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How much to nerf healing?

karekiz
karekiz
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PvP is nuts with over healing atm. We need to cut all heals down, but by how much?

How much to nerf healing? 38 votes

50%
47%
Blazedonttplink3r1RiohBalticBluesGERMANO-THE-IMPERIALku5hFreakin_HytteKram8ionYubariusBuddy_CactusIskiabRaveRaveRaveRaveVan_WinklezECHOYandereGirlfriendLangestonTheFMDtOG 18 votes
60%
10%
TheEverwordkarekizWoppaBoemThokri 4 votes
70%
5%
BrownChickenxdross 2 votes
75%
36%
Gilvothdaryl.rasmusenb14_ESOAhPook_Is_HereShananHexquisiteKalanteSolace1981BRCOURTNAntonShanLegendaryOaksValenorbutterrum222burty61Lady_Linux 14 votes
  • Mr_Walker
    Mr_Walker
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    akdave0 wrote: »
    If you nerf healing in PVP, you kill healing for PVE. So quit asking for nerfs because the team that you lost to was better than yours.

    You can adjust PvP heals without touching PvE heals. They could actually increase PvE heals whilst simultaneously decreasing PvP heals if they wanted.

    And OPs not wrong, the PvP heals in conjunction with some of the ridiculous broekn cheese builds are getting out of hand.
  • IndianaJames7
    IndianaJames7
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    PvE healers are flirting with 'irrelevent' so any nerfs to PvE heals will decrease a small and shrinking community.

    PvP I don't know or care about. IF such nerfs are deemed appropriate in PvP, then Battle Spirit would seem to be the appropriate tool since healing nerfs to PvE are woefully inappropriate.

    ^ 100% the way to go about this is battle spirit modification

    But honestly 50% is probably excessive, 20-30% reduction might be a good place to start imo
  • akdave0
    akdave0
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    Mr_Walker wrote: »
    akdave0 wrote: »
    If you nerf healing in PVP, you kill healing for PVE. So quit asking for nerfs because the team that you lost to was better than yours.

    You can adjust PvP heals without touching PvE heals. They could actually increase PvE heals whilst simultaneously decreasing PvP heals if they wanted.

    And OPs not wrong, the PvP heals in conjunction with some of the ridiculous broekn cheese builds are getting out of hand.

    I was under the impression that is was code bound, if you make a change to one the other is effected.
  • Mr_Walker
    Mr_Walker
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    akdave0 wrote: »
    Mr_Walker wrote: »
    akdave0 wrote: »
    If you nerf healing in PVP, you kill healing for PVE. So quit asking for nerfs because the team that you lost to was better than yours.

    You can adjust PvP heals without touching PvE heals. They could actually increase PvE heals whilst simultaneously decreasing PvP heals if they wanted.

    And OPs not wrong, the PvP heals in conjunction with some of the ridiculous broekn cheese builds are getting out of hand.

    I was under the impression that is was code bound, if you make a change to one the other is effected.

    Battle Spirit. The 0.5 would be sitting somewhere in that coding. Chnage that, you change the amount.
  • Buddy_Cactus
    Buddy_Cactus
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    50%
    akdave0 wrote: »
    If you nerf healing in PVP, you kill healing for PVE. So quit asking for nerfs because the team that you lost to was better than yours.

    Zos could easily nerf healing in pvp by linking it to battle spirit and it would have no effect on pve. Seems like the best solution for everyone.
  • YandereGirlfriend
    YandereGirlfriend
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    50%
    I would love to see healing nerfed but an across-the-board cut isn't the right way to go about it.

    The main problem is roles OTHER than actual Healers being able to heal themselves effectively in both PvE and PvP (which is why the Healer role is unneeded in much of PvE content).

    I would rather see an armor-based penalty (a la spellcasting in Morrowind) to healing where Light Armor has no penalty, Medium Armor has ~50% penalty, and Heavy Armor has ~75% so that especially Heavy Armor users cannot tank, DPS, and heal themselves at the same time. Then you could just abolish the Battle Spirit healing penalty.

    It would simultaneously cut down on niussance playstyles in PvP while increasing the demand for Healers in both formats AND it would leave healing in PvE untouched (well, maybe RIP to the 10 Stamina Warden Healers out there).
  • Bradyfjord
    Bradyfjord
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    Perhaps some heals can receive a nerf similar to streak. Make it more and more expensive to cast heal after heal. But sporadic tactical heals would be unchanged.
  • Contaminate
    Contaminate
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    Healing is up the wazoo because spell damage = heal power

    It’d take a complete rebalance of combat calculations to fix that issue and I’d never trust ZOS to do it right
  • ZOS_GregoryV
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  • Ratzkifal
    Ratzkifal
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    dazee wrote: »
    0% nerf to pvp healing. its ALREADY cut in half in pvp healing is super innefective there.

    And yet unkillable ball groups stacking aoe healing are a thing in PvP.

    I also think we should address this with battle spirit and I am guessing OP thinks that as well seeing how they started with 50% which is the status quo for PvP. I'd like to see what 75% would look like. You'd probably be dead so much that the game becomes even more of a horse simulator.
    This Bosmer was tortured to death. There is nothing left to be done.
  • eso_lags
    eso_lags
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    I wish they would remove healing others all together, in pvp of course. Healers can carry complete bots and theres no reason that should ever happen. But zos likes catering to casuals so they will never do that. But i dont think nerfing its the answer, especially for solo players.
    eso lags
    XB NA CP 1200+
    PC NA CP 300+

  • D0PAMINE
    D0PAMINE
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    Ratzkifal wrote: »
    dazee wrote: »
    0% nerf to pvp healing. its ALREADY cut in half in pvp healing is super innefective there.

    And yet unkillable ball groups stacking aoe healing are a thing in PvP.

    I also think we should address this with battle spirit and I am guessing OP thinks that as well seeing how they started with 50% which is the status quo for PvP. I'd like to see what 75% would look like. You'd probably be dead so much that the game becomes even more of a horse simulator.

    They'll still have more than enough healing even with it cut.
  • xXMeowMeowXx
    xXMeowMeowXx
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    Banana wrote: »
    Must be a nightblade

    Yes banana most likely
    0%

    Mine was removed so this ^


  • dem0n1k
    dem0n1k
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    Just my 2c.. but it seems to me that it is only really large groups that stack dedicated healers that are a real problem in PVP. Sure, you can get an individual that has strong heals & is hard to kill but that is not anywhere near the problem of a heal-stacking ball group that can also shred anything it moves over as well as heal.

    I have no idea how to solve the issue though... any sort of blanket healing nerf is going to hurt the small groups & individuals harder than the large groups that will simply stack a few more healers. I thought about smaller caps for how many players can be healed by each group heal...but again the large groups can just bring more healers. It would just hurt small groups that can only afford one healer.

    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • zaria
    zaria
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    Bradyfjord wrote: »
    Perhaps some heals can receive a nerf similar to streak. Make it more and more expensive to cast heal after heal. But sporadic tactical heals would be unchanged.
    Sounds nice until you need to farm an set from some trial :open_mouth:
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Van_Winkle
    Van_Winkle
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    50%
    akdave0 wrote: »
    If you nerf healing in PVP, you kill healing for PVE. So quit asking for nerfs because the team that you lost to was better than yours.

    I suppose, that you never heard about "Battle Spirit" and how it helps balance PvP abilities without affecting PvE, so please stop confuse people.
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