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Unhallowed Grave

  • OrphanHelgen
    OrphanHelgen
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    code65536 wrote: »
    The kiln fight is confusing. My current belief is:
    • You only have to activate the sigil once. The fact that you can keep activating it is a distraction.
    • Actually, it doesn't have to be activated at all, if you have some other means of communication to tell the tank where to go. (I got the latter bit from Alcast's solo video.)
    • Notwithstanding the advice that everybody should go to a different platform, in fact there's time to go from one to the next to the next if necessary.
    Is that accurate?

    Also:
    • Is the sigil activation instantaneous, or is it interruptible by the add who'll be up there?
    • I.e., should you kill the add before using the sigil?

    One of the problems with this mechanic is that the tutorial of the mechanic requires that players interact with the sigil. There is no way to progress past the tutorials without someone standing on the sigil and pressing "E".

    But on the boss fight itself, there is absolutely no need and no benefit to interacting with the sigil. Just call out which sigil it is--1, 2, 3, or 4--and the tank needs to bring the boss to the correct one and the DDs need to break the boss's damage shield once they are on the correct sigil.

    In fact, interacting with the sigil carries a substantial penalty, because the interaction on the boss fight is a long channel (whereas it was almost instant with the tutorials). So your character is locked in a long animation, vulnerable to damage. And you're wasting time that you could otherwise be using for something more useful. And of course, using the interact causes you to lose the Ceramic Panic achievement.

    The only reason to interact with the sigil on the boss fight is if you lack voice comms, at which point, interacting with the sigil is an alternative to typing a number in group chat.

    And, no, there's no point in killing the add that's up there. If you're calling it out on voice comms, just call out the number and jump down immediately so you can start damaging the boss once it's in position. If you're not calling it out on voice comms, then you can't afford to lose the time killing the archer on top of the time lost futzing with the long animation of the interact. The entire mechanic is timed, after all, so people need to be quick. The archers are mostly nuisances whose damage can just be healed through and ignored.

    And no, all platforms will get an archer spawn, and the location (and number) of the sigil is completely random. The arrangement of the sigils downstairs are also randomly shuffled each time the mechanic happens.

    I didn't know you could leave the archer, ty. Ye the animtion of pressing E, is annoying af. I will start writing the number from now on.
    PC, EU server, Ebonheart Pact


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  • code65536
    code65536
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    AndyMac wrote: »
    2) the boss refusing to stomp the pad even when taken there according to the tank - that caused a couple of wipes. Don't know if others are seeing that or whether it's intended - it's a pretty silly "make hard" bit of randomness if so, imo.

    @AndyMac You must destroy the boss's damage shield once it is standing on the correct sigil. Think about the tutorial sigils. What were you doing before the tutorial statues plunged their sword into the sigil? You were hitting it, right?
    Nightfighters ― PC/NA and PC/EU

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  • FrancisCrawford
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    Irfind wrote: »
    vgabor wrote: »
    My problem with the kiln boss is that he sometimes not bother to stick his sword into the ground and just keep smacking the tank even if you pull him to the right place...

    This Boss has a red shild, pull him in the rune and smack that shild- when it breaks he sticks the sword in the ground.
    I did the dungeon on normal with my husband (duo), it was a blast :D

    Is it a standard shield with some HP, or does it break on a single hit?
  • code65536
    code65536
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    Irfind wrote: »
    vgabor wrote: »
    My problem with the kiln boss is that he sometimes not bother to stick his sword into the ground and just keep smacking the tank even if you pull him to the right place...

    This Boss has a red shild, pull him in the rune and smack that shild- when it breaks he sticks the sword in the ground.
    I did the dungeon on normal with my husband (duo), it was a blast :D

    Is it a standard shield with some HP, or does it break on a single hit?

    It's a standard damage shield that absorbs 225.6K damage before breaking (on Veteran).
    Edited by code65536 on March 2, 2020 11:51AM
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
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    Media: YouTubeTwitch
  • Aznarb
    Aznarb
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    Both done, Unhallowed was an amazing expérience, but Iecreach was atrociously boring.
    Mec' was easy to figure it out in both DG, but in Icereach it's just not really entertaining at all.
    Was a bit disappointed with Icereach hm, pretty easy. We wipe early on the 1st try, then we understand what happen and just melted it the next try.

    Need to do UG Hm now, hope it's gonna be better, but, even if not, at least the whole dg was very fun to run unlike Icereach.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • CoronHR
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    yeah i agree, was an interesting and fun dungeon. i really loved the grappling hook and i'm glad they realised that that's a good thing and there needs to be more of it.

    i also agree with other comments about some of the boss fights and how it's not really explained in-game how to fight them. i like trial and error to learn a dungeon, but often the others in the group don't, so you end up watching a video about mechanics. just what i love to do when i play video games...watch videos about how to play them, rather than play them
    PC EU - Steam client
  • AndyMac
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    code65536 wrote: »
    AndyMac wrote: »
    2) the boss refusing to stomp the pad even when taken there according to the tank - that caused a couple of wipes. Don't know if others are seeing that or whether it's intended - it's a pretty silly "make hard" bit of randomness if so, imo.

