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What happened to the price of Columbine ?

  • JaJaLuka
    JaJaLuka
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    I didn't read all of the comments; but my best guess is that someone in a large guild played the market with the help of an add-on.
    The simple response is to not buy anything at that price.
    Krojick, DC Sorc PC NA
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    Others...
  • TheFM
    TheFM
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    JaJaLuka wrote: »
    I didn't read all of the comments; but my best guess is that someone in a large guild played the market with the help of an add-on.
    The simple response is to not buy anything at that price.

    💯
  • Contaminate
    Contaminate
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    JaJaLuka wrote: »
    I didn't read all of the comments; but my best guess is that someone in a large guild played the market with the help of an add-on.
    The simple response is to not buy anything at that price.

    As someone who did read the comments and has more than a loose understanding of the player-led market, you’re wrong. As people have already explained why prices have gone up.

    Half the IC instances. New Heroism mag pots made available as of South Elsweyr. Less bots. Lower population of farmers with the game being a damn nonfunctional mess half the time.

    Don’t like paying people for their time? Farm things yourself and pay with your own time.
  • TheFM
    TheFM
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    JaJaLuka wrote: »
    I didn't read all of the comments; but my best guess is that someone in a large guild played the market with the help of an add-on.
    The simple response is to not buy anything at that price.

    As someone who did read the comments and has more than a loose understanding of the player-led market, you’re wrong. As people have already explained why prices have gone up.

    Half the IC instances. New Heroism mag pots made available as of South Elsweyr. Less bots. Lower population of farmers with the game being a damn nonfunctional mess half the time.

    Don’t like paying people for their time? Farm things yourself and pay with your own time.

    Nah Ill just pay people who didnt suddenly raise prices by 200 percent.
  • Sylvermynx
    Sylvermynx
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    TheFM wrote: »
    JaJaLuka wrote: »
    I didn't read all of the comments; but my best guess is that someone in a large guild played the market with the help of an add-on.
    The simple response is to not buy anything at that price.

    As someone who did read the comments and has more than a loose understanding of the player-led market, you’re wrong. As people have already explained why prices have gone up.

    Half the IC instances. New Heroism mag pots made available as of South Elsweyr. Less bots. Lower population of farmers with the game being a damn nonfunctional mess half the time.

    Don’t like paying people for their time? Farm things yourself and pay with your own time.

    Nah Ill just pay people who didnt suddenly raise prices by 200 percent.

    Which works fine.... until there aren't any listings (or anyone responding in chat) which fit your price point.

    I wouldn't sell my herbs for any price, period. You never know when you'll need something....
  • D0PAMINE
    D0PAMINE
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    Luckily I play with very generous friends. I try not to waste my Tri pots unless it's a vet DLC, and just run trash potions now.
  • Kalik_Gold
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    xWarbrain wrote: »
    The cost of potion materials is getting to be too much. People that strictly play the guild trader economy are ruining it for the rest of us. The cost of Bugloss on Xbox NA shot up to 60k a stack, Columbine is over 40k. Mountain Flower over 20K now. Even Tears went from 13k to almost 20k. I can't afford Tri-Pots. I burn through them in PvP, probably 3-4 stacks a week.

    People spend hours traveling from zone to zone, buying all of the Bugloss or Columbine or whatever and relisting it at the major city traders. Then they start competing with each other and raising it by tiny increments.

    I tried farming for the mats myself, it took almost 2 hours to find 4 Bugloss, Columbine & Mountain Flower. I'd burn through 16 potions in about 16 minutes of combat.

    You know in zone chat when people are listing items they want to buy for half the market value, and others chime in with "scammer! hes a scammer, you can get twice that price for your kuta!"? Guess what? It's not a scam. It's the only way to potentially drop the cost of materials other than Zos flooding the market with materials. They could of course buy the materials at those low costs and the guild traders to in turn buy it from them cheaper anyway, but some of it would reach the market first.

    Anyway, what I'm trying to say here I guess is....send me free Bugloss. /rant

    Which potion are you making?
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed or Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Two-Big-Horns an Argonian Arcanist /Sorcerer
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Redguard** Dragonknight (Raid Damage) --- Name change needed

    PvE: Specialty
    Tyrus Septim an Imperial Sorcerer (Dungeon Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist --- Race change needed
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used:
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • Ri_Khan
    Ri_Khan
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    NPC alchemy vendors should sell basic ingredients. Problem solved.
  • TheFM
    TheFM
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    Ri_Khan wrote: »
    NPC alchemy vendors should sell basic ingredients. Problem solved.

