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Something should be done about penetration.

JinMori
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I think you should do something about penetration, the problem with this stat is that once you have enough it's useless, this creates a few problems, for once it makes penetration cps virtually useless for magicka, on necro you don't even spend 1 point into spell erosion, it's not something i would consider good, to invalidate a stat after a certain point.

Make it so you can overpen, like negative resistances in wow used to work, but overpen should not give the full value of damage, otherwise penetration would become too dominant compared to other stats.

So make it that with full pen, you do true damage, like now, and every point after that adds a bit of damage, but not to the level of what it used to before the cap.
  • Bradyfjord
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    Too op the way described. And this game can't handle the calculations it already has. Plus the way it is now discourages stacking any more than we already do.
  • JinMori
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    Bradyfjord wrote: »
    Too op the way described. And this game can't handle the calculations it already has. Plus the way it is now discourages stacking any more than we already do.

    No it's not too op. because it doesn't do the full value, only partially.

    Also, since in pvp you have a lot more resistances it wouldn't really be a problem there where the lagg is.

    It would work like stagger, it would add a flat value on top as negative resistance basically, or they could also do % value, if they wanted to, but in that case it would probably be too strong indeed.

    And what do you mean when you say it discourages stacking?
    Edited by JinMori on March 13, 2020 6:40PM
  • dazee
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    All stats should have diminishing returns to be honest. when they removed soft caps it spelled the end for hybrids and most other interesting builds being effective.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Raudgrani
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    I don't know if I understand you correctly. But I like it the way it is. We shouldn't curl players, "Öhöahöaaa! I'm stacking like crazy into penetration! 72 points into Piercing, Spriggan's and New Moon Acolyte, and a sharpened Spriggan maul! All excess penetration will be damage, so no worries!".

    Some people build wildly into damage, having like 9k weapon damage fully proc. Maybe like 6k penetration and a Nirnhoned greatsword. Then we would need to consider these too, and add some sort of penetration in their lack thereof. Every player are free to distribute their CP's, pick sets and traits etc. Either we let them do so, or remove "builds" altogether and have a way simpler system, like in Smite or whatever.
  • Royaji
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    Or you can just, you know, not overpen? And for the CP argument... Just put points into other stars?

    A whole bunch of stats become useless once you have enough. Resistances, all of the recoveries, health. I don't see the problem with penetration being capped at what your target's resistances are. It makes sense.

  • relentless_turnip
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    It's fine... You are in complete control of how much you invest into every stat. In PVE you know the figure to aim for. In PvP you can over penetrate. It is totally down to the player to build how they want.
  • JinMori
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    Royaji wrote: »
    Or you can just, you know, not overpen? And for the CP argument... Just put points into other stars?

    A whole bunch of stats become useless once you have enough. Resistances, all of the recoveries, health. I don't see the problem with penetration being capped at what your target's resistances are. It makes sense.

    And what if i do not like how it currently is?

    I think no stat should become useless after a threshold is reached.

    You make a point about how other stats also become useless after a certain threshold, but that is not a good comparison, because you still benefit from those stats, although less, with penetration it becomes completely useless.
    Edited by JinMori on March 13, 2020 7:08PM
  • Royaji
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    JinMori wrote: »
    Royaji wrote: »
    Or you can just, you know, not overpen? And for the CP argument... Just put points into other stars?

    A whole bunch of stats become useless once you have enough. Resistances, all of the recoveries, health. I don't see the problem with penetration being capped at what your target's resistances are. It makes sense.

    And what if i do not like how it currently is?

    I think no stat should become useless after a threshold is reached.

    giphy.gif
  • JinMori
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    Royaji wrote: »
    JinMori wrote: »
    Royaji wrote: »
    Or you can just, you know, not overpen? And for the CP argument... Just put points into other stars?

    A whole bunch of stats become useless once you have enough. Resistances, all of the recoveries, health. I don't see the problem with penetration being capped at what your target's resistances are. It makes sense.

    And what if i do not like how it currently is?

