Ah, deligthfull thread !
Hypocrisy's going well, these days
So many virtuous people, taking a stand againts the always elusive "greedy trader going the market"..
You should all be honnest and say "It's too expensive for me, every one should make an effort to allow me to buy things to the price I personnally think they are worth ! Market? don't know it !"
Seriously, guys .. get a grip. You are not "good people" defending that opinion.
VaranisArano wrote: »Olupajmibanan wrote: »Time for Alchemy Hireling.
Or a more creative idea: gardening as a part of housing. Planting my own garden and watering it every day to harvest it later. Might be good tool to prevent spikes in prices of very specific alchemy mats such as Corn Flower or Columbine.
Yeah, we need this desperately, something needs or be done to cap the prices of ingredients, no normal player can afford these ingredients with these bloated prices.
Is this a bad time to mention that the Anniversary Event is coming up when everyone and their alts runs as many crafting writs as they can? For all that we get alchemy reagents back from writ rewards, demand is very likely to spike.
My one concern with combining Housing and resources mats of any type is the ability of bots to abuse it.
I didn't read all of the comments; but my best guess is that someone in a large guild played the market with the help of an add-on.
The simple response is to not buy anything at that price.
Depends how long it's been going on for.
A shorter term, sharp increase in the price, which then returns to normal after a few days/weeks, is probably due to market manipulation.
A longer term increase in the price - especially if there are fewer items, consistently, appearing at well below that price - is less likely to be.
It's still possible that a person is/people are running around, several times a day, buying up all the cheaper stuff and then relisting it at double+ the price, for months on end, but it is less likely.
In general, I think it's mainly due to a lack of supply, to non-botting players.
There are just too many different types of herbs to collect, for the number of nodes in the game/the amount you receive from each node.
I have been playing for just under 3 years, now.
Few months at launch, then about 2.5 years since I came back.
I, generally, stop to gather most herbs, as I play.
If I'm rushing to a dragon, I may skip some/all - but, even then, I often try to gather most.
I have had ESO+ constantly since I came back.
Yet, I still have less than 2K of each type of most herbs.
Some of them less than 1.5K (like Columbine!).
Some, still, less than 1K, after over 2.5 years of ESO+.
...and that's just the herbs - I'm leaving out animal based things like Mudcrab Chitin, Spider Egg, Scrib Jelly, Clam Gall and Butterfly Wing, as I have even less of those, as I don't actively gather them much.
That looks very much like a supply issue, to me.
Add to that the fact that players without ESO+ don't even have a basic craft bag.
So, they either can't gather at all, or only normally in very small amounts and it's not at all surprising supply is low.
Especially when there are fewer players, or players are being funnelled into certain, single zone-based, content.
Even the Murkmire event didn't help, as there were hardly any nodes left, most of the time.
That's exactly what happened, the prices suddenly went up by 200-300 percent. It wasn't a gradual increase, and if you look at a lot of the guilds it's the same people doing the gouging, it's clear as day they are trying to artificially inflate prices.
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Kombinator wrote: »A couple months ago it used to sell for 140-180 per unit
And now its 500-600 ?
To my knowledge there wasn't any new recipe or anything so where does this come from ?
Making the necessary pots for one week of pvp now costs 150-200k gold ?
Less players playing the game = less players farming mats = less players selling said mats = high prices
Less players playing the game means reduced supply and demand in equal part.
Not if the casual players, who gather resources, leave (and/or stop hiring their craft bag!), but the hardcore players, who PVP every day, don't.
If anyone leaves the game, then it's the PVP branch. They are the ones who contantly get the performance issues in Cyrodiil, and they are the ones who constantly demand balance.
The greatest suppliers are the bots, and causals. I don't know how much bots countered, but causals can play easy. So i doubt, that the supply greatly lowered. Unless if they started to ban the bots.
VaranisArano wrote: »Olupajmibanan wrote: »Time for Alchemy Hireling.
Or a more creative idea: gardening as a part of housing. Planting my own garden and watering it every day to harvest it later. Might be good tool to prevent spikes in prices of very specific alchemy mats such as Corn Flower or Columbine.
Yeah, we need this desperately, something needs or be done to cap the prices of ingredients, no normal player can afford these ingredients with these bloated prices.
Is this a bad time to mention that the Anniversary Event is coming up when everyone and their alts runs as many crafting writs as they can? For all that we get alchemy reagents back from writ rewards, demand is very likely to spike.
My one concern with combining Housing and resources mats of any type is the ability of bots to abuse it.
I've been asking for garden plots in housing for a long while, they could be tuned to be valuable to regular players but not ideal for bots. Just off the top of my head you could make them only able to be harvested once per day, per account and not tied to individual houses (i.e. if you harvest your cornflower node in lunar champion hall you wouldn't be able to pop over to another home and harvest that one as well) They could drop a similar amount to survey nodes to balance their limiting factor.
