Bradyfjord wrote: »Too op the way described. And this game can't handle the calculations it already has. Plus the way it is now discourages stacking any more than we already do.
Or you can just, you know, not overpen? And for the CP argument... Just put points into other stars?
A whole bunch of stats become useless once you have enough. Resistances, all of the recoveries, health. I don't see the problem with penetration being capped at what your target's resistances are. It makes sense.
Or you can just, you know, not overpen? And for the CP argument... Just put points into other stars?
A whole bunch of stats become useless once you have enough. Resistances, all of the recoveries, health. I don't see the problem with penetration being capped at what your target's resistances are. It makes sense.
And what if i do not like how it currently is?
I think no stat should become useless after a threshold is reached.

Or you can just, you know, not overpen? And for the CP argument... Just put points into other stars?
A whole bunch of stats become useless once you have enough. Resistances, all of the recoveries, health. I don't see the problem with penetration being capped at what your target's resistances are. It makes sense.
And what if i do not like how it currently is?
I think no stat should become useless after a threshold is reached.
Or you can just, you know, not overpen? And for the CP argument... Just put points into other stars?
A whole bunch of stats become useless once you have enough. Resistances, all of the recoveries, health. I don't see the problem with penetration being capped at what your target's resistances are. It makes sense.
And what if i do not like how it currently is?
I think no stat should become useless after a threshold is reached.
Or you can just, you know, not overpen? And for the CP argument... Just put points into other stars?
A whole bunch of stats become useless once you have enough. Resistances, all of the recoveries, health. I don't see the problem with penetration being capped at what your target's resistances are. It makes sense.
And what if i do not like how it currently is?
I think no stat should become useless after a threshold is reached.
Well, same to you. It's just your opinion.
Or you can just, you know, not overpen? And for the CP argument... Just put points into other stars?
A whole bunch of stats become useless once you have enough. Resistances, all of the recoveries, health. I don't see the problem with penetration being capped at what your target's resistances are. It makes sense.
And what if i do not like how it currently is?
I think no stat should become useless after a threshold is reached.
Penetration does not become useless at any level. In PvP you can come across players with more resistance than PvE NPCs. Some tanks stack resistance past the cap which means even more penetration is can be useful.
While OP is so generic with what they are suggesting it is almost meaningless I am pretty sure they are not taking into account the entire game.
Even if we were to talk only about PvE it is not an issue. A smart player will gear accordingly. Those who push challenging content adjust their stats to the content. So if they are already adjusting their defensive CP it is not a big deal to adjust their offensive CP based on the group's debuffs. Those who are less interested in min/maxing to the encounter are not that interested in min/maxing.
Overpenetration being fruitless can be a benefit as a design choice. If we want to balance things that can't easily be exchanged like you can change your sets, mundus or food - for example classes and races - adding penetration can be a safe way to buff damage without raising the global damage ceiling too much and making that class/race choice too oppressive.
Redguard, Bosmer and Breton for example don't do so well as damage dealers in raid environments because their core strength, which is sustain, is already being supplied by the healers and tanks and damage bonuses are available to all. Adding penetration to them will only cause them to take some CP that they would have put in penetration (not too many) and put them into damage instead (where they already have plenty).
Due to the diminishing-return-nature of CP, the damage boost would not be game-breakingly powerful but also only affect the races getting this penetration, thus closing the gap further.
Of course this is not the only route you can take to balance things, for example if they cranked NMA up to 11 in both damage bonus and sustain malus, then only high sustain races/classes can take advantage of them and get a higher damage ceiling while leaving the others unaffected.
If overpenetration is no more because negative armor increases damage, then this regulating screw becomes rigid and just another damage stat like the rest. People will quickly find the new sweetspot for getting the most bang for a buck out of your overpenetration and you will have achieved nothing, other than making certain PvP builds a bit more viable for PvE and potentially raising the ceiling aka introducing power creep.
Generally if you complain about not being able to put CP into a stat because you have too much of it already, chances are you are already playing something that's very strong in the current meta...
Or you can just, you know, not overpen? And for the CP argument... Just put points into other stars?
A whole bunch of stats become useless once you have enough. Resistances, all of the recoveries, health. I don't see the problem with penetration being capped at what your target's resistances are. It makes sense.
And what if i do not like how it currently is?
I think no stat should become useless after a threshold is reached.
Penetration does not become useless at any level. In PvP you can come across players with more resistance than PvE NPCs. Some tanks stack resistance past the cap which means even more penetration is can be useful.
While OP is so generic with what they are suggesting it is almost meaningless I am pretty sure they are not taking into account the entire game.
