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What happened to the price of Columbine ?

  • TheFM
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    xbobx15 wrote: »
    This happens in every mmo. Adding this to an npc is the only way to stop the cost increase.

    Yep, it was the same thing with the items you needed for glyphs.
  • tmbrinks
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    What do we use to determine the prices? What metric? MM, TTC, ATT? What guilds are included (All, top 10, just those with kiosks)? How do you deal with outliers (include them, remove, only remove those statistically relevant (what standard?))? What server? PC, Xbox, PS4? NA/EU? Are they different for each server? What happens when prices ACTUALLY change? Due to demand? Due to inflation? Due to supply changes (closing of IC campaigns, removal of bots)?

    So, you no longer want a free economy, you want it fixed...

    Dozens of people have given suggestions on how to increase your supply of Columbine/Corn Flower, yet you seem resistant to changing your behaviours. I do daily writs, and I am swimming in those materials, I haven't had to buy them in years (and even occasionally sell at MM prices). But, to each his own.

    I venture in the time you've spent in this thread (by the number of comments you've made), you could have at least picked yourself a stack of corn flower/columbine (and sold others for even more that you could buy!)
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  • D0PAMINE
    D0PAMINE
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    Luckily I play with very generous friends. I try not to waste my Tri pots unless it's a vet DLC, and just run trash potions now.
    preevious wrote: »
    Ah, deligthfull thread !
    Hypocrisy's going well, these days :(

    So many virtuous people, taking a stand againts the always elusive "greedy trader going the market"..

    You should all be honnest and say "It's too expensive for me, every one should make an effort to allow me to buy things to the price I personnally think they are worth ! Market? don't know it !"

    Seriously, guys .. get a grip. You are not "good people" defending that opinion.

    I just use trash pots tbh, unless im running the harder content.
  • Arunei
    Arunei
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    @ZonasArch
    The thing is, all those factors tying in to why any given person does or doesn't farm still also ultimately ties into supply and demand. It doesn't matter why demand or supply go up or down, just that it does. It doesn't matter why someone doesn't farm, or doesn't sell their stuff, or if another person does both. All that matters really is the number of people who do compared to the number who don't. If the number who don't is more than those who do, prices will go up because fewer people are, for whatever reason, putting things into the market. If the number of people who do is greater than those who don't, prices will go down as more people put things into the market. But like you said, things will always settle to a price one way or the other after an upset, whether it's more or less than it was before, depending on stable the number of people who do are compared to the number of people who don't.

    But all that doesn't take into consideration why anyone might be charging more, they could be gouging, or they could just be making their time spent actually getting these things worthwhile. And at the end of the day, who honestly has the right to determine someone is a gouger and publicly label them as such when that person is more than likely just wanting to make a reasonable return on their work? Who has the right to determine if a price is "fair" for anyone but themselves? Like I said it's one thing if someone is trying to sell something for thousands and thousands more than it's worth, but this is people posting listings for a couple hundred more gold per piece than what was "normal".

    And that's the thing, too. Like was said, things will settle into a 'normal' either way once the initial swing in price is over, and that may end up being more or less than the starting price. That doesn't make the new price unfair, that's just how an open market works. Prices go up and down all the time, especially when new (and useful) recipes or certain blueprints are released. The simple fact is people can either choose to pay the new amount, or they can obtain their mats themselves for free, but no one should label literally everyone listing things at a higher price as a gouger without even knowing the person's intent or what they've done to get that stuff to sell. People also should only speak for themselves when they deem a price unfair or too high, rather than trying to speak for the community, because there are plenty of people who would likely see 1k per Columbine or Cornflower as fine. Am I one of them? Absolutely not, I have plenty of gold but I'm also very stingy with it. But that doesn't mean I consider it unfair for people to charge that much, because I can only speak for myself in that regard.
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  • Sephyr
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    Inklings wrote: »
    hmmmmmm. maybe i should sell off some of this back-stock im not using.

    YRRb6Ri.png


    Oh god, my hoarding is starting to get there. :#
  • MrGhosty
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    TheFM wrote: »
    Time for Alchemy Hireling.

    Or a more creative idea: gardening as a part of housing. Planting my own garden and watering it every day to harvest it later. Might be good tool to prevent spikes in prices of very specific alchemy mats such as Corn Flower or Columbine.

    Yeah, we need this desperately, something needs or be done to cap the prices of ingredients, no normal player can afford these ingredients with these bloated prices.

    Is this a bad time to mention that the Anniversary Event is coming up when everyone and their alts runs as many crafting writs as they can? For all that we get alchemy reagents back from writ rewards, demand is very likely to spike.

