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A note for anti-Animation Canceling people

  • rager82b14_ESO
    rager82b14_ESO
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    VarisVaris wrote: »
    ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed

    It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.


    Enough is enough. The longer this keeps going, the worse it looks on the developers.
  • StaticWave
    StaticWave
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    VarisVaris wrote: »
    ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed

    It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.


    Enough is enough. The longer this keeps going, the worse it looks on the developers.

    The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now despite plenty of evidence against it. It’s really getting old. It's almost like the only argument you can muster up is repeatedly calling a well accepted mechanic "gLiTcH".
    Edited by StaticWave on February 28, 2020 3:21AM
  • precambria
    precambria
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    VarisVaris wrote: »
    ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed

    Uh, yeah, but that's exactly the kind of thing you'd expect a person to say, who's spent who knows how much time exploiting - or making the best of - an "unintended mechanic." Now that you've put all that work into it and gotten good at it and it gives you a competitive edge over some others, why would you want to get rid of it?

    But when you look at from the perspective of a new player, what's your good argument for why they should also have to do the same, after you've also told them that it's a well-known fact that the whole mechanic is an admitted screwup on the part of the devs...?

    They don't have to do it, not everyone needs to be as skilled as the top players. Who does lowering the ceiling help, it's not new players it's the people who have tried and failed to compete with the people who are simply better at something than them, removing it won't change that they will still outperform because the fact that they learned this skill shows they are more dedicated and capable than the rest which is NOT a game mechanic.
  • Vyvrhel
    Vyvrhel
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    I can live with AC but it does not work for me. I am usualy more or less desynced and the dmg output wildly varies depending on the current server mood. IDK if that can be ever fixed even without AC being an integral part of dps in this game but I would certainly prefer something else and say more robust and/or less connection dependant. Like combat system based on proccing of skills or some creative combinations of skills.
    Honestly AC is nothing but an exploit turned featrure. Again I can live with it and I doubt this will be changed because the game is already strongly built around the concept, but I am not a fan.
    The AC is mostly about hand dexterity and practice. I would prefer something what would force you into creative thinking.
  • Nanfoodle
    Nanfoodle
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    Gilvoth wrote: »
    pvp was never intended to look like this ...

    gif-glitch.gif

    This. Animation cancelling is a joke to the rest of the gaming community. There are swaths of gamers that don't touch this game because it's broken. Why so many ESO gamers love it boggles my mind.
  • imno007b14_ESO
    imno007b14_ESO
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    iCaliban wrote: »
    VarisVaris wrote: »
    ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed

    Uh, yeah, but that's exactly the kind of thing you'd expect a person to say, who's spent who knows how much time exploiting - or making the best of - an "unintended mechanic." Now that you've put all that work into it and gotten good at it and it gives you a competitive edge over some others, why would you want to get rid of it?

    But when you look at from the perspective of a new player, what's your good argument for why they should also have to do the same, after you've also told them that it's a well-known fact that the whole mechanic is an admitted screwup on the part of the devs...?

    For the last time, you are taking what the devs said way way out freaking context.

    Defensive animation cancelling was always intended. Ex: block casting, bar swap cancelling. What was not intended but subsequently embraced to the point of even being ON A LOAD SCREEN TIP, is light attack weaving.

    It has been over 5 years. It is fully accepted by the current dev team which is not even the same dev team that started the game. Get over it.

    First off, I haven't personally seen any quotes for any of that. But second, even if all that is true, it doesn't change the fact that by your own admission the light attack weaving was NOT intended - and let's face it, when people complain about animation canceling, 99% of the time THAT is what they're mainly complaining about: light weaving. There's absolutely nothing intuitive about it, although I'm sure it's a great way to get tendinitis.

    And also, I didn't create the thread. If someone's going to create a thread basically telling everyone to "get over it," just as you've done, don't expect that you're not going to get any disagreements. This is a forum after all, a place to discuss varying opinions, not a place for people like yourself to pontificate about all the things you think people should just get over. I'm sure there's at least one thing you don't like about the game that doesn't particularly bother me, and I could just as easily tell you to stop your whining, and you probably wouldn't appreciate it any more than I do.....
    Edited by imno007b14_ESO on February 28, 2020 2:41AM
  • rager82b14_ESO
    rager82b14_ESO
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    StaticWave wrote: »
    VarisVaris wrote: »
    ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed

    It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.


    Enough is enough. The longer this keeps going, the worse it looks on the developers.

    The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old


    It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.


    Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.


    Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.
    Edited by rager82b14_ESO on February 28, 2020 2:48AM
  • imno007b14_ESO
    imno007b14_ESO
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    precambria wrote: »
    VarisVaris wrote: »
    ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed

    Uh, yeah, but that's exactly the kind of thing you'd expect a person to say, who's spent who knows how much time exploiting - or making the best of - an "unintended mechanic." Now that you've put all that work into it and gotten good at it and it gives you a competitive edge over some others, why would you want to get rid of it?

    But when you look at from the perspective of a new player, what's your good argument for why they should also have to do the same, after you've also told them that it's a well-known fact that the whole mechanic is an admitted screwup on the part of the devs...?

    They don't have to do it, not everyone needs to be as skilled as the top players. Who does lowering the ceiling help, it's not new players it's the people who have tried and failed to compete with the people who are simply better at something than them, removing it won't change that they will still outperform because the fact that they learned this skill shows they are more dedicated and capable than the rest which is NOT a game mechanic.

    LoL, I could tell you a story about how I grew up on the mean streets and had to hustle and fight to survive to grow up to be the successful man I am today, and tell you about some others I met on those streets who didn't have what I did and weren't so lucky - but that wouldn't mean that anyone should have to grow up like that. There's just some things a person shouldn't have to "get good at." :D
    Edited by imno007b14_ESO on February 28, 2020 2:55AM
  • iCaliban
    iCaliban
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    iCaliban wrote: »
    VarisVaris wrote: »
    ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed

    Uh, yeah, but that's exactly the kind of thing you'd expect a person to say, who's spent who knows how much time exploiting - or making the best of - an "unintended mechanic." Now that you've put all that work into it and gotten good at it and it gives you a competitive edge over some others, why would you want to get rid of it?

