Contaminate wrote: »ZOS has gone into least effort max profit mode. It’s making them money, so quality gameplay (nevermind functional gameplay) is one of their lowest concerns
skyhawk002 wrote: »ZOS is drifting hard into maintenance mode cash cow at this time.Oh look another doomsday thread....-continues playing-
How are you playing? I crash every five minutes. 0 addons, 0 problems in other games.
Oh look another doomsday thread....-continues playing-
Dalarius_Avicius wrote: »The problem I see here is that this discussion so far is just one-sided - from the perspective of competitive gamers. But there is as well the other perspective of what you call casual players. Both have totally different expectations on what a good and enjoyable game is and they play as well on different ends of the gameplay.
For competitive players the actual game is "endgame", whereas for casuals endgame is what they will most likely never reach nor would they want to, because their goal is to enjoy themselves in an interesting and beautiful game world with some challenge, but not too much of it. That is why most of the game is "easy", simply because this type of players likes it easy and basically stress free - adrenaline rushes are not what they are looking for, but basically a theme park which is doable even if they have not much of a clue how game mechanics work - there are plenty of those, if not even the majority.
That is why most of the game is easy mode - but of course this is not what competitive gamers want.Those look for a challenge and are permanently asking for more challenges. The problem with this for any gaming company is that this type of player will burn through new content in a matter of days, if it takes so long at all. But this content took months to create. So regardless what ZOS would try to do, this group will never be satisfied - so this is a sisyphus task to do for them.
But what can be done is to please the casual player base and there is the actual money to make as well - because casuals are caring for fluff, they want to enjoy themselves and spend money on cosmetics, houses and stuff - simply because they don't have all day to play and will therefore never be able to be competitive - and they know it and are fine with it. I am one of them, that is why I'm telling you this in order to make you see the other side of the coin as well.
There are of course mixed types - but I guess that the majority is of the casual type and ZOS will know this - they have the numbers and cater mainly to where the most money comes from and where the most satisfaction with the game is. And now look at what you all wrote - this doesn't sound like satisfaction and is an endless stream of blame and insults.
Just think about it.
I understand your perspective, but what you're basically saying is that they'll always cater to the casuals, to get over it and deal with it. But what you fail to understand is that BOTH sides of the coin can and should be catered to. I'm part of both the RP and PVP community and I get both casuals and more "hardcore" players. ZOS has the resources to put in some time and effort into creating content for both playerbases, not just ostracizing one group and satisfying the other.
You forgot 3B. Everyone rushes to the forums to complain about the devs making useless changes because they already have Caltrops, and 3C. Everyone else rushes to the forums to complain about the one skill that accidentally became 0.01% more effective than Caltrops in PVP. lol they can't win no matter which route they choose.
Dalarius_Avicius wrote: »The problem I see here is that this discussion so far is just one-sided - from the perspective of competitive gamers. But there is as well the other perspective of what you call casual players. Both have totally different expectations on what a good and enjoyable game is and they play as well on different ends of the gameplay.
For competitive players the actual game is "endgame", whereas for casuals endgame is what they will most likely never reach nor would they want to, because their goal is to enjoy themselves in an interesting and beautiful game world with some challenge, but not too much of it. That is why most of the game is "easy", simply because this type of players likes it easy and basically stress free - adrenaline rushes are not what they are looking for, but basically a theme park which is doable even if they have not much of a clue how game mechanics work - there are plenty of those, if not even the majority.
That is why most of the game is easy mode - but of course this is not what competitive gamers want.Those look for a challenge and are permanently asking for more challenges. The problem with this for any gaming company is that this type of player will burn through new content in a matter of days, if it takes so long at all. But this content took months to create. So regardless what ZOS would try to do, this group will never be satisfied - so this is a sisyphus task to do for them.
But what can be done is to please the casual player base and there is the actual money to make as well - because casuals are caring for fluff, they want to enjoy themselves and spend money on cosmetics, houses and stuff - simply because they don't have all day to play and will therefore never be able to be competitive - and they know it and are fine with it. I am one of them, that is why I'm telling you this in order to make you see the other side of the coin as well.
There are of course mixed types - but I guess that the majority is of the casual type and ZOS will know this - they have the numbers and cater mainly to where the most money comes from and where the most satisfaction with the game is. And now look at what you all wrote - this doesn't sound like satisfaction and is an endless stream of blame and insults.
Just think about it.
I understand your perspective, but what you're basically saying is that they'll always cater to the casuals, to get over it and deal with it. But what you fail to understand is that BOTH sides of the coin can and should be catered to. I'm part of both the RP and PVP community and I get both casuals and more "hardcore" players. ZOS has the resources to put in some time and effort into creating content for both playerbases, not just ostracizing one group and satisfying the other.
That is not what I wanted to say with it - it is just pretty impossible to put both sides of the coin into the same area and expect it to work - both sides have totally different likes and dislikes when it comes to gameplay and especially for how the game should be played -an example: Competitive players want balance and in the end every class has similar kind of abilities just with different names. That is not what role players want - they want diversity and it is as well not a bad thing to have unbalanced classes in this case - or to play a character who isn't a hero type and has flaws is interesting to play - basically an anti-hero or a normal guy, who is out adventuring for fun.
Then the speed in which both sides go through PvE content - they "roll" new characters to high level within hours or days - and rush through the game, running around like crazy, just picking up quest or resource points on the way. This is ruining the experience of those, who want to do it slow paced, with a lot of time to explore and eventually even WALK and just blend in.
This is the problem I wanted to point out - that the playstyle of both is basically incompatible and what is fun and enjoyable for one side is annoying or too easy/difficult for the other. If both would be separated, it would be fine, but in a mix it is problematic.
