StaticWave wrote: »StaticWave wrote: »StaticWave wrote: »rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »VarisVaris wrote: »ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed
It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.
Enough is enough. The longer this keeps going, the worse it looks on the developers.
The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old
It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.
Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.
Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.
I never said the developers said it’s a glitch???? They said it was unintended but they embraced it. You literally are putting words in my mouth lmaooo.
This is animation canceling in overwatch:https://youtu.be/eLSzoK9m69s
This is animation canceling in DOTA 2:https://youtu.be/SVw-D3-C9bc
This is animation canceling in League:https://youtu.be/bkvlyU1csIQ
They all cancel animations of skills/light attacks to increase dps, and are all competitive games. Are they glitches too?
Like i said the more you talk the worse you make yourself look, so just stop
Don't let facts get in the way of muh agenda!
also a note on DOTA2's "animation cancelling", DOTA was built on the foundations of warcraft 3, a game where cancelling an attack mid animation was required in some cases lest you trigger a stun on contact, used to turn and run away quicker on a ranged unit or just simply to stop auto attacking but the thing is, in dota 2 it can only boost your damage for ONE spell, because spells arent spammable like ESO, so it only increases your dps for one attack but heres the real thing:
spell weaving in dota isn't a thing because of one core point, "AUTO ATTACKING", you can throw in a spell just after an auto attack because the game is fundamentally built around auto attacks so even if you "AC" you cant bypass your attack speed, you can test this yourself.
just boot up, give Tiny his rank 3 ultimate and right click an enemy, use toss just after you hit it and watch as he just stands there till his auto attack cycle refreshes allowing his attack speed to attack again. your not trimming down abilities to "increase dps" your throwing an ability ontop of your auto attack because the game takes spell priority over auto attacks because they are direct intputs where as autos are auto, its just considered a slight damage bump because you can tap a spell just as you fire your hit/projectile because your not trimming the cycle your just casting as a new one begins
Light attacks basically replace auto attacks in eso, they basically give you control over auto attacks instead of letting the game decide for you the rate of your auto attack based on your attack speed.
The point is that animation cancelling is not a thing exclusive to eso, why does nobody complain about auto attack in wow animations being cut off by abilities? Because wow auto attacks do not increase the skill gap, at the end of the day all of these complaints are mostly about, i cannot play the game properly. Masked as, it's a glitch, it doesn't look good, etc etc...
I am sure that there are some people who just do not like it at all and can play the game properly, but chances are no.
Eso animation cancelling allows for faster more reactive gameplay, and overall a more compelling combat system, and removing it, it's not gonna happen, stop dreaming. Zos is not gonna completely redesign the game for this.
Many --->competitive<---- games also have animation canceling as well. It's such a well known concept in the gaming community. I still don't understand why these people think it's a glitch or should be removed lmao
see this big bolded highlight? theres a reason THEY have a built in WORKING AC, because they were BUILT TO SUPPORT IT.
ESO was NOT built to support it, thats why when you trigger it you flail around like a your having twitch spazms.
ESO is NOT a competitive game, its not BUILT to be "git gud" quality, it never was, trials tried to channel some of this but fell flat because they just weren't popular enough (granted they probably would have been if balance was alot less wonked back in veteren rank days) and currently ESO is trying to balance itself around a bug that was never made to be supported by the engine causing a whole crap ton of disconnect.
noticed anywhere in the tutorial areas where it teaches you AC is a thing? no? because its not considered part of the game, the game only teaches you this by a random LOADING SCREEN, loading screen tips are usually out of sync with game changes, after all how many times have you had the "flame atronachs are immune to fire" "tip" ?
ESO needs to either fully dedicate itself into reworking AC to be fully functioning and baked into the game and its tutorials or it needs to remove it, this half and half limbo it currently has just makes the skill gap wide and the elitism wider
Sigh.. Please tell me how many types of animation cancelling you think exist right now in the game. I'm curious to know
how about instead of skimming past the parts you dont want to challenge and admit they are an issue?
how many of them are tought to you by the game itself? how many of them required you to go off-site to learn them?
StaticWave wrote: »StaticWave wrote: »StaticWave wrote: »rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »VarisVaris wrote: »ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed
It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.
Enough is enough. The longer this keeps going, the worse it looks on the developers.
The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old
It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.
Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.
Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.
I never said the developers said it’s a glitch???? They said it was unintended but they embraced it. You literally are putting words in my mouth lmaooo.
This is animation canceling in overwatch:https://youtu.be/eLSzoK9m69s
This is animation canceling in DOTA 2:https://youtu.be/SVw-D3-C9bc
This is animation canceling in League:https://youtu.be/bkvlyU1csIQ
They all cancel animations of skills/light attacks to increase dps, and are all competitive games. Are they glitches too?
Like i said the more you talk the worse you make yourself look, so just stop
Don't let facts get in the way of muh agenda!
also a note on DOTA2's "animation cancelling", DOTA was built on the foundations of warcraft 3, a game where cancelling an attack mid animation was required in some cases lest you trigger a stun on contact, used to turn and run away quicker on a ranged unit or just simply to stop auto attacking but the thing is, in dota 2 it can only boost your damage for ONE spell, because spells arent spammable like ESO, so it only increases your dps for one attack but heres the real thing:
spell weaving in dota isn't a thing because of one core point, "AUTO ATTACKING", you can throw in a spell just after an auto attack because the game is fundamentally built around auto attacks so even if you "AC" you cant bypass your attack speed, you can test this yourself.
just boot up, give Tiny his rank 3 ultimate and right click an enemy, use toss just after you hit it and watch as he just stands there till his auto attack cycle refreshes allowing his attack speed to attack again. your not trimming down abilities to "increase dps" your throwing an ability ontop of your auto attack because the game takes spell priority over auto attacks because they are direct intputs where as autos are auto, its just considered a slight damage bump because you can tap a spell just as you fire your hit/projectile because your not trimming the cycle your just casting as a new one begins
Light attacks basically replace auto attacks in eso, they basically give you control over auto attacks instead of letting the game decide for you the rate of your auto attack based on your attack speed.
