darthgummibear_ESO wrote: »witchdoctor wrote: »It is not just Bethesda. Activision was the first to leave GeForce Now. Possibly more leaving soon.
https://www.pcgamer.com/au/bethesda-softworks-games-have-been-removed-from-geforce-now/
So far it's just those two, the main reason being they are greedy as hell and wanted a bigger piece of the pie. CDPR is certainly onboard with Nvidia, and that's huge.
It’s not unreasonable for content creators (movie makers, music makers, game developers) to want the lions share of any distributed material rather than handing that over to the distributor/platform. You can see exactly the same conflict over rights for Spotify, Apple Music etc and it’s clearly a driving force behind both Netflix and Amazon’s desire to produce their own programming rather than pay others to do that for them.
If I were running a game development studio I would be looking to safeguard my IP and revenue too, while if I ran one of many game streaming services I’d be wanting to drive down payments to content creators as that might damage my subscriber base. Clearly GeForce and some studios disagree on the value of the game content.
nafensoriel wrote: »Little upset here, I bought the game a second time on steam just to be able to play ESO on my PC or on my Shield in the living room. Also love doing things like crafting on my phone while I watch TV. I bought a Shield just for this option. Pls don't do this
Maybe Nvidia should stop being predatory jerks and trying to force everyone else to do whatever they think everyone else should do.
People are dropping them like the turd they are because they can't seem to understand that they are not allowed to tell other businesses what to do.
how is this nvidia telling them what to do?
sekou_trayvond wrote: »It's early, but this is my nomination for "Most Adult and Level-headed Response to a Comment on ESO Forums" for 2020.darthgummibear_ESO wrote: »witchdoctor wrote: »It is not just Bethesda. Activision was the first to leave GeForce Now. Possibly more leaving soon.
https://www.pcgamer.com/au/bethesda-softworks-games-have-been-removed-from-geforce-now/
So far it's just those two, the main reason being they are greedy as hell and wanted a bigger piece of the pie. CDPR is certainly onboard with Nvidia, and that's huge.
It’s not unreasonable for content creators (movie makers, music makers, game developers) to want the lions share of any distributed material rather than handing that over to the distributor/platform. You can see exactly the same conflict over rights for Spotify, Apple Music etc and it’s clearly a driving force behind both Netflix and Amazon’s desire to produce their own programming rather than pay others to do that for them.
If I were running a game development studio I would be looking to safeguard my IP and revenue too, while if I ran one of many game streaming services I’d be wanting to drive down payments to content creators as that might damage my subscriber base. Clearly GeForce and some studios disagree on the value of the game content.
That would be the case, had the analysis not been way off target. With GeForce Now, players need to previously own the games or have valid access to them, i.e. it works on your existing game library. This is very different from Stadia, that provides access to a catalogue of games as part of the streaming service itself. As I see it, Activision Blizzard and Bethesda Softworks appear to be trying to double dip by getting the game price (as well as in-game purchases) AND part of the GeForce Now subscription.
I owned a pc copy of the game, to play on GeForce I had to buy a copy on steam.
That may be the case, but it's beside the point. I was replying to a claim that Bethesda was arguably justified in pulling their IP from GeForce Now as a way of protecting their IP. I don't know if the service is restricted to Steam games or not, what I said is that whatever the case, you need to previously have access to a game of you want to stream it on GeForce Now, as opposed to the game being included with the service as I believe happens with Stadia. If ESO were available in both services, ZOS would only be paid by Google in the case of Stadia, but would receive the game price from the player in addition to whatever it charged Nvidia in the second case. Hence my mentioning double dipping.
I don't agree, I'm all for paying for the products I play. Game Studios more and more are finding ways to get people to rebuy content they have already bought. In this case just for the ability to stream it. ESO was pulled by the studio with no thought that their customers would need to rebuy the game again to get the same service they have already paid for.
