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How much to nerf healing?

  • hasi
    hasi
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    Ratzkifal wrote: »
    dazee wrote: »
    0% nerf to pvp healing. its ALREADY cut in half in pvp healing is super innefective there.

    And yet unkillable ball groups stacking aoe healing are a thing in PvP.

    Wait, are you actually complaining about organized Groups in PvP?
    I am sorry, but some people just prefer to not run around like headless chickens in Cyrodiil. So no need to blame their advantage of communication and teamplay on Healing, lol.
  • PieMaster1
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    karekiz wrote: »
    PvP is nuts with over healing atm. We need to cut all heals down, but by how much?
    STOP NERFING THINGS. I am starting to get extremely annoyed with this crap. I just made a healer and got him to 50. Plenty of people do not spend their whole unemployed life on PVP. And don’t give me some excuse that you actually work 60 hours a week while having 3 kids 😅 A pvper constantly going for Emp? Yeah right
    Edited by PieMaster1 on February 20, 2020 6:12PM
  • relentless_turnip
    relentless_turnip
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    hasi wrote: »
    Ratzkifal wrote: »
    dazee wrote: »
    0% nerf to pvp healing. its ALREADY cut in half in pvp healing is super innefective there.

    And yet unkillable ball groups stacking aoe healing are a thing in PvP.

    Wait, are you actually complaining about organized Groups in PvP?
    I am sorry, but some people just prefer to not run around like headless chickens in Cyrodiil. So no need to blame their advantage of communication and teamplay on Healing, lol.

    Ball groups are fine, the heal stacking isn't...
  • StormeReigns
    StormeReigns
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    hasi wrote: »
    Ratzkifal wrote: »
    dazee wrote: »
    0% nerf to pvp healing. its ALREADY cut in half in pvp healing is super innefective there.

    And yet unkillable ball groups stacking aoe healing are a thing in PvP.

    Wait, are you actually complaining about organized Groups in PvP?
    I am sorry, but some people just prefer to not run around like headless chickens in Cyrodiil. So no need to blame their advantage of communication and teamplay on Healing, lol.

    Ball groups are fine, the heal stacking isn't...

    Yeah, totally aggree. To build on your idea.

    Groups, no matter how small or big, should only have a single healer. And that healer, should solely have only healing and defensive abilities, and remove all offensive abilites.
    All others not a healer, will have their self heals and defenses disabled from their bar. Even if they are not grouped with the ball, if they are within 150meters of a ball zerg, Allied or enemy their heals and defenses disabled to make it fair.

    Love your idea, totally worth it and should be implemented.
  • Agenericname
    Agenericname
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    hasi wrote: »
    Ratzkifal wrote: »
    dazee wrote: »
    0% nerf to pvp healing. its ALREADY cut in half in pvp healing is super innefective there.

    And yet unkillable ball groups stacking aoe healing are a thing in PvP.

    Wait, are you actually complaining about organized Groups in PvP?
    I am sorry, but some people just prefer to not run around like headless chickens in Cyrodiil. So no need to blame their advantage of communication and teamplay on Healing, lol.

    Ball groups are fine, the heal stacking isn't...

    Yeah, totally aggree. To build on your idea.

    Groups, no matter how small or big, should only have a single healer. And that healer, should solely have only healing and defensive abilities, and remove all offensive abilites.
    All others not a healer, will have their self heals and defenses disabled from their bar. Even if they are not grouped with the ball, if they are within 150meters of a ball zerg, Allied or enemy their heals and defenses disabled to make it fair.

    Love your idea, totally worth it and should be implemented.

    No thank you. You want my heals disabled when I am playing with a friend because of balls groups? Or to not have any offensive abilities?

    That would make Cyrodiil nothing but ball groups.
  • StormeReigns
    StormeReigns
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    hasi wrote: »
    Ratzkifal wrote: »
    dazee wrote: »
    0% nerf to pvp healing. its ALREADY cut in half in pvp healing is super innefective there.

    And yet unkillable ball groups stacking aoe healing are a thing in PvP.

    Wait, are you actually complaining about organized Groups in PvP?
    I am sorry, but some people just prefer to not run around like headless chickens in Cyrodiil. So no need to blame their advantage of communication and teamplay on Healing, lol.

    Ball groups are fine, the heal stacking isn't...