The point is that animation cancelling is not a thing exclusive to eso, why does nobody complain about auto attack in wow animations being cut off by abilities? Because wow auto attacks do not increase the skill gap, at the end of the day all of these complaints are mostly about, i cannot play the game properly. Masked as, it's a glitch, it doesn't look good, etc etc...
I am sure that there are some people who just do not like it at all and can play the game properly, but chances are no.
Eso animation cancelling allows for faster more reactive gameplay, and overall a more compelling combat system, and removing it, it's not gonna happen, stop dreaming. Zos is not gonna completely redesign the game for this.
Many --->competitive<---- games also have animation canceling as well. It's such a well known concept in the gaming community. I still don't understand why these people think it's a glitch or should be removed lmao
see this big bolded highlight? theres a reason THEY have a built in WORKING AC, because they were BUILT TO SUPPORT IT.
ESO was NOT built to support it, thats why when you trigger it you flail around like a your having twitch spazms.
ESO is NOT a competitive game, its not BUILT to be "git gud" quality, it never was, trials tried to channel some of this but fell flat because they just weren't popular enough (granted they probably would have been if balance was alot less wonked back in veteren rank days) and currently ESO is trying to balance itself around a bug that was never made to be supported by the engine causing a whole crap ton of disconnect.
noticed anywhere in the tutorial areas where it teaches you AC is a thing? no? because its not considered part of the game, the game only teaches you this by a random LOADING SCREEN, loading screen tips are usually out of sync with game changes, after all how many times have you had the "flame atronachs are immune to fire" "tip" ?
ESO needs to either fully dedicate itself into reworking AC to be fully functioning and baked into the game and its tutorials or it needs to remove it, this half and half limbo it currently has just makes the skill gap wide and the elitism wider
Sigh.. Please tell me how many types of animation cancelling you think exist right now in the game. I'm curious to know
how about instead of skimming past the parts you dont want to challenge and admit they are an issue?
how many of them are tought to you by the game itself? how many of them required you to go off-site to learn them?
StaticWave wrote: »StaticWave wrote: »StaticWave wrote: »rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »VarisVaris wrote: »ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed
It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.
Enough is enough. The longer this keeps going, the worse it looks on the developers.
The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old
It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.
Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.
Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.
I never said the developers said it’s a glitch???? They said it was unintended but they embraced it. You literally are putting words in my mouth lmaooo.
This is animation canceling in overwatch:https://youtu.be/eLSzoK9m69s
This is animation canceling in DOTA 2:https://youtu.be/SVw-D3-C9bc
This is animation canceling in League:https://youtu.be/bkvlyU1csIQ
They all cancel animations of skills/light attacks to increase dps, and are all competitive games. Are they glitches too?
Like i said the more you talk the worse you make yourself look, so just stop
Don't let facts get in the way of muh agenda!
also a note on DOTA2's "animation cancelling", DOTA was built on the foundations of warcraft 3, a game where cancelling an attack mid animation was required in some cases lest you trigger a stun on contact, used to turn and run away quicker on a ranged unit or just simply to stop auto attacking but the thing is, in dota 2 it can only boost your damage for ONE spell, because spells arent spammable like ESO, so it only increases your dps for one attack but heres the real thing:
spell weaving in dota isn't a thing because of one core point, "AUTO ATTACKING", you can throw in a spell just after an auto attack because the game is fundamentally built around auto attacks so even if you "AC" you cant bypass your attack speed, you can test this yourself.
just boot up, give Tiny his rank 3 ultimate and right click an enemy, use toss just after you hit it and watch as he just stands there till his auto attack cycle refreshes allowing his attack speed to attack again. your not trimming down abilities to "increase dps" your throwing an ability ontop of your auto attack because the game takes spell priority over auto attacks because they are direct intputs where as autos are auto, its just considered a slight damage bump because you can tap a spell just as you fire your hit/projectile because your not trimming the cycle your just casting as a new one begins
Light attacks basically replace auto attacks in eso, they basically give you control over auto attacks instead of letting the game decide for you the rate of your auto attack based on your attack speed.
The point is that animation cancelling is not a thing exclusive to eso, why does nobody complain about auto attack in wow animations being cut off by abilities? Because wow auto attacks do not increase the skill gap, at the end of the day all of these complaints are mostly about, i cannot play the game properly. Masked as, it's a glitch, it doesn't look good, etc etc...
I am sure that there are some people who just do not like it at all and can play the game properly, but chances are no.
Eso animation cancelling allows for faster more reactive gameplay, and overall a more compelling combat system, and removing it, it's not gonna happen, stop dreaming. Zos is not gonna completely redesign the game for this.
Many --->competitive<---- games also have animation canceling as well. It's such a well known concept in the gaming community. I still don't understand why these people think it's a glitch or should be removed lmao
see this big bolded highlight? theres a reason THEY have a built in WORKING AC, because they were BUILT TO SUPPORT IT.