And when I read then that some say ZOS is putting out poor content - then I think, from where would they even know that?- they didn't take the time to actually look at things, just take in the atmosphere and explore at a pace, in which the artwork of ZOS can be experienced. With rushing through the game every region feels similar, of course, because they just do the same things in every region and skip that,what would make it different. To me every region has a quite different feel and atmosphere to it - because I take the time to look at it and if I find something nice eventually, fine, but if not, as well no problem, I had a wonderful time just enjoying the artwork of ZOS.
I have also started playing in the beta, so I feel how the game became stale. What I mean by this is that, even though I love the game, I can't overlook how standardized it became.
The events, one year chapters, dlcs, etc follow the same pattern, even the rewards are iterations of the same thing (the indriks); the devs became very predictable. You know they will release a dungeon DLC before the chapter and one after, you know that each zone DLC has double xp/loot event, you get tickets and you buy another type of indrik. There is no surprise aside from the next year theme, everything is predictable, as the stolen puzzle you track each new chapter.
The gear, it follows the same pattern all the time, same 5 piece sets, 2 piece monster sets and 3 piece pvp sets. Problem is that now there are so many sets of which only a few are useful or interesting, the rest are just filler. And they keep releasing sets which none will bother using, because even the best sets are not very hard to obtain on normal difficulty or by crafting. There is no direction of changing this game concept, to add interesting items which could compete with sets or offer other game play styles. Why not have a 7 piece set that has 2 important bonuses? Why not have interesting non set pieces?
Some of the core systems became old, like the champion system. We have no idea what they plan to do with this system. You just get stronger, but there are no downsides, such as execute starts from 40% but costs double, or increase the effectiveness of one class tree at the expense of the other two.
The worst is the lack of communication, even on the PTS forum, where you would expect more contact with the devs. It seems they have a very clear picture of what they want, and we are just helping them testing those ideas, because most of the feedback is ignored, except when there is a lot of pressure on the forums.
Everything after CWC was *** so w/e keep throwing money at them and theyll keep delivering a stream of low quality content no one ever asked for.

Everything after CWC was *** so w/e keep throwing money at them and theyll keep delivering a stream of low quality content no one ever asked for.
Anybody who enjoys PvP in this game can attest to how lackluster it is. No new systems have been added in nearly 3 years; it is clear that this is not something they care to improve on and basically put it on the backburner while applying their band-aid fixes. Can't figure out how to fix premades pugstomping? Rather than solving the core issues, they just completely remove the ability to group with friends in an online game. This kills the game for anybody who plays BGs socially whether it is with a guild, friends, or their partners. Cyrodiil is not a suitable replacement either; it's basically a horse riding simulator between keeps and outposts, you may or may not get zerged down, all the while getting 15 FPS and fighting tankbot builds.
Dusk_Coven wrote: »Anybody who enjoys PvP in this game can attest to how lackluster it is. No new systems have been added in nearly 3 years; it is clear that this is not something they care to improve on and basically put it on the backburner while applying their band-aid fixes. Can't figure out how to fix premades pugstomping? Rather than solving the core issues, they just completely remove the ability to group with friends in an online game. This kills the game for anybody who plays BGs socially whether it is with a guild, friends, or their partners. Cyrodiil is not a suitable replacement either; it's basically a horse riding simulator between keeps and outposts, you may or may not get zerged down, all the while getting 15 FPS and fighting tankbot builds.
It is obvious that ESO
(1) cannot keep up with managing PvP -- they don't even bother to acknowledge or investigate bugs and possible exploits anymore such as the rez-with-scroll bug or suspicious rollbacks
(2) cannot attract and retain a healthy population; instead it just attracts griefers and un-competitive people using cheese and pay 2 win
(3) do not know how to create a competitive model so you end up with wildly unbalanced matchups that is immediately counter to attracting and retaining new PvP players; and do not have the time, expertise, or solutions to overhaul and put in place a properly competitive model
(4) they are spending way too much time and resources trying to accommodate it -- so much crashing in Cyrodiil but nothing on that scale experienced elsewhere
(5) has at its score a character building system that is not designed to accommodate PvP at all given the vast number of permutations possible multiplied by the many modes of PvP, resulting in cheese builds and teams and ball groups
They should really just shut it all down or completely abandon it and focus on what they have proven to do better in the past -- single player PvE game experience. Stop wasting time on this crash and just let it burn itself out.
Try to recapture their successes with Skyrim, Oblivion, Morrowind, etcetera.
Contaminate wrote: »ZOS has gone into least effort max profit mode. It’s making them money, so quality gameplay (nevermind functional gameplay) is one of their lowest concerns

rager82b14_ESO wrote: »I mean, I like this new ZOS that is starting to slowly fix the combat issues. If they fix the combat animation exploits, and keep on with the focus they been doing. I think the future looks bright.
https://www.youtube.com/watch?v=ThZtwhYkKSs rager82b14_ESO wrote: »I mean, I like this new ZOS that is starting to slowly fix the combat issues. If they fix the combat animation exploits, and keep on with the focus they been doing. I think the future looks bright.
exploits?https://www.youtube.com/watch?v=ThZtwhYkKSs
Contaminate wrote: »ZOS has gone into least effort max profit mode. It’s making them money, so quality gameplay (nevermind functional gameplay) is one of their lowest concerns
I do not even see a need for an ES6 at all, because we basically have this with ESO and it doesn't take years for new content, we get it several times per year in ESO. Not that I would want to buy anything from Bethesda again, but there is simply no need for an ES6.