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A note for anti-Animation Canceling people

  • JinMori
    JinMori
    ✭✭✭✭✭
    ✭✭
    dsalter wrote: »
    StaticWave wrote: »
    dsalter wrote: »
    StaticWave wrote: »
    JinMori wrote: »
    dsalter wrote: »
    JinMori wrote: »
    StaticWave wrote: »
    StaticWave wrote: »
    VarisVaris wrote: »
    ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed

    It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.


    Enough is enough. The longer this keeps going, the worse it looks on the developers.

    The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old


    It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.


    Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.


    Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.

    I never said the developers said it’s a glitch???? They said it was unintended but they embraced it. You literally are putting words in my mouth lmaooo.

    This is animation canceling in overwatch:
    https://youtu.be/eLSzoK9m69s

    This is animation canceling in DOTA 2:
    https://youtu.be/SVw-D3-C9bc

    This is animation canceling in League:
    https://youtu.be/bkvlyU1csIQ

    They all cancel animations of skills/light attacks to increase dps, and are all competitive games. Are they glitches too?

    Like i said the more you talk the worse you make yourself look, so just stop

    Don't let facts get in the way of muh agenda!

    also a note on DOTA2's "animation cancelling", DOTA was built on the foundations of warcraft 3, a game where cancelling an attack mid animation was required in some cases lest you trigger a stun on contact, used to turn and run away quicker on a ranged unit or just simply to stop auto attacking but the thing is, in dota 2 it can only boost your damage for ONE spell, because spells arent spammable like ESO, so it only increases your dps for one attack but heres the real thing:
    spell weaving in dota isn't a thing because of one core point, "AUTO ATTACKING", you can throw in a spell just after an auto attack because the game is fundamentally built around auto attacks so even if you "AC" you cant bypass your attack speed, you can test this yourself.

    just boot up, give Tiny his rank 3 ultimate and right click an enemy, use toss just after you hit it and watch as he just stands there till his auto attack cycle refreshes allowing his attack speed to attack again. your not trimming down abilities to "increase dps" your throwing an ability ontop of your auto attack because the game takes spell priority over auto attacks because they are direct intputs where as autos are auto, its just considered a slight damage bump because you can tap a spell just as you fire your hit/projectile because your not trimming the cycle your just casting as a new one begins

    Light attacks basically replace auto attacks in eso, they basically give you control over auto attacks instead of letting the game decide for you the rate of your auto attack based on your attack speed.

    The point is that animation cancelling is not a thing exclusive to eso, why does nobody complain about auto attack in wow animations being cut off by abilities? Because wow auto attacks do not increase the skill gap, at the end of the day all of these complaints are mostly about, i cannot play the game properly. Masked as, it's a glitch, it doesn't look good, etc etc...

    I am sure that there are some people who just do not like it at all and can play the game properly, but chances are no.

    Eso animation cancelling allows for faster more reactive gameplay, and overall a more compelling combat system, and removing it, it's not gonna happen, stop dreaming. Zos is not gonna completely redesign the game for this.

    Many --->competitive<---- games also have animation canceling as well. It's such a well known concept in the gaming community. I still don't understand why these people think it's a glitch or should be removed lmao

    see this big bolded highlight? theres a reason THEY have a built in WORKING AC, because they were BUILT TO SUPPORT IT.
    ESO was NOT built to support it, thats why when you trigger it you flail around like a your having twitch spazms.

    ESO is NOT a competitive game, its not BUILT to be "git gud" quality, it never was, trials tried to channel some of this but fell flat because they just weren't popular enough (granted they probably would have been if balance was alot less wonked back in veteren rank days) and currently ESO is trying to balance itself around a bug that was never made to be supported by the engine causing a whole crap ton of disconnect.

    noticed anywhere in the tutorial areas where it teaches you AC is a thing? no? because its not considered part of the game, the game only teaches you this by a random LOADING SCREEN, loading screen tips are usually out of sync with game changes, after all how many times have you had the "flame atronachs are immune to fire" "tip" ?

    ESO needs to either fully dedicate itself into reworking AC to be fully functioning and baked into the game and its tutorials or it needs to remove it, this half and half limbo it currently has just makes the skill gap wide and the elitism wider

    Sigh.. Please tell me how many types of animation cancelling you think exist right now in the game. I'm curious to know

    how about instead of skimming past the parts you dont want to challenge and admit they are an issue?
    how many of them are tought to you by the game itself? how many of them required you to go off-site to learn them? :)

    As i said before i am all for tutorials, but you guys make it seem like to understand it and to find it out you need to be a genius, unless you go look up outside resources, i honestly found it out just by playing the game, when i first joined, and then i went and looked it up.

    That's literally it, i learned the basic animation weaving almost instantly, if you can follow the tempo of a song it shouldn't be too hard to do weaving honestly.
    Edited by JinMori on February 28, 2020 4:15AM
  • iCaliban
    iCaliban
    ✭✭✭✭✭
    dsalter wrote: »
    StaticWave wrote: »
    dsalter wrote: »
    StaticWave wrote: »
    JinMori wrote: »
    dsalter wrote: »
    JinMori wrote: »
    StaticWave wrote: »
    StaticWave wrote: »
    VarisVaris wrote: »
    ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed

    It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.


    Enough is enough. The longer this keeps going, the worse it looks on the developers.

    The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old


    It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.


    Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.


    Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.

    I never said the developers said it’s a glitch???? They said it was unintended but they embraced it. You literally are putting words in my mouth lmaooo.

    This is animation canceling in overwatch:
    https://youtu.be/eLSzoK9m69s

    This is animation canceling in DOTA 2:
    https://youtu.be/SVw-D3-C9bc

    This is animation canceling in League:
    https://youtu.be/bkvlyU1csIQ

    They all cancel animations of skills/light attacks to increase dps, and are all competitive games. Are they glitches too?

    Like i said the more you talk the worse you make yourself look, so just stop

    Don't let facts get in the way of muh agenda!

    also a note on DOTA2's "animation cancelling", DOTA was built on the foundations of warcraft 3, a game where cancelling an attack mid animation was required in some cases lest you trigger a stun on contact, used to turn and run away quicker on a ranged unit or just simply to stop auto attacking but the thing is, in dota 2 it can only boost your damage for ONE spell, because spells arent spammable like ESO, so it only increases your dps for one attack but heres the real thing:
    spell weaving in dota isn't a thing because of one core point, "AUTO ATTACKING", you can throw in a spell just after an auto attack because the game is fundamentally built around auto attacks so even if you "AC" you cant bypass your attack speed, you can test this yourself.

    just boot up, give Tiny his rank 3 ultimate and right click an enemy, use toss just after you hit it and watch as he just stands there till his auto attack cycle refreshes allowing his attack speed to attack again. your not trimming down abilities to "increase dps" your throwing an ability ontop of your auto attack because the game takes spell priority over auto attacks because they are direct intputs where as autos are auto, its just considered a slight damage bump because you can tap a spell just as you fire your hit/projectile because your not trimming the cycle your just casting as a new one begins

    Light attacks basically replace auto attacks in eso, they basically give you control over auto attacks instead of letting the game decide for you the rate of your auto attack based on your attack speed.