    But when you look at from the perspective of a new player, what's your good argument for why they should also have to do the same, after you've also told them that it's a well-known fact that the whole mechanic is an admitted screwup on the part of the devs...?

    For the last time, you are taking what the devs said way way out freaking context.

    Defensive animation cancelling was always intended. Ex: block casting, bar swap cancelling. What was not intended but subsequently embraced to the point of even being ON A LOAD SCREEN TIP, is light attack weaving.

    It has been over 5 years. It is fully accepted by the current dev team which is not even the same dev team that started the game. Get over it.

    First off, I haven't personally seen any quotes for any of that. But second, even if all that is true, it doesn't change the fact that by your own admission the light attack weaving was NOT intended - and let's face it, when people complain about animation canceling, 99% of the time THAT is what they're mainly complaining about: light weaving. There's absolutely nothing intuitive about it, although I'm sure it's a great way to get tendinitis.

    And also, I didn't create the thread. If someone's going to create a thread basically telling everyone to "get over it," just as you've done, don't expect that you're not going to get any disagreements. This is a forum after all, a place to discuss varying opinions, not a place for people like yourself to pontificate about all the things you think people should just get over. I'm sure there's at least one thing you don't like about the game that doesn't particularly bother me, and I could just as easily tell you to stop your whining, and you probably wouldn't appreciate it any more than I do.....

    Im gonna say this real slow, to help ya out a bit

    1) there is literally, not figuratively a load screen tip that tells players how and why they should light attack weave.

    2) unintended but accepted after the fact happens all the time in the real world. Some medicines end up used in interesting ways! Like heart medication used to treat ED.

    3) The current dev team, which is the third since launch, is unambiguously in support of animation cancelling. This post was made because the current patch has messed with block cancelling. The devs did NOT intend to ruin it, they attempted to make it play better with the servers. In spite of this, many ignorant fools on these forums are praising our new clunky combat.
  • StaticWave
    StaticWave
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    StaticWave wrote: »
    VarisVaris wrote: »
    ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed

    It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.


    Enough is enough. The longer this keeps going, the worse it looks on the developers.

    The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old


    It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.


    Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.


    Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.

    I never said the developers said it’s a glitch???? They said it was unintended but they embraced it. You literally are putting words in my mouth lmaooo.

    This is animation canceling in overwatch:
    https://youtu.be/eLSzoK9m69s

    This is animation canceling in DOTA 2:
    https://youtu.be/SVw-D3-C9bc

    This is animation canceling in League:
    https://youtu.be/bkvlyU1csIQ

    They all cancel animations of skills/light attacks to increase dps, and are all competitive games. Are they glitches too?

    Like i said the more you talk the worse you make yourself look, so just stop
  • precambria
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    " X game has better combat why can't this game be more like that" those games are all extremely slow in comparison ESO is the only MMO that had anything resembling real time combat, creating a skill curve that extends beyond just knowing what action to choose. It goes beyond block cancel that is just the Canary in the mineshaft that lets us know they intend to dumb the game down for casuals which is the death rattle of any video game.
  • StaticWave
    StaticWave
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    iCaliban wrote: »
    iCaliban wrote: »
    VarisVaris wrote: »
    ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed

    Uh, yeah, but that's exactly the kind of thing you'd expect a person to say, who's spent who knows how much time exploiting - or making the best of - an "unintended mechanic." Now that you've put all that work into it and gotten good at it and it gives you a competitive edge over some others, why would you want to get rid of it?

    But when you look at from the perspective of a new player, what's your good argument for why they should also have to do the same, after you've also told them that it's a well-known fact that the whole mechanic is an admitted screwup on the part of the devs...?

    For the last time, you are taking what the devs said way way out freaking context.

    Defensive animation cancelling was always intended. Ex: block casting, bar swap cancelling. What was not intended but subsequently embraced to the point of even being ON A LOAD SCREEN TIP, is light attack weaving.

    It has been over 5 years. It is fully accepted by the current dev team which is not even the same dev team that started the game. Get over it.

    First off, I haven't personally seen any quotes for any of that. But second, even if all that is true, it doesn't change the fact that by your own admission the light attack weaving was NOT intended - and let's face it, when people complain about animation canceling, 99% of the time THAT is what they're mainly complaining about: light weaving. There's absolutely nothing intuitive about it, although I'm sure it's a great way to get tendinitis.

    And also, I didn't create the thread. If someone's going to create a thread basically telling everyone to "get over it," just as you've done, don't expect that you're not going to get any disagreements. This is a forum after all, a place to discuss varying opinions, not a place for people like yourself to pontificate about all the things you think people should just get over. I'm sure there's at least one thing you don't like about the game that doesn't particularly bother me, and I could just as easily tell you to stop your whining, and you probably wouldn't appreciate it any more than I do.....

    Im gonna say this real slow, to help ya out a bit

    1) there is literally, not figuratively a load screen tip that tells players how and why they should light attack weave.

    2) unintended but accepted after the fact happens all the time in the real world. Some medicines end up used in interesting ways! Like heart medication used to treat ED.

    3) The current dev team, which is the third since launch, is unambiguously in support of animation cancelling. This post was made because the current patch has messed with block cancelling. The devs did NOT intend to ruin it, they attempted to make it play better with the servers. In spite of this, many ignorant fools on these forums are praising our new clunky combat.

    Viagra was originally created to treat hypertension but an unintended side effect was staying hard so people embraced it xD.
    Edited by StaticWave on February 28, 2020 3:01AM
  • imno007b14_ESO
    imno007b14_ESO
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    iCaliban wrote: »
    iCaliban wrote: »
    VarisVaris wrote: »
    ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed

    Uh, yeah, but that's exactly the kind of thing you'd expect a person to say, who's spent who knows how much time exploiting - or making the best of - an "unintended mechanic." Now that you've put all that work into it and gotten good at it and it gives you a competitive edge over some others, why would you want to get rid of it?