ESO was NOT built to support it, thats why when you trigger it you flail around like a your having twitch spazms.
ESO is NOT a competitive game, its not BUILT to be "git gud" quality, it never was, trials tried to channel some of this but fell flat because they just weren't popular enough (granted they probably would have been if balance was alot less wonked back in veteren rank days) and currently ESO is trying to balance itself around a bug that was never made to be supported by the engine causing a whole crap ton of disconnect.
noticed anywhere in the tutorial areas where it teaches you AC is a thing? no? because its not considered part of the game, the game only teaches you this by a random LOADING SCREEN, loading screen tips are usually out of sync with game changes, after all how many times have you had the "flame atronachs are immune to fire" "tip" ?
ESO needs to either fully dedicate itself into reworking AC to be fully functioning and baked into the game and its tutorials or it needs to remove it, this half and half limbo it currently has just makes the skill gap wide and the elitism wider
Sigh.. Please tell me how many types of animation cancelling you think exist right now in the game. I'm curious to know
how about instead of skimming past the parts you dont want to challenge and admit they are an issue?
how many of them are tought to you by the game itself? how many of them required you to go off-site to learn them?
As i said before i am all for tutorials, but you guys make it seem like understanding it and finding it out you need to be a genius, unless you go look up outside resources, i honestly found it out just by playing the game, when i first joined, and then i went and looked it up.
StaticWave wrote: »StaticWave wrote: »StaticWave wrote: »rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »VarisVaris wrote: »ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed
It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.
Enough is enough. The longer this keeps going, the worse it looks on the developers.
The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old
It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.
Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.
Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.
I never said the developers said it’s a glitch???? They said it was unintended but they embraced it. You literally are putting words in my mouth lmaooo.
This is animation canceling in overwatch:https://youtu.be/eLSzoK9m69s
This is animation canceling in DOTA 2:https://youtu.be/SVw-D3-C9bc
This is animation canceling in League:https://youtu.be/bkvlyU1csIQ
They all cancel animations of skills/light attacks to increase dps, and are all competitive games. Are they glitches too?
Like i said the more you talk the worse you make yourself look, so just stop
Don't let facts get in the way of muh agenda!
also a note on DOTA2's "animation cancelling", DOTA was built on the foundations of warcraft 3, a game where cancelling an attack mid animation was required in some cases lest you trigger a stun on contact, used to turn and run away quicker on a ranged unit or just simply to stop auto attacking but the thing is, in dota 2 it can only boost your damage for ONE spell, because spells arent spammable like ESO, so it only increases your dps for one attack but heres the real thing:
spell weaving in dota isn't a thing because of one core point, "AUTO ATTACKING", you can throw in a spell just after an auto attack because the game is fundamentally built around auto attacks so even if you "AC" you cant bypass your attack speed, you can test this yourself.
just boot up, give Tiny his rank 3 ultimate and right click an enemy, use toss just after you hit it and watch as he just stands there till his auto attack cycle refreshes allowing his attack speed to attack again. your not trimming down abilities to "increase dps" your throwing an ability ontop of your auto attack because the game takes spell priority over auto attacks because they are direct intputs where as autos are auto, its just considered a slight damage bump because you can tap a spell just as you fire your hit/projectile because your not trimming the cycle your just casting as a new one begins
Light attacks basically replace auto attacks in eso, they basically give you control over auto attacks instead of letting the game decide for you the rate of your auto attack based on your attack speed.
The point is that animation cancelling is not a thing exclusive to eso, why does nobody complain about auto attack in wow animations being cut off by abilities? Because wow auto attacks do not increase the skill gap, at the end of the day all of these complaints are mostly about, i cannot play the game properly. Masked as, it's a glitch, it doesn't look good, etc etc...
I am sure that there are some people who just do not like it at all and can play the game properly, but chances are no.
Eso animation cancelling allows for faster more reactive gameplay, and overall a more compelling combat system, and removing it, it's not gonna happen, stop dreaming. Zos is not gonna completely redesign the game for this.
Many --->competitive<---- games also have animation canceling as well. It's such a well known concept in the gaming community. I still don't understand why these people think it's a glitch or should be removed lmao
see this big bolded highlight? theres a reason THEY have a built in WORKING AC, because they were BUILT TO SUPPORT IT.
ESO was NOT built to support it, thats why when you trigger it you flail around like a your having twitch spazms.
ESO is NOT a competitive game, its not BUILT to be "git gud" quality, it never was, trials tried to channel some of this but fell flat because they just weren't popular enough (granted they probably would have been if balance was alot less wonked back in veteren rank days) and currently ESO is trying to balance itself around a bug that was never made to be supported by the engine causing a whole crap ton of disconnect.
noticed anywhere in the tutorial areas where it teaches you AC is a thing? no? because its not considered part of the game, the game only teaches you this by a random LOADING SCREEN, loading screen tips are usually out of sync with game changes, after all how many times have you had the "flame atronachs are immune to fire" "tip" ?
ESO needs to either fully dedicate itself into reworking AC to be fully functioning and baked into the game and its tutorials or it needs to remove it, this half and half limbo it currently has just makes the skill gap wide and the elitism wider
Sigh.. Please tell me how many types of animation cancelling you think exist right now in the game. I'm curious to know
how about instead of skimming past the parts you dont want to challenge and admit they are an issue?
how many of them are tought to you by the game itself? how many of them required you to go off-site to learn them?