    @AndyMac You must destroy the boss's damage shield once it is standing on the correct sigil. Think about the tutorial sigils. What were you doing before the tutorial statues plunged their sword into the sigil? You were hitting it, right?

    Hey - thanks for that. Def noted for next time- we just did whatever the tank said ah ha haa

    All part of the fun of a new dungeon I guess
    Andymac - Magicka DK - EP Grand Overlord - Flawless Conqueror
  • YstradClud
    YstradClud
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    Liked both of the new dungeons but unhallowed grave definitely seems like they put a bit more mechanics into it. I couldn't really follow the story though.
    |Pascweten| Breton Templar PC NA
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  • Kombinator
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    Wing wrote: »
    my criticism of it would be the lich fight, a lot of mechanics that are not really explained and you just kind of half to figure it out through trial and error.

    this always frustrates me because its how destiny designs raids, that is the difficulty comes from not telling you what to do, and that flies in the face of conventional games skill mastery progression.

    introduce mechanic in safe environment
    boss fight featuring said mechanic
    introduce new mechanic
    repeat this process until final boss fight featuring use and mastery of ALL mechanics used.

    but more and more I see games ditching this in favor of the destiny system of create a bunch of new stuff, tell you nothing, watch you fumble around and die until you figure it out.

    this also leads to the skill gap oxymoron problem you see in games like destiny, where the only people allowed into content are people that have done it before.

    or the terrible "watch this video of the content before you do it"

    awesome. . .

    did unhallowed, the lich makes me not want to run it again really, hope icereach is better.

    To me part of the fun is figuring out the tactic. By the way the lich didn't took me long. The first 2 phase was obvious on first try. And for most of the team too. One guy died, but that one was braindead... 3. phase became obvious after first almost wipe. With my 50k.+ tank i simply survived it, and figured out upon the 2. AOE. Though it's partly, because i had similar boss in other games. Where you need to "hide" behind stuff.

    And for the record. First time should be on normal anyway.
    Edited by Kombinator on March 3, 2020 12:56PM
  • Vildebill
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    Kombinator wrote: »
    Wing wrote: »
    my criticism of it would be the lich fight, a lot of mechanics that are not really explained and you just kind of half to figure it out through trial and error.

    this always frustrates me because its how destiny designs raids, that is the difficulty comes from not telling you what to do, and that flies in the face of conventional games skill mastery progression.

    introduce mechanic in safe environment
    boss fight featuring said mechanic
    introduce new mechanic
    repeat this process until final boss fight featuring use and mastery of ALL mechanics used.

    but more and more I see games ditching this in favor of the destiny system of create a bunch of new stuff, tell you nothing, watch you fumble around and die until you figure it out.

    this also leads to the skill gap oxymoron problem you see in games like destiny, where the only people allowed into content are people that have done it before.

    or the terrible "watch this video of the content before you do it"

    awesome. . .

    did unhallowed, the lich makes me not want to run it again really, hope icereach is better.

    To me part of the fun is figuring out the tactic. By the way the lich didn't took me long. The first 2 phase was obvious on first try. And for most of the team too. One guy died, but that one was braindead... 3. phase became obvious after first almost wipe. With my 50k.+ tank i simply survived it, and figured out upon the 2. AOE. Though it's partly, because i had similar boss in other games. Where you need to "hide" behind stuff.

    And for the record. First time should be on normal anyway.

    Should? For who? You?

    I never run the dungeons on normal since I hardly learn a thing just nuking stuff before mechanics. Pointless for me.
    EU PC
  • FrancisCrawford
    FrancisCrawford
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    code65536 wrote: »
    Irfind wrote: »
    vgabor wrote: »
    My problem with the kiln boss is that he sometimes not bother to stick his sword into the ground and just keep smacking the tank even if you pull him to the right place...

    This Boss has a red shild, pull him in the rune and smack that shild- when it breaks he sticks the sword in the ground.
    I did the dungeon on normal with my husband (duo), it was a blast :D

    Is it a standard shield with some HP, or does it break on a single hit?

    It's a standard damage shield that absorbs 225.6K damage before breaking (on Veteran).

    Can the shield be damaged before the boss is properly positioned?
    Edited by FrancisCrawford on March 3, 2020 1:35PM
  • Septimus_Magna
    Septimus_Magna
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    code65536 wrote: »
    Irfind wrote: »
    vgabor wrote: »
    My problem with the kiln boss is that he sometimes not bother to stick his sword into the ground and just keep smacking the tank even if you pull him to the right place...

