STOP NERFING THINGS. I am starting to get extremely annoyed with this crap. I just made a healer and got him to 50. Plenty of people do not spend their whole unemployed life on PVP. And don’t give me some excuse that you actually work 60 hours a week while having 3 kids 😅 A pvper constantly going for Emp? Yeah rightPvP is nuts with over healing atm. We need to cut all heals down, but by how much?
Wait, are you actually complaining about organized Groups in PvP?
I am sorry, but some people just prefer to not run around like headless chickens in Cyrodiil. So no need to blame their advantage of communication and teamplay on Healing, lol.
relentless_turnip wrote: »
Wait, are you actually complaining about organized Groups in PvP?
I am sorry, but some people just prefer to not run around like headless chickens in Cyrodiil. So no need to blame their advantage of communication and teamplay on Healing, lol.
Ball groups are fine, the heal stacking isn't...
StormeReigns wrote: »relentless_turnip wrote: »
Wait, are you actually complaining about organized Groups in PvP?
I am sorry, but some people just prefer to not run around like headless chickens in Cyrodiil. So no need to blame their advantage of communication and teamplay on Healing, lol.
Ball groups are fine, the heal stacking isn't...
Yeah, totally aggree. To build on your idea.
Groups, no matter how small or big, should only have a single healer. And that healer, should solely have only healing and defensive abilities, and remove all offensive abilites.
All others not a healer, will have their self heals and defenses disabled from their bar. Even if they are not grouped with the ball, if they are within 150meters of a ball zerg, Allied or enemy their heals and defenses disabled to make it fair.
Love your idea, totally worth it and should be implemented.
Agenericname wrote: »StormeReigns wrote: »relentless_turnip wrote: »
Wait, are you actually complaining about organized Groups in PvP?
I am sorry, but some people just prefer to not run around like headless chickens in Cyrodiil. So no need to blame their advantage of communication and teamplay on Healing, lol.
Ball groups are fine, the heal stacking isn't...
Yeah, totally aggree. To build on your idea.
Groups, no matter how small or big, should only have a single healer. And that healer, should solely have only healing and defensive abilities, and remove all offensive abilites.
All others not a healer, will have their self heals and defenses disabled from their bar. Even if they are not grouped with the ball, if they are within 150meters of a ball zerg, Allied or enemy their heals and defenses disabled to make it fair.
Love your idea, totally worth it and should be implemented.
No thank you. You want my heals disabled when I am playing with a friend because of balls groups? Or to not have any offensive abilities?
That would make Cyrodiil nothing but ball groups.
relentless_turnip wrote: »
Wait, are you actually complaining about organized Groups in PvP?
I am sorry, but some people just prefer to not run around like headless chickens in Cyrodiil. So no need to blame their advantage of communication and teamplay on Healing, lol.
Ball groups are fine, the heal stacking isn't...
YandereGirlfriend wrote: »I would love to see healing nerfed but an across-the-board cut isn't the right way to go about it.
The main problem is roles OTHER than actual Healers being able to heal themselves effectively in both PvE and PvP (which is why the Healer role is unneeded in much of PvE content).
I would rather see an armor-based penalty (a la spellcasting in Morrowind) to healing where Light Armor has no penalty, Medium Armor has ~50% penalty, and Heavy Armor has ~75% so that especially Heavy Armor users cannot tank, DPS, and heal themselves at the same time. Then you could just abolish the Battle Spirit healing penalty.
It would simultaneously cut down on niussance playstyles in PvP while increasing the demand for Healers in both formats AND it would leave healing in PvE untouched (well, maybe RIP to the 10 Stamina Warden Healers out there).
Contaminate wrote: »Healing is up the wazoo because spell damage / weapon damage = heal power
It’d take a complete rebalance of combat calculations to fix that issue and I’d never trust ZOS to do it right
All healer already know what is the problem and how to fix it.
But it will never happen cuz pvp boy like you gonna be the 1st to cry on forum.
Van_Winkle wrote: »
If you nerf healing in PVP, you kill healing for PVE. So quit asking for nerfs because the team that you lost to was better than yours.