    The point is that animation cancelling is not a thing exclusive to eso, why does nobody complain about auto attack in wow animations being cut off by abilities? Because wow auto attacks do not increase the skill gap, at the end of the day all of these complaints are mostly about, i cannot play the game properly. Masked as, it's a glitch, it doesn't look good, etc etc...

    I am sure that there are some people who just do not like it at all and can play the game properly, but chances are no.

    Eso animation cancelling allows for faster more reactive gameplay, and overall a more compelling combat system, and removing it, it's not gonna happen, stop dreaming. Zos is not gonna completely redesign the game for this.

    Many --->competitive<---- games also have animation canceling as well. It's such a well known concept in the gaming community. I still don't understand why these people think it's a glitch or should be removed lmao

    see this big bolded highlight? theres a reason THEY have a built in WORKING AC, because they were BUILT TO SUPPORT IT.
    ESO was NOT built to support it, thats why when you trigger it you flail around like a your having twitch spazms.

    ESO is NOT a competitive game, its not BUILT to be "git gud" quality, it never was, trials tried to channel some of this but fell flat because they just weren't popular enough (granted they probably would have been if balance was alot less wonked back in veteren rank days) and currently ESO is trying to balance itself around a bug that was never made to be supported by the engine causing a whole crap ton of disconnect.

    noticed anywhere in the tutorial areas where it teaches you AC is a thing? no? because its not considered part of the game, the game only teaches you this by a random LOADING SCREEN, loading screen tips are usually out of sync with game changes, after all how many times have you had the "flame atronachs are immune to fire" "tip" ?

    ESO needs to either fully dedicate itself into reworking AC to be fully functioning and baked into the game and its tutorials or it needs to remove it, this half and half limbo it currently has just makes the skill gap wide and the elitism wider

    Sigh.. Please tell me how many types of animation cancelling you think exist right now in the game. I'm curious to know

    how about instead of skimming past the parts you dont want to challenge and admit they are an issue?
    how many of them are tought to you by the game itself? how many of them required you to go off-site to learn them? :)

    There are three: 1 taught by loading screens, weaving. Another is block cancelling which almost everyone will notice at some point and IIRC the game tells you can block at anytime. And finally bar swap cancelling.

    Thats not a lot to learn

  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    JinMori wrote: »
    dsalter wrote: »
    StaticWave wrote: »
    dsalter wrote: »
    StaticWave wrote: »
    JinMori wrote: »
    dsalter wrote: »
    JinMori wrote: »
    StaticWave wrote: »
    StaticWave wrote: »
    VarisVaris wrote: »
    ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed

    It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.


    Enough is enough. The longer this keeps going, the worse it looks on the developers.

    The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old


    It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.


    Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.


    Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.

    I never said the developers said it’s a glitch???? They said it was unintended but they embraced it. You literally are putting words in my mouth lmaooo.

    This is animation canceling in overwatch:
    https://youtu.be/eLSzoK9m69s

    This is animation canceling in DOTA 2:
    https://youtu.be/SVw-D3-C9bc

    This is animation canceling in League:
    https://youtu.be/bkvlyU1csIQ

    They all cancel animations of skills/light attacks to increase dps, and are all competitive games. Are they glitches too?

    Like i said the more you talk the worse you make yourself look, so just stop

    Don't let facts get in the way of muh agenda!

    also a note on DOTA2's "animation cancelling", DOTA was built on the foundations of warcraft 3, a game where cancelling an attack mid animation was required in some cases lest you trigger a stun on contact, used to turn and run away quicker on a ranged unit or just simply to stop auto attacking but the thing is, in dota 2 it can only boost your damage for ONE spell, because spells arent spammable like ESO, so it only increases your dps for one attack but heres the real thing:
    spell weaving in dota isn't a thing because of one core point, "AUTO ATTACKING", you can throw in a spell just after an auto attack because the game is fundamentally built around auto attacks so even if you "AC" you cant bypass your attack speed, you can test this yourself.

    just boot up, give Tiny his rank 3 ultimate and right click an enemy, use toss just after you hit it and watch as he just stands there till his auto attack cycle refreshes allowing his attack speed to attack again. your not trimming down abilities to "increase dps" your throwing an ability ontop of your auto attack because the game takes spell priority over auto attacks because they are direct intputs where as autos are auto, its just considered a slight damage bump because you can tap a spell just as you fire your hit/projectile because your not trimming the cycle your just casting as a new one begins

    Light attacks basically replace auto attacks in eso, they basically give you control over auto attacks instead of letting the game decide for you the rate of your auto attack based on your attack speed.

    The point is that animation cancelling is not a thing exclusive to eso, why does nobody complain about auto attack in wow animations being cut off by abilities? Because wow auto attacks do not increase the skill gap, at the end of the day all of these complaints are mostly about, i cannot play the game properly. Masked as, it's a glitch, it doesn't look good, etc etc...

    I am sure that there are some people who just do not like it at all and can play the game properly, but chances are no.

    Eso animation cancelling allows for faster more reactive gameplay, and overall a more compelling combat system, and removing it, it's not gonna happen, stop dreaming. Zos is not gonna completely redesign the game for this.

    Many --->competitive<---- games also have animation canceling as well. It's such a well known concept in the gaming community. I still don't understand why these people think it's a glitch or should be removed lmao

    see this big bolded highlight? theres a reason THEY have a built in WORKING AC, because they were BUILT TO SUPPORT IT.
    ESO was NOT built to support it, thats why when you trigger it you flail around like a your having twitch spazms.

    ESO is NOT a competitive game, its not BUILT to be "git gud" quality, it never was, trials tried to channel some of this but fell flat because they just weren't popular enough (granted they probably would have been if balance was alot less wonked back in veteren rank days) and currently ESO is trying to balance itself around a bug that was never made to be supported by the engine causing a whole crap ton of disconnect.

    noticed anywhere in the tutorial areas where it teaches you AC is a thing? no? because its not considered part of the game, the game only teaches you this by a random LOADING SCREEN, loading screen tips are usually out of sync with game changes, after all how many times have you had the "flame atronachs are immune to fire" "tip" ?