    This Boss has a red shild, pull him in the rune and smack that shild- when it breaks he sticks the sword in the ground.
    I did the dungeon on normal with my husband (duo), it was a blast :D

    Is it a standard shield with some HP, or does it break on a single hit?

    It's a standard damage shield that absorbs 225.6K damage before breaking (on Veteran).

    Can the shield be damaged before the boss is properly positioned.

    I believe so, the first time on normal I had trouble leading to boss to the correct sigil because the shield broke so quickly the stomp came too early. On normal you can tank for a while with the fire dmg so you can wait for the second stomp. On vet mode its probably a wipe because you take more dmg.

    I didnt pay attention to the time it takes the boss to reapply the shield but I think its somewhere around 15 seconds.
    PC - EU (AD)
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  • FrancisCrawford
    FrancisCrawford
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    code65536 wrote: »
    Irfind wrote: »
    vgabor wrote: »
    My problem with the kiln boss is that he sometimes not bother to stick his sword into the ground and just keep smacking the tank even if you pull him to the right place...

    This Boss has a red shild, pull him in the rune and smack that shild- when it breaks he sticks the sword in the ground.
    I did the dungeon on normal with my husband (duo), it was a blast :D

    Is it a standard shield with some HP, or does it break on a single hit?

    It's a standard damage shield that absorbs 225.6K damage before breaking (on Veteran).

    Can the shield be damaged before the boss is properly positioned.

    I believe so, the first time on normal I had trouble leading to boss to the correct sigil because the shield broke so quickly the stomp came too early. On normal you can tank for a while with the fire dmg so you can wait for the second stomp. On vet mode its probably a wipe because you take more dmg.

    I didnt pay attention to the time it takes the boss to reapply the shield but I think its somewhere around 15 seconds.

    So there's a minor DPS race? The plot thickens! No wonder confused PUGs can have trouble with this fight.
  • Septimus_Magna
    Septimus_Magna
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    code65536 wrote: »
    Irfind wrote: »
    vgabor wrote: »
    My problem with the kiln boss is that he sometimes not bother to stick his sword into the ground and just keep smacking the tank even if you pull him to the right place...

    This Boss has a red shild, pull him in the rune and smack that shild- when it breaks he sticks the sword in the ground.
    I did the dungeon on normal with my husband (duo), it was a blast :D

    Is it a standard shield with some HP, or does it break on a single hit?

    It's a standard damage shield that absorbs 225.6K damage before breaking (on Veteran).

    Can the shield be damaged before the boss is properly positioned.

    I believe so, the first time on normal I had trouble leading to boss to the correct sigil because the shield broke so quickly the stomp came too early. On normal you can tank for a while with the fire dmg so you can wait for the second stomp. On vet mode its probably a wipe because you take more dmg.

    I didnt pay attention to the time it takes the boss to reapply the shield but I think its somewhere around 15 seconds.

    So there's a minor DPS race? The plot thickens! No wonder confused PUGs can have trouble with this fight.

    Its more about timing, you dont want to break the shield before the boss is on the correct sigil because you have to wait for the second stomp.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Varana
    Varana
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    code65536 wrote: »
    Irfind wrote: »
    vgabor wrote: »
    My problem with the kiln boss is that he sometimes not bother to stick his sword into the ground and just keep smacking the tank even if you pull him to the right place...

    This Boss has a red shild, pull him in the rune and smack that shild- when it breaks he sticks the sword in the ground.
    I did the dungeon on normal with my husband (duo), it was a blast :D

    Is it a standard shield with some HP, or does it break on a single hit?

    It's a standard damage shield that absorbs 225.6K damage before breaking (on Veteran).

    Can the shield be damaged before the boss is properly positioned?

    Yes. It happened quite a few times for me.
    I thought (until this thread) that the boss is simply cycling through his attacks, and if he happens to stomp outside the sigil, you're simply unlucky and have to wait for him to do his other attacks first until he comes back to the stomp.
  • code65536
    code65536
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    code65536 wrote: »
    Irfind wrote: »
    vgabor wrote: »
    My problem with the kiln boss is that he sometimes not bother to stick his sword into the ground and just keep smacking the tank even if you pull him to the right place...

    This Boss has a red shild, pull him in the rune and smack that shild- when it breaks he sticks the sword in the ground.
    I did the dungeon on normal with my husband (duo), it was a blast :D

    Is it a standard shield with some HP, or does it break on a single hit?

    It's a standard damage shield that absorbs 225.6K damage before breaking (on Veteran).

    Can the shield be damaged before the boss is properly positioned?

    Yes. If that happens, the boss will refresh the shield and you'll have to break it again.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • Kahnak
    Kahnak
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    Damn, that is how you make a dungeon. Fun and unique without being tedious, well done!

    Absolutely. Hell of a dungeon.
    Tombstone Reads: "Forgot to get good"
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