    My one concern with combining Housing and resources mats of any type is the ability of bots to abuse it.

    I've been asking for garden plots in housing for a long while, they could be tuned to be valuable to regular players but not ideal for bots. Just off the top of my head you could make them only able to be harvested once per day, per account and not tied to individual houses (i.e. if you harvest your cornflower node in lunar champion hall you wouldn't be able to pop over to another home and harvest that one as well) They could drop a similar amount to survey nodes to balance their limiting factor.

    If they introduced this and an alchemy hireling at the same time, I think it would go a long way in keeping the prices stable without adding disincentive to the farmers and market players because impatient and "lazy" players will still exist. (I don't use lazy as a slam, just a quick label to represent those players who want nothing to do with farming mats)
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  • Tigerseye
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    TheFM wrote: »
    Tigerseye wrote: »
    JaJaLuka wrote: »
    I didn't read all of the comments; but my best guess is that someone in a large guild played the market with the help of an add-on.
    The simple response is to not buy anything at that price.

    Depends how long it's been going on for.

    A shorter term, sharp increase in the price, which then returns to normal after a few days/weeks, is probably due to market manipulation.

    A longer term increase in the price - especially if there are fewer items, consistently, appearing at well below that price - is less likely to be.

    It's still possible that a person is/people are running around, several times a day, buying up all the cheaper stuff and then relisting it at double+ the price, for months on end, but it is less likely.

    In general, I think it's mainly due to a lack of supply, to non-botting players.

    There are just too many different types of herbs to collect, for the number of nodes in the game/the amount you receive from each node.

    I have been playing for just under 3 years, now.

    Few months at launch, then about 2.5 years since I came back.

    I, generally, stop to gather most herbs, as I play.

    If I'm rushing to a dragon, I may skip some/all - but, even then, I often try to gather most.

    I have had ESO+ constantly since I came back.

    Yet, I still have less than 2K of each type of most herbs.

    Some of them less than 1.5K (like Columbine!).

    Some, still, less than 1K, after over 2.5 years of ESO+.

    ...and that's just the herbs - I'm leaving out animal based things like Mudcrab Chitin, Spider Egg, Scrib Jelly, Clam Gall and Butterfly Wing, as I have even less of those, as I don't actively gather them much.

    That looks very much like a supply issue, to me.

    Add to that the fact that players without ESO+ don't even have a basic craft bag.

    So, they either can't gather at all, or only normally in very small amounts and it's not at all surprising supply is low.

    Especially when there are fewer players, or players are being funnelled into certain, single zone-based, content.

    Even the Murkmire event didn't help, as there were hardly any nodes left, most of the time.

    That's exactly what happened, the prices suddenly went up by 200-300 percent. It wasn't a gradual increase, and if you look at a lot of the guilds it's the same people doing the gouging, it's clear as day they are trying to artificially inflate prices.

    [Removed quote]

    [Edited for removed content]

    Oh OK, fair enough then.

    Still think there is a bit of a supply problem, as well, though.
  • Tigerseye
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    Kombinator wrote: »
    Tigerseye wrote: »
    Runefang wrote: »
    Wrekkedd wrote: »
    Reyleigh wrote: »
    A couple months ago it used to sell for 140-180 per unit
    And now its 500-600 ?
    To my knowledge there wasn't any new recipe or anything so where does this come from ?
    Making the necessary pots for one week of pvp now costs 150-200k gold ?

    Less players playing the game = less players farming mats = less players selling said mats = high prices

    Less players playing the game means reduced supply and demand in equal part.

    Not if the casual players, who gather resources, leave (and/or stop hiring their craft bag!), but the hardcore players, who PVP every day, don't.

    If anyone leaves the game, then it's the PVP branch. They are the ones who contantly get the performance issues in Cyrodiil, and they are the ones who constantly demand balance.

    The greatest suppliers are the bots, and causals. I don't know how much bots countered, but causals can play easy. So i doubt, that the supply greatly lowered. Unless if they started to ban the bots.

    Well, I know the PVPers are the ones complaining (and a few leave) because of performance, but it's often the more casual players who take long breaks, in between new content, while the hardcore PVPers keep playing, regardless.
  • JamieAubrey
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    Sephyr wrote: »
    Inklings wrote: »
    hmmmmmm. maybe i should sell off some of this back-stock im not using.

    YRRb6Ri.png


    Oh god, my hoarding is starting to get there. :#

    You can always send me 1000
  • Inaya
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    Why do people who don't or won't farm for their own mats think they should also be able to determine what those of us who DO farm should sell things for?

