VarisVaris wrote: »ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed
rager82b14_ESO wrote: »VarisVaris wrote: »ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed
It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.
Enough is enough. The longer this keeps going, the worse it looks on the developers.
imno007b14_ESO wrote: »VarisVaris wrote: »ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed
Uh, yeah, but that's exactly the kind of thing you'd expect a person to say, who's spent who knows how much time exploiting - or making the best of - an "unintended mechanic." Now that you've put all that work into it and gotten good at it and it gives you a competitive edge over some others, why would you want to get rid of it?
But when you look at from the perspective of a new player, what's your good argument for why they should also have to do the same, after you've also told them that it's a well-known fact that the whole mechanic is an admitted screwup on the part of the devs...?
imno007b14_ESO wrote: »VarisVaris wrote: »ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed
Uh, yeah, but that's exactly the kind of thing you'd expect a person to say, who's spent who knows how much time exploiting - or making the best of - an "unintended mechanic." Now that you've put all that work into it and gotten good at it and it gives you a competitive edge over some others, why would you want to get rid of it?
But when you look at from the perspective of a new player, what's your good argument for why they should also have to do the same, after you've also told them that it's a well-known fact that the whole mechanic is an admitted screwup on the part of the devs...?
For the last time, you are taking what the devs said way way out freaking context.
Defensive animation cancelling was always intended. Ex: block casting, bar swap cancelling. What was not intended but subsequently embraced to the point of even being ON A LOAD SCREEN TIP, is light attack weaving.
It has been over 5 years. It is fully accepted by the current dev team which is not even the same dev team that started the game. Get over it.
StaticWave wrote: »rager82b14_ESO wrote: »VarisVaris wrote: »ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed
It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.
Enough is enough. The longer this keeps going, the worse it looks on the developers.
The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old
precambria wrote: »imno007b14_ESO wrote: »VarisVaris wrote: »ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed
Uh, yeah, but that's exactly the kind of thing you'd expect a person to say, who's spent who knows how much time exploiting - or making the best of - an "unintended mechanic." Now that you've put all that work into it and gotten good at it and it gives you a competitive edge over some others, why would you want to get rid of it?
But when you look at from the perspective of a new player, what's your good argument for why they should also have to do the same, after you've also told them that it's a well-known fact that the whole mechanic is an admitted screwup on the part of the devs...?
They don't have to do it, not everyone needs to be as skilled as the top players. Who does lowering the ceiling help, it's not new players it's the people who have tried and failed to compete with the people who are simply better at something than them, removing it won't change that they will still outperform because the fact that they learned this skill shows they are more dedicated and capable than the rest which is NOT a game mechanic.
imno007b14_ESO wrote: »imno007b14_ESO wrote: »VarisVaris wrote: »ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed
Uh, yeah, but that's exactly the kind of thing you'd expect a person to say, who's spent who knows how much time exploiting - or making the best of - an "unintended mechanic." Now that you've put all that work into it and gotten good at it and it gives you a competitive edge over some others, why would you want to get rid of it?
But when you look at from the perspective of a new player, what's your good argument for why they should also have to do the same, after you've also told them that it's a well-known fact that the whole mechanic is an admitted screwup on the part of the devs...?
For the last time, you are taking what the devs said way way out freaking context.
Defensive animation cancelling was always intended. Ex: block casting, bar swap cancelling. What was not intended but subsequently embraced to the point of even being ON A LOAD SCREEN TIP, is light attack weaving.
It has been over 5 years. It is fully accepted by the current dev team which is not even the same dev team that started the game. Get over it.
First off, I haven't personally seen any quotes for any of that. But second, even if all that is true, it doesn't change the fact that by your own admission the light attack weaving was NOT intended - and let's face it, when people complain about animation canceling, 99% of the time THAT is what they're mainly complaining about: light weaving. There's absolutely nothing intuitive about it, although I'm sure it's a great way to get tendinitis.
And also, I didn't create the thread. If someone's going to create a thread basically telling everyone to "get over it," just as you've done, don't expect that you're not going to get any disagreements. This is a forum after all, a place to discuss varying opinions, not a place for people like yourself to pontificate about all the things you think people should just get over. I'm sure there's at least one thing you don't like about the game that doesn't particularly bother me, and I could just as easily tell you to stop your whining, and you probably wouldn't appreciate it any more than I do.....
rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »VarisVaris wrote: »ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed
It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.
