Contaminate wrote: »ZOS has gone into least effort max profit mode. It’s making them money, so quality gameplay (nevermind functional gameplay) is one of their lowest concerns
As someone who has played this game on and off for the past 5 years, it has been an important part of my life and I have met some wonderful people along the way. Whether it was raiding with friends in a trial, or teaming up in pvp, there was always something fun to do. However, the past year of ESO has been very questionable for me. Lots of the people who once played every day are moving on to other games that have more to offer. Greymoor was the last nail in the coffin for me and lots of other people I once played with.
What is the direction that ZOS is taking? Their motivations and reasons for the nonsensical changes they implement are poorly explained and blindside the people who are committed to ESO. It could be a drastic balance change or removing the ability to play with friends, and they never sufficiently explain themselves or the objective behind it all. The best they can come up with is basically, "We are applying these dramatic changes, and going to test them out on some vague timeline. We will see how this goes."
Anybody who enjoys PvP in this game can attest to how lackluster it is. No new systems have been added in nearly 3 years; it is clear that this is not something they care to improve on and basically put it on the backburner while applying their band-aid fixes. Can't figure out how to fix premades pugstomping? Rather than solving the core issues, they just completely remove the ability to group with friends in an online game. This kills the game for anybody who plays BGs socially whether it is with a guild, friends, or their partners. Cyrodiil is not a suitable replacement either; it's basically a horse riding simulator between keeps and outposts, you may or may not get zerged down, all the while getting 15 FPS and fighting tankbot builds.
Even PvE is a dull, derivative and unimaginative string of copy-paste content. Year after year, it is the same formulaic dungeon DLC with one trial and a new grind-fest skill line or system akin to lorebooks. New vet trials that we wait for a year to be released are beaten with ease on day one. There is no challenge or progression, the PvE in ESO is laughably easy. I would love to see ZOS do something innovative, but at this point, that's like waiting for a unicorn. Even the Crown Store lacks any creativity; they continually release old items without anything new or interesting. It's like there is zero effort going into any aspect of the game.
It seems that this game is going in the direction of purely catering to being accessible to solo-players and casuals. There is no encouragement of a competitive spirit or overcoming difficult challenges. I love ESO, and I want to see it succeed, but I am growing apathetic as the game becomes more aimless with a complete lack of direction. The devs completely ignore valid criticism and good ideas. It's looking like everybody else on my friends list, it might be time to move on to other games. This is not an "I quit" post, but a final plea to save the game that I, and many others, love.
https://www.youtube.com/watch?v=Ecgdwhc8gkwThe "events" are the biggest indicator of how formulaic the game has become. Enter zone, kill monster, collect tickets, buy a horrible looking mount. Ok, bad idea ZOS...but it's the overarching grind for ALL your events? Once, I can forgive, but to make grinding tickets for a zone specific, race specific mount that you've reskinned 6 or 8 times is just mailing it in.
And instead of managing their game balance, they just nerf.
Here's how a game SHOULD be managed:
1. Caltrops is used by every stam build in the game. It's very powerful.
2. Let's look at why it's popular...AOE damage...ranged...DOT. OK, makes sense.
3. Let's see if we can improve some other skills that NO ONE has on their bar so they are at least as reasonably attractive as caltrops. Some will continue to use caltrops, some will use another skill that we've made attractive. But now we have variety.
Here's how ZOS manages it:
Nerf Caltrops by 70% so no one will use it.
Contaminate wrote: »ZOS has gone into least effort max profit mode. It’s making them money, so quality gameplay (nevermind functional gameplay) is one of their lowest concerns
I would not say that gameplay a lowest concern. Customer service seems to hold that position. Gameplay is very important, as it is how they drive people to the various Stores to buy things.
The "events" are the biggest indicator of how formulaic the game has become. Enter zone, kill monster, collect tickets, buy a horrible looking mount. Ok, bad idea ZOS...but it's the overarching grind for ALL your events? Once, I can forgive, but to make grinding tickets for a zone specific, race specific mount that you've reskinned 6 or 8 times is just mailing it in.
