witchdoctor wrote: »I am trying Caluurion's on a magblade in small-grp stuff. (Disclaimer: I'm an average PVPer really trying to make NB work as I find it a fun class).
I'm running Slimecraw, Caluurion, and Spinner. I have about a 53% crit rate or so. Is that going to be high enough to reliably proc Caluurion?
BaiterOfZergs wrote: »Been experimenting with a build that is somewhat a hybrid between damage and support utilizing kena, regen and path. So I can kill people and heal if I want to. I get up to basically 4K spell damage in bgs and today I hit 1mill healing on it. Normally I have balanced stats like 500k heals + damage or I have more heals than damage which is a no brainer since I keep my heals up even when I decide to just kill people.
Well I wouldn't go farming Kena just yet. If the proposed changes go through it'll be one of the most useless sets in the game. Right after they made it good too.BaiterOfZergs wrote: »Been experimenting with a build that is somewhat a hybrid between damage and support utilizing kena, regen and path. So I can kill people and heal if I want to. I get up to basically 4K spell damage in bgs and today I hit 1mill healing on it. Normally I have balanced stats like 500k heals + damage or I have more heals than damage which is a no brainer since I keep my heals up even when I decide to just kill people.
That’s how I play, though I haven’t broken 1 million healing on my setup. It’s annoying, I’ll always hit 950k healing in the sweaty games.
I’m also using healthy offering and shadowy disguise so am a little glassy, so my main defense is speed which hurts my max stats. It’s a really fun playstyle though, especially because if someone overextends to try to take you out (which always happens and should against good players if you’re healing) you have the punch to take them down.
I don’t have Kena in the weights I want so am using balorgs too. Wish I had Kena.
Well I wouldn't go farming Kena just yet. If the proposed changes go through it'll be one of the most useless sets in the game. Right after they made it good too.BaiterOfZergs wrote: »Been experimenting with a build that is somewhat a hybrid between damage and support utilizing kena, regen and path. So I can kill people and heal if I want to. I get up to basically 4K spell damage in bgs and today I hit 1mill healing on it. Normally I have balanced stats like 500k heals + damage or I have more heals than damage which is a no brainer since I keep my heals up even when I decide to just kill people.
That’s how I play, though I haven’t broken 1 million healing on my setup. It’s annoying, I’ll always hit 950k healing in the sweaty games.
I’m also using healthy offering and shadowy disguise so am a little glassy, so my main defense is speed which hurts my max stats. It’s a really fun playstyle though, especially because if someone overextends to try to take you out (which always happens and should against good players if you’re healing) you have the punch to take them down.
I don’t have Kena in the weights I want so am using balorgs too. Wish I had Kena.
BaiterOfZergs wrote: »Been experimenting with a build that is somewhat a hybrid between damage and support utilizing kena, regen and path. So I can kill people and heal if I want to. I get up to basically 4K spell damage in bgs and today I hit 1mill healing on it. Normally I have balanced stats like 500k heals + damage or I have more heals than damage which is a no brainer since I keep my heals up even when I decide to just kill people.
That’s how I play, though I haven’t broken 1 million healing on my setup. It’s annoying, I’ll always hit 950k healing in the sweaty games.
I’m also using healthy offering and shadowy disguise so am a little glassy, so my main defense is speed which hurts my max stats. It’s a really fun playstyle though, especially because if someone overextends to try to take you out (which always happens and should against good players if you’re healing) you have the punch to take them down.
I don’t have Kena in the weights I want so am using balorgs too. Wish I had Kena.
BaiterOfZergs wrote: »BaiterOfZergs wrote: »Been experimenting with a build that is somewhat a hybrid between damage and support utilizing kena, regen and path. So I can kill people and heal if I want to. I get up to basically 4K spell damage in bgs and today I hit 1mill healing on it. Normally I have balanced stats like 500k heals + damage or I have more heals than damage which is a no brainer since I keep my heals up even when I decide to just kill people.