    But when you look at from the perspective of a new player, what's your good argument for why they should also have to do the same, after you've also told them that it's a well-known fact that the whole mechanic is an admitted screwup on the part of the devs...?

    For the last time, you are taking what the devs said way way out freaking context.

    Defensive animation cancelling was always intended. Ex: block casting, bar swap cancelling. What was not intended but subsequently embraced to the point of even being ON A LOAD SCREEN TIP, is light attack weaving.

    It has been over 5 years. It is fully accepted by the current dev team which is not even the same dev team that started the game. Get over it.

    First off, I haven't personally seen any quotes for any of that. But second, even if all that is true, it doesn't change the fact that by your own admission the light attack weaving was NOT intended - and let's face it, when people complain about animation canceling, 99% of the time THAT is what they're mainly complaining about: light weaving. There's absolutely nothing intuitive about it, although I'm sure it's a great way to get tendinitis.

    And also, I didn't create the thread. If someone's going to create a thread basically telling everyone to "get over it," just as you've done, don't expect that you're not going to get any disagreements. This is a forum after all, a place to discuss varying opinions, not a place for people like yourself to pontificate about all the things you think people should just get over. I'm sure there's at least one thing you don't like about the game that doesn't particularly bother me, and I could just as easily tell you to stop your whining, and you probably wouldn't appreciate it any more than I do.....

    Im gonna say this real slow, to help ya out a bit

    1) there is literally, not figuratively a load screen tip that tells players how and why they should light attack weave.

    2) unintended but accepted after the fact happens all the time in the real world. Some medicines end up used in interesting ways! Like heart medication used to treat ED.

    3) The current dev team, which is the third since launch, is unambiguously in support of animation cancelling. This post was made because the current patch has messed with block cancelling. The devs did NOT intend to ruin it, they attempted to make it play better with the servers. In spite of this, many ignorant fools on these forums are praising our new clunky combat.

    Dude, I've already acknowledged all that myself when I said it's a classic example of "making the best of a bad situation." If you can't fix a mistake, of course you have to do your best to work around it, which is exactly what ZOS has done. Furthermore, I'm not sure whether you realize it or not, but if the devs were to leave the block canceling exactly as it is now, five years from now someone like yourself could be here defending it, saying, "Some medicines end up used in interesting ways!" Just saying, that would be a bit of irony.
  • jazsper77
    jazsper77
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    Lolz, players actually think ESO takes skill lolololol. There must be an add on for that 2. Lololololol
    1. Everyone has the same gear
    2. Stack and Burn

    Lolololol Skill hahahaha
  • Draxys
    Draxys
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    Nanfoodle wrote: »
    Gilvoth wrote: »
    pvp was never intended to look like this ...

    gif-glitch.gif

    This. Animation cancelling is a joke to the rest of the gaming community. There are swaths of gamers that don't touch this game because it's broken. Why so many ESO gamers love it boggles my mind.

    Name 5 people who have balked at playing this game solely because of animation canceling.

    I will absolutely believe that people avoid this game because of broken stuff. But specifically for canceling is quite a ridiculous claim.
    2013

    rip decibel
  • thadjarvis
    thadjarvis
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    @jazsper77
    But filling up a que of skills would take less and be boring for ESO (EQ has servers...)

    A real example of a glitch is weapons gliding on the floor and the ability to hide helmet but not pants.
  • StaticWave
    StaticWave
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    Draxys wrote: »
    Nanfoodle wrote: »
    Gilvoth wrote: »
    pvp was never intended to look like this ...

    gif-glitch.gif

    This. Animation cancelling is a joke to the rest of the gaming community. There are swaths of gamers that don't touch this game because it's broken. Why so many ESO gamers love it boggles my mind.

    Name 5 people who have balked at playing this game solely because of animation canceling.

    I will absolutely believe that people avoid this game because of broken stuff. But specifically for canceling is quite a ridiculous claim.

    Agreed. There's also people who like this game because AC provides fluid and fast combat. Sadly too many broken stuff going right now though
  • dsalter
    dsalter
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    leaving this C&P here since this felt like a direct responce to something i mentioned in another thread before i went to bed.
    dsalter wrote: »
    StaticWave wrote: »
    dsalter wrote: »
    StaticWave wrote: »
    quote text

    ok so if it only cancels animations but obeys cooldowns and such, why does it boost your dps? :)
    theres no cooldowns or actions per second being "trimmed" and its not making abilities any shorter so why would the damage increase? :)

    It boosts your dps when you incorporate light attack weaves because they have different cooldown systems. Please go to a dummy and just animation cancel skills, don't light attack or anything. Ignore the crits and you'll find that your dps doesn't change.

    so in other words it is cheesing the system to allow a damage amp, aka you are trimming down the animation frames to squeeze in light attacks/mediums. because if NOT animation cancelling doesn't allow you to squeeze in light/medium attacks animation cancelling gives you a gameplay advantage.
    and dont give me that crap about it being by design the devs themselves admitted it wasn't intended but because people defended it religiously because "git gud scrub its a game feature because i can master a bug" they basically said screw it and left it in out of fear of backlash. if AC was an intended feature why would they be trying to fix this recently with block changes and stuff eh? why is it harder on console to consistently do if its by design? because it aint designed to be ingame at all.
    Edited by dsalter on February 28, 2020 3:26AM
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • precambria
    precambria
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    precambria wrote: »
    VarisVaris wrote: »
    ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed

    Uh, yeah, but that's exactly the kind of thing you'd expect a person to say, who's spent who knows how much time exploiting - or making the best of - an "unintended mechanic." Now that you've put all that work into it and gotten good at it and it gives you a competitive edge over some others, why would you want to get rid of it?

    But when you look at from the perspective of a new player, what's your good argument for why they should also have to do the same, after you've also told them that it's a well-known fact that the whole mechanic is an admitted screwup on the part of the devs...?