Here is the slippery slope we as gamers need to start speaking out about now. No longer do we own anything or the rights to anything. This type of practice can become common as studios get better offers from different streaming services. Or as streaming services decide to put things behind pay walls. Won't be long before we get the short end of the stick in many ways. Studios need to be held responsible for how their decisions effect this customers wallet in this kind of matter. And this should outrage gamers. If we don't, we are not gonna like where this will end up. Zen needs to do something, anything to show these customers they matter.
sekou_trayvond wrote: »It's early, but this is my nomination for "Most Adult and Level-headed Response to a Comment on ESO Forums" for 2020.darthgummibear_ESO wrote: »witchdoctor wrote: »It is not just Bethesda. Activision was the first to leave GeForce Now. Possibly more leaving soon.
https://www.pcgamer.com/au/bethesda-softworks-games-have-been-removed-from-geforce-now/
So far it's just those two, the main reason being they are greedy as hell and wanted a bigger piece of the pie. CDPR is certainly onboard with Nvidia, and that's huge.
It’s not unreasonable for content creators (movie makers, music makers, game developers) to want the lions share of any distributed material rather than handing that over to the distributor/platform. You can see exactly the same conflict over rights for Spotify, Apple Music etc and it’s clearly a driving force behind both Netflix and Amazon’s desire to produce their own programming rather than pay others to do that for them.
If I were running a game development studio I would be looking to safeguard my IP and revenue too, while if I ran one of many game streaming services I’d be wanting to drive down payments to content creators as that might damage my subscriber base. Clearly GeForce and some studios disagree on the value of the game content.
That would be the case, had the analysis not been way off target. With GeForce Now, players need to previously own the games or have valid access to them, i.e. it works on your existing game library. This is very different from Stadia, that provides access to a catalogue of games as part of the streaming service itself. As I see it, Activision Blizzard and Bethesda Softworks appear to be trying to double dip by getting the game price (as well as in-game purchases) AND part of the GeForce Now subscription.
I owned a pc copy of the game, to play on GeForce I had to buy a copy on steam.
That may be the case, but it's beside the point. I was replying to a claim that Bethesda was arguably justified in pulling their IP from GeForce Now as a way of protecting their IP. I don't know if the service is restricted to Steam games or not, what I said is that whatever the case, you need to previously have access to a game of you want to stream it on GeForce Now, as opposed to the game being included with the service as I believe happens with Stadia. If ESO were available in both services, ZOS would only be paid by Google in the case of Stadia, but would receive the game price from the player in addition to whatever it charged Nvidia in the second case. Hence my mentioning double dipping.
I don't agree, I'm all for paying for the products I play. Game Studios more and more are finding ways to get people to rebuy content they have already bought. In this case just for the ability to stream it. ESO was pulled by the studio with no thought that their customers would need to rebuy the game again to get the same service they have already paid for.
Here is the slippery slope we as gamers need to start speaking out about now. No longer do we own anything or the rights to anything. This type of practice can become common as studios get better offers from different streaming services. Or as streaming services decide to put things behind pay walls. Won't be long before we get the short end of the stick in many ways. Studios need to be held responsible for how their decisions effect this customers wallet in this kind of matter. And this should outrage gamers. If we don't, we are not gonna like where this will end up. Zen needs to do something, anything to show these customers they matter.
sekou_trayvond wrote: »It's early, but this is my nomination for "Most Adult and Level-headed Response to a Comment on ESO Forums" for 2020.darthgummibear_ESO wrote: »witchdoctor wrote: »It is not just Bethesda. Activision was the first to leave GeForce Now. Possibly more leaving soon.
https://www.pcgamer.com/au/bethesda-softworks-games-have-been-removed-from-geforce-now/
So far it's just those two, the main reason being they are greedy as hell and wanted a bigger piece of the pie. CDPR is certainly onboard with Nvidia, and that's huge.
It’s not unreasonable for content creators (movie makers, music makers, game developers) to want the lions share of any distributed material rather than handing that over to the distributor/platform. You can see exactly the same conflict over rights for Spotify, Apple Music etc and it’s clearly a driving force behind both Netflix and Amazon’s desire to produce their own programming rather than pay others to do that for them.
If I were running a game development studio I would be looking to safeguard my IP and revenue too, while if I ran one of many game streaming services I’d be wanting to drive down payments to content creators as that might damage my subscriber base. Clearly GeForce and some studios disagree on the value of the game content.