That’s how I play, though I haven’t broken 1 million healing on my setup. It’s annoying, I’ll always hit 950k healing in the sweaty games.
I’m also using healthy offering and shadowy disguise so am a little glassy, so my main defense is speed which hurts my max stats. It’s a really fun playstyle though, especially because if someone overextends to try to take you out (which always happens and should against good players if you’re healing) you have the punch to take them down.
I don’t have Kena in the weights I want so am using balorgs too. Wish I had Kena.
The amount of healing output really depends on multiple things; how squishy they are, if they are melee or ranged, if they stay within your healing range, how long matches are dragged out, if there’s another person healing etc.
I’m actually very squishy but speed, movement and heals make up for it. I’ve been thinking about switching to dark cloak too but I’m not sure yet.
Kena is really the highlight of the build , really good set but I’m afraid it’s going to be useless next update.
BaiterOfZergs wrote: »BaiterOfZergs wrote: »Been experimenting with a build that is somewhat a hybrid between damage and support utilizing kena, regen and path. So I can kill people and heal if I want to. I get up to basically 4K spell damage in bgs and today I hit 1mill healing on it. Normally I have balanced stats like 500k heals + damage or I have more heals than damage which is a no brainer since I keep my heals up even when I decide to just kill people.
That’s how I play, though I haven’t broken 1 million healing on my setup. It’s annoying, I’ll always hit 950k healing in the sweaty games.
I’m also using healthy offering and shadowy disguise so am a little glassy, so my main defense is speed which hurts my max stats. It’s a really fun playstyle though, especially because if someone overextends to try to take you out (which always happens and should against good players if you’re healing) you have the punch to take them down.
I don’t have Kena in the weights I want so am using balorgs too. Wish I had Kena.
The amount of healing output really depends on multiple things; how squishy they are, if they are melee or ranged, if they stay within your healing range, how long matches are dragged out, if there’s another person healing etc.
I’m actually very squishy but speed, movement and heals make up for it. I’ve been thinking about switching to dark cloak too but I’m not sure yet.
Kena is really the highlight of the build , really good set but I’m afraid it’s going to be useless next update.
Yea, I’m exactly the same! I have a lot of stupid deaths because I’m not tanky at all, but that’s what makes it fun too - heal well, damage well, tank like garbage so use speed and evade. You get the feeling like when you beat someone as a healer you outplayed them.
I use caluurion and Darloc + Balorg (wish I had Kena). The trick with Darloc is healing abilities break stealth but not crouch, it’s still a ton of micromanagement though because aoes and damage take you out of crouch so you have to constantly hit crouch and not forget.
Today I tried that Pelinals + Darloc + scourge harvester build. It sorta worked... I think Kena is the missing piece but I need 2 medium monster set pieces.
I only played two games, and in both games there was someone who was damage and healing mix so it’s hard to judge the build, but I hit 1.6 and 1.2 million healing. The damage was absolute trash, 200k or so. It was neat using radiating regen and echoing vigor.
Harvester was just because I’ve never tried it, but I didn’t see the proc go off once.
This definitely looks better, going to try it a couple times and gold it out if it performs well.
https://en.uesp.net/wiki/Special:EsoBuildData?id=213602
Sometimes, especially as a healer, you need to be able to push with your group. One extra person adding an ult or some damage to a push can tip a battle in your favour.
BaiterOfZergs wrote: »BaiterOfZergs wrote: »BaiterOfZergs wrote: »Been experimenting with a build that is somewhat a hybrid between damage and support utilizing kena, regen and path. So I can kill people and heal if I want to. I get up to basically 4K spell damage in bgs and today I hit 1mill healing on it. Normally I have balanced stats like 500k heals + damage or I have more heals than damage which is a no brainer since I keep my heals up even when I decide to just kill people.