    They don't have to do it, not everyone needs to be as skilled as the top players. Who does lowering the ceiling help, it's not new players it's the people who have tried and failed to compete with the people who are simply better at something than them, removing it won't change that they will still outperform because the fact that they learned this skill shows they are more dedicated and capable than the rest which is NOT a game mechanic.

    LoL, I could tell you a story about how I grew up on the mean streets and had to hustle and fight to survive to grow up to be the successful man I am today, and tell you about some others I met on those streets who didn't have what I did and weren't so lucky - but that wouldn't mean that anyone should have to grow up like that. There's just some things a person shouldn't have to "get good at." :D

    But they do, cause that's life, it was the same for me man saying it shouldn't be that way is.... a nice sentiment, as long as nobody tries to enact blanket solutions aimed at fixing it because lord knows historically that has been a nightmare, and to get back to video games examples , THEY BROKE THE GAME with this patch
  • rager82b14_ESO
    rager82b14_ESO
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    So wait the dude quotes the developers saying it is a glitch, and still tells us it is not one. *sighs*


    The only reason why people who love AC so much is defending it so harshly is because they sense a change is coming. The developers are at last changing the combat some. Blocking is the first step, we going to get the rest of it changed.
  • JinMori
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    StaticWave wrote: »
    StaticWave wrote: »
    VarisVaris wrote: »
    ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed

    It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.


    Enough is enough. The longer this keeps going, the worse it looks on the developers.

    The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old


    It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.


    Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.


    Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.

    I never said the developers said it’s a glitch???? They said it was unintended but they embraced it. You literally are putting words in my mouth lmaooo.

    This is animation canceling in overwatch:
    https://youtu.be/eLSzoK9m69s

    This is animation canceling in DOTA 2:
    https://youtu.be/SVw-D3-C9bc

    This is animation canceling in League:
    https://youtu.be/bkvlyU1csIQ

    They all cancel animations of skills/light attacks to increase dps, and are all competitive games. Are they glitches too?

    Like i said the more you talk the worse you make yourself look, so just stop

    Don't let facts get in the way of muh agenda!
  • dsalter
    dsalter
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    JinMori wrote: »
    StaticWave wrote: »
    StaticWave wrote: »
    VarisVaris wrote: »
    ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed

    It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.


    Enough is enough. The longer this keeps going, the worse it looks on the developers.

    The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old


    It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.


    Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.


    Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.

    I never said the developers said it’s a glitch???? They said it was unintended but they embraced it. You literally are putting words in my mouth lmaooo.

    This is animation canceling in overwatch:
    https://youtu.be/eLSzoK9m69s

    This is animation canceling in DOTA 2:
    https://youtu.be/SVw-D3-C9bc

    This is animation canceling in League:
    https://youtu.be/bkvlyU1csIQ

    They all cancel animations of skills/light attacks to increase dps, and are all competitive games. Are they glitches too?

    Like i said the more you talk the worse you make yourself look, so just stop

    Don't let facts get in the way of muh agenda!

    also a note on DOTA2's "animation cancelling", DOTA was built on the foundations of warcraft 3, a game where cancelling an attack mid animation was required in some cases lest you trigger a stun on contact, used to turn and run away quicker on a ranged unit or just simply to stop auto attacking but the thing is, in dota 2 it can only boost your damage for ONE spell, because spells arent spammable like ESO, so it only increases your dps for one attack but heres the real thing:
    spell weaving in dota isn't a thing because of one core point, "AUTO ATTACKING", you can throw in a spell just after an auto attack because the game is fundamentally built around auto attacks so even if you "AC" you cant bypass your attack speed, you can test this yourself.

    just boot up, give Tiny his rank 3 ultimate and right click an enemy, use toss just after you hit it and watch as he just stands there till his auto attack cycle refreshes allowing his attack speed to attack again. your not trimming down abilities to "increase dps" your throwing an ability ontop of your auto attack because the game takes spell priority over auto attacks because they are direct intputs where as autos are auto, its just considered a slight damage bump because you can tap a spell just as you fire your hit/projectile because your not trimming the cycle your just casting as a new one begins
    Edited by dsalter on February 28, 2020 3:46AM
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • StaticWave
    StaticWave
    ✭✭✭✭✭
    ✭✭✭
    dsalter wrote: »
    JinMori wrote: »
    StaticWave wrote: »
    StaticWave wrote: »
    VarisVaris wrote: »
    ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed

    It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.


    Enough is enough. The longer this keeps going, the worse it looks on the developers.

    The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old


    It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.


    Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.


    Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.

    I never said the developers said it’s a glitch???? They said it was unintended but they embraced it. You literally are putting words in my mouth lmaooo.

    This is animation canceling in overwatch:
    https://youtu.be/eLSzoK9m69s

    This is animation canceling in DOTA 2:
    https://youtu.be/SVw-D3-C9bc

    This is animation canceling in League:
    https://youtu.be/bkvlyU1csIQ

    They all cancel animations of skills/light attacks to increase dps, and are all competitive games. Are they glitches too?

    Like i said the more you talk the worse you make yourself look, so just stop

    Don't let facts get in the way of muh agenda!

    also a note on DOTA2's "animation cancelling", DOTA was built on the foundations of warcraft 3, a game where cancelling an attack mid animation was required in some cases lest you trigger a stun on contact, used to turn and run away quicker on a ranged unit or just simply to stop auto attacking but the thing is, in dota 2 it can only boost your damage for ONE spell, because spells arent spammable like ESO, so it only increases your dps for one attack but heres the real thing:
    spell weaving in dota isn't a thing because of one core point, "AUTO ATTACKING", you can throw in a spell just after an auto attack because the game is fundamentally built around auto attacks so even if you "AC" you cant bypass your attack speed, you can test this yourself.

    just boot up, give Tiny his rank 3 ultimate and right click an enemy, use toss just after you hit it and watch as he just stands there till his auto attack cycle refreshes allowing his attack speed to attack again. your not trimming down abilities to "increase dps" your throwing an ability ontop of your auto attack because the game takes spell priority over auto attacks because they are direct intputs where as autos are auto, its just considered a slight damage bump because you can tap a spell just as you fire your hit/projectile because your not trimming the cycle your just casting as a new one begins

