Skjaldbjorn wrote: »ATreeGnome wrote: »ESO_Nightingale wrote: »Skjaldbjorn wrote: »ESO_Nightingale wrote: »Living vines is used. Trellis is a pvp magdens main burst heal and leeching is used by tanks.
As someone who does a fair bit of Warden tanking, honestly, they could probably lose it. It's a solid skill but it really wouldn't be some disastrous loss. Warden sustain is already hella good.
Perhaps. But what if corrupting pollen became a poison or disease ground DoT? Keeping it's current effects but gaining a strongish poison or disease DoT damage to those inside. And perhaps increasing the duration of the ability
As long as the healing portion is removed, I would be strongly in favor of that change. Giving Stamden a usable AoE DOT with a synergy could be a huge boost for group utility without buffing warden healers (which are pretty OP right now anyway).
As long as it continues to cost Mag. We can't afford another AoE DoT that's Stam costed. It's way too damn expensive with their redesign of costs, even with the reduction from this patch. It would either have to be ludicrously cheap or cost mag for it to work in the current climate. Our sustain is still kinda rough.
Skjaldbjorn wrote: »ATreeGnome wrote: »ESO_Nightingale wrote: »Skjaldbjorn wrote: »ESO_Nightingale wrote: »Living vines is used. Trellis is a pvp magdens main burst heal and leeching is used by tanks.
As someone who does a fair bit of Warden tanking, honestly, they could probably lose it. It's a solid skill but it really wouldn't be some disastrous loss. Warden sustain is already hella good.
Perhaps. But what if corrupting pollen became a poison or disease ground DoT? Keeping it's current effects but gaining a strongish poison or disease DoT damage to those inside. And perhaps increasing the duration of the ability
As long as the healing portion is removed, I would be strongly in favor of that change. Giving Stamden a usable AoE DOT with a synergy could be a huge boost for group utility without buffing warden healers (which are pretty OP right now anyway).
As long as it continues to cost Mag. We can't afford another AoE DoT that's Stam costed. It's way too damn expensive with their redesign of costs, even with the reduction from this patch. It would either have to be ludicrously cheap or cost mag for it to work in the current climate. Our sustain is still kinda rough.
ATreeGnome wrote: »Skjaldbjorn wrote: »ATreeGnome wrote: »ESO_Nightingale wrote: »Skjaldbjorn wrote: »ESO_Nightingale wrote: »Living vines is used. Trellis is a pvp magdens main burst heal and leeching is used by tanks.
As someone who does a fair bit of Warden tanking, honestly, they could probably lose it. It's a solid skill but it really wouldn't be some disastrous loss. Warden sustain is already hella good.
Perhaps. But what if corrupting pollen became a poison or disease ground DoT? Keeping it's current effects but gaining a strongish poison or disease DoT damage to those inside. And perhaps increasing the duration of the ability
As long as the healing portion is removed, I would be strongly in favor of that change. Giving Stamden a usable AoE DOT with a synergy could be a huge boost for group utility without buffing warden healers (which are pretty OP right now anyway).
As long as it continues to cost Mag. We can't afford another AoE DoT that's Stam costed. It's way too damn expensive with their redesign of costs, even with the reduction from this patch. It would either have to be ludicrously cheap or cost mag for it to work in the current climate. Our sustain is still kinda rough.
Magicka cost and damage but scales with max stats would seem like a fair compromise. Thematically the poison damage feels better though.
https://www.youtube.com/watch?v=I3wionuilO0thadjarvis wrote: »@Arjuna1696
Since this thread starting, testing has been done. The following link should answer most questions.https://www.youtube.com/watch?v=I3wionuilO0
Asylum staff also provides chilled. It's parse meta, and will usually find it's best home on DKs in trials, but it's super useful in dungeon/arena.
Skjaldbjorn wrote: »I've actually been experimenting with running Winter's Revenge on back bar as Stam. Gives about ~25% chilled uptime on a dummy. Probably going to be a solid DPS increase. Ironic that Magdens don't really want Stam using WR. but it's probably going to be a huge DPS increase for us. Just slot it on back bar with hail.
thadjarvis wrote: »^Interesting and must feel weird. Why wouldn't magden's want that? More chilling for us
In a mixed mag/stam trial group Stamden's could benefit as MagDK's are often present and will be using Asylum. I haven't tested yet the MagDK uptime on chilled but interested to see it.
Magden will benefit for sure from MagDK's in trial group too. I noticed enough of a damage increase to alter mechanics for me in vMA yesterday with Asylum on Magden. Will continue to be a good option in Dung/Arena too unless maybe a MagDK is there spamming Force Pulse faster.
