I didn't read all of the comments; but my best guess is that someone in a large guild played the market with the help of an add-on.
The simple response is to not buy anything at that price.
Contaminate wrote: »I didn't read all of the comments; but my best guess is that someone in a large guild played the market with the help of an add-on.
The simple response is to not buy anything at that price.
As someone who did read the comments and has more than a loose understanding of the player-led market, you’re wrong. As people have already explained why prices have gone up.
Half the IC instances. New Heroism mag pots made available as of South Elsweyr. Less bots. Lower population of farmers with the game being a damn nonfunctional mess half the time.
Don’t like paying people for their time? Farm things yourself and pay with your own time.
Contaminate wrote: »I didn't read all of the comments; but my best guess is that someone in a large guild played the market with the help of an add-on.
The simple response is to not buy anything at that price.
As someone who did read the comments and has more than a loose understanding of the player-led market, you’re wrong. As people have already explained why prices have gone up.
Half the IC instances. New Heroism mag pots made available as of South Elsweyr. Less bots. Lower population of farmers with the game being a damn nonfunctional mess half the time.
Don’t like paying people for their time? Farm things yourself and pay with your own time.
Nah Ill just pay people who didnt suddenly raise prices by 200 percent.
The cost of potion materials is getting to be too much. People that strictly play the guild trader economy are ruining it for the rest of us. The cost of Bugloss on Xbox NA shot up to 60k a stack, Columbine is over 40k. Mountain Flower over 20K now. Even Tears went from 13k to almost 20k. I can't afford Tri-Pots. I burn through them in PvP, probably 3-4 stacks a week.
People spend hours traveling from zone to zone, buying all of the Bugloss or Columbine or whatever and relisting it at the major city traders. Then they start competing with each other and raising it by tiny increments.
I tried farming for the mats myself, it took almost 2 hours to find 4 Bugloss, Columbine & Mountain Flower. I'd burn through 16 potions in about 16 minutes of combat.
You know in zone chat when people are listing items they want to buy for half the market value, and others chime in with "scammer! hes a scammer, you can get twice that price for your kuta!"? Guess what? It's not a scam. It's the only way to potentially drop the cost of materials other than Zos flooding the market with materials. They could of course buy the materials at those low costs and the guild traders to in turn buy it from them cheaper anyway, but some of it would reach the market first.
Anyway, what I'm trying to say here I guess is....send me free Bugloss. /rant
A couple months ago it used to sell for 140-180 per unit
And now its 500-600 ?
To my knowledge there wasn't any new recipe or anything so where does this come from ?
Making the necessary pots for one week of pvp now costs 150-200k gold ?
A couple months ago it used to sell for 140-180 per unit
And now its 500-600 ?
To my knowledge there wasn't any new recipe or anything so where does this come from ?
Making the necessary pots for one week of pvp now costs 150-200k gold ?
Less players playing the game = less players farming mats = less players selling said mats = high prices
A couple months ago it used to sell for 140-180 per unit
And now its 500-600 ?
To my knowledge there wasn't any new recipe or anything so where does this come from ?
Making the necessary pots for one week of pvp now costs 150-200k gold ?
Less players playing the game = less players farming mats = less players selling said mats = high prices
It was expected it'll happen sooner or later. Weeks before IC sachets were added to the game price of columbine also was going up very quickly and reached 500g at some point. That is propably why columbine have the highest drop rate from IC sachets. After reduction of IC instances it was obvious sooner or later prices of most usefull flowers will start to go up drastically because demand started to be higher then supply.
It would be nice if ZoS would come up with some idea to increase the amount of most usefull flowers on market. Maybe adding flowerpots or small gardens as furnitures in houses where we could plant and harvest X amount of specific flowers that we want per day would be some solution. That would be also profit for ZoS because it would encourage people to log in every day.
A couple months ago it used to sell for 140-180 per unit
And now its 500-600 ?
To my knowledge there wasn't any new recipe or anything so where does this come from ?
Making the necessary pots for one week of pvp now costs 150-200k gold ?
Less players playing the game = less players farming mats = less players selling said mats = high prices
Less players playing the game means reduced supply and demand in equal part.
I didn't read all of the comments; but my best guess is that someone in a large guild played the market with the help of an add-on.
The simple response is to not buy anything at that price.
It was expected it'll happen sooner or later. Weeks before IC sachets were added to the game price of columbine also was going up very quickly and reached 500g at some point. That is propably why columbine have the highest drop rate from IC sachets. After reduction of IC instances it was obvious sooner or later prices of most usefull flowers will start to go up drastically because demand started to be higher then supply.
It would be nice if ZoS would come up with some idea to increase the amount of most usefull flowers on market. Maybe adding flowerpots or small gardens as furnitures in houses where we could plant and harvest X amount of specific flowers that we want per day would be some solution. That would be also profit for ZoS because it would encourage people to log in every day.
I would be happy if we can just get more than 1 on each plant node.
Like when we farming wood or metal node we get minimal 3 and up to 7 ore on each node. Maybe ZOS can increase plant received on each plant node.
It was expected it'll happen sooner or later. Weeks before IC sachets were added to the game price of columbine also was going up very quickly and reached 500g at some point. That is propably why columbine have the highest drop rate from IC sachets. After reduction of IC instances it was obvious sooner or later prices of most usefull flowers will start to go up drastically because demand started to be higher then supply.