    That is exactly what ESO also does :smiley: Go in game and test it out for yourself! You'll discover that if you attempt to cancel a skill animation with a light attack, the skill animation will run its full duration. In other words you can't weave if you cast a skill before you light attack. However if you use a spell right after light attacks, then congratulations, you've just animation canceled the light attack and performed the correct rotation for increased DPS :smiley:. It's literally no different than DOTA. This happens because there are 3 separate global cool downs in the game: 1 for light attacks, 1 for block/bash, and one for skills.
    Edited by StaticWave on February 28, 2020 4:04AM
  • JinMori
    JinMori
    ✭✭✭✭✭
    ✭✭
    dsalter wrote: »
    JinMori wrote: »
    StaticWave wrote: »
    StaticWave wrote: »
    VarisVaris wrote: »
    ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed

    It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.


    Enough is enough. The longer this keeps going, the worse it looks on the developers.

    The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old


    It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.


    Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.


    Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.

    I never said the developers said it’s a glitch???? They said it was unintended but they embraced it. You literally are putting words in my mouth lmaooo.

    This is animation canceling in overwatch:
    https://youtu.be/eLSzoK9m69s

    This is animation canceling in DOTA 2:
    https://youtu.be/SVw-D3-C9bc

    This is animation canceling in League:
    https://youtu.be/bkvlyU1csIQ

    They all cancel animations of skills/light attacks to increase dps, and are all competitive games. Are they glitches too?

    Like i said the more you talk the worse you make yourself look, so just stop

    Don't let facts get in the way of muh agenda!

    also a note on DOTA2's "animation cancelling", DOTA was built on the foundations of warcraft 3, a game where cancelling an attack mid animation was required in some cases lest you trigger a stun on contact, used to turn and run away quicker on a ranged unit or just simply to stop auto attacking but the thing is, in dota 2 it can only boost your damage for ONE spell, because spells arent spammable like ESO, so it only increases your dps for one attack but heres the real thing:
    spell weaving in dota isn't a thing because of one core point, "AUTO ATTACKING", you can throw in a spell just after an auto attack because the game is fundamentally built around auto attacks so even if you "AC" you cant bypass your attack speed, you can test this yourself.

    just boot up, give Tiny his rank 3 ultimate and right click an enemy, use toss just after you hit it and watch as he just stands there till his auto attack cycle refreshes allowing his attack speed to attack again. your not trimming down abilities to "increase dps" your throwing an ability ontop of your auto attack because the game takes spell priority over auto attacks because they are direct intputs where as autos are auto, its just considered a slight damage bump because you can tap a spell just as you fire your hit/projectile because your not trimming the cycle your just casting as a new one begins

    Light attacks basically replace auto attacks in eso, they basically give you control over auto attacks instead of letting the game decide for you the rate of your auto attack based on your attack speed.

    The point is that animation cancelling is not a thing exclusive to eso, why does nobody complain about auto attack in wow animations are being cut off by abilities? Because wow auto attacks do not increase the skill gap, at the end of the day all of these complaints are mostly about, i cannot play the game properly. Masked as, it's a glitch, it doesn't look good, etc etc...

    I am sure that there are some people who just do not like it at all and can play the game properly, but chances are no.

    Eso animation cancelling allows for faster more reactive gameplay, and overall a more compelling combat system, and removing it, it's not gonna happen, stop dreaming. Zos is not gonna completely redesign the game for this.
    Edited by JinMori on February 28, 2020 3:56AM
  • precambria
    precambria
    ✭✭✭✭✭
    So wait the dude quotes the developers saying it is a glitch, and still tells us it is not one. *sighs*


    The only reason why people who love AC so much is defending it so harshly is because they sense a change is coming. The developers are at last changing the combat some. Blocking is the first step, we going to get the rest of it changed.

    "we are going to get the rest of it changed" and there we have it, that is how beautiful things get destroyed every time by people who think they know what's best for everyone but really just want to force try and to their ideals on to reality itself while also making as many personal gains in the process as they possibly can. Please just go play another game if you don't like combat in this one, you actually don't have to try and ruin this one because we all know when that happens you will be the first to bail and reverse your position.
  • StaticWave
    StaticWave
    ✭✭✭✭✭
    ✭✭✭
    JinMori wrote: »
    dsalter wrote: »
    JinMori wrote: »
    StaticWave wrote: »
    StaticWave wrote: »
    VarisVaris wrote: »
    ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed

    It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.


    Enough is enough. The longer this keeps going, the worse it looks on the developers.

    The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old


    It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.


    Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.


    Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.

    I never said the developers said it’s a glitch???? They said it was unintended but they embraced it. You literally are putting words in my mouth lmaooo.

    This is animation canceling in overwatch:
    https://youtu.be/eLSzoK9m69s

    This is animation canceling in DOTA 2:
    https://youtu.be/SVw-D3-C9bc

    This is animation canceling in League:
    https://youtu.be/bkvlyU1csIQ

    They all cancel animations of skills/light attacks to increase dps, and are all competitive games. Are they glitches too?

    Like i said the more you talk the worse you make yourself look, so just stop

    Don't let facts get in the way of muh agenda!

    also a note on DOTA2's "animation cancelling", DOTA was built on the foundations of warcraft 3, a game where cancelling an attack mid animation was required in some cases lest you trigger a stun on contact, used to turn and run away quicker on a ranged unit or just simply to stop auto attacking but the thing is, in dota 2 it can only boost your damage for ONE spell, because spells arent spammable like ESO, so it only increases your dps for one attack but heres the real thing:
    spell weaving in dota isn't a thing because of one core point, "AUTO ATTACKING", you can throw in a spell just after an auto attack because the game is fundamentally built around auto attacks so even if you "AC" you cant bypass your attack speed, you can test this yourself.

    just boot up, give Tiny his rank 3 ultimate and right click an enemy, use toss just after you hit it and watch as he just stands there till his auto attack cycle refreshes allowing his attack speed to attack again. your not trimming down abilities to "increase dps" your throwing an ability ontop of your auto attack because the game takes spell priority over auto attacks because they are direct intputs where as autos are auto, its just considered a slight damage bump because you can tap a spell just as you fire your hit/projectile because your not trimming the cycle your just casting as a new one begins

    Light attacks basically replace auto attacks in eso, they basically give you control over auto attacks instead of letting the game decide for you the rate of your auto attack based on your attack speed.