Enough is enough. The longer this keeps going, the worse it looks on the developers.
The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old
It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.
Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.
Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.
https://youtu.be/eLSzoK9m69s
https://youtu.be/SVw-D3-C9bc
https://youtu.be/bkvlyU1csIQimno007b14_ESO wrote: »imno007b14_ESO wrote: »VarisVaris wrote: »ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed
Uh, yeah, but that's exactly the kind of thing you'd expect a person to say, who's spent who knows how much time exploiting - or making the best of - an "unintended mechanic." Now that you've put all that work into it and gotten good at it and it gives you a competitive edge over some others, why would you want to get rid of it?
But when you look at from the perspective of a new player, what's your good argument for why they should also have to do the same, after you've also told them that it's a well-known fact that the whole mechanic is an admitted screwup on the part of the devs...?
For the last time, you are taking what the devs said way way out freaking context.
Defensive animation cancelling was always intended. Ex: block casting, bar swap cancelling. What was not intended but subsequently embraced to the point of even being ON A LOAD SCREEN TIP, is light attack weaving.
It has been over 5 years. It is fully accepted by the current dev team which is not even the same dev team that started the game. Get over it.
First off, I haven't personally seen any quotes for any of that. But second, even if all that is true, it doesn't change the fact that by your own admission the light attack weaving was NOT intended - and let's face it, when people complain about animation canceling, 99% of the time THAT is what they're mainly complaining about: light weaving. There's absolutely nothing intuitive about it, although I'm sure it's a great way to get tendinitis.
And also, I didn't create the thread. If someone's going to create a thread basically telling everyone to "get over it," just as you've done, don't expect that you're not going to get any disagreements. This is a forum after all, a place to discuss varying opinions, not a place for people like yourself to pontificate about all the things you think people should just get over. I'm sure there's at least one thing you don't like about the game that doesn't particularly bother me, and I could just as easily tell you to stop your whining, and you probably wouldn't appreciate it any more than I do.....
Im gonna say this real slow, to help ya out a bit
1) there is literally, not figuratively a load screen tip that tells players how and why they should light attack weave.
2) unintended but accepted after the fact happens all the time in the real world. Some medicines end up used in interesting ways! Like heart medication used to treat ED.
3) The current dev team, which is the third since launch, is unambiguously in support of animation cancelling. This post was made because the current patch has messed with block cancelling. The devs did NOT intend to ruin it, they attempted to make it play better with the servers. In spite of this, many ignorant fools on these forums are praising our new clunky combat.
imno007b14_ESO wrote: »imno007b14_ESO wrote: »VarisVaris wrote: »ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed
Uh, yeah, but that's exactly the kind of thing you'd expect a person to say, who's spent who knows how much time exploiting - or making the best of - an "unintended mechanic." Now that you've put all that work into it and gotten good at it and it gives you a competitive edge over some others, why would you want to get rid of it?
But when you look at from the perspective of a new player, what's your good argument for why they should also have to do the same, after you've also told them that it's a well-known fact that the whole mechanic is an admitted screwup on the part of the devs...?
For the last time, you are taking what the devs said way way out freaking context.
Defensive animation cancelling was always intended. Ex: block casting, bar swap cancelling. What was not intended but subsequently embraced to the point of even being ON A LOAD SCREEN TIP, is light attack weaving.
It has been over 5 years. It is fully accepted by the current dev team which is not even the same dev team that started the game. Get over it.
First off, I haven't personally seen any quotes for any of that. But second, even if all that is true, it doesn't change the fact that by your own admission the light attack weaving was NOT intended - and let's face it, when people complain about animation canceling, 99% of the time THAT is what they're mainly complaining about: light weaving. There's absolutely nothing intuitive about it, although I'm sure it's a great way to get tendinitis.
And also, I didn't create the thread. If someone's going to create a thread basically telling everyone to "get over it," just as you've done, don't expect that you're not going to get any disagreements. This is a forum after all, a place to discuss varying opinions, not a place for people like yourself to pontificate about all the things you think people should just get over. I'm sure there's at least one thing you don't like about the game that doesn't particularly bother me, and I could just as easily tell you to stop your whining, and you probably wouldn't appreciate it any more than I do.....