    ESO needs to either fully dedicate itself into reworking AC to be fully functioning and baked into the game and its tutorials or it needs to remove it, this half and half limbo it currently has just makes the skill gap wide and the elitism wider

    Sigh.. Please tell me how many types of animation cancelling you think exist right now in the game. I'm curious to know

    how about instead of skimming past the parts you dont want to challenge and admit they are an issue?
    how many of them are tought to you by the game itself? how many of them required you to go off-site to learn them? :)

    As i said before i am all for tutorials, but you guys make it seem like understanding it and finding it out you need to be a genius, unless you go look up outside resources, i honestly found it out just by playing the game, when i first joined, and then i went and looked it up.

    doesn't take alot of skill to accidentally learn no, but some players can be quite limited by not being taught correctly (or in the current status of AC, incorrectly) because some people are unable to think outside the box, i'v come across multitudes of people who never considered chipping animations down because "the animations are long so theres no way its ment to be shorter or that would be op", common one i see of this is dawnbreaker or multitudes of DK spells, and to a degree i agree with them, the animations wouldnt be so long drawn out if you weren't intended to see the whole thing right?

    this is why they need to teach it ingame, through a tutorial, basics training solo instance, whatever, it needs to be double downed on into becoming an officially supported mechanic baked and refined into the games engine or they need to finally remove it because in its current state its just pure arguments of if it should or should not be in game.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • StaticWave
    StaticWave
    ✭✭✭✭✭
    ✭✭✭
    dsalter wrote: »
    StaticWave wrote: »
    dsalter wrote: »
    StaticWave wrote: »
    JinMori wrote: »
    dsalter wrote: »
    JinMori wrote: »
    StaticWave wrote: »
    StaticWave wrote: »
    VarisVaris wrote: »
    ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed

    It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.


    Enough is enough. The longer this keeps going, the worse it looks on the developers.

    The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old


    It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.


    Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.


    Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.

    I never said the developers said it’s a glitch???? They said it was unintended but they embraced it. You literally are putting words in my mouth lmaooo.

    This is animation canceling in overwatch:
    https://youtu.be/eLSzoK9m69s

    This is animation canceling in DOTA 2:
    https://youtu.be/SVw-D3-C9bc

    This is animation canceling in League:
    https://youtu.be/bkvlyU1csIQ

    They all cancel animations of skills/light attacks to increase dps, and are all competitive games. Are they glitches too?

    Like i said the more you talk the worse you make yourself look, so just stop

    Don't let facts get in the way of muh agenda!

    also a note on DOTA2's "animation cancelling", DOTA was built on the foundations of warcraft 3, a game where cancelling an attack mid animation was required in some cases lest you trigger a stun on contact, used to turn and run away quicker on a ranged unit or just simply to stop auto attacking but the thing is, in dota 2 it can only boost your damage for ONE spell, because spells arent spammable like ESO, so it only increases your dps for one attack but heres the real thing:
    spell weaving in dota isn't a thing because of one core point, "AUTO ATTACKING", you can throw in a spell just after an auto attack because the game is fundamentally built around auto attacks so even if you "AC" you cant bypass your attack speed, you can test this yourself.

    just boot up, give Tiny his rank 3 ultimate and right click an enemy, use toss just after you hit it and watch as he just stands there till his auto attack cycle refreshes allowing his attack speed to attack again. your not trimming down abilities to "increase dps" your throwing an ability ontop of your auto attack because the game takes spell priority over auto attacks because they are direct intputs where as autos are auto, its just considered a slight damage bump because you can tap a spell just as you fire your hit/projectile because your not trimming the cycle your just casting as a new one begins

    Light attacks basically replace auto attacks in eso, they basically give you control over auto attacks instead of letting the game decide for you the rate of your auto attack based on your attack speed.

    The point is that animation cancelling is not a thing exclusive to eso, why does nobody complain about auto attack in wow animations being cut off by abilities? Because wow auto attacks do not increase the skill gap, at the end of the day all of these complaints are mostly about, i cannot play the game properly. Masked as, it's a glitch, it doesn't look good, etc etc...

    I am sure that there are some people who just do not like it at all and can play the game properly, but chances are no.

    Eso animation cancelling allows for faster more reactive gameplay, and overall a more compelling combat system, and removing it, it's not gonna happen, stop dreaming. Zos is not gonna completely redesign the game for this.

    Many --->competitive<---- games also have animation canceling as well. It's such a well known concept in the gaming community. I still don't understand why these people think it's a glitch or should be removed lmao

    see this big bolded highlight? theres a reason THEY have a built in WORKING AC, because they were BUILT TO SUPPORT IT.
    ESO was NOT built to support it, thats why when you trigger it you flail around like a your having twitch spazms.

    ESO is NOT a competitive game, its not BUILT to be "git gud" quality, it never was, trials tried to channel some of this but fell flat because they just weren't popular enough (granted they probably would have been if balance was alot less wonked back in veteren rank days) and currently ESO is trying to balance itself around a bug that was never made to be supported by the engine causing a whole crap ton of disconnect.

    noticed anywhere in the tutorial areas where it teaches you AC is a thing? no? because its not considered part of the game, the game only teaches you this by a random LOADING SCREEN, loading screen tips are usually out of sync with game changes, after all how many times have you had the "flame atronachs are immune to fire" "tip" ?

    ESO needs to either fully dedicate itself into reworking AC to be fully functioning and baked into the game and its tutorials or it needs to remove it, this half and half limbo it currently has just makes the skill gap wide and the elitism wider

    Sigh.. Please tell me how many types of animation cancelling you think exist right now in the game. I'm curious to know

    how about instead of skimming past the parts you dont want to challenge and admit they are an issue?
    how many of them are tought to you by the game itself? how many of them required you to go off-site to learn them? :)

    I just wanted to know if you have a good understanding of AC or not. Many people who are anti-AC are either misinformed on its nature or are too stubborn to accept that it's a supported mechanic.

    As for your post, I read everything and agree that ZOS should put more effort into making it known to new players. The rest I don't agree with because those competitive games also don't teach players about animation canceling either. They just happen to be discovered by players and embraced as a mechanic, much like ESO.

    By the way, there is a certain way you have to perform if you want to animation cancel in ESO. Some skills can only be canceled with dodge roll or bar swap, such as Endless hail. Others can be canceled with bar swap, block, and dodge roll. Light attacks can be canceled by most skills to form what we call light attack weaving, but you cannot cancel a skill with light attacks. Attempting to do so will just put you through the full duration of whatever skill you're trying to cancel. There's a lot going on and it takes game time to figure out.
    Edited by StaticWave on February 28, 2020 4:22AM
  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    iCaliban wrote: »
    dsalter wrote: »
    StaticWave wrote: »
    dsalter wrote: »
    StaticWave wrote: »
    JinMori wrote: »
    dsalter wrote: »
    JinMori wrote: »
    StaticWave wrote: »
    StaticWave wrote: »
    VarisVaris wrote: »
    ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed

    It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.


    Enough is enough. The longer this keeps going, the worse it looks on the developers.

    The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old


    It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.


    Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.


    Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.

    I never said the developers said it’s a glitch???? They said it was unintended but they embraced it. You literally are putting words in my mouth lmaooo.