    The point is that animation cancelling is not a thing exclusive to eso, why does nobody complain about auto attack in wow animations being cut off by abilities? Because wow auto attacks do not increase the skill gap, at the end of the day all of these complaints are mostly about, i cannot play the game properly. Masked as, it's a glitch, it doesn't look good, etc etc...

    I am sure that there are some people who just do not like it at all and can play the game properly, but chances are no.

    Eso animation cancelling allows for faster more reactive gameplay, and overall a more compelling combat system, and removing it, it's not gonna happen, stop dreaming. Zos is not gonna completely redesign the game for this.

    Many competitive games also have animation canceling as well. It's such a well known concept in the gaming community. I still don't understand why these people think it's a glitch or should be removed lmao
  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    StaticWave wrote: »
    JinMori wrote: »
    dsalter wrote: »
    JinMori wrote: »
    StaticWave wrote: »
    StaticWave wrote: »
    VarisVaris wrote: »
    ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed

    It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.


    Enough is enough. The longer this keeps going, the worse it looks on the developers.

    The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old


    It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.


    Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.


    Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.

    I never said the developers said it’s a glitch???? They said it was unintended but they embraced it. You literally are putting words in my mouth lmaooo.

    This is animation canceling in overwatch:
    https://youtu.be/eLSzoK9m69s

    This is animation canceling in DOTA 2:
    https://youtu.be/SVw-D3-C9bc

    This is animation canceling in League:
    https://youtu.be/bkvlyU1csIQ

    They all cancel animations of skills/light attacks to increase dps, and are all competitive games. Are they glitches too?

    Like i said the more you talk the worse you make yourself look, so just stop

    Don't let facts get in the way of muh agenda!

    also a note on DOTA2's "animation cancelling", DOTA was built on the foundations of warcraft 3, a game where cancelling an attack mid animation was required in some cases lest you trigger a stun on contact, used to turn and run away quicker on a ranged unit or just simply to stop auto attacking but the thing is, in dota 2 it can only boost your damage for ONE spell, because spells arent spammable like ESO, so it only increases your dps for one attack but heres the real thing:
    spell weaving in dota isn't a thing because of one core point, "AUTO ATTACKING", you can throw in a spell just after an auto attack because the game is fundamentally built around auto attacks so even if you "AC" you cant bypass your attack speed, you can test this yourself.

    just boot up, give Tiny his rank 3 ultimate and right click an enemy, use toss just after you hit it and watch as he just stands there till his auto attack cycle refreshes allowing his attack speed to attack again. your not trimming down abilities to "increase dps" your throwing an ability ontop of your auto attack because the game takes spell priority over auto attacks because they are direct intputs where as autos are auto, its just considered a slight damage bump because you can tap a spell just as you fire your hit/projectile because your not trimming the cycle your just casting as a new one begins

    Light attacks basically replace auto attacks in eso, they basically give you control over auto attacks instead of letting the game decide for you the rate of your auto attack based on your attack speed.

    The point is that animation cancelling is not a thing exclusive to eso, why does nobody complain about auto attack in wow animations being cut off by abilities? Because wow auto attacks do not increase the skill gap, at the end of the day all of these complaints are mostly about, i cannot play the game properly. Masked as, it's a glitch, it doesn't look good, etc etc...

    I am sure that there are some people who just do not like it at all and can play the game properly, but chances are no.

    Eso animation cancelling allows for faster more reactive gameplay, and overall a more compelling combat system, and removing it, it's not gonna happen, stop dreaming. Zos is not gonna completely redesign the game for this.

    Many --->competitive<---- games also have animation canceling as well. It's such a well known concept in the gaming community. I still don't understand why these people think it's a glitch or should be removed lmao

    see this big bolded highlight? theres a reason THEY have a built in WORKING AC, because they were BUILT TO SUPPORT IT.
    ESO was NOT built to support it, thats why when you trigger it you flail around like a your having twitch spazms.

    ESO is NOT a competitive game, its not BUILT to be "git gud" quality, it never was, trials tried to channel some of this but fell flat because they just weren't popular enough (granted they probably would have been if balance was alot less wonked back in veteren rank days) and currently ESO is trying to balance itself around a bug that was never made to be supported by the engine causing a whole crap ton of disconnect.

    noticed anywhere in the tutorial areas where it teaches you AC is a thing? no? because its not considered part of the game, the game only teaches you this by a random LOADING SCREEN, loading screen tips are usually out of sync with game changes, after all how many times have you had the "flame atronachs are immune to fire" "tip" ?

    ESO needs to either fully dedicate itself into reworking AC to be fully functioning and baked into the game and its tutorials or it needs to remove it, this half and half limbo it currently has just makes the skill gap wide and the elitism wider
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • StaticWave
    StaticWave
    ✭✭✭✭✭
    ✭✭✭
    dsalter wrote: »
    StaticWave wrote: »
    JinMori wrote: »
    dsalter wrote: »
    JinMori wrote: »
    StaticWave wrote: »
    StaticWave wrote: »
    VarisVaris wrote: »
    ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed

    It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.


    Enough is enough. The longer this keeps going, the worse it looks on the developers.

    The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old


    It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.


    Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.


    Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.

    I never said the developers said it’s a glitch???? They said it was unintended but they embraced it. You literally are putting words in my mouth lmaooo.

    This is animation canceling in overwatch:
    https://youtu.be/eLSzoK9m69s

    This is animation canceling in DOTA 2:
    https://youtu.be/SVw-D3-C9bc

    This is animation canceling in League:
    https://youtu.be/bkvlyU1csIQ

    They all cancel animations of skills/light attacks to increase dps, and are all competitive games. Are they glitches too?