StaticWave wrote: »StaticWave wrote: »StaticWave wrote: »rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »VarisVaris wrote: »ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed
It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.
Enough is enough. The longer this keeps going, the worse it looks on the developers.
The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old
It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.
Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.
Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.
I never said the developers said it’s a glitch???? They said it was unintended but they embraced it. You literally are putting words in my mouth lmaooo.
This is animation canceling in overwatch:https://youtu.be/eLSzoK9m69s
This is animation canceling in DOTA 2:https://youtu.be/SVw-D3-C9bc
This is animation canceling in League:https://youtu.be/bkvlyU1csIQ
They all cancel animations of skills/light attacks to increase dps, and are all competitive games. Are they glitches too?
Like i said the more you talk the worse you make yourself look, so just stop
Don't let facts get in the way of muh agenda!
also a note on DOTA2's "animation cancelling", DOTA was built on the foundations of warcraft 3, a game where cancelling an attack mid animation was required in some cases lest you trigger a stun on contact, used to turn and run away quicker on a ranged unit or just simply to stop auto attacking but the thing is, in dota 2 it can only boost your damage for ONE spell, because spells arent spammable like ESO, so it only increases your dps for one attack but heres the real thing:
spell weaving in dota isn't a thing because of one core point, "AUTO ATTACKING", you can throw in a spell just after an auto attack because the game is fundamentally built around auto attacks so even if you "AC" you cant bypass your attack speed, you can test this yourself.
just boot up, give Tiny his rank 3 ultimate and right click an enemy, use toss just after you hit it and watch as he just stands there till his auto attack cycle refreshes allowing his attack speed to attack again. your not trimming down abilities to "increase dps" your throwing an ability ontop of your auto attack because the game takes spell priority over auto attacks because they are direct intputs where as autos are auto, its just considered a slight damage bump because you can tap a spell just as you fire your hit/projectile because your not trimming the cycle your just casting as a new one begins
Light attacks basically replace auto attacks in eso, they basically give you control over auto attacks instead of letting the game decide for you the rate of your auto attack based on your attack speed.
The point is that animation cancelling is not a thing exclusive to eso, why does nobody complain about auto attack in wow animations being cut off by abilities? Because wow auto attacks do not increase the skill gap, at the end of the day all of these complaints are mostly about, i cannot play the game properly. Masked as, it's a glitch, it doesn't look good, etc etc...
I am sure that there are some people who just do not like it at all and can play the game properly, but chances are no.
Eso animation cancelling allows for faster more reactive gameplay, and overall a more compelling combat system, and removing it, it's not gonna happen, stop dreaming. Zos is not gonna completely redesign the game for this.
Many --->competitive<---- games also have animation canceling as well. It's such a well known concept in the gaming community. I still don't understand why these people think it's a glitch or should be removed lmao
see this big bolded highlight? theres a reason THEY have a built in WORKING AC, because they were BUILT TO SUPPORT IT.
ESO was NOT built to support it, thats why when you trigger it you flail around like a your having twitch spazms.
ESO is NOT a competitive game, its not BUILT to be "git gud" quality, it never was, trials tried to channel some of this but fell flat because they just weren't popular enough (granted they probably would have been if balance was alot less wonked back in veteren rank days) and currently ESO is trying to balance itself around a bug that was never made to be supported by the engine causing a whole crap ton of disconnect.
noticed anywhere in the tutorial areas where it teaches you AC is a thing? no? because its not considered part of the game, the game only teaches you this by a random LOADING SCREEN, loading screen tips are usually out of sync with game changes, after all how many times have you had the "flame atronachs are immune to fire" "tip" ?
ESO needs to either fully dedicate itself into reworking AC to be fully functioning and baked into the game and its tutorials or it needs to remove it, this half and half limbo it currently has just makes the skill gap wide and the elitism wider
Sigh.. Please tell me how many types of animation cancelling you think exist right now in the game. I'm curious to know
how about instead of skimming past the parts you dont want to challenge and admit they are an issue?
how many of them are tought to you by the game itself? how many of them required you to go off-site to learn them?
There are three: 1 taught by loading screens, weaving. Another is block cancelling which almost everyone will notice at some point and IIRC the game tells you can block at anytime. And finally bar swap cancelling.
Thats not a lot to learn
I understand that some people fear that fixing animation cancelling will ruin the feel of combat, or make them lose their dps advantage.
Nothing is farther from the desires of the people who want it fixed. We merely don't want something which clearly makes no logical sense as an intended feature to give a gameplay advantage.
We dont even want it removed. we just want it to stop being required for dps. This is a very reasonable request.
and theres the inconsistency with what you initiated with being part of the system, these just further prove that AC isn't intended, nowhere does the game or ingame discriptions teach you SOME abilities can be AC'd while others cannot.StaticWave wrote: »StaticWave wrote: »StaticWave wrote: »StaticWave wrote: »rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »VarisVaris wrote: »ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed
It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.
Enough is enough. The longer this keeps going, the worse it looks on the developers.
The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old
It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.
Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.
Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.
I never said the developers said it’s a glitch???? They said it was unintended but they embraced it. You literally are putting words in my mouth lmaooo.
This is animation canceling in overwatch:https://youtu.be/eLSzoK9m69s
This is animation canceling in DOTA 2:https://youtu.be/SVw-D3-C9bc
This is animation canceling in League:https://youtu.be/bkvlyU1csIQ
They all cancel animations of skills/light attacks to increase dps, and are all competitive games. Are they glitches too?