That’s how I play, though I haven’t broken 1 million healing on my setup. It’s annoying, I’ll always hit 950k healing in the sweaty games.
I’m also using healthy offering and shadowy disguise so am a little glassy, so my main defense is speed which hurts my max stats. It’s a really fun playstyle though, especially because if someone overextends to try to take you out (which always happens and should against good players if you’re healing) you have the punch to take them down.
I don’t have Kena in the weights I want so am using balorgs too. Wish I had Kena.
The amount of healing output really depends on multiple things; how squishy they are, if they are melee or ranged, if they stay within your healing range, how long matches are dragged out, if there’s another person healing etc.
I’m actually very squishy but speed, movement and heals make up for it. I’ve been thinking about switching to dark cloak too but I’m not sure yet.
Kena is really the highlight of the build , really good set but I’m afraid it’s going to be useless next update.
Yea, I’m exactly the same! I have a lot of stupid deaths because I’m not tanky at all, but that’s what makes it fun too - heal well, damage well, tank like garbage so use speed and evade. You get the feeling like when you beat someone as a healer you outplayed them.
I use caluurion and Darloc + Balorg (wish I had Kena). The trick with Darloc is healing abilities break stealth but not crouch, it’s still a ton of micromanagement though because aoes and damage take you out of crouch so you have to constantly hit crouch and not forget.
Today I tried that Pelinals + Darloc + scourge harvester build. It sorta worked... I think Kena is the missing piece but I need 2 medium monster set pieces.
I only played two games, and in both games there was someone who was damage and healing mix so it’s hard to judge the build, but I hit 1.6 and 1.2 million healing. The damage was absolute trash, 200k or so. It was neat using radiating regen and echoing vigor.
Harvester was just because I’ve never tried it, but I didn’t see the proc go off once.
This definitely looks better, going to try it a couple times and gold it out if it performs well.
https://en.uesp.net/wiki/Special:EsoBuildData?id=213602
Sometimes, especially as a healer, you need to be able to push with your group. One extra person adding an ult or some damage to a push can tip a battle in your favour.
That’s an interesting setup , I haven’t really done any hybrid builds but seems like a lot of management on a spec that already requires more focus and execution than normal. Could get really frustrating.
I don’t build as a healer , I build to kill and off heal but since spell damage increases healing too I can choose to go straight support. I also have a decent amount of max magic. I basically wanted to build a magblade similar to magwarden except you’re single target.
There might be a better monster set to replace Kena too instead of balorg.
Yea, tried Kena and meh as melee, plus 2H was too hard to build merciless stacks. Way too much micromanagement so I went back or a more conservative setup.
What monster set would you suggest? I’m struggling to decide:
- I prefer ranged
- I kite and only dip into melee so that rules out Zaan, plus my pen sucks
- No dots so no skoria
Maybe just a 2 piece willpower?
BaiterOfZergs wrote: »BaiterOfZergs wrote: »BaiterOfZergs wrote: »Been experimenting with a build that is somewhat a hybrid between damage and support utilizing kena, regen and path. So I can kill people and heal if I want to. I get up to basically 4K spell damage in bgs and today I hit 1mill healing on it. Normally I have balanced stats like 500k heals + damage or I have more heals than damage which is a no brainer since I keep my heals up even when I decide to just kill people.
That’s how I play, though I haven’t broken 1 million healing on my setup. It’s annoying, I’ll always hit 950k healing in the sweaty games.
I’m also using healthy offering and shadowy disguise so am a little glassy, so my main defense is speed which hurts my max stats. It’s a really fun playstyle though, especially because if someone overextends to try to take you out (which always happens and should against good players if you’re healing) you have the punch to take them down.
I don’t have Kena in the weights I want so am using balorgs too. Wish I had Kena.
The amount of healing output really depends on multiple things; how squishy they are, if they are melee or ranged, if they stay within your healing range, how long matches are dragged out, if there’s another person healing etc.