If they introduced this and an alchemy hireling at the same time, I think it would go a long way in keeping the prices stable without adding disincentive to the farmers and market players because impatient and "lazy" players will still exist. (I don't use lazy as a slam, just a quick label to represent those players who want nothing to do with farming mats)
VaranisArano wrote: »Olupajmibanan wrote: »Time for Alchemy Hireling.
Or a more creative idea: gardening as a part of housing. Planting my own garden and watering it every day to harvest it later. Might be good tool to prevent spikes in prices of very specific alchemy mats such as Corn Flower or Columbine.
Yeah, we need this desperately, something needs or be done to cap the prices of ingredients, no normal player can afford these ingredients with these bloated prices.
Is this a bad time to mention that the Anniversary Event is coming up when everyone and their alts runs as many crafting writs as they can? For all that we get alchemy reagents back from writ rewards, demand is very likely to spike.
My one concern with combining Housing and resources mats of any type is the ability of bots to abuse it.
I've been asking for garden plots in housing for a long while, they could be tuned to be valuable to regular players but not ideal for bots. Just off the top of my head you could make them only able to be harvested once per day, per account and not tied to individual houses (i.e. if you harvest your cornflower node in lunar champion hall you wouldn't be able to pop over to another home and harvest that one as well) They could drop a similar amount to survey nodes to balance their limiting factor.
If they introduced this and an alchemy hireling at the same time, I think it would go a long way in keeping the prices stable without adding disincentive to the farmers and market players because impatient and "lazy" players will still exist. (I don't use lazy as a slam, just a quick label to represent those players who want nothing to do with farming mats)
They did this in WOW some years back with garden plots and a small mine and it destroyed farming and professions in general.
It was expected it'll happen sooner or later. Weeks before IC sachets were added to the game price of columbine also was going up very quickly and reached 500g at some point. That is propably why columbine have the highest drop rate from IC sachets. After reduction of IC instances it was obvious sooner or later prices of most usefull flowers will start to go up drastically because demand started to be higher then supply.
It would be nice if ZoS would come up with some idea to increase the amount of most usefull flowers on market. Maybe adding flowerpots or small gardens as furnitures in houses where we could plant and harvest X amount of specific flowers that we want per day would be some solution. That would be also profit for ZoS because it would encourage people to log in every day.
I would be happy if we can just get more than 1 on each plant node.
Like when we farming wood or metal node we get minimal 3 and up to 7 ore on each node. Maybe ZOS can increase plant received on each plant node.
purple-magicb16_ESO wrote: »It was expected it'll happen sooner or later. Weeks before IC sachets were added to the game price of columbine also was going up very quickly and reached 500g at some point. That is propably why columbine have the highest drop rate from IC sachets. After reduction of IC instances it was obvious sooner or later prices of most usefull flowers will start to go up drastically because demand started to be higher then supply.
It would be nice if ZoS would come up with some idea to increase the amount of most usefull flowers on market. Maybe adding flowerpots or small gardens as furnitures in houses where we could plant and harvest X amount of specific flowers that we want per day would be some solution. That would be also profit for ZoS because it would encourage people to log in every day.
I would be happy if we can just get more than 1 on each plant node.
Like when we farming wood or metal node we get minimal 3 and up to 7 ore on each node. Maybe ZOS can increase plant received on each plant node.
When did this happen? The one ingredient per alchemy node? I haven't farmed for a while but I remember getting the odd 2 or 3 ingredients per node. I just today farmed for almost 30 mins and never got even one node that yielded more than one ingredient.
Bobby_V_Rockit wrote: »
Mudcrab Chitin 😐
Bobby_V_Rockit wrote: »
Mudcrab Chitin 😐
Which is inexpensive, and you get a large part of it refunded. For example I only consumed about 300 units in 3 months overall, crafting with 18 characters every day at max tier. Probably got several hundred Columbine, Lady Smock, Corn Flower, Bugloss, Dragonthorn, Wormwood - plants which are actually useful for making potions.
Bobby_V_Rockit wrote: »Bobby_V_Rockit wrote: »
Mudcrab Chitin 😐
Which is inexpensive, and you get a large part of it refunded. For example I only consumed about 300 units in 3 months overall, crafting with 18 characters every day at max tier. Probably got several hundred Columbine, Lady Smock, Corn Flower, Bugloss, Dragonthorn, Wormwood - plants which are actually useful for making potions.
Fair, but its the only thing I’ve had to farm, everything I get from running around randomly, Mudcrabs are a tad niche in their ecological habitats