Bradyfjord wrote: »It could also be a quality assurance move on the part of ZOS. If people on a platform are not happy with performance issues, ZOS may need to spend developer resources to work it out. It may be that QA on the NVidia platform was beyond the scope of the developers' work.
Bradyfjord wrote: »It could also be a quality assurance move on the part of ZOS. If people on a platform are not happy with performance issues, ZOS may need to spend developer resources to work it out. It may be that QA on the NVidia platform was beyond the scope of the developers' work.
butterrum222 wrote: »Want to play on your tv? Console > pc
butterrum222 wrote: »Want to play on your tv? Console > pc
StormeReigns wrote: »Was there an actual statement released on reasons why that can be linked or...?
Cause, it seems like a bunch of blanket statements right now all over and will turn into another Zo$ vs. ¢u$topo thread without any support.
VaranisArano wrote: »StormeReigns wrote: »Was there an actual statement released on reasons why that can be linked or...?
Cause, it seems like a bunch of blanket statements right now all over and will turn into another Zo$ vs. ¢u$topo thread without any support.
Nvidia's blog post on the topic suggests that this turnover in games is part and parcel of the trial period with companies coming to an end: https://blogs.nvidia.com/blog/2020/02/20/pc-gaming-geforce-now/
"As we approach a paid service, some publishers may choose to remove games before the trial period ends. Ultimately, they maintain control over their content and decide whether the game you purchase includes streaming on GeForce NOW. Meanwhile, others will bring games back as they continue to realize GeForce Now's value."
There's also a comment on the geforce now forums from one of their staff: https://www.nvidia.com/en-us/geforce/forums/gfn-beta-updates/20/334153/geforce-now-community-update/
The pertinent part:
"Yes, we know the recent game removals are disappointing. We're disappointed, too. In an ideal world, every game would be playable on GeForce NOW, and that's the kind of world we're working toward. But the reality of the situation is that this is a new area in gaming: cloud streaming. There are both technical and business hurdles that must be cleared when we're bringing a game to the service. We're working to clear those hurdles in the background, but you won't see every part of that process. Please be patient. We're working hard to make as many games available as possible."
VaranisArano wrote: »StormeReigns wrote: »Was there an actual statement released on reasons why that can be linked or...?
Cause, it seems like a bunch of blanket statements right now all over and will turn into another Zo$ vs. ¢u$topo thread without any support.
Nvidia's blog post on the topic suggests that this turnover in games is part and parcel of the trial period with companies coming to an end: https://blogs.nvidia.com/blog/2020/02/20/pc-gaming-geforce-now/
"As we approach a paid service, some publishers may choose to remove games before the trial period ends. Ultimately, they maintain control over their content and decide whether the game you purchase includes streaming on GeForce NOW. Meanwhile, others will bring games back as they continue to realize GeForce Now's value."
There's also a comment on the geforce now forums from one of their staff: https://www.nvidia.com/en-us/geforce/forums/gfn-beta-updates/20/334153/geforce-now-community-update/
The pertinent part:
"Yes, we know the recent game removals are disappointing. We're disappointed, too. In an ideal world, every game would be playable on GeForce NOW, and that's the kind of world we're working toward. But the reality of the situation is that this is a new area in gaming: cloud streaming. There are both technical and business hurdles that must be cleared when we're bringing a game to the service. We're working to clear those hurdles in the background, but you won't see every part of that process. Please be patient. We're working hard to make as many games available as possible."
StormeReigns wrote: »VaranisArano wrote: »StormeReigns wrote: »Was there an actual statement released on reasons why that can be linked or...?
Cause, it seems like a bunch of blanket statements right now all over and will turn into another Zo$ vs. ¢u$topo thread without any support.
Nvidia's blog post on the topic suggests that this turnover in games is part and parcel of the trial period with companies coming to an end: https://blogs.nvidia.com/blog/2020/02/20/pc-gaming-geforce-now/
"As we approach a paid service, some publishers may choose to remove games before the trial period ends. Ultimately, they maintain control over their content and decide whether the game you purchase includes streaming on GeForce NOW. Meanwhile, others will bring games back as they continue to realize GeForce Now's value."