I’m actually very squishy but speed, movement and heals make up for it. I’ve been thinking about switching to dark cloak too but I’m not sure yet.
Kena is really the highlight of the build , really good set but I’m afraid it’s going to be useless next update.
Yea, I’m exactly the same! I have a lot of stupid deaths because I’m not tanky at all, but that’s what makes it fun too - heal well, damage well, tank like garbage so use speed and evade. You get the feeling like when you beat someone as a healer you outplayed them.
I use caluurion and Darloc + Balorg (wish I had Kena). The trick with Darloc is healing abilities break stealth but not crouch, it’s still a ton of micromanagement though because aoes and damage take you out of crouch so you have to constantly hit crouch and not forget.
Today I tried that Pelinals + Darloc + scourge harvester build. It sorta worked... I think Kena is the missing piece but I need 2 medium monster set pieces.
I only played two games, and in both games there was someone who was damage and healing mix so it’s hard to judge the build, but I hit 1.6 and 1.2 million healing. The damage was absolute trash, 200k or so. It was neat using radiating regen and echoing vigor.
Harvester was just because I’ve never tried it, but I didn’t see the proc go off once.
This definitely looks better, going to try it a couple times and gold it out if it performs well.
https://en.uesp.net/wiki/Special:EsoBuildData?id=213602
Sometimes, especially as a healer, you need to be able to push with your group. One extra person adding an ult or some damage to a push can tip a battle in your favour.
That’s an interesting setup , I haven’t really done any hybrid builds but seems like a lot of management on a spec that already requires more focus and execution than normal. Could get really frustrating.
I don’t build as a healer , I build to kill and off heal but since spell damage increases healing too I can choose to go straight support. I also have a decent amount of max magic. I basically wanted to build a magblade similar to magwarden except you’re single target.
There might be a better monster set to replace Kena too instead of balorg.
Yea, tried Kena and meh as melee, plus 2H was too hard to build merciless stacks. Way too much micromanagement so I went back to a more conservative setup with fire and swallow soul.
What monster set would you suggest? I’m struggling to decide:
- I prefer ranged
- I kite and only dip into melee so that rules out Zaan, plus my pen sucks
- No dots so no skoria
Maybe just a 2 piece willpower?
HEBREWHAMMERRR wrote: »So per feedback from this thread I have shadowy disguise another try instead of dark cloak. Running Necro + lich + skoria for BGs. Haven’t dropped below a mil damage in about 4 games. stealth seems much more reliable and my shadow image is there for the oh *** moments. Working very well, high damage, decent healing, good group CC. Still feel like magblade needs some sort of change to swallow soul but idk what. Maybe even if they dodge you still heal or something, idk.
HEBREWHAMMERRR wrote: »So per feedback from this thread I have shadowy disguise another try instead of dark cloak. Running Necro + lich + skoria for BGs. Haven’t dropped below a mil damage in about 4 games. stealth seems much more reliable and my shadow image is there for the oh *** moments. Working very well, high damage, decent healing, good group CC. Still feel like magblade needs some sort of change to swallow soul but idk what. Maybe even if they dodge you still heal or something, idk.
FWIW, I'm currently running Debilitate to control players and for the sustain. Lotus Fan also has a DOT, but is used for the Vulnerability and, in my case, to proc Caluurion.HEBREWHAMMERRR wrote: »So per feedback from this thread I have shadowy disguise another try instead of dark cloak. Running Necro + lich + skoria for BGs. Haven’t dropped below a mil damage in about 4 games. stealth seems much more reliable and my shadow image is there for the oh *** moments. Working very well, high damage, decent healing, good group CC. Still feel like magblade needs some sort of change to swallow soul but idk what. Maybe even if they dodge you still heal or something, idk.
just curious, what do you run to proc skoria reliably? I feel like all NBs dots are kind of weak and not worth slotting.