    I think no stat should become useless after a threshold is reached.

    giphy.gif

    Well, same to you. It's just your opinion.
  • idk
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    JinMori wrote: »
    Royaji wrote: »
    Or you can just, you know, not overpen? And for the CP argument... Just put points into other stars?

    A whole bunch of stats become useless once you have enough. Resistances, all of the recoveries, health. I don't see the problem with penetration being capped at what your target's resistances are. It makes sense.

    And what if i do not like how it currently is?

    I think no stat should become useless after a threshold is reached.

    Penetration does not become useless at any level. In PvP you can come across players with more resistance than PvE NPCs. Some tanks stack resistance past the cap which means even more penetration is can be useful.

    While OP is so generic with what they are suggesting it is almost meaningless I am pretty sure they are not taking into account the entire game.

    Even if we were to talk only about PvE it is not an issue. A smart player will gear accordingly. Those who push challenging content adjust their stats to the content. So if they are already adjusting their defensive CP it is not a big deal to adjust their offensive CP based on the group's debuffs. Those who are less interested in min/maxing to the encounter are not that interested in min/maxing.
  • Royaji
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    JinMori wrote: »
    Royaji wrote: »
    JinMori wrote: »
    Royaji wrote: »
    Or you can just, you know, not overpen? And for the CP argument... Just put points into other stars?

    A whole bunch of stats become useless once you have enough. Resistances, all of the recoveries, health. I don't see the problem with penetration being capped at what your target's resistances are. It makes sense.

    And what if i do not like how it currently is?

    I think no stat should become useless after a threshold is reached.

    giphy.gif

    Well, same to you. It's just your opinion.

    I'm not the one saying something "should be done".
  • Ratzkifal
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    Overpenetration being fruitless can be a benefit as a design choice. If we want to balance things that can't easily be exchanged like you can change your sets, mundus or food - for example classes and races - adding penetration can be a safe way to buff damage without raising the global damage ceiling too much and making that class/race choice too oppressive.

    Redguard, Bosmer and Breton for example don't do so well as damage dealers in raid environments because their core strength, which is sustain, is already being supplied by the healers and tanks and damage bonuses are available to all. Adding penetration to them will only cause them to take some CP that they would have put in penetration (not too many) and put them into damage instead (where they already have plenty).
    Due to the diminishing-return-nature of CP, the damage boost would not be game-breakingly powerful but also only affect the races getting this penetration, thus closing the gap further.

    Of course this is not the only route you can take to balance things, for example if they cranked NMA up to 11 in both damage bonus and sustain malus, then only high sustain races/classes can take advantage of them and get a higher damage ceiling while leaving the others unaffected.

    If overpenetration is no more because negative armor increases damage, then this regulating screw becomes rigid and just another damage stat like the rest. People will quickly find the new sweetspot for getting the most bang for a buck out of your overpenetration and you will have achieved nothing, other than making certain PvP builds a bit more viable for PvE and potentially raising the ceiling aka introducing power creep.
    Generally if you complain about not being able to put CP into a stat because you have too much of it already, chances are you are already playing something that's very strong in the current meta...

    Edited by Ratzkifal on March 13, 2020 7:30PM
    This Bosmer was tortured to death. There is nothing left to be done.
  • JinMori
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    idk wrote: »
    JinMori wrote: »
    Royaji wrote: »
    Or you can just, you know, not overpen? And for the CP argument... Just put points into other stars?

    A whole bunch of stats become useless once you have enough. Resistances, all of the recoveries, health. I don't see the problem with penetration being capped at what your target's resistances are. It makes sense.

    And what if i do not like how it currently is?

    I think no stat should become useless after a threshold is reached.

    Penetration does not become useless at any level. In PvP you can come across players with more resistance than PvE NPCs. Some tanks stack resistance past the cap which means even more penetration is can be useful.

    While OP is so generic with what they are suggesting it is almost meaningless I am pretty sure they are not taking into account the entire game.