    Like i said the more you talk the worse you make yourself look, so just stop

    Don't let facts get in the way of muh agenda!

    also a note on DOTA2's "animation cancelling", DOTA was built on the foundations of warcraft 3, a game where cancelling an attack mid animation was required in some cases lest you trigger a stun on contact, used to turn and run away quicker on a ranged unit or just simply to stop auto attacking but the thing is, in dota 2 it can only boost your damage for ONE spell, because spells arent spammable like ESO, so it only increases your dps for one attack but heres the real thing:
    spell weaving in dota isn't a thing because of one core point, "AUTO ATTACKING", you can throw in a spell just after an auto attack because the game is fundamentally built around auto attacks so even if you "AC" you cant bypass your attack speed, you can test this yourself.

    just boot up, give Tiny his rank 3 ultimate and right click an enemy, use toss just after you hit it and watch as he just stands there till his auto attack cycle refreshes allowing his attack speed to attack again. your not trimming down abilities to "increase dps" your throwing an ability ontop of your auto attack because the game takes spell priority over auto attacks because they are direct intputs where as autos are auto, its just considered a slight damage bump because you can tap a spell just as you fire your hit/projectile because your not trimming the cycle your just casting as a new one begins

    Light attacks basically replace auto attacks in eso, they basically give you control over auto attacks instead of letting the game decide for you the rate of your auto attack based on your attack speed.

    The point is that animation cancelling is not a thing exclusive to eso, why does nobody complain about auto attack in wow animations being cut off by abilities? Because wow auto attacks do not increase the skill gap, at the end of the day all of these complaints are mostly about, i cannot play the game properly. Masked as, it's a glitch, it doesn't look good, etc etc...

    I am sure that there are some people who just do not like it at all and can play the game properly, but chances are no.

    Eso animation cancelling allows for faster more reactive gameplay, and overall a more compelling combat system, and removing it, it's not gonna happen, stop dreaming. Zos is not gonna completely redesign the game for this.

    Many --->competitive<---- games also have animation canceling as well. It's such a well known concept in the gaming community. I still don't understand why these people think it's a glitch or should be removed lmao

    see this big bolded highlight? theres a reason THEY have a built in WORKING AC, because they were BUILT TO SUPPORT IT.
    ESO was NOT built to support it, thats why when you trigger it you flail around like a your having twitch spazms.

    ESO is NOT a competitive game, its not BUILT to be "git gud" quality, it never was, trials tried to channel some of this but fell flat because they just weren't popular enough (granted they probably would have been if balance was alot less wonked back in veteren rank days) and currently ESO is trying to balance itself around a bug that was never made to be supported by the engine causing a whole crap ton of disconnect.

    noticed anywhere in the tutorial areas where it teaches you AC is a thing? no? because its not considered part of the game, the game only teaches you this by a random LOADING SCREEN, loading screen tips are usually out of sync with game changes, after all how many times have you had the "flame atronachs are immune to fire" "tip" ?

    ESO needs to either fully dedicate itself into reworking AC to be fully functioning and baked into the game and its tutorials or it needs to remove it, this half and half limbo it currently has just makes the skill gap wide and the elitism wider

    Sigh.. Please tell me how many types of animation cancelling you think exist right now in the game. I'm curious to know
    Edited by StaticWave on February 28, 2020 4:07AM
  • JinMori
    JinMori
    ✭✭✭✭✭
    ✭✭
    dsalter wrote: »
    StaticWave wrote: »
    JinMori wrote: »
    dsalter wrote: »
    JinMori wrote: »
    StaticWave wrote: »
    StaticWave wrote: »
    VarisVaris wrote: »
    ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed

    It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.


    Enough is enough. The longer this keeps going, the worse it looks on the developers.

    The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old


    It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.


    Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.


    Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.

    I never said the developers said it’s a glitch???? They said it was unintended but they embraced it. You literally are putting words in my mouth lmaooo.

    This is animation canceling in overwatch:
    https://youtu.be/eLSzoK9m69s

    This is animation canceling in DOTA 2:
    https://youtu.be/SVw-D3-C9bc

    This is animation canceling in League:
    https://youtu.be/bkvlyU1csIQ

    They all cancel animations of skills/light attacks to increase dps, and are all competitive games. Are they glitches too?

    Like i said the more you talk the worse you make yourself look, so just stop

    Don't let facts get in the way of muh agenda!

    also a note on DOTA2's "animation cancelling", DOTA was built on the foundations of warcraft 3, a game where cancelling an attack mid animation was required in some cases lest you trigger a stun on contact, used to turn and run away quicker on a ranged unit or just simply to stop auto attacking but the thing is, in dota 2 it can only boost your damage for ONE spell, because spells arent spammable like ESO, so it only increases your dps for one attack but heres the real thing:
    spell weaving in dota isn't a thing because of one core point, "AUTO ATTACKING", you can throw in a spell just after an auto attack because the game is fundamentally built around auto attacks so even if you "AC" you cant bypass your attack speed, you can test this yourself.

    just boot up, give Tiny his rank 3 ultimate and right click an enemy, use toss just after you hit it and watch as he just stands there till his auto attack cycle refreshes allowing his attack speed to attack again. your not trimming down abilities to "increase dps" your throwing an ability ontop of your auto attack because the game takes spell priority over auto attacks because they are direct intputs where as autos are auto, its just considered a slight damage bump because you can tap a spell just as you fire your hit/projectile because your not trimming the cycle your just casting as a new one begins

    Light attacks basically replace auto attacks in eso, they basically give you control over auto attacks instead of letting the game decide for you the rate of your auto attack based on your attack speed.

    The point is that animation cancelling is not a thing exclusive to eso, why does nobody complain about auto attack in wow animations being cut off by abilities? Because wow auto attacks do not increase the skill gap, at the end of the day all of these complaints are mostly about, i cannot play the game properly. Masked as, it's a glitch, it doesn't look good, etc etc...