There's also a comment on the geforce now forums from one of their staff: https://www.nvidia.com/en-us/geforce/forums/gfn-beta-updates/20/334153/geforce-now-community-update/
The pertinent part:
"Yes, we know the recent game removals are disappointing. We're disappointed, too. In an ideal world, every game would be playable on GeForce NOW, and that's the kind of world we're working toward. But the reality of the situation is that this is a new area in gaming: cloud streaming. There are both technical and business hurdles that must be cleared when we're bringing a game to the service. We're working to clear those hurdles in the background, but you won't see every part of that process. Please be patient. We're working hard to make as many games available as possible."
Cool. Thanks. Sadly, many will probably skip it cause it not front page. But great info on the matter.
VaranisArano wrote: »StormeReigns wrote: »VaranisArano wrote: »StormeReigns wrote: »Was there an actual statement released on reasons why that can be linked or...?
Cause, it seems like a bunch of blanket statements right now all over and will turn into another Zo$ vs. ¢u$topo thread without any support.
Nvidia's blog post on the topic suggests that this turnover in games is part and parcel of the trial period with companies coming to an end: https://blogs.nvidia.com/blog/2020/02/20/pc-gaming-geforce-now/
"As we approach a paid service, some publishers may choose to remove games before the trial period ends. Ultimately, they maintain control over their content and decide whether the game you purchase includes streaming on GeForce NOW. Meanwhile, others will bring games back as they continue to realize GeForce Now's value."
There's also a comment on the geforce now forums from one of their staff: https://www.nvidia.com/en-us/geforce/forums/gfn-beta-updates/20/334153/geforce-now-community-update/
The pertinent part:
"Yes, we know the recent game removals are disappointing. We're disappointed, too. In an ideal world, every game would be playable on GeForce NOW, and that's the kind of world we're working toward. But the reality of the situation is that this is a new area in gaming: cloud streaming. There are both technical and business hurdles that must be cleared when we're bringing a game to the service. We're working to clear those hurdles in the background, but you won't see every part of that process. Please be patient. We're working hard to make as many games available as possible."
Cool. Thanks. Sadly, many will probably skip it cause it not front page. But great info on the matter.
The front page does have an article linked that explains the situation pretty well.
I think what I find interesting about the whole situation is that Nvidia seems to have been well aware that game publishers could choose to pull their games from the streaming service at the end of the trial period.
I'm rather curious as to how well that was communicated to their customers.
StormeReigns wrote: »VaranisArano wrote: »StormeReigns wrote: »VaranisArano wrote: »StormeReigns wrote: »Was there an actual statement released on reasons why that can be linked or...?
Cause, it seems like a bunch of blanket statements right now all over and will turn into another Zo$ vs. ¢u$topo thread without any support.
Nvidia's blog post on the topic suggests that this turnover in games is part and parcel of the trial period with companies coming to an end: https://blogs.nvidia.com/blog/2020/02/20/pc-gaming-geforce-now/
"As we approach a paid service, some publishers may choose to remove games before the trial period ends. Ultimately, they maintain control over their content and decide whether the game you purchase includes streaming on GeForce NOW. Meanwhile, others will bring games back as they continue to realize GeForce Now's value."
There's also a comment on the geforce now forums from one of their staff: https://www.nvidia.com/en-us/geforce/forums/gfn-beta-updates/20/334153/geforce-now-community-update/
The pertinent part:
"Yes, we know the recent game removals are disappointing. We're disappointed, too. In an ideal world, every game would be playable on GeForce NOW, and that's the kind of world we're working toward. But the reality of the situation is that this is a new area in gaming: cloud streaming. There are both technical and business hurdles that must be cleared when we're bringing a game to the service. We're working to clear those hurdles in the background, but you won't see every part of that process. Please be patient. We're working hard to make as many games available as possible."
Cool. Thanks. Sadly, many will probably skip it cause it not front page. But great info on the matter.
The front page does have an article linked that explains the situation pretty well.