FWIW, I'm currently running Debilitate to control players and for the sustain. Lotus Fan also has a DOT, but is used for the Vulnerability and, in my case, to proc Caluurion.HEBREWHAMMERRR wrote: »So per feedback from this thread I have shadowy disguise another try instead of dark cloak. Running Necro + lich + skoria for BGs. Haven’t dropped below a mil damage in about 4 games. stealth seems much more reliable and my shadow image is there for the oh *** moments. Working very well, high damage, decent healing, good group CC. Still feel like magblade needs some sort of change to swallow soul but idk what. Maybe even if they dodge you still heal or something, idk.
just curious, what do you run to proc skoria reliably? I feel like all NBs dots are kind of weak and not worth slotting.
FWIW, I'm currently running Debilitate to control players and for the sustain. Lotus Fan also has a DOT, but is used for the Vulnerability and, in my case, to proc Caluurion.HEBREWHAMMERRR wrote: »So per feedback from this thread I have shadowy disguise another try instead of dark cloak. Running Necro + lich + skoria for BGs. Haven’t dropped below a mil damage in about 4 games. stealth seems much more reliable and my shadow image is there for the oh *** moments. Working very well, high damage, decent healing, good group CC. Still feel like magblade needs some sort of change to swallow soul but idk what. Maybe even if they dodge you still heal or something, idk.
just curious, what do you run to proc skoria reliably? I feel like all NBs dots are kind of weak and not worth slotting.
I see. In my opinion Elem drain > Debilitate, and lotus fan is extremely broken this patch, since it doesn't activate half the time when the target moves from it's range or LoSes, that's why I asked.
FWIW, I'm currently running Debilitate to control players and for the sustain. Lotus Fan also has a DOT, but is used for the Vulnerability and, in my case, to proc Caluurion.HEBREWHAMMERRR wrote: »So per feedback from this thread I have shadowy disguise another try instead of dark cloak. Running Necro + lich + skoria for BGs. Haven’t dropped below a mil damage in about 4 games. stealth seems much more reliable and my shadow image is there for the oh *** moments. Working very well, high damage, decent healing, good group CC. Still feel like magblade needs some sort of change to swallow soul but idk what. Maybe even if they dodge you still heal or something, idk.
just curious, what do you run to proc skoria reliably? I feel like all NBs dots are kind of weak and not worth slotting.
I see. In my opinion Elem drain > Debilitate, and lotus fan is extremely broken this patch, since it doesn't activate half the time when the target moves from it's range or LoSes, that's why I asked.
Also, infused shock frontbar > lotus fan, gives ability to slot inner light for more damage. Every magblade uses this skill setup: Ele drain, merciless, inner light, swallow soul, fear, incap/soul
HEBREWHAMMERRR wrote: »So per feedback from this thread I have shadowy disguise another try instead of dark cloak. Running Necro + lich + skoria for BGs. Haven’t dropped below a mil damage in about 4 games. stealth seems much more reliable and my shadow image is there for the oh *** moments. Working very well, high damage, decent healing, good group CC. Still feel like magblade needs some sort of change to swallow soul but idk what. Maybe even if they dodge you still heal or something, idk.
just curious, what do you run to proc skoria reliably? I feel like all NBs dots are kind of weak and not worth slotting.
brandonv516 wrote: »HEBREWHAMMERRR wrote: »So per feedback from this thread I have shadowy disguise another try instead of dark cloak. Running Necro + lich + skoria for BGs. Haven’t dropped below a mil damage in about 4 games. stealth seems much more reliable and my shadow image is there for the oh *** moments. Working very well, high damage, decent healing, good group CC. Still feel like magblade needs some sort of change to swallow soul but idk what. Maybe even if they dodge you still heal or something, idk.
Weaker heals should not overwrite the HoT.
So if I crit Swallow Soul for 12k, that should be the number I get my heal % from for the next 10s.
Anything higher should overwrite, anything lower should be negated.