    This is animation canceling in overwatch:
    https://youtu.be/eLSzoK9m69s

    This is animation canceling in DOTA 2:
    https://youtu.be/SVw-D3-C9bc

    This is animation canceling in League:
    https://youtu.be/bkvlyU1csIQ

    They all cancel animations of skills/light attacks to increase dps, and are all competitive games. Are they glitches too?

    Like i said the more you talk the worse you make yourself look, so just stop

    Don't let facts get in the way of muh agenda!

    also a note on DOTA2's "animation cancelling", DOTA was built on the foundations of warcraft 3, a game where cancelling an attack mid animation was required in some cases lest you trigger a stun on contact, used to turn and run away quicker on a ranged unit or just simply to stop auto attacking but the thing is, in dota 2 it can only boost your damage for ONE spell, because spells arent spammable like ESO, so it only increases your dps for one attack but heres the real thing:
    spell weaving in dota isn't a thing because of one core point, "AUTO ATTACKING", you can throw in a spell just after an auto attack because the game is fundamentally built around auto attacks so even if you "AC" you cant bypass your attack speed, you can test this yourself.

    just boot up, give Tiny his rank 3 ultimate and right click an enemy, use toss just after you hit it and watch as he just stands there till his auto attack cycle refreshes allowing his attack speed to attack again. your not trimming down abilities to "increase dps" your throwing an ability ontop of your auto attack because the game takes spell priority over auto attacks because they are direct intputs where as autos are auto, its just considered a slight damage bump because you can tap a spell just as you fire your hit/projectile because your not trimming the cycle your just casting as a new one begins

    Light attacks basically replace auto attacks in eso, they basically give you control over auto attacks instead of letting the game decide for you the rate of your auto attack based on your attack speed.

    The point is that animation cancelling is not a thing exclusive to eso, why does nobody complain about auto attack in wow animations being cut off by abilities? Because wow auto attacks do not increase the skill gap, at the end of the day all of these complaints are mostly about, i cannot play the game properly. Masked as, it's a glitch, it doesn't look good, etc etc...

    I am sure that there are some people who just do not like it at all and can play the game properly, but chances are no.

    Eso animation cancelling allows for faster more reactive gameplay, and overall a more compelling combat system, and removing it, it's not gonna happen, stop dreaming. Zos is not gonna completely redesign the game for this.

    Many --->competitive<---- games also have animation canceling as well. It's such a well known concept in the gaming community. I still don't understand why these people think it's a glitch or should be removed lmao

    see this big bolded highlight? theres a reason THEY have a built in WORKING AC, because they were BUILT TO SUPPORT IT.
    ESO was NOT built to support it, thats why when you trigger it you flail around like a your having twitch spazms.

    ESO is NOT a competitive game, its not BUILT to be "git gud" quality, it never was, trials tried to channel some of this but fell flat because they just weren't popular enough (granted they probably would have been if balance was alot less wonked back in veteren rank days) and currently ESO is trying to balance itself around a bug that was never made to be supported by the engine causing a whole crap ton of disconnect.

    noticed anywhere in the tutorial areas where it teaches you AC is a thing? no? because its not considered part of the game, the game only teaches you this by a random LOADING SCREEN, loading screen tips are usually out of sync with game changes, after all how many times have you had the "flame atronachs are immune to fire" "tip" ?

    ESO needs to either fully dedicate itself into reworking AC to be fully functioning and baked into the game and its tutorials or it needs to remove it, this half and half limbo it currently has just makes the skill gap wide and the elitism wider

    Sigh.. Please tell me how many types of animation cancelling you think exist right now in the game. I'm curious to know

    how about instead of skimming past the parts you dont want to challenge and admit they are an issue?
    how many of them are tought to you by the game itself? how many of them required you to go off-site to learn them? :)

    There are three: 1 taught by loading screens, weaving. Another is block cancelling which almost everyone will notice at some point and IIRC the game tells you can block at anytime. And finally bar swap cancelling.

    Thats not a lot to learn

    already referenced the RANDOM loading screen, this shouldn't be RNG to be taught.
    block cancelling is believe it or not something not a majority of players consider because the mentality is "blocking stops you attacking" because its a defensive action not an offensive. nor is it taught ingame ever.
    being told you can block at any time and "block to cancel" are 2 different things, again not being taught properly because its the 50-50 limbo status on AC.

    as i said above they need to knuckle down and start officially supporting it, teach it ingame, rebalance etc, around said AC or finally cut it from the game this limbo crap of elitists is doing more harm than good.
    if its finally 100% ingame supported or removed, doesn't matter which people can finally stfu about arguing over it and find something else to squabble over and the balance team can finally focus on it being part of or no longer part of their balancing act, which lets be honest they struggle with as is.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    dazee wrote: »
    I understand that some people fear that fixing animation cancelling will ruin the feel of combat, or make them lose their dps advantage.

    Nothing is farther from the desires of the people who want it fixed. We merely don't want something which clearly makes no logical sense as an intended feature to give a gameplay advantage.

    We dont even want it removed. we just want it to stop being required for dps. This is a very reasonable request.

    Actually animation cancelling makes lot of logical sense. Imagine for a moment we're badass warriors , mages etc. If You're wielding some weapon and You're also able to cast some spells but those spells cost You some endurance , willpower or whatever and You need to take some time to perform them wouldn't You want to also use some basic atacks inbetween those spells ? You want to tell me that for You logical way of fighting enemy would be : basic stance->regular attack->basic stance->spell-> instead of basic stance->regular attack->spell-> ? Like why ? Why would You even go to basic stance after each attack ? Like You want to tell me that casting spell requires standing in basic stance because otherwise it cannot be fired ? Why would You want to give enemy additional time inbetween Your attacks when You can just hit him with more attacks ? Like what is the point of going back to basic stance after every move and performing whole set of move to go back to basic stance ? Why would You draw back Your weapon away from enemy after every slash instead of finishing that slash with spell when Your weapon is already closer to the enemy then it was before You were in basic stance ? You have some issues with balancing on Your feets or You're just some weak potato warrior/mage with unfinished training ? Engaging with combinations of different attacks within short time is the most logical move to make. It's increasing Your DPS in the game as it would also increase Your effectiveness in real life (assuming fantasy would be real life).

    And for the record AC is not required for DPS. It's just required it You want to maximize Your DPS and reach hardest goals. You can do enough DPS to clear every veteran content in the game without animation cancelling so if You love to see every detail of Your animations from the moment You start casting it to the moment You're back at basic stance then You can play that way. Just dont come back complaining game feels boring and slow.
  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    StaticWave wrote: »
    dsalter wrote: »
    StaticWave wrote: »
    dsalter wrote: »
    StaticWave wrote: »
    JinMori wrote: »
    dsalter wrote: »
    JinMori wrote: »
    StaticWave wrote: »
    StaticWave wrote: »
    VarisVaris wrote: »
    ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed

    It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.