    Even if we were to talk only about PvE it is not an issue. A smart player will gear accordingly. Those who push challenging content adjust their stats to the content. So if they are already adjusting their defensive CP it is not a big deal to adjust their offensive CP based on the group's debuffs. Those who are less interested in min/maxing to the encounter are not that interested in min/maxing.

    Yes, but that was not necessarily my point.
  • JinMori
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    Ratzkifal wrote: »
    Overpenetration being fruitless can be a benefit as a design choice. If we want to balance things that can't easily be exchanged like you can change your sets, mundus or food - for example classes and races - adding penetration can be a safe way to buff damage without raising the global damage ceiling too much and making that class/race choice too oppressive.

    Redguard, Bosmer and Breton for example don't do so well as damage dealers in raid environments because their core strength, which is sustain, is already being supplied by the healers and tanks and damage bonuses are available to all. Adding penetration to them will only cause them to take some CP that they would have put in penetration (not too many) and put them into damage instead (where they already have plenty).
    Due to the diminishing-return-nature of CP, the damage boost would not be game-breakingly powerful but also only affect the races getting this penetration, thus closing the gap further.

    Of course this is not the only route you can take to balance things, for example if they cranked NMA up to 11 in both damage bonus and sustain malus, then only high sustain races/classes can take advantage of them and get a higher damage ceiling while leaving the others unaffected.

    If overpenetration is no more because negative armor increases damage, then this regulating screw becomes rigid and just another damage stat like the rest. People will quickly find the new sweetspot for getting the most bang for a buck out of your overpenetration and you will have achieved nothing, other than making certain PvP builds a bit more viable for PvE and potentially raising the ceiling aka introducing power creep.
    Generally if you complain about not being able to put CP into a stat because you have too much of it already, chances are you are already playing something that's very strong in the current meta...

    Yes, at the end of the day, people would still min max to get the best performance out of penetration, but that was not the point.

    I do not care about that, i just do not like a damage stat being useless after a threshold.
  • idk
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    JinMori wrote: »
    idk wrote: »
    JinMori wrote: »
    Royaji wrote: »
    Or you can just, you know, not overpen? And for the CP argument... Just put points into other stars?

    A whole bunch of stats become useless once you have enough. Resistances, all of the recoveries, health. I don't see the problem with penetration being capped at what your target's resistances are. It makes sense.

    And what if i do not like how it currently is?

    I think no stat should become useless after a threshold is reached.

    Penetration does not become useless at any level. In PvP you can come across players with more resistance than PvE NPCs. Some tanks stack resistance past the cap which means even more penetration is can be useful.

    While OP is so generic with what they are suggesting it is almost meaningless I am pretty sure they are not taking into account the entire game.

    Even if we were to talk only about PvE it is not an issue. A smart player will gear accordingly. Those who push challenging content adjust their stats to the content. So if they are already adjusting their defensive CP it is not a big deal to adjust their offensive CP based on the group's debuffs. Those who are less interested in min/maxing to the encounter are not that interested in min/maxing.

    Yes, but that was not necessarily my point.

    It completely addressed your point. Since it is not convenient to it I can see you wanting to deflect it.
    Edited by idk on March 13, 2020 7:51PM
  • JinMori
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    idk wrote: »
    JinMori wrote: »
    idk wrote: »
    JinMori wrote: »
    Royaji wrote: »
    Or you can just, you know, not overpen? And for the CP argument... Just put points into other stars?

    A whole bunch of stats become useless once you have enough. Resistances, all of the recoveries, health. I don't see the problem with penetration being capped at what your target's resistances are. It makes sense.

    And what if i do not like how it currently is?

    I think no stat should become useless after a threshold is reached.

    Penetration does not become useless at any level. In PvP you can come across players with more resistance than PvE NPCs. Some tanks stack resistance past the cap which means even more penetration is can be useful.

    While OP is so generic with what they are suggesting it is almost meaningless I am pretty sure they are not taking into account the entire game.

    Even if we were to talk only about PvE it is not an issue. A smart player will gear accordingly. Those who push challenging content adjust their stats to the content. So if they are already adjusting their defensive CP it is not a big deal to adjust their offensive CP based on the group's debuffs. Those who are less interested in min/maxing to the encounter are not that interested in min/maxing.