I think what I find interesting about the whole situation is that Nvidia seems to have been well aware that game publishers could choose to pull their games from the streaming service at the end of the trial period.
I'm rather curious as to how well that was communicated to their customers.
Hmm. Might be cause i am on ghettoized phone why i am not seeing it. Lol.
VaranisArano wrote: »StormeReigns wrote: »Was there an actual statement released on reasons why that can be linked or...?
Cause, it seems like a bunch of blanket statements right now all over and will turn into another Zo$ vs. ¢u$topo thread without any support.
Nvidia's blog post on the topic suggests that this turnover in games is part and parcel of the trial period with companies coming to an end: https://blogs.nvidia.com/blog/2020/02/20/pc-gaming-geforce-now/
"As we approach a paid service, some publishers may choose to remove games before the trial period ends. Ultimately, they maintain control over their content and decide whether the game you purchase includes streaming on GeForce NOW. Meanwhile, others will bring games back as they continue to realize GeForce Now's value."
There's also a comment on the geforce now forums from one of their staff: https://www.nvidia.com/en-us/geforce/forums/gfn-beta-updates/20/334153/geforce-now-community-update/
The pertinent part:
"Yes, we know the recent game removals are disappointing. We're disappointed, too. In an ideal world, every game would be playable on GeForce NOW, and that's the kind of world we're working toward. But the reality of the situation is that this is a new area in gaming: cloud streaming. There are both technical and business hurdles that must be cleared when we're bringing a game to the service. We're working to clear those hurdles in the background, but you won't see every part of that process. Please be patient. We're working hard to make as many games available as possible."
Bethesda better give us back our money for the steam copy of the game or a free Stadia copy.
VaranisArano wrote: »StormeReigns wrote: »VaranisArano wrote: »StormeReigns wrote: »Was there an actual statement released on reasons why that can be linked or...?
Cause, it seems like a bunch of blanket statements right now all over and will turn into another Zo$ vs. ¢u$topo thread without any support.
Nvidia's blog post on the topic suggests that this turnover in games is part and parcel of the trial period with companies coming to an end: https://blogs.nvidia.com/blog/2020/02/20/pc-gaming-geforce-now/
"As we approach a paid service, some publishers may choose to remove games before the trial period ends. Ultimately, they maintain control over their content and decide whether the game you purchase includes streaming on GeForce NOW. Meanwhile, others will bring games back as they continue to realize GeForce Now's value."
There's also a comment on the geforce now forums from one of their staff: https://www.nvidia.com/en-us/geforce/forums/gfn-beta-updates/20/334153/geforce-now-community-update/
The pertinent part:
"Yes, we know the recent game removals are disappointing. We're disappointed, too. In an ideal world, every game would be playable on GeForce NOW, and that's the kind of world we're working toward. But the reality of the situation is that this is a new area in gaming: cloud streaming. There are both technical and business hurdles that must be cleared when we're bringing a game to the service. We're working to clear those hurdles in the background, but you won't see every part of that process. Please be patient. We're working hard to make as many games available as possible."
Cool. Thanks. Sadly, many will probably skip it cause it not front page. But great info on the matter.
The front page does have an article linked that explains the situation pretty well.
I think what I find interesting about the whole situation is that Nvidia seems to have been well aware that game publishers could choose to pull their games from the streaming service at the end of the trial period.
I'm rather curious as to how well that was communicated to their customers.
Little upset here, I bought the game a second time on steam just to be able to play ESO on my PC or on my Shield in the living room. Also love doing things like crafting on my phone while I watch TV. I bought a Shield just for this option. Pls don't do this
thissocalledflower wrote: »VaranisArano wrote: »StormeReigns wrote: »VaranisArano wrote: »StormeReigns wrote: »Was there an actual statement released on reasons why that can be linked or...?
Cause, it seems like a bunch of blanket statements right now all over and will turn into another Zo$ vs. ¢u$topo thread without any support.