Im gonna say this real slow, to help ya out a bit
1) there is literally, not figuratively a load screen tip that tells players how and why they should light attack weave.
2) unintended but accepted after the fact happens all the time in the real world. Some medicines end up used in interesting ways! Like heart medication used to treat ED.
3) The current dev team, which is the third since launch, is unambiguously in support of animation cancelling. This post was made because the current patch has messed with block cancelling. The devs did NOT intend to ruin it, they attempted to make it play better with the servers. In spite of this, many ignorant fools on these forums are praising our new clunky combat.
Name 5 people who have balked at playing this game solely because of animation canceling.
I will absolutely believe that people avoid this game because of broken stuff. But specifically for canceling is quite a ridiculous claim.
StaticWave wrote: »StaticWave wrote: »quote text
ok so if it only cancels animations but obeys cooldowns and such, why does it boost your dps?
theres no cooldowns or actions per second being "trimmed" and its not making abilities any shorter so why would the damage increase?
It boosts your dps when you incorporate light attack weaves because they have different cooldown systems. Please go to a dummy and just animation cancel skills, don't light attack or anything. Ignore the crits and you'll find that your dps doesn't change.
so in other words it is cheesing the system to allow a damage amp, aka you are trimming down the animation frames to squeeze in light attacks/mediums. because if NOT animation cancelling doesn't allow you to squeeze in light/medium attacks animation cancelling gives you a gameplay advantage.
and dont give me that crap about it being by design the devs themselves admitted it wasn't intended but because people defended it religiously because "git gud scrub its a game feature because i can master a bug" they basically said screw it and left it in out of fear of backlash. if AC was an intended feature why would they be trying to fix this recently with block changes and stuff eh? why is it harder on console to consistently do if its by design? because it aint designed to be ingame at all.
imno007b14_ESO wrote: »precambria wrote: »imno007b14_ESO wrote: »VarisVaris wrote: »ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed
Uh, yeah, but that's exactly the kind of thing you'd expect a person to say, who's spent who knows how much time exploiting - or making the best of - an "unintended mechanic." Now that you've put all that work into it and gotten good at it and it gives you a competitive edge over some others, why would you want to get rid of it?
But when you look at from the perspective of a new player, what's your good argument for why they should also have to do the same, after you've also told them that it's a well-known fact that the whole mechanic is an admitted screwup on the part of the devs...?
They don't have to do it, not everyone needs to be as skilled as the top players. Who does lowering the ceiling help, it's not new players it's the people who have tried and failed to compete with the people who are simply better at something than them, removing it won't change that they will still outperform because the fact that they learned this skill shows they are more dedicated and capable than the rest which is NOT a game mechanic.
LoL, I could tell you a story about how I grew up on the mean streets and had to hustle and fight to survive to grow up to be the successful man I am today, and tell you about some others I met on those streets who didn't have what I did and weren't so lucky - but that wouldn't mean that anyone should have to grow up like that. There's just some things a person shouldn't have to "get good at."
StaticWave wrote: »rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »VarisVaris wrote: »ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed
It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.
Enough is enough. The longer this keeps going, the worse it looks on the developers.
The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old
It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.
Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.
Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.
I never said the developers said it’s a glitch???? They said it was unintended but they embraced it. You literally are putting words in my mouth lmaooo.
This is animation canceling in overwatch:https://youtu.be/eLSzoK9m69s
This is animation canceling in DOTA 2:https://youtu.be/SVw-D3-C9bc
This is animation canceling in League:https://youtu.be/bkvlyU1csIQ
They all cancel animations of skills/light attacks to increase dps, and are all competitive games. Are they glitches too?
Like i said the more you talk the worse you make yourself look, so just stop
StaticWave wrote: »rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »VarisVaris wrote: »ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed
It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.
Enough is enough. The longer this keeps going, the worse it looks on the developers.
The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old
It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.
Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.
Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.
I never said the developers said it’s a glitch???? They said it was unintended but they embraced it. You literally are putting words in my mouth lmaooo.