Even if we were to talk only about PvE it is not an issue. A smart player will gear accordingly. Those who push challenging content adjust their stats to the content. So if they are already adjusting their defensive CP it is not a big deal to adjust their offensive CP based on the group's debuffs. Those who are less interested in min/maxing to the encounter are not that interested in min/maxing.
Yes, but that was not necessarily my point.
Or you can just, you know, not overpen? And for the CP argument... Just put points into other stars?
A whole bunch of stats become useless once you have enough. Resistances, all of the recoveries, health. I don't see the problem with penetration being capped at what your target's resistances are. It makes sense.
And what if i do not like how it currently is?
I think no stat should become useless after a threshold is reached.
Penetration does not become useless at any level. In PvP you can come across players with more resistance than PvE NPCs. Some tanks stack resistance past the cap which means even more penetration is can be useful.
While OP is so generic with what they are suggesting it is almost meaningless I am pretty sure they are not taking into account the entire game.
Even if we were to talk only about PvE it is not an issue. A smart player will gear accordingly. Those who push challenging content adjust their stats to the content. So if they are already adjusting their defensive CP it is not a big deal to adjust their offensive CP based on the group's debuffs. Those who are less interested in min/maxing to the encounter are not that interested in min/maxing.
Yes, but that was not necessarily my point.
It completely addressed your point. Since it is not convenient to it I can see you wanting to deflect it.
Or you can just, you know, not overpen? And for the CP argument... Just put points into other stars?
A whole bunch of stats become useless once you have enough. Resistances, all of the recoveries, health. I don't see the problem with penetration being capped at what your target's resistances are. It makes sense.
And what if i do not like how it currently is?
I think no stat should become useless after a threshold is reached.
Well, same to you. It's just your opinion.
Or you can just, you know, not overpen? And for the CP argument... Just put points into other stars?
A whole bunch of stats become useless once you have enough. Resistances, all of the recoveries, health. I don't see the problem with penetration being capped at what your target's resistances are. It makes sense.
And what if i do not like how it currently is?
I think no stat should become useless after a threshold is reached.
Well, same to you. It's just your opinion.
The only opinion that matters is the Dev's opinion on how they think the game should operate. We can disagree but it is still their game.
To take your idea of unlimited stats, your suggestion could lead you players with 100K health, 100K resistance and your overpen would still be useless.
There has to be a limit somewhere or the game will become a huge unbalanced mess.
Or you can just, you know, not overpen? And for the CP argument... Just put points into other stars?
A whole bunch of stats become useless once you have enough. Resistances, all of the recoveries, health. I don't see the problem with penetration being capped at what your target's resistances are. It makes sense.
And what if i do not like how it currently is?
I think no stat should become useless after a threshold is reached.
Well, same to you. It's just your opinion.
The only opinion that matters is the Dev's opinion on how they think the game should operate. We can disagree but it is still their game.
To take your idea of unlimited stats, your suggestion could lead you players with 100K health, 100K resistance and your overpen would still be useless.
There has to be a limit somewhere or the game will become a huge unbalanced mess.
No, that's not gonna happen, and if it does, they would not be able to do damage anyway.
You can stack weapon damage, spell damage, max magicka etc, with no limits, how come you do not make the same point you made here about those?
This thread is basically just, please make penetration like those stats, so after cap, they do not become completely useless, but after cap they should give damage at a reduced rate compared to before, so it does not become too powerful, as penetration is currently the best stat in terms of damage.
Or you can just, you know, not overpen? And for the CP argument... Just put points into other stars?
A whole bunch of stats become useless once you have enough. Resistances, all of the recoveries, health. I don't see the problem with penetration being capped at what your target's resistances are. It makes sense.
And what if i do not like how it currently is?
I think no stat should become useless after a threshold is reached.
Well, same to you. It's just your opinion.
The only opinion that matters is the Dev's opinion on how they think the game should operate. We can disagree but it is still their game.
To take your idea of unlimited stats, your suggestion could lead you players with 100K health, 100K resistance and your overpen would still be useless.
There has to be a limit somewhere or the game will become a huge unbalanced mess.
No, that's not gonna happen, and if it does, they would not be able to do damage anyway.
You can stack weapon damage, spell damage, max magicka etc, with no limits, how come you do not make the same point you made here about those?
This thread is basically just, please make penetration like those stats, so after cap, they do not become completely useless, but after cap they should give damage at a reduced rate compared to before, so it does not become too powerful, as penetration is currently the best stat in terms of damage.
Just going to have to disagree.
Penetration is fine as is.
Everything in the game has a limit for a reason and needs to stay that way.