Arjuna1696 wrote: »Skjaldbjorn wrote: »I've actually been experimenting with running Winter's Revenge on back bar as Stam. Gives about ~25% chilled uptime on a dummy. Probably going to be a solid DPS increase. Ironic that Magdens don't really want Stam using WR. but it's probably going to be a huge DPS increase for us. Just slot it on back bar with hail.
I don't know why Magdens would have an opinion on what you put on your bar, outside of the fact that WR on a stam bar doesn't make a lot of sense for you and therefore the group's total dps. 25% chill uptime means you'll only benefit from the 10% increased crit damage 25% of the time. If your crit % is around 60% ... 0.25 x 0.60 = 15% of your crits will land on recently chilled enemies. 15% earning 10% more damage results in ~1.5% more dps (if I did my maths right), so another cast of a spammable probably pays off more than a cast of WR.
Skjaldbjorn wrote: »Arjuna1696 wrote: »Skjaldbjorn wrote: »I've actually been experimenting with running Winter's Revenge on back bar as Stam. Gives about ~25% chilled uptime on a dummy. Probably going to be a solid DPS increase. Ironic that Magdens don't really want Stam using WR. but it's probably going to be a huge DPS increase for us. Just slot it on back bar with hail.
I don't know why Magdens would have an opinion on what you put on your bar, outside of the fact that WR on a stam bar doesn't make a lot of sense for you and therefore the group's total dps. 25% chill uptime means you'll only benefit from the 10% increased crit damage 25% of the time. If your crit % is around 60% ... 0.25 x 0.60 = 15% of your crits will land on recently chilled enemies. 15% earning 10% more damage results in ~1.5% more dps (if I did my maths right), so another cast of a spammable probably pays off more than a cast of WR.
I mean, not sure what to tell you, slotting WR was a DPS gain for me so far in testing. Mine is rank 1 and still does nearly 2k DPS. It's actually pretty passable damage, and it's going to be super good on trash in trials. Not to mention it helps with sustain, being a mag cast.
Skjaldbjorn wrote: »Arjuna1696 wrote: »Skjaldbjorn wrote: »I've actually been experimenting with running Winter's Revenge on back bar as Stam. Gives about ~25% chilled uptime on a dummy. Probably going to be a solid DPS increase. Ironic that Magdens don't really want Stam using WR. but it's probably going to be a huge DPS increase for us. Just slot it on back bar with hail.
I don't know why Magdens would have an opinion on what you put on your bar, outside of the fact that WR on a stam bar doesn't make a lot of sense for you and therefore the group's total dps. 25% chill uptime means you'll only benefit from the 10% increased crit damage 25% of the time. If your crit % is around 60% ... 0.25 x 0.60 = 15% of your crits will land on recently chilled enemies. 15% earning 10% more damage results in ~1.5% more dps (if I did my maths right), so another cast of a spammable probably pays off more than a cast of WR.
I mean, not sure what to tell you, slotting WR was a DPS gain for me so far in testing. Mine is rank 1 and still does nearly 2k DPS. It's actually pretty passable damage, and it's going to be super good on trash in trials. Not to mention it helps with sustain, being a mag cast.
CleymenZero wrote: »Your thoughts?
Arjuna1696 wrote: »the fact that WR on a stam bar doesn't make a lot of sense
Skjaldbjorn wrote: »As far as DKs with Asylum staves, from ESO logs, seems average Chilled uptime with multiple people running either Asylum or ele weapon was ~25-30%. Winter's Revenge from a Stamden accomplishes that by itself, not even considering a frost glyph.

Skjaldbjorn wrote: »Well, when I brought up having WR or Arctic Blast function as a co-spec DoT that scaled off highest offensive stat, people were *strongly* opposed. It still does 2k DPS ST on a dummy. It's a solid option and actually works pretty well.
thadjarvis wrote: »I have not found a way to directly measure chilled easily as as far as I can tell CMX and ESOlogs does not measure it directly. I've been using Minor Maim as a proxy, but that becomes close to useless when looking at a non-solo content log due to tanks and other things applying Maim not from Chill. If you know a better method please share. The image is a short example I have on my magden finishing off Voriak Solkyan (final vMA boss). Second line is Minor Maim.