Like i said the more you talk the worse you make yourself look, so just stop
Don't let facts get in the way of muh agenda!
also a note on DOTA2's "animation cancelling", DOTA was built on the foundations of warcraft 3, a game where cancelling an attack mid animation was required in some cases lest you trigger a stun on contact, used to turn and run away quicker on a ranged unit or just simply to stop auto attacking but the thing is, in dota 2 it can only boost your damage for ONE spell, because spells arent spammable like ESO, so it only increases your dps for one attack but heres the real thing:
spell weaving in dota isn't a thing because of one core point, "AUTO ATTACKING", you can throw in a spell just after an auto attack because the game is fundamentally built around auto attacks so even if you "AC" you cant bypass your attack speed, you can test this yourself.
just boot up, give Tiny his rank 3 ultimate and right click an enemy, use toss just after you hit it and watch as he just stands there till his auto attack cycle refreshes allowing his attack speed to attack again. your not trimming down abilities to "increase dps" your throwing an ability ontop of your auto attack because the game takes spell priority over auto attacks because they are direct intputs where as autos are auto, its just considered a slight damage bump because you can tap a spell just as you fire your hit/projectile because your not trimming the cycle your just casting as a new one begins
Light attacks basically replace auto attacks in eso, they basically give you control over auto attacks instead of letting the game decide for you the rate of your auto attack based on your attack speed.
The point is that animation cancelling is not a thing exclusive to eso, why does nobody complain about auto attack in wow animations being cut off by abilities? Because wow auto attacks do not increase the skill gap, at the end of the day all of these complaints are mostly about, i cannot play the game properly. Masked as, it's a glitch, it doesn't look good, etc etc...
I am sure that there are some people who just do not like it at all and can play the game properly, but chances are no.
Eso animation cancelling allows for faster more reactive gameplay, and overall a more compelling combat system, and removing it, it's not gonna happen, stop dreaming. Zos is not gonna completely redesign the game for this.
Many --->competitive<---- games also have animation canceling as well. It's such a well known concept in the gaming community. I still don't understand why these people think it's a glitch or should be removed lmao
see this big bolded highlight? theres a reason THEY have a built in WORKING AC, because they were BUILT TO SUPPORT IT.
ESO was NOT built to support it, thats why when you trigger it you flail around like a your having twitch spazms.
ESO is NOT a competitive game, its not BUILT to be "git gud" quality, it never was, trials tried to channel some of this but fell flat because they just weren't popular enough (granted they probably would have been if balance was alot less wonked back in veteren rank days) and currently ESO is trying to balance itself around a bug that was never made to be supported by the engine causing a whole crap ton of disconnect.
noticed anywhere in the tutorial areas where it teaches you AC is a thing? no? because its not considered part of the game, the game only teaches you this by a random LOADING SCREEN, loading screen tips are usually out of sync with game changes, after all how many times have you had the "flame atronachs are immune to fire" "tip" ?
ESO needs to either fully dedicate itself into reworking AC to be fully functioning and baked into the game and its tutorials or it needs to remove it, this half and half limbo it currently has just makes the skill gap wide and the elitism wider
Sigh.. Please tell me how many types of animation cancelling you think exist right now in the game. I'm curious to know
how about instead of skimming past the parts you dont want to challenge and admit they are an issue?
how many of them are tought to you by the game itself? how many of them required you to go off-site to learn them?
I just wanted to know if you have a good understanding of AC or not. Many people who are anti-AC are either misinformed on its nature or are too stubborn to accept that it's a supported mechanic.
As for your post, I read everything and agree that ZOS should put more effort into making it known to new players. The rest I don't agree with because those competitive games also don't teach players about animation canceling either. They just happen to be discovered by players and embraced as a mechanic, much like ESO.
By the way, there is a certain way you have to perform if you want to animation cancel in ESO. Some skills can only be canceled with dodge roll or bar swap, such as Endless hail. Others can be canceled with bar swap, block, and dodge roll. All skills cannot be canceled with light attack. There's a lot going on and it takes game time to figure out.
StaticWave wrote: »StaticWave wrote: »StaticWave wrote: »rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »VarisVaris wrote: »ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed
It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.
Enough is enough. The longer this keeps going, the worse it looks on the developers.
The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old
It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.
Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.
Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.
I never said the developers said it’s a glitch???? They said it was unintended but they embraced it. You literally are putting words in my mouth lmaooo.
This is animation canceling in overwatch:https://youtu.be/eLSzoK9m69s
This is animation canceling in DOTA 2:https://youtu.be/SVw-D3-C9bc
This is animation canceling in League:https://youtu.be/bkvlyU1csIQ
They all cancel animations of skills/light attacks to increase dps, and are all competitive games. Are they glitches too?
Like i said the more you talk the worse you make yourself look, so just stop
Don't let facts get in the way of muh agenda!
also a note on DOTA2's "animation cancelling", DOTA was built on the foundations of warcraft 3, a game where cancelling an attack mid animation was required in some cases lest you trigger a stun on contact, used to turn and run away quicker on a ranged unit or just simply to stop auto attacking but the thing is, in dota 2 it can only boost your damage for ONE spell, because spells arent spammable like ESO, so it only increases your dps for one attack but heres the real thing:
spell weaving in dota isn't a thing because of one core point, "AUTO ATTACKING", you can throw in a spell just after an auto attack because the game is fundamentally built around auto attacks so even if you "AC" you cant bypass your attack speed, you can test this yourself.
just boot up, give Tiny his rank 3 ultimate and right click an enemy, use toss just after you hit it and watch as he just stands there till his auto attack cycle refreshes allowing his attack speed to attack again. your not trimming down abilities to "increase dps" your throwing an ability ontop of your auto attack because the game takes spell priority over auto attacks because they are direct intputs where as autos are auto, its just considered a slight damage bump because you can tap a spell just as you fire your hit/projectile because your not trimming the cycle your just casting as a new one begins
Light attacks basically replace auto attacks in eso, they basically give you control over auto attacks instead of letting the game decide for you the rate of your auto attack based on your attack speed.