That would be the case, had the analysis not been way off target. With GeForce Now, players need to previously own the games or have valid access to them, i.e. it works on your existing game library. This is very different from Stadia, that provides access to a catalogue of games as part of the streaming service itself. As I see it, Activision Blizzard and Bethesda Softworks appear to be trying to double dip by getting the game price (as well as in-game purchases) AND part of the GeForce Now subscription.
I owned a pc copy of the game, to play on GeForce I had to buy a copy on steam.
That may be the case, but it's beside the point. I was replying to a claim that Bethesda was arguably justified in pulling their IP from GeForce Now as a way of protecting their IP. I don't know if the service is restricted to Steam games or not, what I said is that whatever the case, you need to previously have access to a game of you want to stream it on GeForce Now, as opposed to the game being included with the service as I believe happens with Stadia. If ESO were available in both services, ZOS would only be paid by Google in the case of Stadia, but would receive the game price from the player in addition to whatever it charged Nvidia in the second case. Hence my mentioning double dipping.
I don't agree, I'm all for paying for the products I play. Game Studios more and more are finding ways to get people to rebuy content they have already bought. In this case just for the ability to stream it. ESO was pulled by the studio with no thought that their customers would need to rebuy the game again to get the same service they have already paid for.
Here is the slippery slope we as gamers need to start speaking out about now. No longer do we own anything or the rights to anything. This type of practice can become common as studios get better offers from different streaming services. Or as streaming services decide to put things behind pay walls. Won't be long before we get the short end of the stick in many ways. Studios need to be held responsible for how their decisions effect this customers wallet in this kind of matter. And this should outrage gamers. If we don't, we are not gonna like where this will end up. Zen needs to do something, anything to show these customers they matter.
I honestly don't understand your replies. Google Stadia rents out games. GeForce Now does not. It lets you stream a cloud-hosted copy of a game that you've independently purchased. The game publisher will already have been compensated, and I assume in the case of ESO any additional payments - ESO+ or microtransactions - are paid to the publisher. Nvidia only provides the cloud hosting and streaming.
sekou_trayvond wrote: »It's early, but this is my nomination for "Most Adult and Level-headed Response to a Comment on ESO Forums" for 2020.darthgummibear_ESO wrote: »witchdoctor wrote: »It is not just Bethesda. Activision was the first to leave GeForce Now. Possibly more leaving soon.
https://www.pcgamer.com/au/bethesda-softworks-games-have-been-removed-from-geforce-now/
So far it's just those two, the main reason being they are greedy as hell and wanted a bigger piece of the pie. CDPR is certainly onboard with Nvidia, and that's huge.
It’s not unreasonable for content creators (movie makers, music makers, game developers) to want the lions share of any distributed material rather than handing that over to the distributor/platform. You can see exactly the same conflict over rights for Spotify, Apple Music etc and it’s clearly a driving force behind both Netflix and Amazon’s desire to produce their own programming rather than pay others to do that for them.
If I were running a game development studio I would be looking to safeguard my IP and revenue too, while if I ran one of many game streaming services I’d be wanting to drive down payments to content creators as that might damage my subscriber base. Clearly GeForce and some studios disagree on the value of the game content.
That would be the case, had the analysis not been way off target. With GeForce Now, players need to previously own the games or have valid access to them, i.e. it works on your existing game library. This is very different from Stadia, that provides access to a catalogue of games as part of the streaming service itself. As I see it, Activision Blizzard and Bethesda Softworks appear to be trying to double dip by getting the game price (as well as in-game purchases) AND part of the GeForce Now subscription.
I owned a pc copy of the game, to play on GeForce I had to buy a copy on steam.
That may be the case, but it's beside the point. I was replying to a claim that Bethesda was arguably justified in pulling their IP from GeForce Now as a way of protecting their IP. I don't know if the service is restricted to Steam games or not, what I said is that whatever the case, you need to previously have access to a game of you want to stream it on GeForce Now, as opposed to the game being included with the service as I believe happens with Stadia. If ESO were available in both services, ZOS would only be paid by Google in the case of Stadia, but would receive the game price from the player in addition to whatever it charged Nvidia in the second case. Hence my mentioning double dipping.