Seems to me that just one MagDK with an elf bane rotation should have a very high maim uptime in theory, but when I look at my log I can't make heads or tails of why maim isn't always re-applied every 2nd force pulse cast....?! You can see that some proc's are from Winters (was not using any other frost like a glyph or IH). For others note stam WR procs will be lower due to not having destruction status effect passive (stam does have WE passive at least).
thadjarvis wrote: »Arjuna1696 wrote: »the fact that WR on a stam bar doesn't make a lot of sense
Recall that Stam classes tend to slot a skill or two that dumps mag to increase stam sustain by utilizing the free mag recovery instead. Definitely makes sense that Winters on a stamden could be viable and Skja has tested that at least for him it does. It may not stam scale but the effective damage buff and sustain benefits has value.
It's worthwhile for all stam classes to test Soul Trap vs Class Mag cost DoT vs no mag skill every patch or two. It will interact with players' race, food and vampire choice too (beyond just class). Eg my Imperial DK Vampire friend's build (a lot of mag recovery) utilizes two mag skills. A redguard non-vamp DK might only use one. Ie, the ideal for you may not be identical to content creator parse builds and they may not go through every class in detail this patch anyway as not much has changed for most classes. Moreover, can't know until you test it.Skjaldbjorn wrote: »As far as DKs with Asylum staves, from ESO logs, seems average Chilled uptime with multiple people running either Asylum or ele weapon was ~25-30%. Winter's Revenge from a Stamden accomplishes that by itself, not even considering a frost glyph.
I have not found a way to directly measure chilled easily as as far as I can tell CMX and ESOlogs does not measure it directly. I've been using Minor Maim as a proxy, but that becomes close to useless when looking at a non-solo content log due to tanks and other things applying Maim not from Chill. If you know a better method please share. The image is a short example I have on my magden finishing off Voriak Solkyan (final vMA boss). Second line is Minor Maim.
Seems to me that just one MagDK with an elf bane rotation should have a very high maim uptime in theory, but when I look at my log I can't make heads or tails of why maim isn't always re-applied every 2nd force pulse cast....?! You can see that some proc's are from Winters (was not using any other frost like a glyph or IH). For others note stam WR procs will be lower due to not having destruction status effect passive (stam does have WE passive at least).Skjaldbjorn wrote: »Well, when I brought up having WR or Arctic Blast function as a co-spec DoT that scaled off highest offensive stat, people were *strongly* opposed. It still does 2k DPS ST on a dummy. It's a solid option and actually works pretty well.
Don't know why anyone *should* care but underwear can get bunchy. If I had taken part at all indirectly, it was an effort to get the others to focus on your poison ideas instead of all the other damage types. But yes like Stamplar, StamNB and others Winters would make sense to stam scale particularly with this new passive.
ESO_Nightingale wrote: »thadjarvis wrote: »Arjuna1696 wrote: »the fact that WR on a stam bar doesn't make a lot of sense
Recall that Stam classes tend to slot a skill or two that dumps mag to increase stam sustain by utilizing the free mag recovery instead. Definitely makes sense that Winters on a stamden could be viable and Skja has tested that at least for him it does. It may not stam scale but the effective damage buff and sustain benefits has value.
It's worthwhile for all stam classes to test Soul Trap vs Class Mag cost DoT vs no mag skill every patch or two. It will interact with players' race, food and vampire choice too (beyond just class). Eg my Imperial DK Vampire friend's build (a lot of mag recovery) utilizes two mag skills. A redguard non-vamp DK might only use one. Ie, the ideal for you may not be identical to content creator parse builds and they may not go through every class in detail this patch anyway as not much has changed for most classes. Moreover, can't know until you test it.Skjaldbjorn wrote: »As far as DKs with Asylum staves, from ESO logs, seems average Chilled uptime with multiple people running either Asylum or ele weapon was ~25-30%. Winter's Revenge from a Stamden accomplishes that by itself, not even considering a frost glyph.
I have not found a way to directly measure chilled easily as as far as I can tell CMX and ESOlogs does not measure it directly. I've been using Minor Maim as a proxy, but that becomes close to useless when looking at a non-solo content log due to tanks and other things applying Maim not from Chill. If you know a better method please share. The image is a short example I have on my magden finishing off Voriak Solkyan (final vMA boss). Second line is Minor Maim.
Seems to me that just one MagDK with an elf bane rotation should have a very high maim uptime in theory, but when I look at my log I can't make heads or tails of why maim isn't always re-applied every 2nd force pulse cast....?! You can see that some proc's are from Winters (was not using any other frost like a glyph or IH). For others note stam WR procs will be lower due to not having destruction status effect passive (stam does have WE passive at least).Skjaldbjorn wrote: »Well, when I brought up having WR or Arctic Blast function as a co-spec DoT that scaled off highest offensive stat, people were *strongly* opposed. It still does 2k DPS ST on a dummy. It's a solid option and actually works pretty well.
