out degeneration for siphoning attacks but then I have to use spell power pots and those are costly when you need one every 45 seconds in a fight. I figured i could just use mag/crit pots. I choose to not use a siphoning ability on the back bar because I didnt have room unless i used soul tether or the other morph but with the cast time idk. Im not using harness and max mag didnt change the heal on rapid a whole lot, idk do you think that extra mag would be more beneficial than the extra 8% dr plus a extra juke move? I was thinking the dr from temporal and potentates might work better since I don't really have any defense.Cloak feels even less reliable this patch, bleh.
Not really sure what to run these days. I miss the melee magblade playstyle. Most things I try seem too squishy to manage these days. Has anyone tried heavy magblade? Something like shackle/btb/zaan in heavy maybe with a 2h?
edit: nma would be nice in place of shackle there, but I feel like sustain would be an issue...
Haven’t tried it, but I was thinking of trying it but run into the problems designing it as a magblade.
There really isn’t a good source of major sorcery or prophesy in the class toolkit so you can’t run tri-pots, plus mag in general don’t have reliable self healing which makes it hard to brawl.The first one is actually almost identical to the build I'm running now, down to the food. The only difference is that I run Mighty Chudan for the monster set & the Mage for mundus. (For me, the extra magicka/damage outweighed another 10% speed — with RAT/Concealed/3 gold Swift jewels, I'm at 173% movement speed, which is fast enough almost all of the time, and I really notice that extra magicka.) I also keep 3 gold triune jewels on me in case I want more stats at the expense of speed.Do you guys think this would be a viable build?
https://en.uesp.net/wiki/Special:EsoBuildData?id=188471
Trying to get as much speed and damage as possible with a little health recov to keep me alive.
Also have another build that drops speed and uses more crit damage.
https://en.uesp.net/wiki/Special:EsoBuildData?id=219237
Other differences are that I'm a vampire, Breton, and I use 1 spell cost reduction glyph instead of the regen glyph. Overall I really like the build — BTB & NMA are very stat dense sets, which lend themselves well to running Swift.
I've been switching between Zaan, Slimecraw, and Chudan for monster sets. Haven't picked a clear winner.
Is your health low as well? Do you run harness? I dont know how I feel about low health and this is the first since heavy armor worked on magblade Im trying not using a shield. My game is still downloading on my slow internet so I dont know what to expect.
Ah okay, nah keep temporal guard. If you’ve been gone for a while one of the biggest changes is onslaught. It lets stam bypass all resistances for 6 seconds and gives them nasty burst if they know what they’re doing.
Resistances are moreso for mag defense, % damage reduction for stam defense... or at least that’s how I look at it. If you’re used to heavy and S&B you’ll be in for a surprise, burst is way up. Brawling is hard these days as mag.
Do you guys think this would be a viable build?
https://en.uesp.net/wiki/Special:EsoBuildData?id=188471
Trying to get as much speed and damage as possible with a little health recov to keep me alive.
Also have another build that drops speed and uses more crit damage.
https://en.uesp.net/wiki/Special:EsoBuildData?id=219237
My health is about the same as yours. For me though, that's actually a lot more than I'm used to. My first magblade builds were absurdly glassy — I'm talking BTB/Crafty/Slimecraw, all magicka glyphs, all divines, running Ghastly Eye Bowl, lol. My health in BGs was 15k. I sometimes throw that setup back on just for the hell of it, and to be honest I don't really die that much more often — if I do it isn't very noticeable. You just have to be really good about knowing when to disengage & regroup. It's a blast to play.Is your health low as well? Do you run harness? I dont know how I feel about low health and this is the first since heavy armor worked on magblade Im trying not using a shield. My game is still downloading on my slow internet so I dont know what to expect.
Suggestions are good but I find them sort of funny. TLDR: you need to slot 12 abilities to do well and you only have space for 10.
@WacArnold, Looking at that build again, I do think you may run into sustain issues. Your regen is about the same as mine, but your skills are much more expensive. You also have much less magicka. Just something you may want to think about.
exeeter702 wrote: »@WacArnold, Looking at that build again, I do think you may run into sustain issues. Your regen is about the same as mine, but your skills are much more expensive. You also have much less magicka. Just something you may want to think about.
The build link does not have major intellect active, so there is that at least.
Yeah I forgot my major intellect which brings it up to 2500 but im wasteful as well. I think you guys are right about using a gap closer thats going to get me into trouble. If i drop that use degeneration and concealed on back bar I could open some potion options and gain more speed, plus with speed i could move in quick on opponents for ulti and fear. I use to run flame reach with no gap closer because its nice to get a stun to help reset the fight mh is so close range its hard to get that sometimes and I had trouble vs sorcs in the past not being able to reliably hit a stun.
Just not sure how to go about this class anymore. playing speed and movement is the best I can see unless im missing something if I try and bulk up my damage is crap.
Yeah I forgot my major intellect which brings it up to 2500 but im wasteful as well. I think you guys are right about using a gap closer thats going to get me into trouble. If i drop that use degeneration and concealed on back bar I could open some potion options and gain more speed, plus with speed i could move in quick on opponents for ulti and fear. I use to run flame reach with no gap closer because its nice to get a stun to help reset the fight mh is so close range its hard to get that sometimes and I had trouble vs sorcs in the past not being able to reliably hit a stun.
Just not sure how to go about this class anymore. playing speed and movement is the best I can see unless im missing something if I try and bulk up my damage is crap.
Do you have the PTS?
And are you opposed to dropping Troll King & going Vampirism?
Yeah I forgot my major intellect which brings it up to 2500 but im wasteful as well. I think you guys are right about using a gap closer thats going to get me into trouble. If i drop that use degeneration and concealed on back bar I could open some potion options and gain more speed, plus with speed i could move in quick on opponents for ulti and fear. I use to run flame reach with no gap closer because its nice to get a stun to help reset the fight mh is so close range its hard to get that sometimes and I had trouble vs sorcs in the past not being able to reliably hit a stun.
Just not sure how to go about this class anymore. playing speed and movement is the best I can see unless im missing something if I try and bulk up my damage is crap.
Do you have the PTS?
And are you opposed to dropping Troll King & going Vampirism?
No im on xbox. Not opposed to it.
Yeah I forgot my major intellect which brings it up to 2500 but im wasteful as well. I think you guys are right about using a gap closer thats going to get me into trouble. If i drop that use degeneration and concealed on back bar I could open some potion options and gain more speed, plus with speed i could move in quick on opponents for ulti and fear. I use to run flame reach with no gap closer because its nice to get a stun to help reset the fight mh is so close range its hard to get that sometimes and I had trouble vs sorcs in the past not being able to reliably hit a stun.
Just not sure how to go about this class anymore. playing speed and movement is the best I can see unless im missing something if I try and bulk up my damage is crap.
@Langeston
Im missing some of the newer sets, but have all the original monster sets. Thats a good point, its very costly to add that health recovery, plus as you said it may not be as beneficial.
@thankyourat
I have thought about that as well just going all in on damage, my worries are that im going to run across players that are able to tank enough damage to draw out a fight long enough for me to make a mistake, get caught, and just nuke me. That playstyle is very risky. Do you find yourself killing at least 75% of the players fairly quickly? For me a long fight would be my downfall because I would eventually make a mistake. Combat prayer is not a bad idea, the blessing morph I put in and had about a 7k tool tip if I messed with the build a bit more I could definitely pull more on that.
I think I did when I first rolled a magblade, but it doesn't really make sense. It won't be affected by your spell penetration & the Defile is just too good to pass up IMO. What makes you want to try it?Anyone tried Incap as a magblade?