    Agreed, they could be slightly above average price so people would be discouraged from gouging
  • oxygen_thief
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    TheFM wrote: »
    Ri_Khan wrote: »
    NPC alchemy vendors should sell basic ingredients. Problem solved.

    Agreed, they could be slightly above average price so people would be discouraged from gouging

    Ive got two stacks of columbine and a lot of other reagents for two sessions in ic. [Snip]

    [Edited for baiting]
    Edited by ZOS_Volpe on March 9, 2020 2:26PM
  • Wrekkedd
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    Reyleigh wrote: »
    A couple months ago it used to sell for 140-180 per unit
    And now its 500-600 ?
    To my knowledge there wasn't any new recipe or anything so where does this come from ?
    Making the necessary pots for one week of pvp now costs 150-200k gold ?

    Less players playing the game = less players farming mats = less players selling said mats = high prices
  • Runefang
    Runefang
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    Wrekkedd wrote: »
    Reyleigh wrote: »
    A couple months ago it used to sell for 140-180 per unit
    And now its 500-600 ?
    To my knowledge there wasn't any new recipe or anything so where does this come from ?
    Making the necessary pots for one week of pvp now costs 150-200k gold ?

    Less players playing the game = less players farming mats = less players selling said mats = high prices

    Less players playing the game means reduced supply and demand in equal part.
  • ZonasArch
    ZonasArch
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    Wrekkedd wrote: »
    Reyleigh wrote: »
    A couple months ago it used to sell for 140-180 per unit
    And now its 500-600 ?
    To my knowledge there wasn't any new recipe or anything so where does this come from ?
    Making the necessary pots for one week of pvp now costs 150-200k gold ?

    Less players playing the game = less players farming mats = less players selling said mats = high prices

    Forgot to add "demand goes down, prices go down" to your simplistic equation.

    Simply put, supply X demand should *not* be treated like the Truth. There are other variables you're failing to consider, including, mainly, social aspects. Why do I farm? Why don't I farm? When do I farm? Events going on? Vacations? New dlc? Sales somewhere? Beginning of the month, crowns allotment arriving? I can keep going with these variables that affect "supply and demand" for days. Again... Don't misunderstand that balance... Don't overplay it. Supply and demand are probably not even the most important variable on this equation, since you have barrier of entry to farming, when most big farmers are running "bis" farming gear, add-ons and years of experience and knowledge of route and node positions...

    See my point? Supply and demand is simply not an answer at all.

    Ps.: I play PC NA and EU, with VASTLY different population sizes, and sales numbers (EU runs leagues ahead of NA in pop size and total sales) but prices are surprisingly similar. Aside a few things here or there, and seasonality differences, prices are largely the same across both servers. The supply X demand balance will remain the same as long as the population changes aren't drastic, and if they are, everything goes back to normal given enough time.
    Edited by ZonasArch on March 9, 2020 5:30AM
  • DocDova
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    I might have 5000 columbine in my craft bag plus 400 alchemy surveys in home storage for pickup. I feel Rich. B)
  • DocDova
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    meanwhile by tomorrow this time server will go down for maintenance, since when we can start downloading update (as I will leave for work about 4:15 AM EDT) and how large the file will be ?
  • Juhasow
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    It was expected it'll happen sooner or later. Weeks before IC sachets were added to the game price of columbine also was going up very quickly and reached 500g at some point. That is propably why columbine have the highest drop rate from IC sachets. After reduction of IC instances it was obvious sooner or later prices of most usefull flowers will start to go up drastically because demand started to be higher then supply.

    It would be nice if ZoS would come up with some idea to increase the amount of most usefull flowers on market. Maybe adding flowerpots or small gardens as furnitures in houses where we could plant and harvest X amount of specific flowers that we want per day would be some solution. That would be also profit for ZoS because it would encourage people to log in every day.
    Edited by Juhasow on March 9, 2020 6:27AM
  • xshatox
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    Juhasow wrote: »
    It was expected it'll happen sooner or later. Weeks before IC sachets were added to the game price of columbine also was going up very quickly and reached 500g at some point. That is propably why columbine have the highest drop rate from IC sachets. After reduction of IC instances it was obvious sooner or later prices of most usefull flowers will start to go up drastically because demand started to be higher then supply.

    It would be nice if ZoS would come up with some idea to increase the amount of most usefull flowers on market. Maybe adding flowerpots or small gardens as furnitures in houses where we could plant and harvest X amount of specific flowers that we want per day would be some solution. That would be also profit for ZoS because it would encourage people to log in every day.