Don't know why anyone *should* care but underwear can get bunchy. If I had taken part at all indirectly, it was an effort to get the others to focus on your poison ideas instead of all the other damage types. But yes like Stamplar, StamNB and others Winters would make sense to stam scale particularly with this new passive.
i'll tell you why I care about it, overall magicka classes have more class skills because stamina classes have more weapons. arctic blast should be a unique magicka warden skill because it makes thematic sense and because magicka warden has the least amount of damage skills of any magicka class, in my opinion giving magicka warden and stamina warden all the same skills defeats the purpose of having stamina and magicka in the first place, because stamina classes would have all of the same options that magicka has. but more because of different weapons. you might think it's dumb, but why do we play specific classes (ie, stamina and magicka) in the first place? it's what makes them unique or different. that is what appeals to so many people and it's far more important for casual players who make up a large majority of the game. I'm not saying stamina warden shouldn't have a unique damage skill. but it shouldn't be a winter's embrace skill. I don't think this is the final change they're going to make to the class or even frost magic in general. as soon as more frost damage starts being used more, you gain benefit from this passive in groups. even asylum staves help it now that magdks are using it. again, not saying stamina warden shouldn't get anything unique, i really think they need it. they should have a unique group damage buff and a functional spammable. but don't take magicka warden's frost identity away.
ESO_Nightingale wrote: »thadjarvis wrote: »Arjuna1696 wrote: »the fact that WR on a stam bar doesn't make a lot of sense
Recall that Stam classes tend to slot a skill or two that dumps mag to increase stam sustain by utilizing the free mag recovery instead. Definitely makes sense that Winters on a stamden could be viable and Skja has tested that at least for him it does. It may not stam scale but the effective damage buff and sustain benefits has value.
It's worthwhile for all stam classes to test Soul Trap vs Class Mag cost DoT vs no mag skill every patch or two. It will interact with players' race, food and vampire choice too (beyond just class). Eg my Imperial DK Vampire friend's build (a lot of mag recovery) utilizes two mag skills. A redguard non-vamp DK might only use one. Ie, the ideal for you may not be identical to content creator parse builds and they may not go through every class in detail this patch anyway as not much has changed for most classes. Moreover, can't know until you test it.Skjaldbjorn wrote: »As far as DKs with Asylum staves, from ESO logs, seems average Chilled uptime with multiple people running either Asylum or ele weapon was ~25-30%. Winter's Revenge from a Stamden accomplishes that by itself, not even considering a frost glyph.
I have not found a way to directly measure chilled easily as as far as I can tell CMX and ESOlogs does not measure it directly. I've been using Minor Maim as a proxy, but that becomes close to useless when looking at a non-solo content log due to tanks and other things applying Maim not from Chill. If you know a better method please share. The image is a short example I have on my magden finishing off Voriak Solkyan (final vMA boss). Second line is Minor Maim.
Seems to me that just one MagDK with an elf bane rotation should have a very high maim uptime in theory, but when I look at my log I can't make heads or tails of why maim isn't always re-applied every 2nd force pulse cast....?! You can see that some proc's are from Winters (was not using any other frost like a glyph or IH). For others note stam WR procs will be lower due to not having destruction status effect passive (stam does have WE passive at least).Skjaldbjorn wrote: »Well, when I brought up having WR or Arctic Blast function as a co-spec DoT that scaled off highest offensive stat, people were *strongly* opposed. It still does 2k DPS ST on a dummy. It's a solid option and actually works pretty well.
Don't know why anyone *should* care but underwear can get bunchy. If I had taken part at all indirectly, it was an effort to get the others to focus on your poison ideas instead of all the other damage types. But yes like Stamplar, StamNB and others Winters would make sense to stam scale particularly with this new passive.
i'll tell you why I care about it, overall magicka classes have more class skills because stamina classes have more weapons. arctic blast should be a unique magicka warden skill because it makes thematic sense and because magicka warden has the least amount of damage skills of any magicka class, in my opinion giving magicka warden and stamina warden all the same skills defeats the purpose of having stamina and magicka in the first place, because stamina classes would have all of the same options that magicka has. but more because of different weapons. you might think it's dumb, but why do we play specific classes (ie, stamina and magicka) in the first place? it's what makes them unique or different. that is what appeals to so many people and it's far more important for casual players who make up a large majority of the game. I'm not saying stamina warden shouldn't have a unique damage skill. but it shouldn't be a winter's embrace skill. I don't think this is the final change they're going to make to the class or even frost magic in general. as soon as more frost damage starts being used more, you gain benefit from this passive in groups. even asylum staves help it now that magdks are using it. again, not saying stamina warden shouldn't get anything unique, i really think they need it. they should have a unique group damage buff and a functional spammable. but don't take magicka warden's frost identity away.