    Yeah, totally aggree. To build on your idea.

    Groups, no matter how small or big, should only have a single healer. And that healer, should solely have only healing and defensive abilities, and remove all offensive abilites.
    All others not a healer, will have their self heals and defenses disabled from their bar. Even if they are not grouped with the ball, if they are within 150meters of a ball zerg, Allied or enemy their heals and defenses disabled to make it fair.

    Love your idea, totally worth it and should be implemented.

    No thank you. You want my heals disabled when I am playing with a friend because of balls groups? Or to not have any offensive abilities?

    That would make Cyrodiil nothing but ball groups.

    Not my idea. I just expanded on it just a little bit.

    I want 0% if you see the 2nd post from the op, but @relentless_turnip does have a keen aspect on what it should be like though.
  • tplink3r1
    tplink3r1
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    50%
    FierceSam wrote: »
    Healing “doing a great job of keeping players alive” shocker


    Yet another whiney PvP thread...
    All i'm seeing is casual pvers whining
    VR16 Templar
    VR3 Sorcerer
  • hasi
    hasi
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    hasi wrote: »
    Ratzkifal wrote: »
    dazee wrote: »
    0% nerf to pvp healing. its ALREADY cut in half in pvp healing is super innefective there.

    And yet unkillable ball groups stacking aoe healing are a thing in PvP.

    Wait, are you actually complaining about organized Groups in PvP?
    I am sorry, but some people just prefer to not run around like headless chickens in Cyrodiil. So no need to blame their advantage of communication and teamplay on Healing, lol.

    Ball groups are fine, the heal stacking isn't...

    Even if the healing got nerfed, people would still complain.
    Organized groups are just generally good, it barely has anything to do with heal stacking but rather coordination. So that wouldn't change them beating a Zerg/Zergs of Headless Chickens.
  • 5cript
    5cript
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    My Opinion:

    reduce healing in battlespirit another 10%
    and healing to allies another 10%.
    Then see what happens.
    Stop the overnerfing and do it incremental

    But too drastic changes to battlespirit also kills regular self healing potentially.
    There is block casting templar self healing, and there is dk and vigor self healing.
    First is an issue, latter not.
    Edited by 5cript on February 20, 2020 7:12PM
  • p00tx
    p00tx
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    I would love to see healing nerfed but an across-the-board cut isn't the right way to go about it.

    The main problem is roles OTHER than actual Healers being able to heal themselves effectively in both PvE and PvP (which is why the Healer role is unneeded in much of PvE content).

    I would rather see an armor-based penalty (a la spellcasting in Morrowind) to healing where Light Armor has no penalty, Medium Armor has ~50% penalty, and Heavy Armor has ~75% so that especially Heavy Armor users cannot tank, DPS, and heal themselves at the same time. Then you could just abolish the Battle Spirit healing penalty.

    It would simultaneously cut down on niussance playstyles in PvP while increasing the demand for Healers in both formats AND it would leave healing in PvE untouched (well, maybe RIP to the 10 Stamina Warden Healers out there).

    Part of a PvE tank's strength comes from their ability to heal themselves effectively. They wear heavy armor [generally]. You're on the right track, but it kinda throws these guys under the bus.
    PC/Xbox NA
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  • xaraan
    xaraan
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    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
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  • Lady_Linux
    Lady_Linux
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    75%
    so we are all in agreement then. it's slings and stones and spears from here on out... and by spears i mean sharpened wooden sticks...
    I simply must protest. There are no Penguin avatars for me to use in the forums.

    BTW, I use arch too
  • Abyssmol
    Abyssmol
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    Healing is up the wazoo because spell damage / weapon damage = heal power

    It’d take a complete rebalance of combat calculations to fix that issue and I’d never trust ZOS to do it right

    Let me fix that for you...
  • Aznarb
    Aznarb
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    I don't care about PvP but I care about heal.
    If you was in front of my I'll kick your ***.

    Go away with your stupid nerf thread.

    All healer already know what is the problem and how to fix it.
    But it will never happen cuz pvp boy like you gonna be the 1st to cry on forum.

    => Create a heal stat separate from weapon/spell dmg.
    Nothing more simple. And finally we will have utility in PvE content.
    It just made me sick to see in thing like vbrp the most fastest way to do it is with 3 dps, doesn't make sense.