This is animation canceling in overwatch:https://youtu.be/eLSzoK9m69s
This is animation canceling in DOTA 2:https://youtu.be/SVw-D3-C9bc
This is animation canceling in League:https://youtu.be/bkvlyU1csIQ
They all cancel animations of skills/light attacks to increase dps, and are all competitive games. Are they glitches too?
Like i said the more you talk the worse you make yourself look, so just stop
Don't let facts get in the way of muh agenda!
StaticWave wrote: »rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »VarisVaris wrote: »ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed
It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.
Enough is enough. The longer this keeps going, the worse it looks on the developers.
The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old
It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.
Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.
Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.
I never said the developers said it’s a glitch???? They said it was unintended but they embraced it. You literally are putting words in my mouth lmaooo.
This is animation canceling in overwatch:https://youtu.be/eLSzoK9m69s
This is animation canceling in DOTA 2:https://youtu.be/SVw-D3-C9bc
This is animation canceling in League:https://youtu.be/bkvlyU1csIQ
They all cancel animations of skills/light attacks to increase dps, and are all competitive games. Are they glitches too?
Like i said the more you talk the worse you make yourself look, so just stop
Don't let facts get in the way of muh agenda!
also a note on DOTA2's "animation cancelling", DOTA was built on the foundations of warcraft 3, a game where cancelling an attack mid animation was required in some cases lest you trigger a stun on contact, used to turn and run away quicker on a ranged unit or just simply to stop auto attacking but the thing is, in dota 2 it can only boost your damage for ONE spell, because spells arent spammable like ESO, so it only increases your dps for one attack but heres the real thing:
spell weaving in dota isn't a thing because of one core point, "AUTO ATTACKING", you can throw in a spell just after an auto attack because the game is fundamentally built around auto attacks so even if you "AC" you cant bypass your attack speed, you can test this yourself.
just boot up, give Tiny his rank 3 ultimate and right click an enemy, use toss just after you hit it and watch as he just stands there till his auto attack cycle refreshes allowing his attack speed to attack again. your not trimming down abilities to "increase dps" your throwing an ability ontop of your auto attack because the game takes spell priority over auto attacks because they are direct intputs where as autos are auto, its just considered a slight damage bump because you can tap a spell just as you fire your hit/projectile because your not trimming the cycle your just casting as a new one begins
StaticWave wrote: »rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »VarisVaris wrote: »ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed
It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.
Enough is enough. The longer this keeps going, the worse it looks on the developers.
The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old
It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.
Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.
Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.
I never said the developers said it’s a glitch???? They said it was unintended but they embraced it. You literally are putting words in my mouth lmaooo.
This is animation canceling in overwatch:https://youtu.be/eLSzoK9m69s
This is animation canceling in DOTA 2:https://youtu.be/SVw-D3-C9bc
This is animation canceling in League:https://youtu.be/bkvlyU1csIQ
They all cancel animations of skills/light attacks to increase dps, and are all competitive games. Are they glitches too?
Like i said the more you talk the worse you make yourself look, so just stop
Don't let facts get in the way of muh agenda!
also a note on DOTA2's "animation cancelling", DOTA was built on the foundations of warcraft 3, a game where cancelling an attack mid animation was required in some cases lest you trigger a stun on contact, used to turn and run away quicker on a ranged unit or just simply to stop auto attacking but the thing is, in dota 2 it can only boost your damage for ONE spell, because spells arent spammable like ESO, so it only increases your dps for one attack but heres the real thing:
spell weaving in dota isn't a thing because of one core point, "AUTO ATTACKING", you can throw in a spell just after an auto attack because the game is fundamentally built around auto attacks so even if you "AC" you cant bypass your attack speed, you can test this yourself.
just boot up, give Tiny his rank 3 ultimate and right click an enemy, use toss just after you hit it and watch as he just stands there till his auto attack cycle refreshes allowing his attack speed to attack again. your not trimming down abilities to "increase dps" your throwing an ability ontop of your auto attack because the game takes spell priority over auto attacks because they are direct intputs where as autos are auto, its just considered a slight damage bump because you can tap a spell just as you fire your hit/projectile because your not trimming the cycle your just casting as a new one begins
rager82b14_ESO wrote: »So wait the dude quotes the developers saying it is a glitch, and still tells us it is not one. *sighs*
The only reason why people who love AC so much is defending it so harshly is because they sense a change is coming. The developers are at last changing the combat some. Blocking is the first step, we going to get the rest of it changed.
