IndianaJames7 wrote: »Damn, that is how you make a dungeon. Fun and unique without being tedious, well done!
I wish pugs could pass the kiln boss. last time I tried the tank refused to pull the boss to the lit sigil on the floor after one of us activated the upper level sigil, then sent me hate tells for "not healing him" (I was healer and nonstop spam healing his squishy, never blocking ass)
FrancisCrawford wrote: »The kiln fight is confusing. My current belief is:Is that accurate?
- You only have to activate the sigil once. The fact that you can keep activating it is a distraction.
- Actually, it doesn't have to be activated at all, if you have some other means of communication to tell the tank where to go. (I got the latter bit from Alcast's solo video.)
- Notwithstanding the advice that everybody should go to a different platform, in fact there's time to go from one to the next to the next if necessary.
Also:
- Is the sigil activation instantaneous, or is it interruptible by the add who'll be up there?
- I.e., should you kill the add before using the sigil?
My problem with the kiln boss is that he sometimes not bother to stick his sword into the ground and just keep smacking the tank even if you pull him to the right place...
this also leads to the skill gap oxymoron problem you see in games like destiny, where the only people allowed into content are people that have done it before.
or the terrible "watch this video of the content before you do it"
awesome. . .
Yesterday I pugged the dungeon with my bf (we were DD and healer) and a random DD and tank. The tank wouldn't taunt the flesh atronachs and kept dying to the first boss and ressing at the start. Said they didn't have any soul gems "because DDs made them use up too many of them". After another death they actually ported out. Voted to kick him. Other DD refused. Hadn't had such a parody of a dungeon run in a long time.I wish pugs could pass the kiln boss. last time I tried the tank refused to pull the boss to the lit sigil on the floor after one of us activated the upper level sigil, then sent me hate tells for "not healing him" (I was healer and nonstop spam healing his squishy, never blocking ass)
my criticism of it would be the lich fight, a lot of mechanics that are not really explained and you just kind of half to figure it out through trial and error.
this always frustrates me because its how destiny designs raids, that is the difficulty comes from not telling you what to do, and that flies in the face of conventional games skill mastery progression.
introduce mechanic in safe environment
boss fight featuring said mechanic
introduce new mechanic
repeat this process until final boss fight featuring use and mastery of ALL mechanics used.
but more and more I see games ditching this in favor of the destiny system of create a bunch of new stuff, tell you nothing, watch you fumble around and die until you figure it out.
this also leads to the skill gap oxymoron problem you see in games like destiny, where the only people allowed into content are people that have done it before.
or the terrible "watch this video of the content before you do it"
awesome. . .
did unhallowed, the lich makes me not want to run it again really, hope icereach is better.
I wish pugs could pass the kiln boss. last time I tried the tank refused to pull the boss to the lit sigil on the floor after one of us activated the upper level sigil, then sent me hate tells for "not healing him" (I was healer and nonstop spam healing his squishy, never blocking ass)
Saucy_Jack wrote: »I wish pugs could pass the kiln boss. last time I tried the tank refused to pull the boss to the lit sigil on the floor after one of us activated the upper level sigil, then sent me hate tells for "not healing him" (I was healer and nonstop spam healing his squishy, never blocking ass)
He might have been trying for the "Ceramic Panic" achievement, gotten by beating that boss without ever leading him over the correct sigil. Though if that was the case he should've let you know.
IndianaJames7 wrote: »Damn, that is how you make a dungeon. Fun and unique without being tedious, well done!
Ceramic Panic is awarded for not pressing the upstairs sigil, and that's it. Tank can and should still lead the boss to the correct sigil (communicated either via voice or written in chat) to turn off the vents!
stevenyaub16_ESO wrote: »
My problem with the kiln boss is that he sometimes not bother to stick his sword into the ground and just keep smacking the tank even if you pull him to the right place...
Saucy_Jack wrote: »I wish pugs could pass the kiln boss. last time I tried the tank refused to pull the boss to the lit sigil on the floor after one of us activated the upper level sigil, then sent me hate tells for "not healing him" (I was healer and nonstop spam healing his squishy, never blocking ass)
He might have been trying for the "Ceramic Panic" achievement, gotten by beating that boss without ever leading him over the correct sigil. Though if that was the case he should've let you know.
Ceramic Panic is awarded for not pressing the upstairs sigil, and that's it. Tank can and should still lead the boss to the correct sigil (communicated either via voice or written in chat) to turn off the vents!
my criticism of it would be the lich fight, a lot of mechanics that are not really explained and you just kind of half to figure it out through trial and error.
this always frustrates me because its how destiny designs raids, that is the difficulty comes from not telling you what to do, and that flies in the face of conventional games skill mastery progression.
FrancisCrawford wrote: »The kiln fight is confusing. My current belief is:Is that accurate?
- You only have to activate the sigil once. The fact that you can keep activating it is a distraction.
- Actually, it doesn't have to be activated at all, if you have some other means of communication to tell the tank where to go. (I got the latter bit from Alcast's solo video.)
- Notwithstanding the advice that everybody should go to a different platform, in fact there's time to go from one to the next to the next if necessary.
Also:
- Is the sigil activation instantaneous, or is it interruptible by the add who'll be up there?
- I.e., should you kill the add before using the sigil?
https://youtu.be/rEHmrUUpEBU?t=345