I get what you are saying about weapons...mag gets one choice sadly and that's something ZOS should look at but why not share a damage skill across specs? Nb and templars both do it and it gives people a choice. Should a 10% buff go to Magdens only??? How is that balanced or fair? A buff to the class should be just that, to the Class.
thadjarvis wrote: »@ESO_Nightingale I get where you come from on protecting magden. I accept that, but it’s appears to be protecting a magden concept (frost) that is not what magden is (magic).
When looking at PvE Magden objectively I do not currently or past patches see a Frost damage class. We are a Magic damage class first and foremost with Frost AND Fire as secondary. We don't have many weapon skills but I do consider non-class magic skills as part of my magden kit that I would not include as readily on many other classes. In a sense they an extension of our class skills.
PvE Damage Skill example:So we have ONE total frost skill outside of flex ultimates and the Fire option seems to be the first choice for most after bear.
- My Core skills that never leave the bar are: Fissure (magic), Winters (frost), Wall (fire)
- My flex skills: Fetcher* (magic), Cliff Racer (magic), Force Pulse (all), Entropy (magic), Rune (fire), Orb (magic), Prox Detonate (magic)
- Bear ulit (Magic) is most common. Flex: Comet (Frost/Fire), Storm (Frost), Destro (Fire)
If not using Rune, Frost and Fire DPS from abilities on a magden are about equal. Magic DPS is over twice those two combined. This doesn't include LA's which would put Frost damage as Magden's 3rd DPS damage type.
In PvP we are Frostier, but PvE Magden simply is not a Frost mage. We are nature mages in PvE. Our damage skills were designed as such to be Nature primary with a little frost flavor; Frost was the tank's primary from the get-go. There is nothing wrong with that concept. Eg Magsorc's are Dark Magic / Pet mages, and many like the capable RP lightning mage option.
ZoS has stated many times that frost is not a damage focused element in ESO. Yes they added to our flavor of frost, but we still are a Mage Damage Mage focusing on Nature first. I'm not hard set on Nature or Frost personally, but I think it's important to accept what we are.
Skjaldbjorn wrote: »Honestly if Warden's going to become the "bleed" class you might as well have Shalks do bleed damage as well and have the damage apply over 3 seconds. I abso-fing-lutely HATE the bleed idea though, just as much as you hate Stamden getting frost, @ESO_Nightingale.
thadjarvis wrote: »@ESO_Nightingale had to say my peace on frost. I don't see the hatred many have of nature mage but if warden flips the 1/3, 2/3 Frost/Nature magic focus I'll still play it. That said it seems some undervalued the nature aspect: in another post someone claimed that the green balance tree is loaded with useless skills?!
Anyway, do you have a link to your skill document?
ESO_Nightingale wrote: »Skjaldbjorn wrote: »Honestly if Warden's going to become the "bleed" class you might as well have Shalks do bleed damage as well and have the damage apply over 3 seconds. I abso-fing-lutely HATE the bleed idea though, just as much as you hate Stamden getting frost, @ESO_Nightingale.
Sorry you hate bleeds. Not sure why, but it's unique to stamden, thematically fits and doesn't step on any toes.
ESO_Nightingale wrote: »https://docs.google.com/document/d/1fWoOX0S4yrR_KFZcjBAvHvR2K6T__6LrIGiaERV8NQA/edit?usp=sharing
Just last night i finished my design document for arctic blast 4.0 so i think this is the link.
https://docs.google.com/document/d/1n68B7D2Zna4NNcDCiPp1zYmJP4KDh3n-PsRAI80RLnM/edit?usp=drivesdk
Skjaldbjorn wrote: »I can 100% get behind the Wraith and Fissure moving to frost, but there's no reason at all for the bugs or bear to. It makes zero sense thematically or logically.
Skjaldbjorn wrote: »I also think only the mag bugs becoming an execute is completely unnecessary, honestly. Especially if Stam are losing a class execute for their piddly "cleave" mechanic that you don't even use bugs for. It's garbage with a capital G.