  • Inaya
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    MrGhosty wrote: »
    TheFM wrote: »
    Time for Alchemy Hireling.

    Or a more creative idea: gardening as a part of housing. Planting my own garden and watering it every day to harvest it later. Might be good tool to prevent spikes in prices of very specific alchemy mats such as Corn Flower or Columbine.

    Yeah, we need this desperately, something needs or be done to cap the prices of ingredients, no normal player can afford these ingredients with these bloated prices.

    Is this a bad time to mention that the Anniversary Event is coming up when everyone and their alts runs as many crafting writs as they can? For all that we get alchemy reagents back from writ rewards, demand is very likely to spike.

    My one concern with combining Housing and resources mats of any type is the ability of bots to abuse it.

    I've been asking for garden plots in housing for a long while, they could be tuned to be valuable to regular players but not ideal for bots. Just off the top of my head you could make them only able to be harvested once per day, per account and not tied to individual houses (i.e. if you harvest your cornflower node in lunar champion hall you wouldn't be able to pop over to another home and harvest that one as well) They could drop a similar amount to survey nodes to balance their limiting factor.

    If they introduced this and an alchemy hireling at the same time, I think it would go a long way in keeping the prices stable without adding disincentive to the farmers and market players because impatient and "lazy" players will still exist. (I don't use lazy as a slam, just a quick label to represent those players who want nothing to do with farming mats)

    They did this in WOW some years back with garden plots and a small mine and it destroyed farming and professions in general.
  • Tigerseye
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    Inaya wrote: »
    MrGhosty wrote: »
    TheFM wrote: »
    Time for Alchemy Hireling.

    Or a more creative idea: gardening as a part of housing. Planting my own garden and watering it every day to harvest it later. Might be good tool to prevent spikes in prices of very specific alchemy mats such as Corn Flower or Columbine.

    Yeah, we need this desperately, something needs or be done to cap the prices of ingredients, no normal player can afford these ingredients with these bloated prices.

    Is this a bad time to mention that the Anniversary Event is coming up when everyone and their alts runs as many crafting writs as they can? For all that we get alchemy reagents back from writ rewards, demand is very likely to spike.

    My one concern with combining Housing and resources mats of any type is the ability of bots to abuse it.

    I've been asking for garden plots in housing for a long while, they could be tuned to be valuable to regular players but not ideal for bots. Just off the top of my head you could make them only able to be harvested once per day, per account and not tied to individual houses (i.e. if you harvest your cornflower node in lunar champion hall you wouldn't be able to pop over to another home and harvest that one as well) They could drop a similar amount to survey nodes to balance their limiting factor.

    If they introduced this and an alchemy hireling at the same time, I think it would go a long way in keeping the prices stable without adding disincentive to the farmers and market players because impatient and "lazy" players will still exist. (I don't use lazy as a slam, just a quick label to represent those players who want nothing to do with farming mats)

    They did this in WOW some years back with garden plots and a small mine and it destroyed farming and professions in general.

    If you mean in MoP and WoD(?) it didn't (on the EU server I was on, anyway).
    Edited by Tigerseye on March 10, 2020 5:05PM
  • purple-magicb16_ESO
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    xshatox wrote: »
    Juhasow wrote: »
    It was expected it'll happen sooner or later. Weeks before IC sachets were added to the game price of columbine also was going up very quickly and reached 500g at some point. That is propably why columbine have the highest drop rate from IC sachets. After reduction of IC instances it was obvious sooner or later prices of most usefull flowers will start to go up drastically because demand started to be higher then supply.

    It would be nice if ZoS would come up with some idea to increase the amount of most usefull flowers on market. Maybe adding flowerpots or small gardens as furnitures in houses where we could plant and harvest X amount of specific flowers that we want per day would be some solution. That would be also profit for ZoS because it would encourage people to log in every day.

    I would be happy if we can just get more than 1 on each plant node.
    Like when we farming wood or metal node we get minimal 3 and up to 7 ore on each node. Maybe ZOS can increase plant received on each plant node.

    When did this happen? The one ingredient per alchemy node? I haven't farmed for a while but I remember getting the odd 2 or 3 ingredients per node. I just today farmed for almost 30 mins and never got even one node that yielded more than one ingredient.
    I don't comment here often but when I do, I get [snip]
  • tmbrinks
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    xshatox wrote: »
    Juhasow wrote: »
    It was expected it'll happen sooner or later. Weeks before IC sachets were added to the game price of columbine also was going up very quickly and reached 500g at some point. That is propably why columbine have the highest drop rate from IC sachets. After reduction of IC instances it was obvious sooner or later prices of most usefull flowers will start to go up drastically because demand started to be higher then supply.