    Enough is enough. The longer this keeps going, the worse it looks on the developers.

    The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old


    It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.


    Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.


    Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.

    I never said the developers said it’s a glitch???? They said it was unintended but they embraced it. You literally are putting words in my mouth lmaooo.

    This is animation canceling in overwatch:
    https://youtu.be/eLSzoK9m69s

    This is animation canceling in DOTA 2:
    https://youtu.be/SVw-D3-C9bc

    This is animation canceling in League:
    https://youtu.be/bkvlyU1csIQ

    They all cancel animations of skills/light attacks to increase dps, and are all competitive games. Are they glitches too?

    Like i said the more you talk the worse you make yourself look, so just stop

    Don't let facts get in the way of muh agenda!

    also a note on DOTA2's "animation cancelling", DOTA was built on the foundations of warcraft 3, a game where cancelling an attack mid animation was required in some cases lest you trigger a stun on contact, used to turn and run away quicker on a ranged unit or just simply to stop auto attacking but the thing is, in dota 2 it can only boost your damage for ONE spell, because spells arent spammable like ESO, so it only increases your dps for one attack but heres the real thing:
    spell weaving in dota isn't a thing because of one core point, "AUTO ATTACKING", you can throw in a spell just after an auto attack because the game is fundamentally built around auto attacks so even if you "AC" you cant bypass your attack speed, you can test this yourself.

    just boot up, give Tiny his rank 3 ultimate and right click an enemy, use toss just after you hit it and watch as he just stands there till his auto attack cycle refreshes allowing his attack speed to attack again. your not trimming down abilities to "increase dps" your throwing an ability ontop of your auto attack because the game takes spell priority over auto attacks because they are direct intputs where as autos are auto, its just considered a slight damage bump because you can tap a spell just as you fire your hit/projectile because your not trimming the cycle your just casting as a new one begins

    Light attacks basically replace auto attacks in eso, they basically give you control over auto attacks instead of letting the game decide for you the rate of your auto attack based on your attack speed.

    The point is that animation cancelling is not a thing exclusive to eso, why does nobody complain about auto attack in wow animations being cut off by abilities? Because wow auto attacks do not increase the skill gap, at the end of the day all of these complaints are mostly about, i cannot play the game properly. Masked as, it's a glitch, it doesn't look good, etc etc...

    I am sure that there are some people who just do not like it at all and can play the game properly, but chances are no.

    Eso animation cancelling allows for faster more reactive gameplay, and overall a more compelling combat system, and removing it, it's not gonna happen, stop dreaming. Zos is not gonna completely redesign the game for this.

    Many --->competitive<---- games also have animation canceling as well. It's such a well known concept in the gaming community. I still don't understand why these people think it's a glitch or should be removed lmao

    see this big bolded highlight? theres a reason THEY have a built in WORKING AC, because they were BUILT TO SUPPORT IT.
    ESO was NOT built to support it, thats why when you trigger it you flail around like a your having twitch spazms.

    ESO is NOT a competitive game, its not BUILT to be "git gud" quality, it never was, trials tried to channel some of this but fell flat because they just weren't popular enough (granted they probably would have been if balance was alot less wonked back in veteren rank days) and currently ESO is trying to balance itself around a bug that was never made to be supported by the engine causing a whole crap ton of disconnect.

    noticed anywhere in the tutorial areas where it teaches you AC is a thing? no? because its not considered part of the game, the game only teaches you this by a random LOADING SCREEN, loading screen tips are usually out of sync with game changes, after all how many times have you had the "flame atronachs are immune to fire" "tip" ?

    ESO needs to either fully dedicate itself into reworking AC to be fully functioning and baked into the game and its tutorials or it needs to remove it, this half and half limbo it currently has just makes the skill gap wide and the elitism wider

    Sigh.. Please tell me how many types of animation cancelling you think exist right now in the game. I'm curious to know

    how about instead of skimming past the parts you dont want to challenge and admit they are an issue?
    how many of them are tought to you by the game itself? how many of them required you to go off-site to learn them? :)

    I just wanted to know if you have a good understanding of AC or not. Many people who are anti-AC are either misinformed on its nature or are too stubborn to accept that it's a supported mechanic.

    As for your post, I read everything and agree that ZOS should put more effort into making it known to new players. The rest I don't agree with because those competitive games also don't teach players about animation canceling either. They just happen to be discovered by players and embraced as a mechanic, much like ESO.

    By the way, there is a certain way you have to perform if you want to animation cancel in ESO. Some skills can only be canceled with dodge roll or bar swap, such as Endless hail. Others can be canceled with bar swap, block, and dodge roll. All skills cannot be canceled with light attack. There's a lot going on and it takes game time to figure out.
    and theres the inconsistency with what you initiated with being part of the system, these just further prove that AC isn't intended, nowhere does the game or ingame discriptions teach you SOME abilities can be AC'd while others cannot.
    as i said the game needs to either focus on making it FINALLY officially supported and developed into the core game as a tought mechanic, or they need to finally announce a removal, either is fine for me, but this current silence is leaving everyone in an elitist limbo where arguments such as this can fester and exist where people will defend, denounce or out right preach if its part of the game or not.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • JinMori
    JinMori
    ✭✭✭✭✭
    ✭✭
    dsalter wrote: »
    JinMori wrote: »
    dsalter wrote: »
    StaticWave wrote: »
    dsalter wrote: »
    StaticWave wrote: »
    JinMori wrote: »
    dsalter wrote: »
    JinMori wrote: »
    StaticWave wrote: »
    StaticWave wrote: »
    VarisVaris wrote: »
    ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed

    It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.


    Enough is enough. The longer this keeps going, the worse it looks on the developers.

    The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old


    It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.


    Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.


    Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.

    I never said the developers said it’s a glitch???? They said it was unintended but they embraced it. You literally are putting words in my mouth lmaooo.

    This is animation canceling in overwatch:
    https://youtu.be/eLSzoK9m69s

    This is animation canceling in DOTA 2:
    https://youtu.be/SVw-D3-C9bc

    This is animation canceling in League:
    https://youtu.be/bkvlyU1csIQ

    They all cancel animations of skills/light attacks to increase dps, and are all competitive games. Are they glitches too?