    Yes, but that was not necessarily my point.

    It completely addressed your point. Since it is not convenient to it I can see you wanting to deflect it.

    No i understand your point, mine was a minor point, the thing is that i do not like penetration becoming meaningless after cap, and i would like for zos to do something about it that is it.

    That's the beginning middle and end of it.

    And you guys, made this thread about things that are already well known, while originally it was just a "preference" suggestion thread.
    Edited by JinMori on March 13, 2020 8:01PM
  • Katahdin
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    JinMori wrote: »
    Royaji wrote: »
    JinMori wrote: »
    Royaji wrote: »
    Or you can just, you know, not overpen? And for the CP argument... Just put points into other stars?

    A whole bunch of stats become useless once you have enough. Resistances, all of the recoveries, health. I don't see the problem with penetration being capped at what your target's resistances are. It makes sense.

    And what if i do not like how it currently is?

    I think no stat should become useless after a threshold is reached.

    giphy.gif

    Well, same to you. It's just your opinion.

    The only opinion that matters is the Dev's opinion on how they think the game should operate. We can disagree but it is still their game.

    To take your idea of unlimited stats, your suggestion could lead you players with 100K health, 100K resistance, your overpen would still be useless and the tank meta will be even more out of control

    There has to be a limit somewhere or the game will become a huge unbalanced mess.
    Edited by Katahdin on March 13, 2020 8:03PM
    Beta tester November 2013
  • JinMori
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    Katahdin wrote: »
    JinMori wrote: »
    Royaji wrote: »
    JinMori wrote: »
    Royaji wrote: »
    Or you can just, you know, not overpen? And for the CP argument... Just put points into other stars?

    A whole bunch of stats become useless once you have enough. Resistances, all of the recoveries, health. I don't see the problem with penetration being capped at what your target's resistances are. It makes sense.

    And what if i do not like how it currently is?

    I think no stat should become useless after a threshold is reached.

    giphy.gif

    Well, same to you. It's just your opinion.

    The only opinion that matters is the Dev's opinion on how they think the game should operate. We can disagree but it is still their game.

    To take your idea of unlimited stats, your suggestion could lead you players with 100K health, 100K resistance and your overpen would still be useless.

    There has to be a limit somewhere or the game will become a huge unbalanced mess.

    No, that's not gonna happen, and if it does, they would not be able to do damage anyway.

    You can stack weapon damage, spell damage, max magicka etc, with no limits, how come you do not make the same point you made here about those?

    This thread is basically just, please make penetration like those stats, so after cap, they do not become completely useless, but after cap they should give damage at a reduced rate compared to before, so it does not become too powerful, as penetration is currently the best stat in terms of damage.

    Also i strongly disagree that the only opinion that matters is the devs opinion, at the end of the day they make the decisions, but if players do not like it, people will leave, and they will be forced to make changes or to lose money, that is it, i do not really understand why you made that point though, it's not really relevant.
    Edited by JinMori on March 13, 2020 8:08PM
  • SydneyGrey
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    It's fine. It should stay the way it is right now.
  • Katahdin
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    JinMori wrote: »
    Katahdin wrote: »
    JinMori wrote: »
    Royaji wrote: »
    JinMori wrote: »
    Royaji wrote: »
    Or you can just, you know, not overpen? And for the CP argument... Just put points into other stars?

    A whole bunch of stats become useless once you have enough. Resistances, all of the recoveries, health. I don't see the problem with penetration being capped at what your target's resistances are. It makes sense.

    And what if i do not like how it currently is?

    I think no stat should become useless after a threshold is reached.

    giphy.gif

    Well, same to you. It's just your opinion.

    The only opinion that matters is the Dev's opinion on how they think the game should operate. We can disagree but it is still their game.

    To take your idea of unlimited stats, your suggestion could lead you players with 100K health, 100K resistance and your overpen would still be useless.