    I would be happy if we can just get more than 1 on each plant node.
    Like when we farming wood or metal node we get minimal 3 and up to 7 ore on each node. Maybe ZOS can increase plant received on each plant node.
  • Tigerseye
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    Runefang wrote: »
    Wrekkedd wrote: »
    Reyleigh wrote: »
    A couple months ago it used to sell for 140-180 per unit
    And now its 500-600 ?
    To my knowledge there wasn't any new recipe or anything so where does this come from ?
    Making the necessary pots for one week of pvp now costs 150-200k gold ?

    Less players playing the game = less players farming mats = less players selling said mats = high prices

    Less players playing the game means reduced supply and demand in equal part.

    Not if the casual players, who gather resources, leave (and/or stop hiring their craft bag!), but the hardcore players, who PVP every day, don't.
  • Tigerseye
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    JaJaLuka wrote: »
    I didn't read all of the comments; but my best guess is that someone in a large guild played the market with the help of an add-on.
    The simple response is to not buy anything at that price.

    Depends how long it's been going on for.

    A shorter term, sharp increase in the price, which then returns to normal after a few days/weeks, is probably due to market manipulation.

    A longer term increase in the price - especially if there are fewer items, consistently, appearing at well below that price - is less likely to be.

    It's still possible that a person is/people are running around, several times a day, buying up all the cheaper stuff and then relisting it at double+ the price, for months on end, but it is less likely.

    In general, I think it's mainly due to a lack of supply, to non-botting players.

    There are just too many different types of herbs to collect, for the number of nodes in the game/the amount you receive from each node.

    I have been playing for just under 3 years, now.

    Few months at launch, then about 2.5 years since I came back.

    I, generally, stop to gather most herbs, as I play.

    If I'm rushing to a dragon, I may skip some/all - but, even then, I often try to gather most.

    I have had ESO+ constantly since I came back.

    Yet, I still have less than 2K of each type of most herbs.

    Some of them less than 1.5K (like Columbine!).

    Some, still, less than 1K, after over 2.5 years of ESO+.

    ...and that's just the herbs - I'm leaving out animal based things like Mudcrab Chitin, Spider Egg, Scrib Jelly, Clam Gall and Butterfly Wing, as I have even less of those, as I don't actively gather them much.

    That looks very much like a supply issue, to me.

    Add to that the fact that players without ESO+ don't even have a basic craft bag.

    So, they either can't gather at all, or only normally in very small amounts and it's not at all surprising supply is low.

    Especially when there are fewer players, or players are being funnelled into certain, single zone-based, content.

    Even the Murkmire event didn't help, as there were hardly any nodes left, most of the time.
    Edited by Tigerseye on March 9, 2020 10:02AM
  • redgreensunset
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    xshatox wrote: »
    Juhasow wrote: »
    It was expected it'll happen sooner or later. Weeks before IC sachets were added to the game price of columbine also was going up very quickly and reached 500g at some point. That is propably why columbine have the highest drop rate from IC sachets. After reduction of IC instances it was obvious sooner or later prices of most usefull flowers will start to go up drastically because demand started to be higher then supply.

    It would be nice if ZoS would come up with some idea to increase the amount of most usefull flowers on market. Maybe adding flowerpots or small gardens as furnitures in houses where we could plant and harvest X amount of specific flowers that we want per day would be some solution. That would be also profit for ZoS because it would encourage people to log in every day.

    I would be happy if we can just get more than 1 on each plant node.
    Like when we farming wood or metal node we get minimal 3 and up to 7 ore on each node. Maybe ZOS can increase plant received on each plant node.

    Except there's a huge difference in how ore and plants work. Alchemy you only needone of each to make something while with ore you need ten to even refine, which gives you what? 4-7 ingots which at high levels you need 11-15 of to make something. Even at level one you need iirc 4 ingots to make something, so at that level you need to harvest minimum two nodes (assuming you get 7 ore in each) to make anything. So making alchemy nides work like ore, wood and cloth would be a nerf under the current system.
  • Kombinator
    Kombinator
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    If people are willing to pay it, then it's not too high. And if not, then it will bound to get lower. The beauty of capitalism.
  • Asardes
    Asardes
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    Do your writs, pick up your surveys, you'll not have issues getting the useful plants like Columbine, Lady Smock, Corn Flower, Wormwood, Blessed Thistle, Dragonthorn.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • VaranisArano
    VaranisArano
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    xshatox wrote: »
    Juhasow wrote: »
    It was expected it'll happen sooner or later. Weeks before IC sachets were added to the game price of columbine also was going up very quickly and reached 500g at some point. That is propably why columbine have the highest drop rate from IC sachets. After reduction of IC instances it was obvious sooner or later prices of most usefull flowers will start to go up drastically because demand started to be higher then supply.