Nvidia's blog post on the topic suggests that this turnover in games is part and parcel of the trial period with companies coming to an end: https://blogs.nvidia.com/blog/2020/02/20/pc-gaming-geforce-now/
"As we approach a paid service, some publishers may choose to remove games before the trial period ends. Ultimately, they maintain control over their content and decide whether the game you purchase includes streaming on GeForce NOW. Meanwhile, others will bring games back as they continue to realize GeForce Now's value."
There's also a comment on the geforce now forums from one of their staff: https://www.nvidia.com/en-us/geforce/forums/gfn-beta-updates/20/334153/geforce-now-community-update/
The pertinent part:
"Yes, we know the recent game removals are disappointing. We're disappointed, too. In an ideal world, every game would be playable on GeForce NOW, and that's the kind of world we're working toward. But the reality of the situation is that this is a new area in gaming: cloud streaming. There are both technical and business hurdles that must be cleared when we're bringing a game to the service. We're working to clear those hurdles in the background, but you won't see every part of that process. Please be patient. We're working hard to make as many games available as possible."
Cool. Thanks. Sadly, many will probably skip it cause it not front page. But great info on the matter.
The front page does have an article linked that explains the situation pretty well.
I think what I find interesting about the whole situation is that Nvidia seems to have been well aware that game publishers could choose to pull their games from the streaming service at the end of the trial period.
I'm rather curious as to how well that was communicated to their customers.
ESO wasnt the first game to be yanked from nvidias service. Games have come and gone before the close of beta. No games were guaranteed to stay.
sekou_trayvond wrote: »It's early, but this is my nomination for "Most Adult and Level-headed Response to a Comment on ESO Forums" for 2020.darthgummibear_ESO wrote: »witchdoctor wrote: »It is not just Bethesda. Activision was the first to leave GeForce Now. Possibly more leaving soon.
https://www.pcgamer.com/au/bethesda-softworks-games-have-been-removed-from-geforce-now/
So far it's just those two, the main reason being they are greedy as hell and wanted a bigger piece of the pie. CDPR is certainly onboard with Nvidia, and that's huge.
It’s not unreasonable for content creators (movie makers, music makers, game developers) to want the lions share of any distributed material rather than handing that over to the distributor/platform. You can see exactly the same conflict over rights for Spotify, Apple Music etc and it’s clearly a driving force behind both Netflix and Amazon’s desire to produce their own programming rather than pay others to do that for them.
If I were running a game development studio I would be looking to safeguard my IP and revenue too, while if I ran one of many game streaming services I’d be wanting to drive down payments to content creators as that might damage my subscriber base. Clearly GeForce and some studios disagree on the value of the game content.
VaranisArano wrote: »thissocalledflower wrote: »VaranisArano wrote: »StormeReigns wrote: »VaranisArano wrote: »StormeReigns wrote: »Was there an actual statement released on reasons why that can be linked or...?
Cause, it seems like a bunch of blanket statements right now all over and will turn into another Zo$ vs. ¢u$topo thread without any support.
Nvidia's blog post on the topic suggests that this turnover in games is part and parcel of the trial period with companies coming to an end: https://blogs.nvidia.com/blog/2020/02/20/pc-gaming-geforce-now/
"As we approach a paid service, some publishers may choose to remove games before the trial period ends. Ultimately, they maintain control over their content and decide whether the game you purchase includes streaming on GeForce NOW. Meanwhile, others will bring games back as they continue to realize GeForce Now's value."
There's also a comment on the geforce now forums from one of their staff: https://www.nvidia.com/en-us/geforce/forums/gfn-beta-updates/20/334153/geforce-now-community-update/
The pertinent part:
"Yes, we know the recent game removals are disappointing. We're disappointed, too. In an ideal world, every game would be playable on GeForce NOW, and that's the kind of world we're working toward. But the reality of the situation is that this is a new area in gaming: cloud streaming. There are both technical and business hurdles that must be cleared when we're bringing a game to the service. We're working to clear those hurdles in the background, but you won't see every part of that process. Please be patient. We're working hard to make as many games available as possible."
Cool. Thanks. Sadly, many will probably skip it cause it not front page. But great info on the matter.