    There has to be a limit somewhere or the game will become a huge unbalanced mess.

    No, that's not gonna happen, and if it does, they would not be able to do damage anyway.

    You can stack weapon damage, spell damage, max magicka etc, with no limits, how come you do not make the same point you made here about those?

    This thread is basically just, please make penetration like those stats, so after cap, they do not become completely useless, but after cap they should give damage at a reduced rate compared to before, so it does not become too powerful, as penetration is currently the best stat in terms of damage.

    Just going to have to disagree.
    Penetration is fine as is.

    It's not relevant to say "I don't like it so it should be changed"
    It's not up to you or me.

    Yep some players may leave but from what we have seen so far with everything someone doesnt like, plenty (probably more) like it just the way it is and stay.

    Everything in the game has a limit for a reason and needs to stay that way.
    Edited by Katahdin on March 13, 2020 8:16PM
    Beta tester November 2013
  • snoozy
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    for starters, i'd like to see my actual penetration values in the character stats :#
    PC EU
  • JumpmanLane
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    Penetration is fine exactly how it is. You know what the PvE cap is so in your build add pen to that point and no more.

    In PvP where there are people who go over the mitigation cap, going higher than the PvE pen cap is useful.

    The whole argument that “I don’t like it, the devs should change it” is pointless because changing it is meaningless.

    Tweak your build for the content you choose to do. Ez pz.
  • JinMori
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    Katahdin wrote: »
    JinMori wrote: »
    Katahdin wrote: »
    JinMori wrote: »
    Royaji wrote: »
    JinMori wrote: »
    Royaji wrote: »
    Or you can just, you know, not overpen? And for the CP argument... Just put points into other stars?

    A whole bunch of stats become useless once you have enough. Resistances, all of the recoveries, health. I don't see the problem with penetration being capped at what your target's resistances are. It makes sense.

    And what if i do not like how it currently is?

    I think no stat should become useless after a threshold is reached.

    giphy.gif

    Well, same to you. It's just your opinion.

    The only opinion that matters is the Dev's opinion on how they think the game should operate. We can disagree but it is still their game.

    To take your idea of unlimited stats, your suggestion could lead you players with 100K health, 100K resistance and your overpen would still be useless.

    There has to be a limit somewhere or the game will become a huge unbalanced mess.

    No, that's not gonna happen, and if it does, they would not be able to do damage anyway.

    You can stack weapon damage, spell damage, max magicka etc, with no limits, how come you do not make the same point you made here about those?

    This thread is basically just, please make penetration like those stats, so after cap, they do not become completely useless, but after cap they should give damage at a reduced rate compared to before, so it does not become too powerful, as penetration is currently the best stat in terms of damage.

    Just going to have to disagree.
    Penetration is fine as is.

    Everything in the game has a limit for a reason and needs to stay that way.

    Objectively and demonstrably wrong, if by limits you mean, after a certain value you can no longer stack a certain thing, as you can stack indefinitely crit damage, resources, and spell/weapon damage, and the only thing that limits you are the sets you have available.

    But it's fine, i see people do not agree with me, it's a minor thing, but i would like penetration to not become useless after cap, that is it.
    Edited by JinMori on March 13, 2020 8:15PM
  • Katahdin
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    JinMori wrote: »
    Katahdin wrote: »
    JinMori wrote: »
    Katahdin wrote: »
    JinMori wrote: »
    Royaji wrote: »
    JinMori wrote: »
    Royaji wrote: »
    Or you can just, you know, not overpen? And for the CP argument... Just put points into other stars?

    A whole bunch of stats become useless once you have enough. Resistances, all of the recoveries, health. I don't see the problem with penetration being capped at what your target's resistances are. It makes sense.

    And what if i do not like how it currently is?

    I think no stat should become useless after a threshold is reached.

    giphy.gif

    Well, same to you. It's just your opinion.

    The only opinion that matters is the Dev's opinion on how they think the game should operate. We can disagree but it is still their game.

    To take your idea of unlimited stats, your suggestion could lead you players with 100K health, 100K resistance and your overpen would still be useless.