    But we all know it's not going to change.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • Kadoin
    Kadoin
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    Aznarb wrote: »
    All healer already know what is the problem and how to fix it.
    But it will never happen cuz pvp boy like you gonna be the 1st to cry on forum.

    Ain't it the truth. These guys want to nerf everyone's healing besides their own, and never talk about the other side of the equation in pvp: damage reduction, which is by far WORSE than healing in the first place.

    Healing a lot wouldn't even matter if there were not so much damage reduction in the first place!
  • Ozby
    Ozby
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    Lets be real here mate, Battle spirit is a myth. If they nerf healing in PVP it will nerf PVE too so stop asking for Nerfs. People who ask for nerfs ruin this game imo. I run in cyrodiil quite often and tbh never have issues with groups healing. Only those ridiculous tanky ppl who you just cannot kill.
    PC NA
    Aurora Bravepaw (Healden), Basks in Fire (DKTank), Bran Artlion (Magplar), Brindel Seedthorne (Stamden WW), Brugo Gargak (Stamcro), Casimir Delmar (StamDK), Falco Bastion (Stamsorc), Fus Ro Dah (Stamplar), Gandalff the Gay (Petsorc), Jo-Qinan Betula (Magden), Laveera Hex (Magcro), Raine Whitestag (Stamden), Raised by Bears (Wardentank), Ralak Rotheart (Healcro), Selene Sunshadow MagDK), Shadow Mirage (NBTank), Slythe Rattlebone (Healplar), Ulfnor Dragonslayer (Tankcro).
  • akdave0
    akdave0
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    Van_Winkle wrote: »
    akdave0 wrote: »
    If you nerf healing in PVP, you kill healing for PVE. So quit asking for nerfs because the team that you lost to was better than yours.

    I suppose, that you never heard about "Battle Spirit" and how it helps balance PvP abilities without affecting PvE, so please stop confuse people.

    I suppose the reason they nerfed shield strength had nothing to do with pvp. If that's the case give pve players their shields back if its not code bound.
  • Yukon2112
    Yukon2112
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    0%
  • oneway123
    oneway123
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    Via battle spirit and I say start at -25% class skill healing only. Leave resto line alone, as it benefits all equally. And move the % up as needed. Could also just increase the cost of class skill heals via battle spirit. Either way, out healing dd’s make the game zero fun, because then solo is completely dead. Unless that’s the plan!
    Edited by oneway123 on February 25, 2020 1:18AM
  • dsalter
    dsalter
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    akdave0 wrote: »
    If you nerf healing in PVP, you kill healing for PVE. So quit asking for nerfs because the team that you lost to was better than yours.

    Battle Spirit is a thing.
    most of the flat nerfs/buffs in PvP could easily be done by having invisible unremovable buffs/debuffs that alter abilities seperate so it doesnt hamper PvE. WoW does this.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Kadoin
    Kadoin
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    I find it funny how no one seems to realize massive healing is absolutely nothing without massive damage reduction FIRST. Don't believe me?

    Go play mag templar with 9k resist and massive healing, tell me how far you get.

    If you get far, good you know how to roll and use the block buttons. Now move up to 20k resist so you can have people cry when they die to you that you are a tank and healbot like me :D

    Want to see how much damage reduction does? Get major protection and major evasion at 20k resist, that's usually enough damage reduction to make healing start to become a problem after CP and 3.4K weapon/spell damage + 3 healing sources.

    Want to see how much more you can do to negate damage completely? Move to 25K, slot passive healing sets (troll king, chokethorn, hiti, hist, mazzatun, etc.) and see how far you get now.

    Notice a trend here? Things get progressively worse as healing is stacked and damage reduction. However, stacking healing alone is pointless.

    What players that continuously call for nerfs to healing want is for players that don't stack damage reduction or know how to reduce damage to die even easier for their pathetic manufactured Youtube videos with terrible music. They'll never admit the problem is actually damage reduction and things like BRP DW that even mag players are FINALLY starting to get smart enough to use when they should have been using it since Murkmire dropped.

    If healing is nerfed all it will do is make mag even weaker versus stam because mag is literally balanced around healing. If they nerf healing then they better compensate mag by increasing mag damage across the board. Oh wait! That happened with DoTs and we saw just how angry certain players on the forums and YT got
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