The front page does have an article linked that explains the situation pretty well.
I think what I find interesting about the whole situation is that Nvidia seems to have been well aware that game publishers could choose to pull their games from the streaming service at the end of the trial period.
I'm rather curious as to how well that was communicated to their customers.
ESO wasnt the first game to be yanked from nvidias service. Games have come and gone before the close of beta. No games were guaranteed to stay.
Yeah, I got that impression.
I guess what I've been trying to figure out is where the expectation that Bethesda's games and others were going to be consistently available came from. Particularly when Nvidia seems to have expected a degree of turnover at the end of the trial period, though they hope that publishers will come back.
I mean, I understand the frustration of players who sunk money into the service in order to play a particular game and now they find out that the publisher has removed that game at the end of the trial period.
I'm just not sure how much of that expectation that a particular game would always be available and thus worth putting money into the service specifically to play that game was warranted.
sekou_trayvond wrote: »It's early, but this is my nomination for "Most Adult and Level-headed Response to a Comment on ESO Forums" for 2020.darthgummibear_ESO wrote: »witchdoctor wrote: »It is not just Bethesda. Activision was the first to leave GeForce Now. Possibly more leaving soon.
https://www.pcgamer.com/au/bethesda-softworks-games-have-been-removed-from-geforce-now/
So far it's just those two, the main reason being they are greedy as hell and wanted a bigger piece of the pie. CDPR is certainly onboard with Nvidia, and that's huge.
It’s not unreasonable for content creators (movie makers, music makers, game developers) to want the lions share of any distributed material rather than handing that over to the distributor/platform. You can see exactly the same conflict over rights for Spotify, Apple Music etc and it’s clearly a driving force behind both Netflix and Amazon’s desire to produce their own programming rather than pay others to do that for them.
If I were running a game development studio I would be looking to safeguard my IP and revenue too, while if I ran one of many game streaming services I’d be wanting to drive down payments to content creators as that might damage my subscriber base. Clearly GeForce and some studios disagree on the value of the game content.
That would be the case, had the analysis not been way off target. With GeForce Now, players need to previously own the games or have valid access to them, i.e. it works on your existing game library. This is very different from Stadia, that provides access to a catalogue of games as part of the streaming service itself. As I see it, Activision Blizzard and Bethesda Softworks appear to be trying to double dip by getting the game price (as well as in-game purchases) AND part of the GeForce Now subscription.
sekou_trayvond wrote: »It's early, but this is my nomination for "Most Adult and Level-headed Response to a Comment on ESO Forums" for 2020.darthgummibear_ESO wrote: »witchdoctor wrote: »It is not just Bethesda. Activision was the first to leave GeForce Now. Possibly more leaving soon.
https://www.pcgamer.com/au/bethesda-softworks-games-have-been-removed-from-geforce-now/
So far it's just those two, the main reason being they are greedy as hell and wanted a bigger piece of the pie. CDPR is certainly onboard with Nvidia, and that's huge.
It’s not unreasonable for content creators (movie makers, music makers, game developers) to want the lions share of any distributed material rather than handing that over to the distributor/platform. You can see exactly the same conflict over rights for Spotify, Apple Music etc and it’s clearly a driving force behind both Netflix and Amazon’s desire to produce their own programming rather than pay others to do that for them.
If I were running a game development studio I would be looking to safeguard my IP and revenue too, while if I ran one of many game streaming services I’d be wanting to drive down payments to content creators as that might damage my subscriber base. Clearly GeForce and some studios disagree on the value of the game content.
That would be the case, had the analysis not been way off target. With GeForce Now, players need to previously own the games or have valid access to them, i.e. it works on your existing game library. This is very different from Stadia, that provides access to a catalogue of games as part of the streaming service itself. As I see it, Activision Blizzard and Bethesda Softworks appear to be trying to double dip by getting the game price (as well as in-game purchases) AND part of the GeForce Now subscription.
