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Purge Penalty and Wardens

karekiz
karekiz
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Was running Icereach HM and came to the realization that the netch is quite bad for this encounter as it would auto purge the flame <or so it seemed for our DPS>. Which meant they have to drop netch as the Penalty for the flame is honestly rougher than just eating the flame damage or purge during strangler Witch <which is also the hardest of the 4>.

With LoM / Icereach / some other misc encounters getting on the hype Purge Penalty train, would it be wise for devs to maybe look into making some abilities less purge unfriendly <Keep the penalty, but for skills like netch make it specifically immune>.

It feels like Purge Penalties are the next HM Defile, and would be a shame if an entire skill line gets kicked to the bucket as its a sustain ability for certain roles.
Edited by karekiz on March 1, 2020 7:18PM
  • Miloscpolski
    Miloscpolski
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    karekiz wrote: »
    Was running Icereach HM and came to the realization that the netch is quite bad for this encounter as it would auto purge the flame <or so it seemed for our DPS>. Which meant they have to drop netch as the Penalty for the flame is honestly rougher than just eating the flame damage or purge during strangler Witch <which is also the hardest of the 4>.

    With LoM / Icereach / some other misc encounters getting on the hype Purge Penalty train, would it be wise for devs to maybe look into making some abilities less purge unfriendly <Keep the penalty, but for skills like netch make it specifically immune>.

    It feels like Purge Penalties are the next HM Defile, and would be a shame if an entire skill line gets kicked to the bucket as its a sustain ability for certain roles.


    I still don’t understand which *** zos gave the warden a free passive purge, purge must be unique for templars
  • LeHarrt91
    LeHarrt91
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    karekiz wrote: »
    Was running Icereach HM and came to the realization that the netch is quite bad for this encounter as it would auto purge the flame <or so it seemed for our DPS>. Which meant they have to drop netch as the Penalty for the flame is honestly rougher than just eating the flame damage or purge during strangler Witch <which is also the hardest of the 4>.

    With LoM / Icereach / some other misc encounters getting on the hype Purge Penalty train, would it be wise for devs to maybe look into making some abilities less purge unfriendly <Keep the penalty, but for skills like netch make it specifically immune>.

    It feels like Purge Penalties are the next HM Defile, and would be a shame if an entire skill line gets kicked to the bucket as its a sustain ability for certain roles.


    I still don’t understand which *** zos gave the warden a free passive purge, purge must be unique for templars

    Warden purge only affects the caster and Necro also have a purge and the Alliance skill that all classes can use. Why must it be unique for templars? and it is unique as other players can activate the purge.
    PS NA
    Have played all classes.
    Warden Main
  • ESO_Nightingale
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    karekiz wrote: »
    Was running Icereach HM and came to the realization that the netch is quite bad for this encounter as it would auto purge the flame <or so it seemed for our DPS>. Which meant they have to drop netch as the Penalty for the flame is honestly rougher than just eating the flame damage or purge during strangler Witch <which is also the hardest of the 4>.

    With LoM / Icereach / some other misc encounters getting on the hype Purge Penalty train, would it be wise for devs to maybe look into making some abilities less purge unfriendly <Keep the penalty, but for skills like netch make it specifically immune>.

    It feels like Purge Penalties are the next HM Defile, and would be a shame if an entire skill line gets kicked to the bucket as its a sustain ability for certain roles.


    I still don’t understand which *** zos gave the warden a free passive purge, purge must be unique for templars

    Calm down bud. There is a lot of access to purges. Though warden absolutely doesn't need the auto purge. I think most of us agree that that was a dumb idea that it can purge stuns without player input.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
    Youtube: https://www.youtube.com/@Frostingale
    Twitch: https://www.twitch.tv/eso_nightingale
  • code65536
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    It's also an issue when a templar DD uses Ritual for damage and ends up inadvertently purging the fire.

    The problem, really, is that the fire is purgeable in the first place. It's virtually never a good idea to purge the fire, because of the penalty damage from purging it. If you have the fire and there are no stranglers to melt, it's really not an issue to stand a little bit away from people. So even though the fire is purgeable, we never actually want to purge it, regardless of the presence of stranglers.

    That's one part of the Icereach mechanics design that I don't quite agree with. Just make the fire unpurgeable--there was no point in making it purgeable in the first place. In contrast, with previous instances of purges, e.g., with Maarselok, the purges are almost always desirable, despite the penalty.

    That is to say, I don't think this is an issue for the combat team with Wardens having a passive purge. This is an issue for the dungeon team regarding a mechanics design decision that doesn't make sense.
    Edited by code65536 on March 2, 2020 1:22AM
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  • Taleof2Cities
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    I also had issues healing groupmates while running the improved Curse Eater set in Icereach ... I had to swap Curse Eater out to complete one boss.
  • llBlack_Heartll
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    karekiz wrote: »
    Was running Icereach HM and came to the realization that the netch is quite bad for this encounter as it would auto purge the flame <or so it seemed for our DPS>. Which meant they have to drop netch as the Penalty for the flame is honestly rougher than just eating the flame damage or purge during strangler Witch <which is also the hardest of the 4>.

    With LoM / Icereach / some other misc encounters getting on the hype Purge Penalty train, would it be wise for devs to maybe look into making some abilities less purge unfriendly <Keep the penalty, but for skills like netch make it specifically immune>.