Or you can just, you know, not overpen? And for the CP argument... Just put points into other stars?
A whole bunch of stats become useless once you have enough. Resistances, all of the recoveries, health. I don't see the problem with penetration being capped at what your target's resistances are. It makes sense.
And what if i do not like how it currently is?
I think no stat should become useless after a threshold is reached.
Well, same to you. It's just your opinion.
The only opinion that matters is the Dev's opinion on how they think the game should operate. We can disagree but it is still their game.
To take your idea of unlimited stats, your suggestion could lead you players with 100K health, 100K resistance and your overpen would still be useless.
There has to be a limit somewhere or the game will become a huge unbalanced mess.
No, that's not gonna happen, and if it does, they would not be able to do damage anyway.
You can stack weapon damage, spell damage, max magicka etc, with no limits, how come you do not make the same point you made here about those?
This thread is basically just, please make penetration like those stats, so after cap, they do not become completely useless, but after cap they should give damage at a reduced rate compared to before, so it does not become too powerful, as penetration is currently the best stat in terms of damage.
Just going to have to disagree.
Penetration is fine as is.
Everything in the game has a limit for a reason and needs to stay that way.
Objectively and demonstrably wrong, if by limits you mean, after a certain value you can no longer stack a certain thing, as you can stack indefinitely crit damage, resources, and spell/weapon damage, and the only thing that limits you are the sets you have available.
But it's fine, i see people do not agree with me, it's a minor thing, but i would like penetration to not become useless after cap, that is it.
Or you can just, you know, not overpen? And for the CP argument... Just put points into other stars?
A whole bunch of stats become useless once you have enough. Resistances, all of the recoveries, health. I don't see the problem with penetration being capped at what your target's resistances are. It makes sense.
And what if i do not like how it currently is?
I think no stat should become useless after a threshold is reached.
Well, same to you. It's just your opinion.
The only opinion that matters is the Dev's opinion on how they think the game should operate. We can disagree but it is still their game.
To take your idea of unlimited stats, your suggestion could lead you players with 100K health, 100K resistance and your overpen would still be useless.
There has to be a limit somewhere or the game will become a huge unbalanced mess.
No, that's not gonna happen, and if it does, they would not be able to do damage anyway.
You can stack weapon damage, spell damage, max magicka etc, with no limits, how come you do not make the same point you made here about those?
This thread is basically just, please make penetration like those stats, so after cap, they do not become completely useless, but after cap they should give damage at a reduced rate compared to before, so it does not become too powerful, as penetration is currently the best stat in terms of damage.
Just going to have to disagree.
Penetration is fine as is.
Everything in the game has a limit for a reason and needs to stay that way.
Objectively and demonstrably wrong, if by limits you mean, after a certain value you can no longer stack a certain thing, as you can stack indefinitely crit damage, resources, and spell/weapon damage, and the only thing that limits you are the sets you have available.
But it's fine, i see people do not agree with me, it's a minor thing, but i would like penetration to not become useless after cap, that is it.
Nope not wrong.
Those things are not indefinite. By your own statement, they are limited by gear stats and slots thereby negating your whole argument.
Since you mentioned the tradeoff with a high health/resist build, if you make a build with weapon/spell damage/crit to the maximum allowed, you're going to die the second someone looks at you.
Or you can just, you know, not overpen? And for the CP argument... Just put points into other stars?
A whole bunch of stats become useless once you have enough. Resistances, all of the recoveries, health. I don't see the problem with penetration being capped at what your target's resistances are. It makes sense.
And what if i do not like how it currently is?
I think no stat should become useless after a threshold is reached.
Well, same to you. It's just your opinion.
The only opinion that matters is the Dev's opinion on how they think the game should operate. We can disagree but it is still their game.
To take your idea of unlimited stats, your suggestion could lead you players with 100K health, 100K resistance and your overpen would still be useless.
There has to be a limit somewhere or the game will become a huge unbalanced mess.
No, that's not gonna happen, and if it does, they would not be able to do damage anyway.
You can stack weapon damage, spell damage, max magicka etc, with no limits, how come you do not make the same point you made here about those?
This thread is basically just, please make penetration like those stats, so after cap, they do not become completely useless, but after cap they should give damage at a reduced rate compared to before, so it does not become too powerful, as penetration is currently the best stat in terms of damage.
Just going to have to disagree.
Penetration is fine as is.
Everything in the game has a limit for a reason and needs to stay that way.
Objectively and demonstrably wrong, if by limits you mean, after a certain value you can no longer stack a certain thing, as you can stack indefinitely crit damage, resources, and spell/weapon damage, and the only thing that limits you are the sets you have available.