I owned a pc copy of the game, to play on GeForce I had to buy a copy on steam.
thissocalledflower wrote: »sekou_trayvond wrote: »It's early, but this is my nomination for "Most Adult and Level-headed Response to a Comment on ESO Forums" for 2020.darthgummibear_ESO wrote: »witchdoctor wrote: »It is not just Bethesda. Activision was the first to leave GeForce Now. Possibly more leaving soon.
https://www.pcgamer.com/au/bethesda-softworks-games-have-been-removed-from-geforce-now/
So far it's just those two, the main reason being they are greedy as hell and wanted a bigger piece of the pie. CDPR is certainly onboard with Nvidia, and that's huge.
It’s not unreasonable for content creators (movie makers, music makers, game developers) to want the lions share of any distributed material rather than handing that over to the distributor/platform. You can see exactly the same conflict over rights for Spotify, Apple Music etc and it’s clearly a driving force behind both Netflix and Amazon’s desire to produce their own programming rather than pay others to do that for them.
If I were running a game development studio I would be looking to safeguard my IP and revenue too, while if I ran one of many game streaming services I’d be wanting to drive down payments to content creators as that might damage my subscriber base. Clearly GeForce and some studios disagree on the value of the game content.
That would be the case, had the analysis not been way off target. With GeForce Now, players need to previously own the games or have valid access to them, i.e. it works on your existing game library. This is very different from Stadia, that provides access to a catalogue of games as part of the streaming service itself. As I see it, Activision Blizzard and Bethesda Softworks appear to be trying to double dip by getting the game price (as well as in-game purchases) AND part of the GeForce Now subscription.
I owned a pc copy of the game, to play on GeForce I had to buy a copy on steam.
you were unable to link your pc copy of the game through steam? I havent done that in a long time but i was sure that you could still link your steam account to your bethesda account and play the game through steam.... maybe it hasnt always been the case? is it still the case?
thissocalledflower wrote: »sekou_trayvond wrote: »It's early, but this is my nomination for "Most Adult and Level-headed Response to a Comment on ESO Forums" for 2020.darthgummibear_ESO wrote: »witchdoctor wrote: »It is not just Bethesda. Activision was the first to leave GeForce Now. Possibly more leaving soon.
https://www.pcgamer.com/au/bethesda-softworks-games-have-been-removed-from-geforce-now/
So far it's just those two, the main reason being they are greedy as hell and wanted a bigger piece of the pie. CDPR is certainly onboard with Nvidia, and that's huge.
It’s not unreasonable for content creators (movie makers, music makers, game developers) to want the lions share of any distributed material rather than handing that over to the distributor/platform. You can see exactly the same conflict over rights for Spotify, Apple Music etc and it’s clearly a driving force behind both Netflix and Amazon’s desire to produce their own programming rather than pay others to do that for them.
If I were running a game development studio I would be looking to safeguard my IP and revenue too, while if I ran one of many game streaming services I’d be wanting to drive down payments to content creators as that might damage my subscriber base. Clearly GeForce and some studios disagree on the value of the game content.
That would be the case, had the analysis not been way off target. With GeForce Now, players need to previously own the games or have valid access to them, i.e. it works on your existing game library. This is very different from Stadia, that provides access to a catalogue of games as part of the streaming service itself. As I see it, Activision Blizzard and Bethesda Softworks appear to be trying to double dip by getting the game price (as well as in-game purchases) AND part of the GeForce Now subscription.
I owned a pc copy of the game, to play on GeForce I had to buy a copy on steam.
you were unable to link your pc copy of the game through steam? I havent done that in a long time but i was sure that you could still link your steam account to your bethesda account and play the game through steam.... maybe it hasnt always been the case? is it still the case?
There are some ways to port games into steam and there are other ways to stream games to the shield from your PC if you have a Nivida GPU. But that does not give full functionality of GeForce Now. Like if I want to play ESO on my phone. I loved crafting, questing or doing events on my phone while I watch TV. Im ticked I'm about $500 bucks in and it's gone. This is really turning me off game streaming.
sekou_trayvond wrote: »It's early, but this is my nomination for "Most Adult and Level-headed Response to a Comment on ESO Forums" for 2020.darthgummibear_ESO wrote: »witchdoctor wrote: »It is not just Bethesda. Activision was the first to leave GeForce Now. Possibly more leaving soon.
https://www.pcgamer.com/au/bethesda-softworks-games-have-been-removed-from-geforce-now/
So far it's just those two, the main reason being they are greedy as hell and wanted a bigger piece of the pie. CDPR is certainly onboard with Nvidia, and that's huge.