    It would be nice if ZoS would come up with some idea to increase the amount of most usefull flowers on market. Maybe adding flowerpots or small gardens as furnitures in houses where we could plant and harvest X amount of specific flowers that we want per day would be some solution. That would be also profit for ZoS because it would encourage people to log in every day.

    I would be happy if we can just get more than 1 on each plant node.
    Like when we farming wood or metal node we get minimal 3 and up to 7 ore on each node. Maybe ZOS can increase plant received on each plant node.

    You can get up to 2 plants with the CP passive that has a chance to double your yield. I see it regularly when farming in the Hollow City, and it seems to hit on columbine as much as any other plant.

    Also, one flower will make up to 4 potions, so it's not quite the same as the other crafts.
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    [...] you need ten to even refine, which gives you what? 4-7 ingots which at high levels you need 11-15 of to make something [...]

    It's actually even worse. With full points sent in the refining skill, you get "up to 10" refined materials from each stack of 10 ore, usually 8-9. However, the material cost for CP160 items is ten times higher, up to 150 ore per item, and you might need to refine 1,000 ore to find enough tempers to improve one item to legendary quality. To find enough tempers to make one piece of legendary jewelry, you need to refine several thousands of platinum dust, which is an absolutely stupid amount.

    On the other hand, you can't really compare the efforts to find materials for gear and potions. Gear will last you for as long as you want to keep using it, but potions are consumables with a short duration. Farming for gear can be a fun activity towards a goal. Picking flowers is an endless chore.
  • TheFM
    TheFM
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    Tigerseye wrote: »
    JaJaLuka wrote: »
    I didn't read all of the comments; but my best guess is that someone in a large guild played the market with the help of an add-on.
    The simple response is to not buy anything at that price.

    Depends how long it's been going on for.

    A shorter term, sharp increase in the price, which then returns to normal after a few days/weeks, is probably due to market manipulation.

    A longer term increase in the price - especially if there are fewer items, consistently, appearing at well below that price - is less likely to be.

    It's still possible that a person is/people are running around, several times a day, buying up all the cheaper stuff and then relisting it at double+ the price, for months on end, but it is less likely.

    In general, I think it's mainly due to a lack of supply, to non-botting players.

    There are just too many different types of herbs to collect, for the number of nodes in the game/the amount you receive from each node.

    I have been playing for just under 3 years, now.

    Few months at launch, then about 2.5 years since I came back.

    I, generally, stop to gather most herbs, as I play.

    If I'm rushing to a dragon, I may skip some/all - but, even then, I often try to gather most.

    I have had ESO+ constantly since I came back.

    Yet, I still have less than 2K of each type of most herbs.

    Some of them less than 1.5K (like Columbine!).

    Some, still, less than 1K, after over 2.5 years of ESO+.

    ...and that's just the herbs - I'm leaving out animal based things like Mudcrab Chitin, Spider Egg, Scrib Jelly, Clam Gall and Butterfly Wing, as I have even less of those, as I don't actively gather them much.

    That looks very much like a supply issue, to me.

    Add to that the fact that players without ESO+ don't even have a basic craft bag.

    So, they either can't gather at all, or only normally in very small amounts and it's not at all surprising supply is low.

    Especially when there are fewer players, or players are being funnelled into certain, single zone-based, content.

    Even the Murkmire event didn't help, as there were hardly any nodes left, most of the time.

    That's exactly what happened, the prices suddenly went up by 200-300 percent. It wasn't a gradual increase, and if you look at a lot of the guilds it's the same people doing the gouging, it's clear as day they are trying to artificially inflate prices.

    [Removed quote]

    [Edited for removed content]
    Edited by ZOS_Volpe on March 9, 2020 2:30PM
  • redgreensunset
    redgreensunset
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    [...] you need ten to even refine, which gives you what? 4-7 ingots which at high levels you need 11-15 of to make something [...]

    It's actually even worse. With full points sent in the refining skill, you get "up to 10" refined materials from each stack of 10 ore, usually 8-9. However, the material cost for CP160 items is ten times higher, up to 150 ore per item, and you might need to refine 1,000 ore to find enough tempers to improve one item to legendary quality. To find enough tempers to make one piece of legendary jewelry, you need to refine several thousands of platinum dust, which is an absolutely stupid amount.