    Like i said the more you talk the worse you make yourself look, so just stop

    Don't let facts get in the way of muh agenda!

    also a note on DOTA2's "animation cancelling", DOTA was built on the foundations of warcraft 3, a game where cancelling an attack mid animation was required in some cases lest you trigger a stun on contact, used to turn and run away quicker on a ranged unit or just simply to stop auto attacking but the thing is, in dota 2 it can only boost your damage for ONE spell, because spells arent spammable like ESO, so it only increases your dps for one attack but heres the real thing:
    spell weaving in dota isn't a thing because of one core point, "AUTO ATTACKING", you can throw in a spell just after an auto attack because the game is fundamentally built around auto attacks so even if you "AC" you cant bypass your attack speed, you can test this yourself.

    just boot up, give Tiny his rank 3 ultimate and right click an enemy, use toss just after you hit it and watch as he just stands there till his auto attack cycle refreshes allowing his attack speed to attack again. your not trimming down abilities to "increase dps" your throwing an ability ontop of your auto attack because the game takes spell priority over auto attacks because they are direct intputs where as autos are auto, its just considered a slight damage bump because you can tap a spell just as you fire your hit/projectile because your not trimming the cycle your just casting as a new one begins

    Light attacks basically replace auto attacks in eso, they basically give you control over auto attacks instead of letting the game decide for you the rate of your auto attack based on your attack speed.

    The point is that animation cancelling is not a thing exclusive to eso, why does nobody complain about auto attack in wow animations being cut off by abilities? Because wow auto attacks do not increase the skill gap, at the end of the day all of these complaints are mostly about, i cannot play the game properly. Masked as, it's a glitch, it doesn't look good, etc etc...

    I am sure that there are some people who just do not like it at all and can play the game properly, but chances are no.

    Eso animation cancelling allows for faster more reactive gameplay, and overall a more compelling combat system, and removing it, it's not gonna happen, stop dreaming. Zos is not gonna completely redesign the game for this.

    Many --->competitive<---- games also have animation canceling as well. It's such a well known concept in the gaming community. I still don't understand why these people think it's a glitch or should be removed lmao

    see this big bolded highlight? theres a reason THEY have a built in WORKING AC, because they were BUILT TO SUPPORT IT.
    ESO was NOT built to support it, thats why when you trigger it you flail around like a your having twitch spazms.

    ESO is NOT a competitive game, its not BUILT to be "git gud" quality, it never was, trials tried to channel some of this but fell flat because they just weren't popular enough (granted they probably would have been if balance was alot less wonked back in veteren rank days) and currently ESO is trying to balance itself around a bug that was never made to be supported by the engine causing a whole crap ton of disconnect.

    noticed anywhere in the tutorial areas where it teaches you AC is a thing? no? because its not considered part of the game, the game only teaches you this by a random LOADING SCREEN, loading screen tips are usually out of sync with game changes, after all how many times have you had the "flame atronachs are immune to fire" "tip" ?

    ESO needs to either fully dedicate itself into reworking AC to be fully functioning and baked into the game and its tutorials or it needs to remove it, this half and half limbo it currently has just makes the skill gap wide and the elitism wider

    Sigh.. Please tell me how many types of animation cancelling you think exist right now in the game. I'm curious to know

    how about instead of skimming past the parts you dont want to challenge and admit they are an issue?
    how many of them are tought to you by the game itself? how many of them required you to go off-site to learn them? :)

    As i said before i am all for tutorials, but you guys make it seem like understanding it and finding it out you need to be a genius, unless you go look up outside resources, i honestly found it out just by playing the game, when i first joined, and then i went and looked it up.

    doesn't take alot of skill to accidentally learn no, but some players can be quite limited by not being taught correctly (or in the current status of AC, incorrectly) because some people are unable to think outside the box, i'v come across multitudes of people who never considered chipping animations down because "the animations are long so theres no way its ment to be shorter or that would be op", common one i see of this is dawnbreaker or multitudes of DK spells, and to a degree i agree with them, the animations wouldnt be so long drawn out if you weren't intended to see the whole thing right?

    this is why they need to teach it ingame, through a tutorial, basics training solo instance, whatever, it needs to be double downed on into becoming an officially supported mechanic baked and refined into the games engine or they need to finally remove it because in its current state its just pure arguments of if it should or should not be in game.

    But it's not even about thinking outside the box, it;s more about accidentally finding it out, it's bound to happen sooner or later i would think.
  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    JinMori wrote: »
    dsalter wrote: »
    JinMori wrote: »
    dsalter wrote: »
    StaticWave wrote: »
    dsalter wrote: »
    StaticWave wrote: »
    JinMori wrote: »
    dsalter wrote: »
    JinMori wrote: »
    StaticWave wrote: »
    StaticWave wrote: »
    VarisVaris wrote: »
    ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed

    It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.


    Enough is enough. The longer this keeps going, the worse it looks on the developers.

    The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old


    It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.


    Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.


    Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.

    I never said the developers said it’s a glitch???? They said it was unintended but they embraced it. You literally are putting words in my mouth lmaooo.

    This is animation canceling in overwatch:
    https://youtu.be/eLSzoK9m69s

    This is animation canceling in DOTA 2:
    https://youtu.be/SVw-D3-C9bc

    This is animation canceling in League:
    https://youtu.be/bkvlyU1csIQ

    They all cancel animations of skills/light attacks to increase dps, and are all competitive games. Are they glitches too?

    Like i said the more you talk the worse you make yourself look, so just stop

    Don't let facts get in the way of muh agenda!

    also a note on DOTA2's "animation cancelling", DOTA was built on the foundations of warcraft 3, a game where cancelling an attack mid animation was required in some cases lest you trigger a stun on contact, used to turn and run away quicker on a ranged unit or just simply to stop auto attacking but the thing is, in dota 2 it can only boost your damage for ONE spell, because spells arent spammable like ESO, so it only increases your dps for one attack but heres the real thing:
    spell weaving in dota isn't a thing because of one core point, "AUTO ATTACKING", you can throw in a spell just after an auto attack because the game is fundamentally built around auto attacks so even if you "AC" you cant bypass your attack speed, you can test this yourself.

    just boot up, give Tiny his rank 3 ultimate and right click an enemy, use toss just after you hit it and watch as he just stands there till his auto attack cycle refreshes allowing his attack speed to attack again. your not trimming down abilities to "increase dps" your throwing an ability ontop of your auto attack because the game takes spell priority over auto attacks because they are direct intputs where as autos are auto, its just considered a slight damage bump because you can tap a spell just as you fire your hit/projectile because your not trimming the cycle your just casting as a new one begins

    Light attacks basically replace auto attacks in eso, they basically give you control over auto attacks instead of letting the game decide for you the rate of your auto attack based on your attack speed.

    The point is that animation cancelling is not a thing exclusive to eso, why does nobody complain about auto attack in wow animations being cut off by abilities? Because wow auto attacks do not increase the skill gap, at the end of the day all of these complaints are mostly about, i cannot play the game properly. Masked as, it's a glitch, it doesn't look good, etc etc...

    I am sure that there are some people who just do not like it at all and can play the game properly, but chances are no.

    Eso animation cancelling allows for faster more reactive gameplay, and overall a more compelling combat system, and removing it, it's not gonna happen, stop dreaming. Zos is not gonna completely redesign the game for this.