    It would be nice if ZoS would come up with some idea to increase the amount of most usefull flowers on market. Maybe adding flowerpots or small gardens as furnitures in houses where we could plant and harvest X amount of specific flowers that we want per day would be some solution. That would be also profit for ZoS because it would encourage people to log in every day.

    I would be happy if we can just get more than 1 on each plant node.
    Like when we farming wood or metal node we get minimal 3 and up to 7 ore on each node. Maybe ZOS can increase plant received on each plant node.

    When did this happen? The one ingredient per alchemy node? I haven't farmed for a while but I remember getting the odd 2 or 3 ingredients per node. I just today farmed for almost 30 mins and never got even one node that yielded more than one ingredient.

    It's always been 1 per node for Alchemy materials (other than solvents/oils).

    The Plentiful Harvest passive in CP tree can double this to 2 10% of the time

    During events in zones, they have double drops from nodes and with the plentiful harvest passive you can get 1, 2 or 3 (I've personally never gotten 4 from a node, so I don't know if it's possible)
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  • Sporvan
    Sporvan
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    There is an alchemy hireling in a way - shadowy supplier and alchemy crafting daily is guaranteed a lot of mats as well.
  • Lysette
    Lysette
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    Sporvan wrote: »
    There is an alchemy hireling in a way - shadowy supplier and alchemy crafting daily is guaranteed a lot of mats as well.

    Yeah, i craft with 14 characters and have very rarely to buy alchemy ingredients on top of it - they replenish from the rewards we get for completing the writs.
  • Bobby_V_Rockit
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    Lysette wrote: »
    Sporvan wrote: »
    There is an alchemy hireling in a way - shadowy supplier and alchemy crafting daily is guaranteed a lot of mats as well.

    Yeah, i craft with 14 characters and have very rarely to buy alchemy ingredients on top of it - they replenish from the rewards we get for completing the writs.

    Mudcrab Chitin 😐
  • Asardes
    Asardes
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    Lysette wrote: »
    Sporvan wrote: »
    There is an alchemy hireling in a way - shadowy supplier and alchemy crafting daily is guaranteed a lot of mats as well.

    Yeah, i craft with 14 characters and have very rarely to buy alchemy ingredients on top of it - they replenish from the rewards we get for completing the writs.

    Mudcrab Chitin 😐

    Which is inexpensive, and you get a large part of it refunded. For example I only consumed about 300 units in 3 months overall, crafting with 18 characters every day at max tier. Probably got several hundred Columbine, Lady Smock, Corn Flower, Bugloss, Dragonthorn, Wormwood - plants which are actually useful for making potions.
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  • Bobby_V_Rockit
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    Asardes wrote: »
    Lysette wrote: »
    Sporvan wrote: »
    There is an alchemy hireling in a way - shadowy supplier and alchemy crafting daily is guaranteed a lot of mats as well.

    Yeah, i craft with 14 characters and have very rarely to buy alchemy ingredients on top of it - they replenish from the rewards we get for completing the writs.

    Mudcrab Chitin 😐

    Which is inexpensive, and you get a large part of it refunded. For example I only consumed about 300 units in 3 months overall, crafting with 18 characters every day at max tier. Probably got several hundred Columbine, Lady Smock, Corn Flower, Bugloss, Dragonthorn, Wormwood - plants which are actually useful for making potions.

    Fair, but its the only thing I’ve had to farm, everything I get from running around randomly, Mudcrabs are a tad niche in their ecological habitats
  • Asardes
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    Asardes wrote: »
    Lysette wrote: »
    Sporvan wrote: »
    There is an alchemy hireling in a way - shadowy supplier and alchemy crafting daily is guaranteed a lot of mats as well.

    Yeah, i craft with 14 characters and have very rarely to buy alchemy ingredients on top of it - they replenish from the rewards we get for completing the writs.

    Mudcrab Chitin 😐

    Which is inexpensive, and you get a large part of it refunded. For example I only consumed about 300 units in 3 months overall, crafting with 18 characters every day at max tier. Probably got several hundred Columbine, Lady Smock, Corn Flower, Bugloss, Dragonthorn, Wormwood - plants which are actually useful for making potions.

    Fair, but its the only thing I’ve had to farm, everything I get from running around randomly, Mudcrabs are a tad niche in their ecological habitats

    I just kill them where they see them and simply buy the rest when I run low. The problem is not the lack of mudcrabs, but the fact chitin is has a low drop rate from mudcrabs.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
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    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
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