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Anyone else finding Necromancer underwhelming?

  • Noxavian
    Noxavian
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    dazee wrote: »
    Necro is a powerful class but the bugged abilities limit it greatly. it has a lot of survivability but its damage potential seems to be held back due to blastbones glitchyness among other things. I still use blastbones cuz what kinda necro doesnt summon exploding skeletons? A BORING ONE!

    Actually, most necromancers don't summon exploding skeletons in game. Literally most of the NPCs don't.

    Because summoning a minion temporarily that fights for you is way more useful than basically throwing a delayed AoE fireball.

    Also an exploding skeleton in concept doesn't make much sense, especially when we could literally summon a zombie that explodes or something. Or even better, if the skeleton we raised to "explode" was an actual minion that fought by our side for x duration and could be morphed to be a warrior or instead summon 2 of the little flayer dudes.
  • Alinhbo_Tyaka
    Alinhbo_Tyaka
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    Arcanasx wrote: »
    Eldar_Ftw wrote: »
    Honestly I have no idea why people are saying Stamcros are good or even OP, specially if you consider all of the other stam classes they are on the bottom of the barrel vs Stamdens, StamDks, Stamplar, Stamden, Stamblade and even Stamsorc in a pvp and pve setting.

    Looked on many posts to see if people feel the way I feel, and they do, but they try to guise it with half hearted sayings like “well this part isn’t too bad.”

    I wasn’t a hardcore eso player, probably still not technically, but this is all I’ve been playing for the most part, and I’ve finally gotten around to playing with my other characters with different classes, so far having done Templar, warden, sorcerer, and necromancer all the way through and necromancer has been my least favorite, although after playing it, it’s definitely my favorite tank class, but that’s only because the other subclasses suck. Dps is very underwhelming, the most powerful thing doesn’t do squat, and I wanted to be a magcro dps but guess it’s stamcro or bust unless you want to die when fighting anything other than a wolf. I play strictly pve so if it doesn’t work out in pve then you definitely know it ain’t worth diddly in pvp. My khajiit necro is a joke and I don’t think I’ll go any further with him.

    On a side note, why do all the armors suck except for heavy? With the exception of a couple races who look better in medium or light, the best looking ones are heavy. You would think they would have made certain races look better in certain ones given their natural calling, like for example khajiit should look best in medium armor, seeing as how that’s their racial skill. Just something that’s been really grinding my gears

    I sense thread necromancy...

    It is kind of expected on a thread about necromancers. ;)
  • dazee
    dazee
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    Noxavian wrote: »
    dazee wrote: »
    Necro is a powerful class but the bugged abilities limit it greatly. it has a lot of survivability but its damage potential seems to be held back due to blastbones glitchyness among other things. I still use blastbones cuz what kinda necro doesnt summon exploding skeletons? A BORING ONE!

    Actually, most necromancers don't summon exploding skeletons in game. Literally most of the NPCs don't.

    Because summoning a minion temporarily that fights for you is way more useful than basically throwing a delayed AoE fireball.

    Also an exploding skeleton in concept doesn't make much sense, especially when we could literally summon a zombie that explodes or something. Or even better, if the skeleton we raised to "explode" was an actual minion that fought by our side for x duration and could be morphed to be a warrior or instead summon 2 of the little flayer dudes.

    I was joking about the exploding skeletons. its a funny concept. I would prefer at least an option to turn it into a zombie lol.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • YandereGirlfriend
    YandereGirlfriend
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    My only real experience with the Necro is getting ult-dumped in keeps during PvP but with the redonk Blastbones changes I am tempted to level one up.

    Then I read this thread and got bummed out by how poor magCro is rated by basically everyone. I understand that it's self-selecting and that hopefully things are changing but it's still dispiriting.

    I'm not quite sold on the whole corpse mechanic though, as in boss fights in PvE there aren't normally mobs that you can harvest and in smaller scale PvP the only corpses are either going to be you or the person you're fighting... neither of which will do you any good.

    IDK... someone please sell me on making a magCro.
  • Trancestor
    Trancestor
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    My only real experience with the Necro is getting ult-dumped in keeps during PvP but with the redonk Blastbones changes I am tempted to level one up.

    Then I read this thread and got bummed out by how poor magCro is rated by basically everyone. I understand that it's self-selecting and that hopefully things are changing but it's still dispiriting.

    I'm not quite sold on the whole corpse mechanic though, as in boss fights in PvE there aren't normally mobs that you can harvest and in smaller scale PvP the only corpses are either going to be you or the person you're fighting... neither of which will do you any good.