The point is that animation cancelling is not a thing exclusive to eso, why does nobody complain about auto attack in wow animations being cut off by abilities? Because wow auto attacks do not increase the skill gap, at the end of the day all of these complaints are mostly about, i cannot play the game properly. Masked as, it's a glitch, it doesn't look good, etc etc...
I am sure that there are some people who just do not like it at all and can play the game properly, but chances are no.
Eso animation cancelling allows for faster more reactive gameplay, and overall a more compelling combat system, and removing it, it's not gonna happen, stop dreaming. Zos is not gonna completely redesign the game for this.
Many --->competitive<---- games also have animation canceling as well. It's such a well known concept in the gaming community. I still don't understand why these people think it's a glitch or should be removed lmao
see this big bolded highlight? theres a reason THEY have a built in WORKING AC, because they were BUILT TO SUPPORT IT.
ESO was NOT built to support it, thats why when you trigger it you flail around like a your having twitch spazms.
ESO is NOT a competitive game, its not BUILT to be "git gud" quality, it never was, trials tried to channel some of this but fell flat because they just weren't popular enough (granted they probably would have been if balance was alot less wonked back in veteren rank days) and currently ESO is trying to balance itself around a bug that was never made to be supported by the engine causing a whole crap ton of disconnect.
noticed anywhere in the tutorial areas where it teaches you AC is a thing? no? because its not considered part of the game, the game only teaches you this by a random LOADING SCREEN, loading screen tips are usually out of sync with game changes, after all how many times have you had the "flame atronachs are immune to fire" "tip" ?
ESO needs to either fully dedicate itself into reworking AC to be fully functioning and baked into the game and its tutorials or it needs to remove it, this half and half limbo it currently has just makes the skill gap wide and the elitism wider
Sigh.. Please tell me how many types of animation cancelling you think exist right now in the game. I'm curious to know
how about instead of skimming past the parts you dont want to challenge and admit they are an issue?
how many of them are tought to you by the game itself? how many of them required you to go off-site to learn them?
As i said before i am all for tutorials, but you guys make it seem like understanding it and finding it out you need to be a genius, unless you go look up outside resources, i honestly found it out just by playing the game, when i first joined, and then i went and looked it up.
doesn't take alot of skill to accidentally learn no, but some players can be quite limited by not being taught correctly (or in the current status of AC, incorrectly) because some people are unable to think outside the box, i'v come across multitudes of people who never considered chipping animations down because "the animations are long so theres no way its ment to be shorter or that would be op", common one i see of this is dawnbreaker or multitudes of DK spells, and to a degree i agree with them, the animations wouldnt be so long drawn out if you weren't intended to see the whole thing right?
this is why they need to teach it ingame, through a tutorial, basics training solo instance, whatever, it needs to be double downed on into becoming an officially supported mechanic baked and refined into the games engine or they need to finally remove it because in its current state its just pure arguments of if it should or should not be in game.
StaticWave wrote: »StaticWave wrote: »StaticWave wrote: »rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »VarisVaris wrote: »ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed
It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.
Enough is enough. The longer this keeps going, the worse it looks on the developers.
The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old
It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.
Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.
Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.
I never said the developers said it’s a glitch???? They said it was unintended but they embraced it. You literally are putting words in my mouth lmaooo.
This is animation canceling in overwatch:https://youtu.be/eLSzoK9m69s
This is animation canceling in DOTA 2:https://youtu.be/SVw-D3-C9bc
This is animation canceling in League:https://youtu.be/bkvlyU1csIQ
They all cancel animations of skills/light attacks to increase dps, and are all competitive games. Are they glitches too?
Like i said the more you talk the worse you make yourself look, so just stop
Don't let facts get in the way of muh agenda!
also a note on DOTA2's "animation cancelling", DOTA was built on the foundations of warcraft 3, a game where cancelling an attack mid animation was required in some cases lest you trigger a stun on contact, used to turn and run away quicker on a ranged unit or just simply to stop auto attacking but the thing is, in dota 2 it can only boost your damage for ONE spell, because spells arent spammable like ESO, so it only increases your dps for one attack but heres the real thing:
spell weaving in dota isn't a thing because of one core point, "AUTO ATTACKING", you can throw in a spell just after an auto attack because the game is fundamentally built around auto attacks so even if you "AC" you cant bypass your attack speed, you can test this yourself.
just boot up, give Tiny his rank 3 ultimate and right click an enemy, use toss just after you hit it and watch as he just stands there till his auto attack cycle refreshes allowing his attack speed to attack again. your not trimming down abilities to "increase dps" your throwing an ability ontop of your auto attack because the game takes spell priority over auto attacks because they are direct intputs where as autos are auto, its just considered a slight damage bump because you can tap a spell just as you fire your hit/projectile because your not trimming the cycle your just casting as a new one begins
Light attacks basically replace auto attacks in eso, they basically give you control over auto attacks instead of letting the game decide for you the rate of your auto attack based on your attack speed.