StaticWave wrote: »rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »VarisVaris wrote: »ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed
It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.
Enough is enough. The longer this keeps going, the worse it looks on the developers.
The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old
It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.
Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.
Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.
I never said the developers said it’s a glitch???? They said it was unintended but they embraced it. You literally are putting words in my mouth lmaooo.
This is animation canceling in overwatch:https://youtu.be/eLSzoK9m69s
This is animation canceling in DOTA 2:https://youtu.be/SVw-D3-C9bc
This is animation canceling in League:https://youtu.be/bkvlyU1csIQ
They all cancel animations of skills/light attacks to increase dps, and are all competitive games. Are they glitches too?
Like i said the more you talk the worse you make yourself look, so just stop
Don't let facts get in the way of muh agenda!
also a note on DOTA2's "animation cancelling", DOTA was built on the foundations of warcraft 3, a game where cancelling an attack mid animation was required in some cases lest you trigger a stun on contact, used to turn and run away quicker on a ranged unit or just simply to stop auto attacking but the thing is, in dota 2 it can only boost your damage for ONE spell, because spells arent spammable like ESO, so it only increases your dps for one attack but heres the real thing:
spell weaving in dota isn't a thing because of one core point, "AUTO ATTACKING", you can throw in a spell just after an auto attack because the game is fundamentally built around auto attacks so even if you "AC" you cant bypass your attack speed, you can test this yourself.
just boot up, give Tiny his rank 3 ultimate and right click an enemy, use toss just after you hit it and watch as he just stands there till his auto attack cycle refreshes allowing his attack speed to attack again. your not trimming down abilities to "increase dps" your throwing an ability ontop of your auto attack because the game takes spell priority over auto attacks because they are direct intputs where as autos are auto, its just considered a slight damage bump because you can tap a spell just as you fire your hit/projectile because your not trimming the cycle your just casting as a new one begins
Light attacks basically replace auto attacks in eso, they basically give you control over auto attacks instead of letting the game decide for you the rate of your auto attack based on your attack speed.
The point is that animation cancelling is not a thing exclusive to eso, why does nobody complain about auto attack in wow animations being cut off by abilities? Because wow auto attacks do not increase the skill gap, at the end of the day all of these complaints are mostly about, i cannot play the game properly. Masked as, it's a glitch, it doesn't look good, etc etc...
I am sure that there are some people who just do not like it at all and can play the game properly, but chances are no.
Eso animation cancelling allows for faster more reactive gameplay, and overall a more compelling combat system, and removing it, it's not gonna happen, stop dreaming. Zos is not gonna completely redesign the game for this.
StaticWave wrote: »StaticWave wrote: »rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »VarisVaris wrote: »ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed
It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.
Enough is enough. The longer this keeps going, the worse it looks on the developers.
The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old
It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.
Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.
Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.
I never said the developers said it’s a glitch???? They said it was unintended but they embraced it. You literally are putting words in my mouth lmaooo.
This is animation canceling in overwatch:https://youtu.be/eLSzoK9m69s
This is animation canceling in DOTA 2:https://youtu.be/SVw-D3-C9bc
This is animation canceling in League:https://youtu.be/bkvlyU1csIQ
They all cancel animations of skills/light attacks to increase dps, and are all competitive games. Are they glitches too?
Like i said the more you talk the worse you make yourself look, so just stop
Don't let facts get in the way of muh agenda!
also a note on DOTA2's "animation cancelling", DOTA was built on the foundations of warcraft 3, a game where cancelling an attack mid animation was required in some cases lest you trigger a stun on contact, used to turn and run away quicker on a ranged unit or just simply to stop auto attacking but the thing is, in dota 2 it can only boost your damage for ONE spell, because spells arent spammable like ESO, so it only increases your dps for one attack but heres the real thing:
spell weaving in dota isn't a thing because of one core point, "AUTO ATTACKING", you can throw in a spell just after an auto attack because the game is fundamentally built around auto attacks so even if you "AC" you cant bypass your attack speed, you can test this yourself.
just boot up, give Tiny his rank 3 ultimate and right click an enemy, use toss just after you hit it and watch as he just stands there till his auto attack cycle refreshes allowing his attack speed to attack again. your not trimming down abilities to "increase dps" your throwing an ability ontop of your auto attack because the game takes spell priority over auto attacks because they are direct intputs where as autos are auto, its just considered a slight damage bump because you can tap a spell just as you fire your hit/projectile because your not trimming the cycle your just casting as a new one begins
Light attacks basically replace auto attacks in eso, they basically give you control over auto attacks instead of letting the game decide for you the rate of your auto attack based on your attack speed.