OR
Just make it every 1s.
exeeter702 wrote: »brandonv516 wrote: »HEBREWHAMMERRR wrote: »So per feedback from this thread I have shadowy disguise another try instead of dark cloak. Running Necro + lich + skoria for BGs. Haven’t dropped below a mil damage in about 4 games. stealth seems much more reliable and my shadow image is there for the oh *** moments. Working very well, high damage, decent healing, good group CC. Still feel like magblade needs some sort of change to swallow soul but idk what. Maybe even if they dodge you still heal or something, idk.
Weaker heals should not overwrite the HoT.
So if I crit Swallow Soul for 12k, that should be the number I get my heal % from for the next 10s.
Anything higher should overwrite, anything lower should be negated.
OR
Just make it every 1s.
I have a hunch that the constant additional server query from strife to determine if the current instance of its 10 second heal should or should not be overwritten is why they havent changed it. Otherwise it is the best change for the skill ad I have suggested before.
The only other option in my eyes is to have its heal value hard set based on tooltip instead of damage deal in real time. So if your strife has a y tooltip for damage, the heal should always be X percent of y instead of x percent of damage done.
Deathlord92 wrote: »Question for the op pro magblades that main pvp is bright throat boast and spinners still a viable build for pvp I like balance builds high damage sustain survivability. Also please put down all the best sets etc 🙂
Has anyone tried hitis hearth? I tryed dark shade and loved it for duels, but for open world i feel naked without cloak to get away from multiple people. Hitis gives 1000 recov every second and dark cloak gave me 1300.
This would only be for open world but right now i have to slot some kind of heal besides rapid, with dark cloak i didnt need that extra heal in a 1v1 so i could open a skill slot up. But even in a 1v1 i felt as though i needed the extra defense from dark cloak to survive against high damage because if i get pinned down its hard to recover.
Anyways what im trying to do is to keep the same build as i was using in duels with dark cloak except with different gear to be able to use cloak for open world. I used zdans build for duels which was new moon/lich/troll and potentate rings.
Using hitis i could use it back bar keep potentates rings. I loose 8% dr front bar but keep it on my back and loose the lich proc. What i gain is the use of cloak. The 8% front bar kind of sucks. But im not so worried about lich because with ele drain and siphoning attacks lich hardly ever procs anyways.
I know this is not the best setup, however im not very good at 1vx unless the opponents suck lol so i just cloak out of those situations anyways. In 1v1 fights i like to stay out of stealth and fight but have to have cloak when i get jumped to get out of trouble. In a 1v1 i could manage with that sustain so the only thing i would miss is the 8% dr on the front bar but keep it with temporal on back.
i hate farming dungeon sets esp weps, so im just trying to get a feel if its worth it.
Like i said open world only in duels i would use dark cloak and bgs i stack damage.
Has anyone tried hitis hearth? I tryed dark shade and loved it for duels, but for open world i feel naked without cloak to get away from multiple people. Hitis gives 1000 recov every second and dark cloak gave me 1300.
This would only be for open world but right now i have to slot some kind of heal besides rapid, with dark cloak i didnt need that extra heal in a 1v1 so i could open a skill slot up. But even in a 1v1 i felt as though i needed the extra defense from dark cloak to survive against high damage because if i get pinned down its hard to recover.
Anyways what im trying to do is to keep the same build as i was using in duels with dark cloak except with different gear to be able to use cloak for open world. I used zdans build for duels which was new moon/lich/troll and potentate rings.
Using hitis i could use it back bar keep potentates rings. I loose 8% dr front bar but keep it on my back and loose the lich proc. What i gain is the use of cloak. The 8% front bar kind of sucks. But im not so worried about lich because with ele drain and siphoning attacks lich hardly ever procs anyways.