    On the other hand, you can't really compare the efforts to find materials for gear and potions. Gear will last you for as long as you want to keep using it, but potions are consumables with a short duration. Farming for gear can be a fun activity towards a goal. Picking flowers is an endless chore.

    Well I wasn't the one starting the comparison, I just wanted to point out that making alchemy work like ore ect would not be a net win, quite the opposite in fact. (Addition. You only need to make 160cp stuff when crafting end game equipment so I didn't mention it as that is a rare outlier. How many fully levelled toons do you equip in a week with crafted stuff? I think for most of us it is weeks even months between the need to craft 160cp things, even an altoholic like me.)
    That said, I'm one of those annoying flower pickers people on this forum loves to hate on but who are often the ones supplying the rest of you with stuff so I don't find it a chore. I do a lot of stuff in the game including pvp and raiding, but when I need to unwind after a long day I prefer to do it by just chilling in the landscape vacuumjng whatever I come across. So your chore is my relaxation.
    Though I never charged 1k for columbine or any other alchemy mat, I tend to price it somewhere in the middle of ttc's suggestion and that's usually in 400-500 range.
    Edited by redgreensunset on March 9, 2020 11:37AM
  • TheFM
    TheFM
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    [...] you need ten to even refine, which gives you what? 4-7 ingots which at high levels you need 11-15 of to make something [...]

    It's actually even worse. With full points sent in the refining skill, you get "up to 10" refined materials from each stack of 10 ore, usually 8-9. However, the material cost for CP160 items is ten times higher, up to 150 ore per item, and you might need to refine 1,000 ore to find enough tempers to improve one item to legendary quality. To find enough tempers to make one piece of legendary jewelry, you need to refine several thousands of platinum dust, which is an absolutely stupid amount.

    On the other hand, you can't really compare the efforts to find materials for gear and potions. Gear will last you for as long as you want to keep using it, but potions are consumables with a short duration. Farming for gear can be a fun activity towards a goal. Picking flowers is an endless chore.

    Well I wasn't the one starting the comparison, I just wanted to point out that making alchemy work like ore ect would not be a net win, quite the opposite in fact. (Addition. You only need to make 160cp stuff when crafting end game equipment so I didn't mention it as that is a rare outlier. How many fully levelled toons do you equip in a week with crafted stuff? I think for most of us it is weeks even months between the need to craft 160cp things, even an altoholic like me.)
    That said, I'm one of those annoying flower pickers people on this forum loves to hate on but who are often the ones supplying the rest of you with stuff so I don't find it a chore. I do a lot of stuff in the game including pvp and raiding, but when I need to unwind after a long day I prefer to do it by just chilling in the landscape vacuumjng whatever I come across. So your chore is my relaxation.
    Though I never charged 1k for columbine or any other alchemy mat, I tend to price it somewhere in the middle of ttc's suggestion and that's usually in 400-500 range.

    And you are the type of vendor I will always give my loyal business to. Someone that actually uses balanced, reasonable for both parties, prices. 💚
  • Asardes
    Asardes
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    Do your writs, pick up your surveys, you'll not have issues getting the useful plants like Columbine, Lady Smock, Corn Flower, Wormwood, Blessed Thistle, Dragonthorn.
    Time for Alchemy Hireling.

    Or a more creative idea: gardening as a part of housing. Planting my own garden and watering it every day to harvest it later. Might be good tool to prevent spikes in prices of very specific alchemy mats such as Corn Flower or Columbine.

    Yes, I agree with this. They should replace that useless Snake Blood passive with a hireling one.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Kombinator
    Kombinator
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    Tigerseye wrote: »
    Runefang wrote: »
    Wrekkedd wrote: »
    Reyleigh wrote: »
    A couple months ago it used to sell for 140-180 per unit
    And now its 500-600 ?
    To my knowledge there wasn't any new recipe or anything so where does this come from ?
    Making the necessary pots for one week of pvp now costs 150-200k gold ?

    Less players playing the game = less players farming mats = less players selling said mats = high prices

    Less players playing the game means reduced supply and demand in equal part.

    Not if the casual players, who gather resources, leave (and/or stop hiring their craft bag!), but the hardcore players, who PVP every day, don't.

    If anyone leaves the game, then it's the PVP branch. They are the ones who contantly get the performance issues in Cyrodiil, and they are the ones who constantly demand balance.

    The greatest suppliers are the bots, and causals. I don't know how much bots countered, but causals can play easy. So i doubt, that the supply greatly lowered. Unless if they started to ban the bots.
  • Brandathorbel
    Brandathorbel
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    This happens in every mmo. Adding this to an npc is the only way to stop the cost increase.
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