The point is that animation cancelling is not a thing exclusive to eso, why does nobody complain about auto attack in wow animations being cut off by abilities? Because wow auto attacks do not increase the skill gap, at the end of the day all of these complaints are mostly about, i cannot play the game properly. Masked as, it's a glitch, it doesn't look good, etc etc...
I am sure that there are some people who just do not like it at all and can play the game properly, but chances are no.
Eso animation cancelling allows for faster more reactive gameplay, and overall a more compelling combat system, and removing it, it's not gonna happen, stop dreaming. Zos is not gonna completely redesign the game for this.
Many --->competitive<---- games also have animation canceling as well. It's such a well known concept in the gaming community. I still don't understand why these people think it's a glitch or should be removed lmao
StaticWave wrote: »StaticWave wrote: »rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »VarisVaris wrote: »ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed
It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.
Enough is enough. The longer this keeps going, the worse it looks on the developers.
The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old
It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.
Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.
Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.
I never said the developers said it’s a glitch???? They said it was unintended but they embraced it. You literally are putting words in my mouth lmaooo.
This is animation canceling in overwatch:https://youtu.be/eLSzoK9m69s
This is animation canceling in DOTA 2:https://youtu.be/SVw-D3-C9bc
This is animation canceling in League:https://youtu.be/bkvlyU1csIQ
They all cancel animations of skills/light attacks to increase dps, and are all competitive games. Are they glitches too?
Like i said the more you talk the worse you make yourself look, so just stop
Don't let facts get in the way of muh agenda!
also a note on DOTA2's "animation cancelling", DOTA was built on the foundations of warcraft 3, a game where cancelling an attack mid animation was required in some cases lest you trigger a stun on contact, used to turn and run away quicker on a ranged unit or just simply to stop auto attacking but the thing is, in dota 2 it can only boost your damage for ONE spell, because spells arent spammable like ESO, so it only increases your dps for one attack but heres the real thing:
spell weaving in dota isn't a thing because of one core point, "AUTO ATTACKING", you can throw in a spell just after an auto attack because the game is fundamentally built around auto attacks so even if you "AC" you cant bypass your attack speed, you can test this yourself.
just boot up, give Tiny his rank 3 ultimate and right click an enemy, use toss just after you hit it and watch as he just stands there till his auto attack cycle refreshes allowing his attack speed to attack again. your not trimming down abilities to "increase dps" your throwing an ability ontop of your auto attack because the game takes spell priority over auto attacks because they are direct intputs where as autos are auto, its just considered a slight damage bump because you can tap a spell just as you fire your hit/projectile because your not trimming the cycle your just casting as a new one begins
Light attacks basically replace auto attacks in eso, they basically give you control over auto attacks instead of letting the game decide for you the rate of your auto attack based on your attack speed.
The point is that animation cancelling is not a thing exclusive to eso, why does nobody complain about auto attack in wow animations being cut off by abilities? Because wow auto attacks do not increase the skill gap, at the end of the day all of these complaints are mostly about, i cannot play the game properly. Masked as, it's a glitch, it doesn't look good, etc etc...
I am sure that there are some people who just do not like it at all and can play the game properly, but chances are no.
Eso animation cancelling allows for faster more reactive gameplay, and overall a more compelling combat system, and removing it, it's not gonna happen, stop dreaming. Zos is not gonna completely redesign the game for this.
Many --->competitive<---- games also have animation canceling as well. It's such a well known concept in the gaming community. I still don't understand why these people think it's a glitch or should be removed lmao
see this big bolded highlight? theres a reason THEY have a built in WORKING AC, because they were BUILT TO SUPPORT IT.
ESO was NOT built to support it, thats why when you trigger it you flail around like a your having twitch spazms.