The point is that animation cancelling is not a thing exclusive to eso, why does nobody complain about auto attack in wow animations being cut off by abilities? Because wow auto attacks do not increase the skill gap, at the end of the day all of these complaints are mostly about, i cannot play the game properly. Masked as, it's a glitch, it doesn't look good, etc etc...
I am sure that there are some people who just do not like it at all and can play the game properly, but chances are no.
Eso animation cancelling allows for faster more reactive gameplay, and overall a more compelling combat system, and removing it, it's not gonna happen, stop dreaming. Zos is not gonna completely redesign the game for this.
Many --->competitive<---- games also have animation canceling as well. It's such a well known concept in the gaming community. I still don't understand why these people think it's a glitch or should be removed lmao
see this big bolded highlight? theres a reason THEY have a built in WORKING AC, because they were BUILT TO SUPPORT IT.
ESO was NOT built to support it, thats why when you trigger it you flail around like a your having twitch spazms.
ESO is NOT a competitive game, its not BUILT to be "git gud" quality, it never was, trials tried to channel some of this but fell flat because they just weren't popular enough (granted they probably would have been if balance was alot less wonked back in veteren rank days) and currently ESO is trying to balance itself around a bug that was never made to be supported by the engine causing a whole crap ton of disconnect.
noticed anywhere in the tutorial areas where it teaches you AC is a thing? no? because its not considered part of the game, the game only teaches you this by a random LOADING SCREEN, loading screen tips are usually out of sync with game changes, after all how many times have you had the "flame atronachs are immune to fire" "tip" ?
ESO needs to either fully dedicate itself into reworking AC to be fully functioning and baked into the game and its tutorials or it needs to remove it, this half and half limbo it currently has just makes the skill gap wide and the elitism wider
Sigh.. Please tell me how many types of animation cancelling you think exist right now in the game. I'm curious to know
how about instead of skimming past the parts you dont want to challenge and admit they are an issue?
how many of them are tought to you by the game itself? how many of them required you to go off-site to learn them?
As i said before i am all for tutorials, but you guys make it seem like understanding it and finding it out you need to be a genius, unless you go look up outside resources, i honestly found it out just by playing the game, when i first joined, and then i went and looked it up.
doesn't take alot of skill to accidentally learn no, but some players can be quite limited by not being taught correctly (or in the current status of AC, incorrectly) because some people are unable to think outside the box, i'v come across multitudes of people who never considered chipping animations down because "the animations are long so theres no way its ment to be shorter or that would be op", common one i see of this is dawnbreaker or multitudes of DK spells, and to a degree i agree with them, the animations wouldnt be so long drawn out if you weren't intended to see the whole thing right?
this is why they need to teach it ingame, through a tutorial, basics training solo instance, whatever, it needs to be double downed on into becoming an officially supported mechanic baked and refined into the games engine or they need to finally remove it because in its current state its just pure arguments of if it should or should not be in game.
But it's not even about thinking outside the box, it;s more about accidentally finding it out, it's bound to happen sooner or later i would think.
Carespanker wrote: »My first and only problem with AC has always been that it's not taught. 95% of the people who play this game can't play the game to the fullest because they don't know how to AC+weave. Do you understand how embarrassing it is to have to teach 810s how to AC because they "Cant pull over 25k with this Alcast build."Majority of the pledges can't be pugged because even though my necro tank can increase overall group dps by 55% (with my own theory craft shenanigans) it doesn't matter because the average group DPS is so low that it doesn't matter (around 40k group dps with my buffs). Why? Because 95% of this game doesn't know how to play this game and it sickens me...
If its in the game it should have a tutorial at the start, not a blink and you'll miss it loading screen tip!
and theres the inconsistency with what you initiated with being part of the system, these just further prove that AC isn't intended, nowhere does the game or ingame discriptions teach you SOME abilities can be AC'd while others cannot.StaticWave wrote: »StaticWave wrote: »StaticWave wrote: »StaticWave wrote: »rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »VarisVaris wrote: »ive come to conclusion after reading so many of these threads most of the Anti-AC players are bad players who dont wanna take the time to learn how to do it so they want it removed
It is the other way around, people who have been using this exploit all this time. Does not want a skill base mmo. They just want to keep on exploiting the system to only care about GCD. Making all skills pretty much the same no matter what class you pick.
Enough is enough. The longer this keeps going, the worse it looks on the developers.
The longer you argue the worse you make yourself look. You’ve been repeating the same “glitch” claim for ages now, even after plenty of evidence against it. It’s getting old
It is not just a claim, it is a fact that it is a glitch. You even said so yourself that the developers said it was a glitch.
Are you saying the devs lied? It is a glitch pure and simple. Most people I talked too trying to get into this game. I show them it, and they laugh at how dumb the combat is. I mean Guild wars 2 combat is so much better, and they don't have this problem.
Wanting ESO combat to be better is worth calling people like you out on. Stop trying to tell people it is not a glitch. The devs said it was, and they are balancing the game around it because everyone uses it.
I never said the developers said it’s a glitch???? They said it was unintended but they embraced it. You literally are putting words in my mouth lmaooo.
This is animation canceling in overwatch:https://youtu.be/eLSzoK9m69s
This is animation canceling in DOTA 2:https://youtu.be/SVw-D3-C9bc
This is animation canceling in League:https://youtu.be/bkvlyU1csIQ
They all cancel animations of skills/light attacks to increase dps, and are all competitive games. Are they glitches too?