    There has to be a limit somewhere or the game will become a huge unbalanced mess.

    No, that's not gonna happen, and if it does, they would not be able to do damage anyway.

    You can stack weapon damage, spell damage, max magicka etc, with no limits, how come you do not make the same point you made here about those?

    This thread is basically just, please make penetration like those stats, so after cap, they do not become completely useless, but after cap they should give damage at a reduced rate compared to before, so it does not become too powerful, as penetration is currently the best stat in terms of damage.

    Just going to have to disagree.
    Penetration is fine as is.

    Everything in the game has a limit for a reason and needs to stay that way.

    Objectively and demonstrably wrong, if by limits you mean, after a certain value you can no longer stack a certain thing, as you can stack indefinitely crit damage, resources, and spell/weapon damage, and the only thing that limits you are the sets you have available.

    But it's fine, i see people do not agree with me, it's a minor thing, but i would like penetration to not become useless after cap, that is it.

    Nope not wrong.

    Those things are not indefinite. By your own statement, they are limited by gear stats and slots thereby negating your whole argument.

    Since you mentioned the tradeoff with a high health/resist build, if you make a build with weapon/spell damage/crit to the maximum allowed, you're going to die the second someone looks at you.
    Edited by Katahdin on March 13, 2020 8:24PM
    Beta tester November 2013
  • JinMori
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    Katahdin wrote: »
    JinMori wrote: »
    Katahdin wrote: »
    JinMori wrote: »
    Katahdin wrote: »
    JinMori wrote: »
    Royaji wrote: »
    JinMori wrote: »
    Royaji wrote: »
    Or you can just, you know, not overpen? And for the CP argument... Just put points into other stars?

    A whole bunch of stats become useless once you have enough. Resistances, all of the recoveries, health. I don't see the problem with penetration being capped at what your target's resistances are. It makes sense.

    And what if i do not like how it currently is?

    I think no stat should become useless after a threshold is reached.

    giphy.gif

    Well, same to you. It's just your opinion.

    The only opinion that matters is the Dev's opinion on how they think the game should operate. We can disagree but it is still their game.

    To take your idea of unlimited stats, your suggestion could lead you players with 100K health, 100K resistance and your overpen would still be useless.

    There has to be a limit somewhere or the game will become a huge unbalanced mess.

    No, that's not gonna happen, and if it does, they would not be able to do damage anyway.

    You can stack weapon damage, spell damage, max magicka etc, with no limits, how come you do not make the same point you made here about those?

    This thread is basically just, please make penetration like those stats, so after cap, they do not become completely useless, but after cap they should give damage at a reduced rate compared to before, so it does not become too powerful, as penetration is currently the best stat in terms of damage.

    Just going to have to disagree.
    Penetration is fine as is.

    Everything in the game has a limit for a reason and needs to stay that way.

    Objectively and demonstrably wrong, if by limits you mean, after a certain value you can no longer stack a certain thing, as you can stack indefinitely crit damage, resources, and spell/weapon damage, and the only thing that limits you are the sets you have available.

    But it's fine, i see people do not agree with me, it's a minor thing, but i would like penetration to not become useless after cap, that is it.

    Nope not wrong.

    Those things are not indefinite. By your own statement, they are limited by gear stats and slots thereby negating your whole argument.

    Since you mentioned the tradeoff with a high health/resist build, if you make a build with weapon/spell damage/crit to the maximum allowed, you're going to die the second someone looks at you.

    Omg, NO!

    You can stack those stats as long as you have gear, if you do the same for penetration you will hit the cap long before you have actually maxed it out completely. That's for certain in pve, in pvp, maybe not.
  • Katahdin
    Katahdin
    ✭✭✭✭✭
    ✭✭✭✭✭
    JinMori wrote: »
    Katahdin wrote: »
    JinMori wrote: »
    Katahdin wrote: »
    JinMori wrote: »
    Katahdin wrote: »
    JinMori wrote: »
    Royaji wrote: »
    JinMori wrote: »
    Royaji wrote: »
    Or you can just, you know, not overpen? And for the CP argument... Just put points into other stars?