ESO is NOT a competitive game, its not BUILT to be "git gud" quality, it never was, trials tried to channel some of this but fell flat because they just weren't popular enough (granted they probably would have been if balance was alot less wonked back in veteren rank days) and currently ESO is trying to balance itself around a bug that was never made to be supported by the engine causing a whole crap ton of disconnect.
noticed anywhere in the tutorial areas where it teaches you AC is a thing? no? because its not considered part of the game, the game only teaches you this by a random LOADING SCREEN, loading screen tips are usually out of sync with game changes, after all how many times have you had the "flame atronachs are immune to fire" "tip" ?
ESO needs to either fully dedicate itself into reworking AC to be fully functioning and baked into the game and its tutorials or it needs to remove it, this half and half limbo it currently has just makes the skill gap wide and the elitism wider
StaticWave wrote: »StaticWave wrote: »rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »VarisVaris wrote: »ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed
It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.
Enough is enough. The longer this keeps going, the worse it looks on the developers.
The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old
It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.
Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.
Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.
I never said the developers said it’s a glitch???? They said it was unintended but they embraced it. You literally are putting words in my mouth lmaooo.
This is animation canceling in overwatch:https://youtu.be/eLSzoK9m69s
This is animation canceling in DOTA 2:https://youtu.be/SVw-D3-C9bc
This is animation canceling in League:https://youtu.be/bkvlyU1csIQ
They all cancel animations of skills/light attacks to increase dps, and are all competitive games. Are they glitches too?
Like i said the more you talk the worse you make yourself look, so just stop
Don't let facts get in the way of muh agenda!
also a note on DOTA2's "animation cancelling", DOTA was built on the foundations of warcraft 3, a game where cancelling an attack mid animation was required in some cases lest you trigger a stun on contact, used to turn and run away quicker on a ranged unit or just simply to stop auto attacking but the thing is, in dota 2 it can only boost your damage for ONE spell, because spells arent spammable like ESO, so it only increases your dps for one attack but heres the real thing:
spell weaving in dota isn't a thing because of one core point, "AUTO ATTACKING", you can throw in a spell just after an auto attack because the game is fundamentally built around auto attacks so even if you "AC" you cant bypass your attack speed, you can test this yourself.
just boot up, give Tiny his rank 3 ultimate and right click an enemy, use toss just after you hit it and watch as he just stands there till his auto attack cycle refreshes allowing his attack speed to attack again. your not trimming down abilities to "increase dps" your throwing an ability ontop of your auto attack because the game takes spell priority over auto attacks because they are direct intputs where as autos are auto, its just considered a slight damage bump because you can tap a spell just as you fire your hit/projectile because your not trimming the cycle your just casting as a new one begins
Light attacks basically replace auto attacks in eso, they basically give you control over auto attacks instead of letting the game decide for you the rate of your auto attack based on your attack speed.
The point is that animation cancelling is not a thing exclusive to eso, why does nobody complain about auto attack in wow animations being cut off by abilities? Because wow auto attacks do not increase the skill gap, at the end of the day all of these complaints are mostly about, i cannot play the game properly. Masked as, it's a glitch, it doesn't look good, etc etc...
I am sure that there are some people who just do not like it at all and can play the game properly, but chances are no.
Eso animation cancelling allows for faster more reactive gameplay, and overall a more compelling combat system, and removing it, it's not gonna happen, stop dreaming. Zos is not gonna completely redesign the game for this.
Many --->competitive<---- games also have animation canceling as well. It's such a well known concept in the gaming community. I still don't understand why these people think it's a glitch or should be removed lmao
see this big bolded highlight? theres a reason THEY have a built in WORKING AC, because they were BUILT TO SUPPORT IT.
ESO was NOT built to support it, thats why when you trigger it you flail around like a your having twitch spazms.
ESO is NOT a competitive game, its not BUILT to be "git gud" quality, it never was, trials tried to channel some of this but fell flat because they just weren't popular enough (granted they probably would have been if balance was alot less wonked back in veteren rank days) and currently ESO is trying to balance itself around a bug that was never made to be supported by the engine causing a whole crap ton of disconnect.
noticed anywhere in the tutorial areas where it teaches you AC is a thing? no? because its not considered part of the game, the game only teaches you this by a random LOADING SCREEN, loading screen tips are usually out of sync with game changes, after all how many times have you had the "flame atronachs are immune to fire" "tip" ?