I don't agree, I'm all for paying for the products I play. Game Studios more and more are finding ways to get people to rebuy content they have already bought. In this case just for the ability to stream it. ESO was pulled by the studio with no thought that their customers would need to rebuy the game again to get the same service they have already paid for.
Problem is not servers its clients, think its mostly the cpu on consoles are weak.butterrum222 wrote: »Want to play on your tv? Console > pc
Oh wow, no one has figured that out.
I am sure people love to
1. Buy second copy
2. Play worse version of game. No addons, graphics are same as on low at pc (and still fps is bad) and several removed features
3. listen annoying voice chat that is on default on with console versions
4. What I can tell from forums, servers are even worse on consoles.
nafensoriel wrote: »Little upset here, I bought the game a second time on steam just to be able to play ESO on my PC or on my Shield in the living room. Also love doing things like crafting on my phone while I watch TV. I bought a Shield just for this option. Pls don't do this
Maybe Nvidia should stop being predatory jerks and trying to force everyone else to do whatever they think everyone else should do.
People are dropping them like the turd they are because they can't seem to understand that they are not allowed to tell other businesses what to do.
how is this nvidia telling them what to do?
Narvuntien wrote: »Super disappointing since GeForce now was basically a Rent-a-PC service rather than the pointless Stadia.
I could see myself using GeForce Now for a month if I went on Holiday and still wanted to play games.
Lady_Linux wrote: »Well if you want it back on Nvidia, you're going to have to sue and claim a violation of the tos and claim that the system you rented from geforce now qualifies as your personal computer and that zos is denying your right to play on your personal computer, though it be a rented one...
aside from that i see no way forward...
Lady_Linux wrote: »Start a class action claiming zos violated the tos for not allowing you to play your game on your rented system. Short of that i doubt you will see a change any time soon.
Lady_Linux wrote: »Start a class action claiming zos violated the tos for not allowing you to play your game on your rented system. Short of that i doubt you will see a change any time soon.
Lady_Linux wrote: »Start a class action claiming zos violated the tos for not allowing you to play your game on your rented system. Short of that i doubt you will see a change any time soon.
Please link and paste the section of the ToS you think this violates?
Lady_Linux wrote: »Well if you want it back on Nvidia, you're going to have to sue and claim a violation of the tos and claim that the system you rented from geforce now qualifies as your personal computer and that zos is denying your right to play on your personal computer, though it be a rented one...
aside from that i see no way forward...
But it’s not a violation of the terms. Cloud gaming (on any platform) isn’t one of the services they committed to in the tos. And even if someone were to make the claim that GE Force Now is their Pc, the terms specify “ ZeniMax does not warrant, represent or guarantee that a Service will be accessible or useable on all equipment”. Additionally the GE Force Now system doesn’t meet the minimum system specifications defined by Zeni for the game. Anyonw who filed a lawsuit on that basis would be wasting their money and their time. Frankly, it’s a ridiculous suggestion.
Avariprivateer wrote: »Lady_Linux wrote: »Well if you want it back on Nvidia, you're going to have to sue and claim a violation of the tos and claim that the system you rented from geforce now qualifies as your personal computer and that zos is denying your right to play on your personal computer, though it be a rented one...
aside from that i see no way forward...
But it’s not a violation of the terms. Cloud gaming (on any platform) isn’t one of the services they committed to in the tos. And even if someone were to make the claim that GE Force Now is their Pc, the terms specify “ ZeniMax does not warrant, represent or guarantee that a Service will be accessible or useable on all equipment”. Additionally the GE Force Now system doesn’t meet the minimum system specifications defined by Zeni for the game. Anyonw who filed a lawsuit on that basis would be wasting their money and their time. Frankly, it’s a ridiculous suggestion.
Could that be explained further? Most of the servers run on Xeon or Intel CC150 and the GPU is either Tesla T10 or Tesla P40 24 GB VRAM.