It’s not unreasonable for content creators (movie makers, music makers, game developers) to want the lions share of any distributed material rather than handing that over to the distributor/platform. You can see exactly the same conflict over rights for Spotify, Apple Music etc and it’s clearly a driving force behind both Netflix and Amazon’s desire to produce their own programming rather than pay others to do that for them.
If I were running a game development studio I would be looking to safeguard my IP and revenue too, while if I ran one of many game streaming services I’d be wanting to drive down payments to content creators as that might damage my subscriber base. Clearly GeForce and some studios disagree on the value of the game content.
That would be the case, had the analysis not been way off target. With GeForce Now, players need to previously own the games or have valid access to them, i.e. it works on your existing game library. This is very different from Stadia, that provides access to a catalogue of games as part of the streaming service itself. As I see it, Activision Blizzard and Bethesda Softworks appear to be trying to double dip by getting the game price (as well as in-game purchases) AND part of the GeForce Now subscription.
I owned a pc copy of the game, to play on GeForce I had to buy a copy on steam.
sekou_trayvond wrote: »It's early, but this is my nomination for "Most Adult and Level-headed Response to a Comment on ESO Forums" for 2020.darthgummibear_ESO wrote: »witchdoctor wrote: »It is not just Bethesda. Activision was the first to leave GeForce Now. Possibly more leaving soon.
https://www.pcgamer.com/au/bethesda-softworks-games-have-been-removed-from-geforce-now/
So far it's just those two, the main reason being they are greedy as hell and wanted a bigger piece of the pie. CDPR is certainly onboard with Nvidia, and that's huge.
It’s not unreasonable for content creators (movie makers, music makers, game developers) to want the lions share of any distributed material rather than handing that over to the distributor/platform. You can see exactly the same conflict over rights for Spotify, Apple Music etc and it’s clearly a driving force behind both Netflix and Amazon’s desire to produce their own programming rather than pay others to do that for them.
If I were running a game development studio I would be looking to safeguard my IP and revenue too, while if I ran one of many game streaming services I’d be wanting to drive down payments to content creators as that might damage my subscriber base. Clearly GeForce and some studios disagree on the value of the game content.
That would be the case, had the analysis not been way off target. With GeForce Now, players need to previously own the games or have valid access to them, i.e. it works on your existing game library. This is very different from Stadia, that provides access to a catalogue of games as part of the streaming service itself. As I see it, Activision Blizzard and Bethesda Softworks appear to be trying to double dip by getting the game price (as well as in-game purchases) AND part of the GeForce Now subscription.
I owned a pc copy of the game, to play on GeForce I had to buy a copy on steam.
That may be the case, but it's beside the point. I was replying to a claim that Bethesda was arguably justified in pulling their IP from GeForce Now as a way of protecting their IP. I don't know if the service is restricted to Steam games or not, what I said is that whatever the case, you need to previously have access to a game of you want to stream it on GeForce Now, as opposed to the game being included with the service as I believe happens with Stadia. If ESO were available in both services, ZOS would only be paid by Google in the case of Stadia, but would receive the game price from the player in addition to whatever it charged Nvidia in the second case. Hence my mentioning double dipping.
nafensoriel wrote: »Little upset here, I bought the game a second time on steam just to be able to play ESO on my PC or on my Shield in the living room. Also love doing things like crafting on my phone while I watch TV. I bought a Shield just for this option. Pls don't do this
Maybe Nvidia should stop being predatory jerks and trying to force everyone else to do whatever they think everyone else should do.
People are dropping them like the turd they are because they can't seem to understand that they are not allowed to tell other businesses what to do.