    A whole bunch of stats become useless once you have enough. Resistances, all of the recoveries, health. I don't see the problem with penetration being capped at what your target's resistances are. It makes sense.

    And what if i do not like how it currently is?

    I think no stat should become useless after a threshold is reached.

    giphy.gif

    Well, same to you. It's just your opinion.

    The only opinion that matters is the Dev's opinion on how they think the game should operate. We can disagree but it is still their game.

    To take your idea of unlimited stats, your suggestion could lead you players with 100K health, 100K resistance and your overpen would still be useless.

    There has to be a limit somewhere or the game will become a huge unbalanced mess.

    No, that's not gonna happen, and if it does, they would not be able to do damage anyway.

    You can stack weapon damage, spell damage, max magicka etc, with no limits, how come you do not make the same point you made here about those?

    This thread is basically just, please make penetration like those stats, so after cap, they do not become completely useless, but after cap they should give damage at a reduced rate compared to before, so it does not become too powerful, as penetration is currently the best stat in terms of damage.

    Just going to have to disagree.
    Penetration is fine as is.

    Everything in the game has a limit for a reason and needs to stay that way.

    Objectively and demonstrably wrong, if by limits you mean, after a certain value you can no longer stack a certain thing, as you can stack indefinitely crit damage, resources, and spell/weapon damage, and the only thing that limits you are the sets you have available.

    But it's fine, i see people do not agree with me, it's a minor thing, but i would like penetration to not become useless after cap, that is it.

    Nope not wrong.

    Those things are not indefinite. By your own statement, they are limited by gear stats and slots thereby negating your whole argument.

    Since you mentioned the tradeoff with a high health/resist build, if you make a build with weapon/spell damage/crit to the maximum allowed, you're going to die the second someone looks at you.

    Omg, NO!

    You can stack those stats as long as you have gear, if you do the same for penetration you will hit the cap long before you have actually maxed it out completely. That's for certain in pve, in pvp, maybe not.

    Show me a build with 30k weapon damage
    Beta tester November 2013
  • JinMori
    JinMori
    ✭✭✭✭✭
    ✭✭
    Katahdin wrote: »
    JinMori wrote: »
    Katahdin wrote: »
    JinMori wrote: »
    Katahdin wrote: »
    JinMori wrote: »
    Katahdin wrote: »
    JinMori wrote: »
    Royaji wrote: »
    JinMori wrote: »
    Royaji wrote: »
    Or you can just, you know, not overpen? And for the CP argument... Just put points into other stars?

    A whole bunch of stats become useless once you have enough. Resistances, all of the recoveries, health. I don't see the problem with penetration being capped at what your target's resistances are. It makes sense.

    And what if i do not like how it currently is?

    I think no stat should become useless after a threshold is reached.

    giphy.gif

    Well, same to you. It's just your opinion.

    The only opinion that matters is the Dev's opinion on how they think the game should operate. We can disagree but it is still their game.

    To take your idea of unlimited stats, your suggestion could lead you players with 100K health, 100K resistance and your overpen would still be useless.

    There has to be a limit somewhere or the game will become a huge unbalanced mess.

    No, that's not gonna happen, and if it does, they would not be able to do damage anyway.

    You can stack weapon damage, spell damage, max magicka etc, with no limits, how come you do not make the same point you made here about those?

    This thread is basically just, please make penetration like those stats, so after cap, they do not become completely useless, but after cap they should give damage at a reduced rate compared to before, so it does not become too powerful, as penetration is currently the best stat in terms of damage.

    Just going to have to disagree.
    Penetration is fine as is.

    Everything in the game has a limit for a reason and needs to stay that way.

    Objectively and demonstrably wrong, if by limits you mean, after a certain value you can no longer stack a certain thing, as you can stack indefinitely crit damage, resources, and spell/weapon damage, and the only thing that limits you are the sets you have available.