    Many --->competitive<---- games also have animation canceling as well. It's such a well known concept in the gaming community. I still don't understand why these people think it's a glitch or should be removed lmao

    see this big bolded highlight? theres a reason THEY have a built in WORKING AC, because they were BUILT TO SUPPORT IT.
    ESO was NOT built to support it, thats why when you trigger it you flail around like a your having twitch spazms.

    ESO is NOT a competitive game, its not BUILT to be "git gud" quality, it never was, trials tried to channel some of this but fell flat because they just weren't popular enough (granted they probably would have been if balance was alot less wonked back in veteren rank days) and currently ESO is trying to balance itself around a bug that was never made to be supported by the engine causing a whole crap ton of disconnect.

    noticed anywhere in the tutorial areas where it teaches you AC is a thing? no? because its not considered part of the game, the game only teaches you this by a random LOADING SCREEN, loading screen tips are usually out of sync with game changes, after all how many times have you had the "flame atronachs are immune to fire" "tip" ?

    ESO needs to either fully dedicate itself into reworking AC to be fully functioning and baked into the game and its tutorials or it needs to remove it, this half and half limbo it currently has just makes the skill gap wide and the elitism wider

    Sigh.. Please tell me how many types of animation cancelling you think exist right now in the game. I'm curious to know

    how about instead of skimming past the parts you dont want to challenge and admit they are an issue?
    how many of them are tought to you by the game itself? how many of them required you to go off-site to learn them? :)

    As i said before i am all for tutorials, but you guys make it seem like understanding it and finding it out you need to be a genius, unless you go look up outside resources, i honestly found it out just by playing the game, when i first joined, and then i went and looked it up.

    doesn't take alot of skill to accidentally learn no, but some players can be quite limited by not being taught correctly (or in the current status of AC, incorrectly) because some people are unable to think outside the box, i'v come across multitudes of people who never considered chipping animations down because "the animations are long so theres no way its ment to be shorter or that would be op", common one i see of this is dawnbreaker or multitudes of DK spells, and to a degree i agree with them, the animations wouldnt be so long drawn out if you weren't intended to see the whole thing right?

    this is why they need to teach it ingame, through a tutorial, basics training solo instance, whatever, it needs to be double downed on into becoming an officially supported mechanic baked and refined into the games engine or they need to finally remove it because in its current state its just pure arguments of if it should or should not be in game.

    But it's not even about thinking outside the box, it;s more about accidentally finding it out, it's bound to happen sooner or later i would think.

    never underestimate the stupidity or ignorance of the human race, how often have you seen people repeatedly make the same mistake and not learning because they haven't been taught right? :)
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Carespanker
    Carespanker
    ✭✭✭✭
    My first and only problem with AC has always been that it's not taught. 95% of the people who play this game can't play the game to the fullest because they don't know how to AC+weave. Do you understand how embarrassing it is to have to teach 810s how to AC because they "Cant pull over 25k with this Alcast build." :#? Majority of the pledges can't be pugged because even though my necro tank can increase overall group dps by 55% (with my own theory craft shenanigans) it doesn't matter because the average group DPS is so low due to people of all cp not knowing how to AC+weave (around 40k group dps with my buffs). Why? Because 95% of this game doesn't know how to play this game and it sickens me...

    If its in the game it should have a tutorial at the start, not a blink and you'll miss it loading screen tip!
    Edited by Carespanker on February 28, 2020 4:33AM
  • Trancestor
    Trancestor
    ✭✭✭✭✭
    Anti AC people are indeed a bunch of selfish boomers
  • dsalter
    dsalter
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    My first and only problem with AC has always been that it's not taught. 95% of the people who play this game can't play the game to the fullest because they don't know how to AC+weave. Do you understand how embarrassing it is to have to teach 810s how to AC because they "Cant pull over 25k with this Alcast build." :# Majority of the pledges can't be pugged because even though my necro tank can increase overall group dps by 55% (with my own theory craft shenanigans) it doesn't matter because the average group DPS is so low that it doesn't matter (around 40k group dps with my buffs). Why? Because 95% of this game doesn't know how to play this game and it sickens me...

    If its in the game it should have a tutorial at the start, not a blink and you'll miss it loading screen tip!

    cant agree more, this is exactly my stance on AC, i shouldn't have to accidently learn a skill or look on another source of information to play the game i picked to play.
    if i wanted to theory craft, discuss builds etc, sure but on how to "play the game right" i shouldn't need someone else to do this, if the tutorial didnt teach me a control, i'll assume its not in the game. i wont try to crouch and sneak if the game doesnt tell me i can do so, why should AC be any different.
    either officially balance, support and teach it ingame or just remove it and get over the issue of "is it allowed or not"
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • VarisVaris
    VarisVaris
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    We going to end up with a combat system like WoW where after every skill theirs a cooldown because of people in this thread
  • Expert
    Expert
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    I personally believe everyone who animation cancel hack more than they should with their cheat engine. It's disruptive to Cyrodil and dueling, people in stormhaven are all cheats with no brain. have u not seen the community hacking the addons in ESO to cyber attack the servers causing all of us to lag while the cheat engine users dont have any lag and kill people who crash? have u not been to stormhaven to see these immortal duelers do 1 shot damage? zenimax is nowhere to be seen on this matter, i hang out in riften and tell my friends in roleplay that we have a crises.

    i hope zenimax decides to finally take down the cheating engine hack hard and actually focus on the issues the game needs. MORE CAST TIMES
  • VarisVaris
    VarisVaris
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    And stop callinganimation canceling an Exploit When ZoS has stated time& time again ist NOT an Exploit
  • Kalante
    Kalante
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    AC is something I learned naturally after seeing people in PVP. I asked and wondered what are they doing in order to kill me so fast? Then I found out something called AC, so I just learned it and I felt like I discovered the meaning of life or some [snip]. I felt that I asceneded from being just a light attacking one skill spamming potato to a somebody that has not even scratched the surface of this intricate and complex combat system. Thats what made me fall in love with eso five years ago.

    [Edit for minor profanity]
    Edited by ZOS_Bill on March 5, 2020 6:12PM
  • StaticWave
    StaticWave
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    dsalter wrote: »
    StaticWave wrote: »
    dsalter wrote: »
    StaticWave wrote: »
    dsalter wrote: »
    StaticWave wrote: »
    JinMori wrote: »
    dsalter wrote: »
    JinMori wrote: »
    StaticWave wrote: »
    StaticWave wrote: »
    VarisVaris wrote: »
    ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed

    It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.


    Enough is enough. The longer this keeps going, the worse it looks on the developers.

    The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old


    It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.


    Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.


    Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.

    I never said the developers said it’s a glitch???? They said it was unintended but they embraced it. You literally are putting words in my mouth lmaooo.

    This is animation canceling in overwatch:
    https://youtu.be/eLSzoK9m69s

    This is animation canceling in DOTA 2:
    https://youtu.be/SVw-D3-C9bc

    This is animation canceling in League:
    https://youtu.be/bkvlyU1csIQ

    They all cancel animations of skills/light attacks to increase dps, and are all competitive games. Are they glitches too?