I know this is not the best setup, however im not very good at 1vx unless the opponents suck lol so i just cloak out of those situations anyways. In 1v1 fights i like to stay out of stealth and fight but have to have cloak when i get jumped to get out of trouble. In a 1v1 i could manage with that sustain so the only thing i would miss is the 8% dr on the front bar but keep it with temporal on back.
i hate farming dungeon sets esp weps, so im just trying to get a feel if its worth it.
Like i said open world only in duels i would use dark cloak and bgs i stack damage.
Hiti's is definately a good set, after pvping as a magblade ive come to a few conclusions: orzorga is best food for 1vx if you are not using bloodspawn, necropotence with orzorga is better than lich with sugar skulls, hiti's is better than necropotence if you used troll king with necro as you can slot an offensive monster set and put potentates.
Heres the builds ive theorycrafted and used as well as zdan's setup.
Zdan: https://en.uesp.net/wiki/Special:EsoBuildEditor?id=215184
Necro: https://en.uesp.net/wiki/Special:EsoBuildEditor?id=218116
Hiti's: https://en.uesp.net/wiki/Special:EsoBuildEditor?id=218788
Ive also tried swapping necro with bright throat but i had too low stam sustain and i kepy dying because of it. Hitis was a pain to farm, i spent 5 hours doing the dungeon on normal mode just go get the resto staff.
A tip for doing 1vx on magblade is to always keep you shade up and fight out of sight from it while still beeing in range (easiest to do in towers) that way if you get bursted down you are able to teleport away and heal up. Another tip is to not use your merciless resolve proc once you have 5 stacks, the reason is that the 10% damage mitigation it gives you is really strong and its better to use it once you have a target in low hp and you are sure to hit.
Theres different combos that work against different players: test their reaction when they get feared, do they break free fast? Do they roll dodge straight away? Are they blocking straight away? If they are slow to break free you are able to soul harvest - fear - merciless and most likely kill them, if they roll dodge straight away they will probably roll dodge after soul harvest therefore i reccomend soul harvest - swallow soul - either fear or merciless after they roll dodge - merciless if u feared them.
Against blocking targets it becomes a little bit harder to finnish them off (the reason i like zaan) it really depends on if they block after soul harvest or not, if they only block when they are low hp you can use this combo soul harvest - merciless - fear - swallow soul, if you are lucky and merciless crits they will be around 20% health and they will block which is why we fear them so you are able to hit the last swallow soul or two. I also reccomend trying different combos and switch up your combo so that the enemy cant predict what you might do next.
Before you start your combo its important to see how tanky they are and bring their hp down to the % health where they dont heal up straight away and they will die from your combo and keep your buffs and debuffs up. Against really tanky targets that deal low damage i reccomend baiting them to overextend and not look at their health. An example of this is to drop your health down to 50% and act like you are going defensive while still damaging them, and right before your combo drop down to as low health without dying (depends on their damage) this method will most likely bring your target down to 40% hp and they will forget about their armor buffs and hots making it much easier for you to secure your kill.
Pick any other stam class and play as a vampire whenever they release the changes. Go into Mist, start sprinting, become invisible. Maybe wear Prisoner to keep that up. It was always a better set for stam classes anyway. People look at that and say, "Yay, powerful vampire changes". The problem is that ZOS are picking from their existing parts bin. That dilutes class identity and I'm afraid of nightblades becoming completely irrelevant. The ridiculously hard hitting, tanky, but currently not very mobile classes will get their cake while eating it. Nightblades are still fundamentally squishy as a tradeoff for their damage avoidance tools. ZOS is about to give every other class much better damage avoiance than the original Mist Form, including invisibility. That could all be balanced to be really expensive and a once off invisibility might easily be broken. It depeneds on the implementation, but there is no question it will encroach on NB territory.Deathlord92 wrote: »I’m sure everyone by now agrees that magblade is poop compared to what the other classes can do is there any plans on buffing magblade? Especially melee magblade lol I love both specs of nb and really want melee magblade to be buffed.