    But it's fine, i see people do not agree with me, it's a minor thing, but i would like penetration to not become useless after cap, that is it.

    Nope not wrong.

    Those things are not indefinite. By your own statement, they are limited by gear stats and slots thereby negating your whole argument.

    Since you mentioned the tradeoff with a high health/resist build, if you make a build with weapon/spell damage/crit to the maximum allowed, you're going to die the second someone looks at you.

    Omg, NO!

    You can stack those stats as long as you have gear, if you do the same for penetration you will hit the cap long before you have actually maxed it out completely. That's for certain in pve, in pvp, maybe not.

    Show me a build with 30k weapon damage

    Ok, i am done with you. This is getting to ridiculous levels of stupid.
  • JumpmanLane
    JumpmanLane
    ✭✭✭✭✭
    ✭✭
    This is just silly. Apply the same reasoning to overhealing. The cap is your max health. It’s possible, when taking damage, to heal yourself in a fight well beyond the health reduction from the damage you’re taking well PAST your max health. Hence, overhealing. Would you want the same standard applied to heals.

    It’s silly lol. Penetration is one thing that is ok in the game. Leave well enough alone. In fact, it’s not merely ok, it’s RIGHT.
    Edited by JumpmanLane on March 13, 2020 10:37PM
  • Katahdin
    Katahdin
    ✭✭✭✭✭
    ✭✭✭✭✭
    JinMori wrote: »
    Katahdin wrote: »
    JinMori wrote: »
    Katahdin wrote: »
    JinMori wrote: »
    Katahdin wrote: »
    JinMori wrote: »
    Katahdin wrote: »
    JinMori wrote: »
    Royaji wrote: »
    JinMori wrote: »
    Royaji wrote: »
    Or you can just, you know, not overpen? And for the CP argument... Just put points into other stars?

    A whole bunch of stats become useless once you have enough. Resistances, all of the recoveries, health. I don't see the problem with penetration being capped at what your target's resistances are. It makes sense.

    And what if i do not like how it currently is?

    I think no stat should become useless after a threshold is reached.

    giphy.gif

    Well, same to you. It's just your opinion.

    The only opinion that matters is the Dev's opinion on how they think the game should operate. We can disagree but it is still their game.

    To take your idea of unlimited stats, your suggestion could lead you players with 100K health, 100K resistance and your overpen would still be useless.

    There has to be a limit somewhere or the game will become a huge unbalanced mess.

    No, that's not gonna happen, and if it does, they would not be able to do damage anyway.

    You can stack weapon damage, spell damage, max magicka etc, with no limits, how come you do not make the same point you made here about those?

    This thread is basically just, please make penetration like those stats, so after cap, they do not become completely useless, but after cap they should give damage at a reduced rate compared to before, so it does not become too powerful, as penetration is currently the best stat in terms of damage.

    Just going to have to disagree.
    Penetration is fine as is.

    Everything in the game has a limit for a reason and needs to stay that way.

    Objectively and demonstrably wrong, if by limits you mean, after a certain value you can no longer stack a certain thing, as you can stack indefinitely crit damage, resources, and spell/weapon damage, and the only thing that limits you are the sets you have available.

    But it's fine, i see people do not agree with me, it's a minor thing, but i would like penetration to not become useless after cap, that is it.

    Nope not wrong.

    Those things are not indefinite. By your own statement, they are limited by gear stats and slots thereby negating your whole argument.

    Since you mentioned the tradeoff with a high health/resist build, if you make a build with weapon/spell damage/crit to the maximum allowed, you're going to die the second someone looks at you.

    Omg, NO!

    You can stack those stats as long as you have gear, if you do the same for penetration you will hit the cap long before you have actually maxed it out completely. That's for certain in pve, in pvp, maybe not.

    Show me a build with 30k weapon damage

    Ok, i am done with you. This is getting to ridiculous levels of stupid.

    Right, you can't because there IS a limit!
    Beta tester November 2013
  • llande
    llande
    ✭✭✭
    Pentration is good as it is. Leave it be.
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