But it's fine, i see people do not agree with me, it's a minor thing, but i would like penetration to not become useless after cap, that is it.
Nope not wrong.
Those things are not indefinite. By your own statement, they are limited by gear stats and slots thereby negating your whole argument.
Since you mentioned the tradeoff with a high health/resist build, if you make a build with weapon/spell damage/crit to the maximum allowed, you're going to die the second someone looks at you.
Omg, NO!
You can stack those stats as long as you have gear, if you do the same for penetration you will hit the cap long before you have actually maxed it out completely. That's for certain in pve, in pvp, maybe not.
Or you can just, you know, not overpen? And for the CP argument... Just put points into other stars?
A whole bunch of stats become useless once you have enough. Resistances, all of the recoveries, health. I don't see the problem with penetration being capped at what your target's resistances are. It makes sense.
And what if i do not like how it currently is?
I think no stat should become useless after a threshold is reached.
Well, same to you. It's just your opinion.
The only opinion that matters is the Dev's opinion on how they think the game should operate. We can disagree but it is still their game.
To take your idea of unlimited stats, your suggestion could lead you players with 100K health, 100K resistance and your overpen would still be useless.
There has to be a limit somewhere or the game will become a huge unbalanced mess.
No, that's not gonna happen, and if it does, they would not be able to do damage anyway.
You can stack weapon damage, spell damage, max magicka etc, with no limits, how come you do not make the same point you made here about those?
This thread is basically just, please make penetration like those stats, so after cap, they do not become completely useless, but after cap they should give damage at a reduced rate compared to before, so it does not become too powerful, as penetration is currently the best stat in terms of damage.
Just going to have to disagree.
Penetration is fine as is.
Everything in the game has a limit for a reason and needs to stay that way.
Objectively and demonstrably wrong, if by limits you mean, after a certain value you can no longer stack a certain thing, as you can stack indefinitely crit damage, resources, and spell/weapon damage, and the only thing that limits you are the sets you have available.
But it's fine, i see people do not agree with me, it's a minor thing, but i would like penetration to not become useless after cap, that is it.
Nope not wrong.
Those things are not indefinite. By your own statement, they are limited by gear stats and slots thereby negating your whole argument.
Since you mentioned the tradeoff with a high health/resist build, if you make a build with weapon/spell damage/crit to the maximum allowed, you're going to die the second someone looks at you.
Omg, NO!
You can stack those stats as long as you have gear, if you do the same for penetration you will hit the cap long before you have actually maxed it out completely. That's for certain in pve, in pvp, maybe not.
Show me a build with 30k weapon damage
Or you can just, you know, not overpen? And for the CP argument... Just put points into other stars?
A whole bunch of stats become useless once you have enough. Resistances, all of the recoveries, health. I don't see the problem with penetration being capped at what your target's resistances are. It makes sense.
And what if i do not like how it currently is?
I think no stat should become useless after a threshold is reached.
Well, same to you. It's just your opinion.
The only opinion that matters is the Dev's opinion on how they think the game should operate. We can disagree but it is still their game.
To take your idea of unlimited stats, your suggestion could lead you players with 100K health, 100K resistance and your overpen would still be useless.
There has to be a limit somewhere or the game will become a huge unbalanced mess.
No, that's not gonna happen, and if it does, they would not be able to do damage anyway.
You can stack weapon damage, spell damage, max magicka etc, with no limits, how come you do not make the same point you made here about those?
This thread is basically just, please make penetration like those stats, so after cap, they do not become completely useless, but after cap they should give damage at a reduced rate compared to before, so it does not become too powerful, as penetration is currently the best stat in terms of damage.
Just going to have to disagree.
Penetration is fine as is.
Everything in the game has a limit for a reason and needs to stay that way.
Objectively and demonstrably wrong, if by limits you mean, after a certain value you can no longer stack a certain thing, as you can stack indefinitely crit damage, resources, and spell/weapon damage, and the only thing that limits you are the sets you have available.
But it's fine, i see people do not agree with me, it's a minor thing, but i would like penetration to not become useless after cap, that is it.
Nope not wrong.
Those things are not indefinite. By your own statement, they are limited by gear stats and slots thereby negating your whole argument.
Since you mentioned the tradeoff with a high health/resist build, if you make a build with weapon/spell damage/crit to the maximum allowed, you're going to die the second someone looks at you.
Omg, NO!
You can stack those stats as long as you have gear, if you do the same for penetration you will hit the cap long before you have actually maxed it out completely. That's for certain in pve, in pvp, maybe not.
Show me a build with 30k weapon damage
Ok, i am done with you. This is getting to ridiculous levels of stupid.