And instead of managing their game balance, they just nerf.
Here's how a game SHOULD be managed:
1. Caltrops is used by every stam build in the game. It's very powerful.
2. Let's look at why it's popular...AOE damage...ranged...DOT. OK, makes sense.
3. Let's see if we can improve some other skills that NO ONE has on their bar so they are at least as reasonably attractive as caltrops. Some will continue to use caltrops, some will use another skill that we've made attractive. But now we have variety.
Here's how ZOS manages it:
Nerf Caltrops by 70% so no one will use it.
The problem I see here is that this discussion so far is just one-sided - from the perspective of competitive gamers. But there is as well the other perspective of what you call casual players. Both have totally different expectations on what a good and enjoyable game is and they play as well on different ends of the gameplay.
For competitive players the actual game is "endgame", whereas for casuals endgame is what they will most likely never reach nor would they want to, because their goal is to enjoy themselves in an interesting and beautiful game world with some challenge, but not too much of it. That is why most of the game is "easy", simply because this type of players likes it easy and basically stress free - adrenaline rushes are not what they are looking for, but basically a theme park which is doable even if they have not much of a clue how game mechanics work - there are plenty of those, if not even the majority.
That is why most of the game is easy mode - but of course this is not what competitive gamers want.Those look for a challenge and are permanently asking for more challenges. The problem with this for any gaming company is that this type of player will burn through new content in a matter of days, if it takes so long at all. But this content took months to create. So regardless what ZOS would try to do, this group will never be satisfied - so this is a sisyphus task to do for them.
But what can be done is to please the casual player base and there is the actual money to make as well - because casuals are caring for fluff, they want to enjoy themselves and spend money on cosmetics, houses and stuff - simply because they don't have all day to play and will therefore never be able to be competitive - and they know it and are fine with it. I am one of them, that is why I'm telling you this in order to make you see the other side of the coin as well.
There are of course mixed types - but I guess that the majority is of the casual type and ZOS will know this - they have the numbers and cater mainly to where the most money comes from and where the most satisfaction with the game is. And now look at what you all wrote - this doesn't sound like satisfaction and is an endless stream of blame and insults.
Just think about it.
The problem I see here is that this discussion so far is just one-sided - from the perspective of competitive gamers. But there is as well the other perspective of what you call casual players. Both have totally different expectations on what a good and enjoyable game is and they play as well on different ends of the gameplay.
For competitive players the actual game is "endgame", whereas for casuals endgame is what they will most likely never reach nor would they want to, because their goal is to enjoy themselves in an interesting and beautiful game world with some challenge, but not too much of it. That is why most of the game is "easy", simply because this type of players likes it easy and basically stress free - adrenaline rushes are not what they are looking for, but basically a theme park which is doable even if they have not much of a clue how game mechanics work - there are plenty of those, if not even the majority.
That is why most of the game is easy mode - but of course this is not what competitive gamers want.Those look for a challenge and are permanently asking for more challenges. The problem with this for any gaming company is that this type of player will burn through new content in a matter of days, if it takes so long at all. But this content took months to create. So regardless what ZOS would try to do, this group will never be satisfied - so this is a sisyphus task to do for them.
But what can be done is to please the casual player base and there is the actual money to make as well - because casuals are caring for fluff, they want to enjoy themselves and spend money on cosmetics, houses and stuff - simply because they don't have all day to play and will therefore never be able to be competitive - and they know it and are fine with it. I am one of them, that is why I'm telling you this in order to make you see the other side of the coin as well.
There are of course mixed types - but I guess that the majority is of the casual type and ZOS will know this - they have the numbers and cater mainly to where the most money comes from and where the most satisfaction with the game is. And now look at what you all wrote - this doesn't sound like satisfaction and is an endless stream of blame and insults.
Just think about it.
skyhawk002 wrote: »ZOS is drifting hard into maintenance mode cash cow at this time.
Oh look another doomsday thread....-continues playing-