ESO needs to either fully dedicate itself into reworking AC to be fully functioning and baked into the game and its tutorials or it needs to remove it, this half and half limbo it currently has just makes the skill gap wide and the elitism wider
StaticWave wrote: »StaticWave wrote: »StaticWave wrote: »rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »VarisVaris wrote: »ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed
It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.
Enough is enough. The longer this keeps going, the worse it looks on the developers.
The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old
It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.
Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.
Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.
I never said the developers said it’s a glitch???? They said it was unintended but they embraced it. You literally are putting words in my mouth lmaooo.
This is animation canceling in overwatch:https://youtu.be/eLSzoK9m69s
This is animation canceling in DOTA 2:https://youtu.be/SVw-D3-C9bc
This is animation canceling in League:https://youtu.be/bkvlyU1csIQ
They all cancel animations of skills/light attacks to increase dps, and are all competitive games. Are they glitches too?
Like i said the more you talk the worse you make yourself look, so just stop
Don't let facts get in the way of muh agenda!
also a note on DOTA2's "animation cancelling", DOTA was built on the foundations of warcraft 3, a game where cancelling an attack mid animation was required in some cases lest you trigger a stun on contact, used to turn and run away quicker on a ranged unit or just simply to stop auto attacking but the thing is, in dota 2 it can only boost your damage for ONE spell, because spells arent spammable like ESO, so it only increases your dps for one attack but heres the real thing:
spell weaving in dota isn't a thing because of one core point, "AUTO ATTACKING", you can throw in a spell just after an auto attack because the game is fundamentally built around auto attacks so even if you "AC" you cant bypass your attack speed, you can test this yourself.
just boot up, give Tiny his rank 3 ultimate and right click an enemy, use toss just after you hit it and watch as he just stands there till his auto attack cycle refreshes allowing his attack speed to attack again. your not trimming down abilities to "increase dps" your throwing an ability ontop of your auto attack because the game takes spell priority over auto attacks because they are direct intputs where as autos are auto, its just considered a slight damage bump because you can tap a spell just as you fire your hit/projectile because your not trimming the cycle your just casting as a new one begins
Light attacks basically replace auto attacks in eso, they basically give you control over auto attacks instead of letting the game decide for you the rate of your auto attack based on your attack speed.
The point is that animation cancelling is not a thing exclusive to eso, why does nobody complain about auto attack in wow animations being cut off by abilities? Because wow auto attacks do not increase the skill gap, at the end of the day all of these complaints are mostly about, i cannot play the game properly. Masked as, it's a glitch, it doesn't look good, etc etc...
I am sure that there are some people who just do not like it at all and can play the game properly, but chances are no.
Eso animation cancelling allows for faster more reactive gameplay, and overall a more compelling combat system, and removing it, it's not gonna happen, stop dreaming. Zos is not gonna completely redesign the game for this.
Many --->competitive<---- games also have animation canceling as well. It's such a well known concept in the gaming community. I still don't understand why these people think it's a glitch or should be removed lmao
see this big bolded highlight? theres a reason THEY have a built in WORKING AC, because they were BUILT TO SUPPORT IT.
ESO was NOT built to support it, thats why when you trigger it you flail around like a your having twitch spazms.
ESO is NOT a competitive game, its not BUILT to be "git gud" quality, it never was, trials tried to channel some of this but fell flat because they just weren't popular enough (granted they probably would have been if balance was alot less wonked back in veteren rank days) and currently ESO is trying to balance itself around a bug that was never made to be supported by the engine causing a whole crap ton of disconnect.
noticed anywhere in the tutorial areas where it teaches you AC is a thing? no? because its not considered part of the game, the game only teaches you this by a random LOADING SCREEN, loading screen tips are usually out of sync with game changes, after all how many times have you had the "flame atronachs are immune to fire" "tip" ?
ESO needs to either fully dedicate itself into reworking AC to be fully functioning and baked into the game and its tutorials or it needs to remove it, this half and half limbo it currently has just makes the skill gap wide and the elitism wider
Sigh.. Please tell me how many types of animation cancelling you think exist right now in the game. I'm curious to know