    It feels like Purge Penalties are the next HM Defile, and would be a shame if an entire skill line gets kicked to the bucket as its a sustain ability for certain roles.


    I still don’t understand which *** zos gave the warden a free passive purge, purge must be unique for templars

    Calm down bud. There is a lot of access to purges. Though warden absolutely doesn't need the auto purge. I think most of us agree that that was a dumb idea that it can purge stuns without player input.

    A fix for the auto purge would be to - Remove Minor Berserk from Bird of Prey and add in Purge on cast, that way it will cost you 3200 Magicka to use it, if you want to spam it, it will hurt your resources.

    Then you will need to add in to the Betty something, maybe restore health via light and heavy for the duration.

    But then you will need to rework to how Lotis Flower and it’s morphs. Which isn’t a bad thing either, considering it isn’t really useful.
  • ESO_Nightingale
    ESO_Nightingale
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    karekiz wrote: »
    Was running Icereach HM and came to the realization that the netch is quite bad for this encounter as it would auto purge the flame <or so it seemed for our DPS>. Which meant they have to drop netch as the Penalty for the flame is honestly rougher than just eating the flame damage or purge during strangler Witch <which is also the hardest of the 4>.

    With LoM / Icereach / some other misc encounters getting on the hype Purge Penalty train, would it be wise for devs to maybe look into making some abilities less purge unfriendly <Keep the penalty, but for skills like netch make it specifically immune>.

    It feels like Purge Penalties are the next HM Defile, and would be a shame if an entire skill line gets kicked to the bucket as its a sustain ability for certain roles.


    I still don’t understand which *** zos gave the warden a free passive purge, purge must be unique for templars

    Calm down bud. There is a lot of access to purges. Though warden absolutely doesn't need the auto purge. I think most of us agree that that was a dumb idea that it can purge stuns without player input.

    A fix for the auto purge would be to - Remove Minor Berserk from Bird of Prey and add in Purge on cast, that way it will cost you 3200 Magicka to use it, if you want to spam it, it will hurt your resources.

    Then you will need to add in to the Betty something, maybe restore health via light and heavy for the duration.

    But then you will need to rework to how Lotis Flower and it’s morphs. Which isn’t a bad thing either, considering it isn’t really useful.

    No. I don't think thats a good idea at all. You don't need to do that much work just to remove the purge. Yes i absolutely believe minor berserk should be dropped from bird of prey. But only after we get compensated with an actual damage skill. Like AB4.0, swapping most of if not all of the magic damage for frost and then, changing piercing cold to increase physical damage instead of magicka damage, then lowering the total back down to 6% from 10%. Those things are all interlinked. And have very good reasons for being suggested.

    With betty. All you realistically need to do is just remove the automatic purge and keep the one purge upon cast. That's fine. The skill should never recieve a cost. And should have never recieved the auto purge.

    You don't need to realistically fully rework 3 skills just to remove a purge.
    Edited by ESO_Nightingale on March 2, 2020 6:10AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
    Youtube: https://www.youtube.com/@Frostingale
    Twitch: https://www.twitch.tv/eso_nightingale
  • llBlack_Heartll
    llBlack_Heartll
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    karekiz wrote: »
    Was running Icereach HM and came to the realization that the netch is quite bad for this encounter as it would auto purge the flame <or so it seemed for our DPS>. Which meant they have to drop netch as the Penalty for the flame is honestly rougher than just eating the flame damage or purge during strangler Witch <which is also the hardest of the 4>.

    With LoM / Icereach / some other misc encounters getting on the hype Purge Penalty train, would it be wise for devs to maybe look into making some abilities less purge unfriendly <Keep the penalty, but for skills like netch make it specifically immune>.

    It feels like Purge Penalties are the next HM Defile, and would be a shame if an entire skill line gets kicked to the bucket as its a sustain ability for certain roles.


    I still don’t understand which *** zos gave the warden a free passive purge, purge must be unique for templars

    Calm down bud. There is a lot of access to purges. Though warden absolutely doesn't need the auto purge. I think most of us agree that that was a dumb idea that it can purge stuns without player input.

    A fix for the auto purge would be to - Remove Minor Berserk from Bird of Prey and add in Purge on cast, that way it will cost you 3200 Magicka to use it, if you want to spam it, it will hurt your resources.

    Then you will need to add in to the Betty something, maybe restore health via light and heavy for the duration.

    But then you will need to rework to how Lotis Flower and it’s morphs. Which isn’t a bad thing either, considering it isn’t really useful.

    No. I don't think thats a good idea at all. You don't need to do that much work just to remove the purge. Yes i absolutely believe minor berserk should be dropped from bird of prey. But only after we get compensated with an actual damage skill. Like AB4.0, swapping most of if not all of the magic damage for frost and then, changing piercing cold to increase physical damage instead of magicka damage, then lowering the total back down to 6% from 10%. Those things are all interlinked. And have very good reasons for being suggested.

    With betty. All you realistically need to do is just remove the automatic purge and keep the one purge upon cast. That's fine. The skill should never recieve a cost. And should have never recieved the auto purge.

    You don't need to realistically fully rework 3 skills just to remove a purge.

    Yea I thi I we all agree Magicka morphs all need to change to Frost damage.

    Well it is realistic to rework 3 skills, as you have already said it, change the Auto Purge is adjusting Betty, Removing Minor Berserk is adjusting Bird of Prey and we both know Lotus needs to be reworked, as noted In your suggestion page.
    So really, they all need work.

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