It would be nice if ZoS would come up with some idea to increase the amount of most usefull flowers on market. Maybe adding flowerpots or small gardens as furnitures in houses where we could plant and harvest X amount of specific flowers that we want per day would be some solution. That would be also profit for ZoS because it would encourage people to log in every day.
I would be happy if we can just get more than 1 on each plant node.
Like when we farming wood or metal node we get minimal 3 and up to 7 ore on each node. Maybe ZOS can increase plant received on each plant node.
redgreensunset wrote: »[...] you need ten to even refine, which gives you what? 4-7 ingots which at high levels you need 11-15 of to make something [...]
I didn't read all of the comments; but my best guess is that someone in a large guild played the market with the help of an add-on.
The simple response is to not buy anything at that price.
Depends how long it's been going on for.
A shorter term, sharp increase in the price, which then returns to normal after a few days/weeks, is probably due to market manipulation.
A longer term increase in the price - especially if there are fewer items, consistently, appearing at well below that price - is less likely to be.
It's still possible that a person is/people are running around, several times a day, buying up all the cheaper stuff and then relisting it at double+ the price, for months on end, but it is less likely.
In general, I think it's mainly due to a lack of supply, to non-botting players.
There are just too many different types of herbs to collect, for the number of nodes in the game/the amount you receive from each node.
I have been playing for just under 3 years, now.
Few months at launch, then about 2.5 years since I came back.
I, generally, stop to gather most herbs, as I play.
If I'm rushing to a dragon, I may skip some/all - but, even then, I often try to gather most.
I have had ESO+ constantly since I came back.
Yet, I still have less than 2K of each type of most herbs.
Some of them less than 1.5K (like Columbine!).
Some, still, less than 1K, after over 2.5 years of ESO+.
...and that's just the herbs - I'm leaving out animal based things like Mudcrab Chitin, Spider Egg, Scrib Jelly, Clam Gall and Butterfly Wing, as I have even less of those, as I don't actively gather them much.
That looks very much like a supply issue, to me.
Add to that the fact that players without ESO+ don't even have a basic craft bag.
So, they either can't gather at all, or only normally in very small amounts and it's not at all surprising supply is low.
Especially when there are fewer players, or players are being funnelled into certain, single zone-based, content.
Even the Murkmire event didn't help, as there were hardly any nodes left, most of the time.
stefan.gustavsonb16_ESO wrote: »redgreensunset wrote: »[...] you need ten to even refine, which gives you what? 4-7 ingots which at high levels you need 11-15 of to make something [...]
It's actually even worse. With full points sent in the refining skill, you get "up to 10" refined materials from each stack of 10 ore, usually 8-9. However, the material cost for CP160 items is ten times higher, up to 150 ore per item, and you might need to refine 1,000 ore to find enough tempers to improve one item to legendary quality. To find enough tempers to make one piece of legendary jewelry, you need to refine several thousands of platinum dust, which is an absolutely stupid amount.
On the other hand, you can't really compare the efforts to find materials for gear and potions. Gear will last you for as long as you want to keep using it, but potions are consumables with a short duration. Farming for gear can be a fun activity towards a goal. Picking flowers is an endless chore.
redgreensunset wrote: »stefan.gustavsonb16_ESO wrote: »redgreensunset wrote: »[...] you need ten to even refine, which gives you what? 4-7 ingots which at high levels you need 11-15 of to make something [...]
It's actually even worse. With full points sent in the refining skill, you get "up to 10" refined materials from each stack of 10 ore, usually 8-9. However, the material cost for CP160 items is ten times higher, up to 150 ore per item, and you might need to refine 1,000 ore to find enough tempers to improve one item to legendary quality. To find enough tempers to make one piece of legendary jewelry, you need to refine several thousands of platinum dust, which is an absolutely stupid amount.
On the other hand, you can't really compare the efforts to find materials for gear and potions. Gear will last you for as long as you want to keep using it, but potions are consumables with a short duration. Farming for gear can be a fun activity towards a goal. Picking flowers is an endless chore.
Well I wasn't the one starting the comparison, I just wanted to point out that making alchemy work like ore ect would not be a net win, quite the opposite in fact. (Addition. You only need to make 160cp stuff when crafting end game equipment so I didn't mention it as that is a rare outlier. How many fully levelled toons do you equip in a week with crafted stuff? I think for most of us it is weeks even months between the need to craft 160cp things, even an altoholic like me.)
That said, I'm one of those annoying flower pickers people on this forum loves to hate on but who are often the ones supplying the rest of you with stuff so I don't find it a chore. I do a lot of stuff in the game including pvp and raiding, but when I need to unwind after a long day I prefer to do it by just chilling in the landscape vacuumjng whatever I come across. So your chore is my relaxation.
Though I never charged 1k for columbine or any other alchemy mat, I tend to price it somewhere in the middle of ttc's suggestion and that's usually in 400-500 range.
Olupajmibanan wrote: »Time for Alchemy Hireling.
Or a more creative idea: gardening as a part of housing. Planting my own garden and watering it every day to harvest it later. Might be good tool to prevent spikes in prices of very specific alchemy mats such as Corn Flower or Columbine.
A couple months ago it used to sell for 140-180 per unit
And now its 500-600 ?
To my knowledge there wasn't any new recipe or anything so where does this come from ?
Making the necessary pots for one week of pvp now costs 150-200k gold ?
Less players playing the game = less players farming mats = less players selling said mats = high prices
Less players playing the game means reduced supply and demand in equal part.
Not if the casual players, who gather resources, leave (and/or stop hiring their craft bag!), but the hardcore players, who PVP every day, don't.