Like i said the more you talk the worse you make yourself look, so just stop
Don't let facts get in the way of muh agenda!
also a note on DOTA2's "animation cancelling", DOTA was built on the foundations of warcraft 3, a game where cancelling an attack mid animation was required in some cases lest you trigger a stun on contact, used to turn and run away quicker on a ranged unit or just simply to stop auto attacking but the thing is, in dota 2 it can only boost your damage for ONE spell, because spells arent spammable like ESO, so it only increases your dps for one attack but heres the real thing:
spell weaving in dota isn't a thing because of one core point, "AUTO ATTACKING", you can throw in a spell just after an auto attack because the game is fundamentally built around auto attacks so even if you "AC" you cant bypass your attack speed, you can test this yourself.
just boot up, give Tiny his rank 3 ultimate and right click an enemy, use toss just after you hit it and watch as he just stands there till his auto attack cycle refreshes allowing his attack speed to attack again. your not trimming down abilities to "increase dps" your throwing an ability ontop of your auto attack because the game takes spell priority over auto attacks because they are direct intputs where as autos are auto, its just considered a slight damage bump because you can tap a spell just as you fire your hit/projectile because your not trimming the cycle your just casting as a new one begins
Light attacks basically replace auto attacks in eso, they basically give you control over auto attacks instead of letting the game decide for you the rate of your auto attack based on your attack speed.
The point is that animation cancelling is not a thing exclusive to eso, why does nobody complain about auto attack in wow animations being cut off by abilities? Because wow auto attacks do not increase the skill gap, at the end of the day all of these complaints are mostly about, i cannot play the game properly. Masked as, it's a glitch, it doesn't look good, etc etc...
I am sure that there are some people who just do not like it at all and can play the game properly, but chances are no.
Eso animation cancelling allows for faster more reactive gameplay, and overall a more compelling combat system, and removing it, it's not gonna happen, stop dreaming. Zos is not gonna completely redesign the game for this.
Many --->competitive<---- games also have animation canceling as well. It's such a well known concept in the gaming community. I still don't understand why these people think it's a glitch or should be removed lmao
see this big bolded highlight? theres a reason THEY have a built in WORKING AC, because they were BUILT TO SUPPORT IT.
ESO was NOT built to support it, thats why when you trigger it you flail around like a your having twitch spazms.
ESO is NOT a competitive game, its not BUILT to be "git gud" quality, it never was, trials tried to channel some of this but fell flat because they just weren't popular enough (granted they probably would have been if balance was alot less wonked back in veteren rank days) and currently ESO is trying to balance itself around a bug that was never made to be supported by the engine causing a whole crap ton of disconnect.
noticed anywhere in the tutorial areas where it teaches you AC is a thing? no? because its not considered part of the game, the game only teaches you this by a random LOADING SCREEN, loading screen tips are usually out of sync with game changes, after all how many times have you had the "flame atronachs are immune to fire" "tip" ?
ESO needs to either fully dedicate itself into reworking AC to be fully functioning and baked into the game and its tutorials or it needs to remove it, this half and half limbo it currently has just makes the skill gap wide and the elitism wider
Sigh.. Please tell me how many types of animation cancelling you think exist right now in the game. I'm curious to know
how about instead of skimming past the parts you dont want to challenge and admit they are an issue?
how many of them are tought to you by the game itself? how many of them required you to go off-site to learn them?
I just wanted to know if you have a good understanding of AC or not. Many people who are anti-AC are either misinformed on its nature or are too stubborn to accept that it's a supported mechanic.
As for your post, I read everything and agree that ZOS should put more effort into making it known to new players. The rest I don't agree with because those competitive games also don't teach players about animation canceling either. They just happen to be discovered by players and embraced as a mechanic, much like ESO.
By the way, there is a certain way you have to perform if you want to animation cancel in ESO. Some skills can only be canceled with dodge roll or bar swap, such as Endless hail. Others can be canceled with bar swap, block, and dodge roll. All skills cannot be canceled with light attack. There's a lot going on and it takes game time to figure out.
as i said the game needs to either focus on making it FINALLY officially supported and developed into the core game as a tought mechanic, or they need to finally announce a removal, either is fine for me, but this current silence is leaving everyone in an elitist limbo where arguments such as this can fester and exist where people will defend, denounce or out right preach if its part of the game or not.
I personally believe everyone who animation cancel hack more than they should with their cheat engine. It's disruptive to Cyrodil and dueling, people in stormhaven are all cheats with no brain. have u not seen the community hacking the addons in ESO to cyber attack the servers causing all of us to lag while the cheat engine users dont have any lag and kill people who crash? have u not been to stormhaven to see these immortal duelers do 1 shot damage? zenimax is nowhere to be seen on this matter, i hang out in riften and tell my friends in roleplay that we have a crises.
i hope zenimax decides to finally take down the cheating engine hack hard and actually focus on the issues the game needs. MORE CAST TIMES
I personally believe everyone who animation cancel hack more than they should with their cheat engine. It's disruptive to Cyrodil and dueling, people in stormhaven are all cheats with no brain. have u not seen the community hacking the addons in ESO to cyber attack the servers causing all of us to lag while the cheat engine users dont have any lag and kill people who crash? have u not been to stormhaven to see these immortal duelers do 1 shot damage? zenimax is nowhere to be seen on this matter, i hang out in riften and tell my friends in roleplay that we have a crises.
i hope zenimax decides to finally take down the cheating engine hack hard and actually focus on the issues the game needs. MORE CAST TIMES