    Like i said the more you talk the worse you make yourself look, so just stop

    Don't let facts get in the way of muh agenda!

    also a note on DOTA2's "animation cancelling", DOTA was built on the foundations of warcraft 3, a game where cancelling an attack mid animation was required in some cases lest you trigger a stun on contact, used to turn and run away quicker on a ranged unit or just simply to stop auto attacking but the thing is, in dota 2 it can only boost your damage for ONE spell, because spells arent spammable like ESO, so it only increases your dps for one attack but heres the real thing:
    spell weaving in dota isn't a thing because of one core point, "AUTO ATTACKING", you can throw in a spell just after an auto attack because the game is fundamentally built around auto attacks so even if you "AC" you cant bypass your attack speed, you can test this yourself.

    just boot up, give Tiny his rank 3 ultimate and right click an enemy, use toss just after you hit it and watch as he just stands there till his auto attack cycle refreshes allowing his attack speed to attack again. your not trimming down abilities to "increase dps" your throwing an ability ontop of your auto attack because the game takes spell priority over auto attacks because they are direct intputs where as autos are auto, its just considered a slight damage bump because you can tap a spell just as you fire your hit/projectile because your not trimming the cycle your just casting as a new one begins

    Light attacks basically replace auto attacks in eso, they basically give you control over auto attacks instead of letting the game decide for you the rate of your auto attack based on your attack speed.

    The point is that animation cancelling is not a thing exclusive to eso, why does nobody complain about auto attack in wow animations being cut off by abilities? Because wow auto attacks do not increase the skill gap, at the end of the day all of these complaints are mostly about, i cannot play the game properly. Masked as, it's a glitch, it doesn't look good, etc etc...

    I am sure that there are some people who just do not like it at all and can play the game properly, but chances are no.

    Eso animation cancelling allows for faster more reactive gameplay, and overall a more compelling combat system, and removing it, it's not gonna happen, stop dreaming. Zos is not gonna completely redesign the game for this.

    Many --->competitive<---- games also have animation canceling as well. It's such a well known concept in the gaming community. I still don't understand why these people think it's a glitch or should be removed lmao

    see this big bolded highlight? theres a reason THEY have a built in WORKING AC, because they were BUILT TO SUPPORT IT.
    ESO was NOT built to support it, thats why when you trigger it you flail around like a your having twitch spazms.

    ESO is NOT a competitive game, its not BUILT to be "git gud" quality, it never was, trials tried to channel some of this but fell flat because they just weren't popular enough (granted they probably would have been if balance was alot less wonked back in veteren rank days) and currently ESO is trying to balance itself around a bug that was never made to be supported by the engine causing a whole crap ton of disconnect.

    noticed anywhere in the tutorial areas where it teaches you AC is a thing? no? because its not considered part of the game, the game only teaches you this by a random LOADING SCREEN, loading screen tips are usually out of sync with game changes, after all how many times have you had the "flame atronachs are immune to fire" "tip" ?

    ESO needs to either fully dedicate itself into reworking AC to be fully functioning and baked into the game and its tutorials or it needs to remove it, this half and half limbo it currently has just makes the skill gap wide and the elitism wider

    Sigh.. Please tell me how many types of animation cancelling you think exist right now in the game. I'm curious to know

    how about instead of skimming past the parts you dont want to challenge and admit they are an issue?
    how many of them are tought to you by the game itself? how many of them required you to go off-site to learn them? :)

    I just wanted to know if you have a good understanding of AC or not. Many people who are anti-AC are either misinformed on its nature or are too stubborn to accept that it's a supported mechanic.

    As for your post, I read everything and agree that ZOS should put more effort into making it known to new players. The rest I don't agree with because those competitive games also don't teach players about animation canceling either. They just happen to be discovered by players and embraced as a mechanic, much like ESO.

    By the way, there is a certain way you have to perform if you want to animation cancel in ESO. Some skills can only be canceled with dodge roll or bar swap, such as Endless hail. Others can be canceled with bar swap, block, and dodge roll. All skills cannot be canceled with light attack. There's a lot going on and it takes game time to figure out.
    and theres the inconsistency with what you initiated with being part of the system, these just further prove that AC isn't intended, nowhere does the game or ingame discriptions teach you SOME abilities can be AC'd while others cannot.
    as i said the game needs to either focus on making it FINALLY officially supported and developed into the core game as a tought mechanic, or they need to finally announce a removal, either is fine for me, but this current silence is leaving everyone in an elitist limbo where arguments such as this can fester and exist where people will defend, denounce or out right preach if its part of the game or not.

    That's just how the global cool down and priorities for each action work.. Currently the priority is as followed:

    Defensive maneuvers > Skills > Light attacks.

    If you attempt to cast a skill mid dodge roll or bash, it will not cancel the animation of said actions. However you can cancel skill with defensive maneuvers. Light attacks are at the bottom of priority list, which is why you cannot cancel an ability or defensive maneuvers with them. Just go in game and test it out, you'll come to the exact conclusion.

    I fully agree that ZOS needs to teach this to new players instead of letting them figure it out, but I don't agree with people who keep claiming that it's a glitch even when it's clearly stated that it's not.

  • Carespanker
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    Expert wrote: »
    I personally believe everyone who animation cancel hack more than they should with their cheat engine. It's disruptive to Cyrodil and dueling, people in stormhaven are all cheats with no brain. have u not seen the community hacking the addons in ESO to cyber attack the servers causing all of us to lag while the cheat engine users dont have any lag and kill people who crash? have u not been to stormhaven to see these immortal duelers do 1 shot damage? zenimax is nowhere to be seen on this matter, i hang out in riften and tell my friends in roleplay that we have a crises.

    i hope zenimax decides to finally take down the cheating engine hack hard and actually focus on the issues the game needs. MORE CAST TIMES

    Someone report this for baiting lol
  • precambria
    precambria
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    Expert wrote: »
    I personally believe everyone who animation cancel hack more than they should with their cheat engine. It's disruptive to Cyrodil and dueling, people in stormhaven are all cheats with no brain. have u not seen the community hacking the addons in ESO to cyber attack the servers causing all of us to lag while the cheat engine users dont have any lag and kill people who crash? have u not been to stormhaven to see these immortal duelers do 1 shot damage? zenimax is nowhere to be seen on this matter, i hang out in riften and tell my friends in roleplay that we have a crises.

    i hope zenimax decides to finally take down the cheating engine hack hard and actually focus on the issues the game needs. MORE CAST TIMES

    LOL, omgf OK GUYS DISCUSSION OVER WE HAVE A WINNER <3
  • ZOS_GregoryV
    Greetings all,

    As we previously attempted to save this thread and the baiting has continued, we feel it best to close this thread for good.

    Thank you for your understanding,
    -Greg-
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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