    I am sure that there are some people who just do not like it at all and can play the game properly, but chances are no.

    Eso animation cancelling allows for faster more reactive gameplay, and overall a more compelling combat system, and removing it, it's not gonna happen, stop dreaming. Zos is not gonna completely redesign the game for this.

    Many --->competitive<---- games also have animation canceling as well. It's such a well known concept in the gaming community. I still don't understand why these people think it's a glitch or should be removed lmao

    see this big bolded highlight? theres a reason THEY have a built in WORKING AC, because they were BUILT TO SUPPORT IT.
    ESO was NOT built to support it, thats why when you trigger it you flail around like a your having twitch spazms.

    ESO is NOT a competitive game, its not BUILT to be "git gud" quality, it never was, trials tried to channel some of this but fell flat because they just weren't popular enough (granted they probably would have been if balance was alot less wonked back in veteren rank days) and currently ESO is trying to balance itself around a bug that was never made to be supported by the engine causing a whole crap ton of disconnect.

    noticed anywhere in the tutorial areas where it teaches you AC is a thing? no? because its not considered part of the game, the game only teaches you this by a random LOADING SCREEN, loading screen tips are usually out of sync with game changes, after all how many times have you had the "flame atronachs are immune to fire" "tip" ?

    ESO needs to either fully dedicate itself into reworking AC to be fully functioning and baked into the game and its tutorials or it needs to remove it, this half and half limbo it currently has just makes the skill gap wide and the elitism wider

    Well, removal is not gonna happen, but i'm all for tutorials.

    And some of your other points are pure bollocks. That's about it.
    Edited by JinMori on February 28, 2020 4:08AM
  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    StaticWave wrote: »
    dsalter wrote: »
    StaticWave wrote: »
    JinMori wrote: »
    dsalter wrote: »
    JinMori wrote: »
    StaticWave wrote: »
    StaticWave wrote: »
    VarisVaris wrote: »
    ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed

    It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.


    Enough is enough. The longer this keeps going, the worse it looks on the developers.

    The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old


    It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.


    Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.


    Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.

    I never said the developers said it’s a glitch???? They said it was unintended but they embraced it. You literally are putting words in my mouth lmaooo.

    This is animation canceling in overwatch:
    https://youtu.be/eLSzoK9m69s

    This is animation canceling in DOTA 2:
    https://youtu.be/SVw-D3-C9bc

    This is animation canceling in League:
    https://youtu.be/bkvlyU1csIQ

    They all cancel animations of skills/light attacks to increase dps, and are all competitive games. Are they glitches too?

    Like i said the more you talk the worse you make yourself look, so just stop

    Don't let facts get in the way of muh agenda!

    also a note on DOTA2's "animation cancelling", DOTA was built on the foundations of warcraft 3, a game where cancelling an attack mid animation was required in some cases lest you trigger a stun on contact, used to turn and run away quicker on a ranged unit or just simply to stop auto attacking but the thing is, in dota 2 it can only boost your damage for ONE spell, because spells arent spammable like ESO, so it only increases your dps for one attack but heres the real thing:
    spell weaving in dota isn't a thing because of one core point, "AUTO ATTACKING", you can throw in a spell just after an auto attack because the game is fundamentally built around auto attacks so even if you "AC" you cant bypass your attack speed, you can test this yourself.

    just boot up, give Tiny his rank 3 ultimate and right click an enemy, use toss just after you hit it and watch as he just stands there till his auto attack cycle refreshes allowing his attack speed to attack again. your not trimming down abilities to "increase dps" your throwing an ability ontop of your auto attack because the game takes spell priority over auto attacks because they are direct intputs where as autos are auto, its just considered a slight damage bump because you can tap a spell just as you fire your hit/projectile because your not trimming the cycle your just casting as a new one begins

    Light attacks basically replace auto attacks in eso, they basically give you control over auto attacks instead of letting the game decide for you the rate of your auto attack based on your attack speed.

    The point is that animation cancelling is not a thing exclusive to eso, why does nobody complain about auto attack in wow animations being cut off by abilities? Because wow auto attacks do not increase the skill gap, at the end of the day all of these complaints are mostly about, i cannot play the game properly. Masked as, it's a glitch, it doesn't look good, etc etc...

    I am sure that there are some people who just do not like it at all and can play the game properly, but chances are no.

    Eso animation cancelling allows for faster more reactive gameplay, and overall a more compelling combat system, and removing it, it's not gonna happen, stop dreaming. Zos is not gonna completely redesign the game for this.

    Many --->competitive<---- games also have animation canceling as well. It's such a well known concept in the gaming community. I still don't understand why these people think it's a glitch or should be removed lmao

    see this big bolded highlight? theres a reason THEY have a built in WORKING AC, because they were BUILT TO SUPPORT IT.
    ESO was NOT built to support it, thats why when you trigger it you flail around like a your having twitch spazms.

    ESO is NOT a competitive game, its not BUILT to be "git gud" quality, it never was, trials tried to channel some of this but fell flat because they just weren't popular enough (granted they probably would have been if balance was alot less wonked back in veteren rank days) and currently ESO is trying to balance itself around a bug that was never made to be supported by the engine causing a whole crap ton of disconnect.

    noticed anywhere in the tutorial areas where it teaches you AC is a thing? no? because its not considered part of the game, the game only teaches you this by a random LOADING SCREEN, loading screen tips are usually out of sync with game changes, after all how many times have you had the "flame atronachs are immune to fire" "tip" ?

    ESO needs to either fully dedicate itself into reworking AC to be fully functioning and baked into the game and its tutorials or it needs to remove it, this half and half limbo it currently has just makes the skill gap wide and the elitism wider

    Sigh.. Please tell me how many types of animation cancelling you think exist right now in the game. I'm curious to know

    how about instead of skimming past the parts you dont want to challenge and admit they are an issue?
    how many of them are tought to you by the game itself? how many of them required you to go off-site to learn them? :)
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

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