    IDK... someone please sell me on making a magCro.

    You get corpses from much of your skills when they end so thats not really a problem, still not worth making a magcro.
  • RD065
    RD065
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    I tried a Mag Necro, got it to level 32. Just different than what I hoped it would be like. And I didn't enjoy it.
  • dazee
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    I have a magnecro I'm currently leveling level 38 now and she really kicks ass for a level 38. solos non DLC world bosses and can be both tank and healer at once in skyreach catacombs runs. it can be crazy strong if you know what you're doing, might not be the top damage right now, but survival is amazing. if you like to solo or run in very small groups often, its definitely worth it.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • markulrich1966
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    I play several sorcerers, am strong enough to solo bosses like Graveld. Nevertheless I feel pretty weak when a necro joins the fight, and has subjectivly 2-3 times the damage as I have. So necros are certainly not "weak sorcerers", but still benefit from advantages they got to promote the current DLC (Elsweyr).
    I expect that they will be "nerf-balanced" with Harrowstorm so that people will want to build vampires instead, so decided not to create one, and instead use builds (sorcerers/templars/warden) that already have "settled".
    Edited by markulrich1966 on February 19, 2020 1:32PM
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    Magcro was a complete failure. Necromancer historically is a magic class, but ZOS made it all about stamina.

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2510+
  • dazee
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    all these people saying magnecro is so bad, meanwhile I'm loving my OP not even level 50 one, wonder what I'm doing differently lol.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Veinblood1965
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    barney2525 wrote: »
    Underwhelming?

    Well, I found mine in the basement under the stairs.

    Does that count?

    No, you are now banned from joking on the forums.
  • BlueRaven
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    Honestly until they get at least one long term or permanent pet skeleton, they will never fulfill the class fantasy for me.
  • Icy_Waffles
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    dazee wrote: »
    all these people saying magnecro is so bad, meanwhile I'm loving my OP not even level 50 one, wonder what I'm doing differently lol.

    Anything is pretty OP until you hit 50 if you have any experience in this game and can make crafted sets.
  • Trancestor
    Trancestor
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    dazee wrote: »
    all these people saying magnecro is so bad, meanwhile I'm loving my OP not even level 50 one, wonder what I'm doing differently lol.

    People are talking about PvP mostly, what you do below lvl 50 has no say whatsoever about the performance of a class.
  • exeeter702
    exeeter702
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    dazee wrote: »
    all these people saying magnecro is so bad, meanwhile I'm loving my OP not even level 50 one, wonder what I'm doing differently lol.

    What you are doing differently is making the grievous error of judging a class by its pre 50 non ens game form.

    Anything is OP below 50 because content below 50 is a wash..
  • Aznarb
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    I guess it depend of people and role.

    I didn't really want to play as necro. I made a test n PTS as Tank with dual frost stave, was pretty fun and surprisingly effective.
    Then I forget about it for a while.

    And one day I was "eh, got all healer build for vtrial except necro, time to do this purge.."
    Well, it was a blast to me. Very fun to play, very strong tool-kit, strongly themed animation.. And now it's my main.

    Was a big fan of Warden and Sorc healer, but the necro just kick them out.

    So, to me, Necro is fine as healer and tank.
    I don't play DPS and I'm not really interested about it so.. can't say anything on that point.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • CASP3R421
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    lol how tf you bad at necro?

    My Alt is a Mer

    Due to the excessive amount of bait that we had to remove, this thread will remain closed
  • wild_kmacdb16_ESO
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    BlueRaven wrote: »
    Honestly until they get at least one long term or permanent pet skeleton, they will never fulfill the class fantasy for me.

    I’m probably in the minority that thinks necro pets being expendable tools suits the callous nature of the class more than if their pets were a permanent travelling companion.
  • Noxavian
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    BlueRaven wrote: »
    Honestly until they get at least one long term or permanent pet skeleton, they will never fulfill the class fantasy for me.

    I’m probably in the minority that thinks necro pets being expendable tools suits the callous nature of the class more than if their pets were a permanent travelling companion.

    See, I am all for this thought process.

    However it's immediately thrown on its face when out of 15 abilities and 3 ultimate we can only summon 2 temporary minions. (Not including bomber)

    I think the idea is very good and I love temporary pets. But the lack of at the very least a melee minion ruins it for me. The lack of variety in the summons in general is wack considering all the undead normal npcs can summon... I think that's the issue most people have.

    If the class had 1-2 more temp summons, people would be fine. At least those wanting a pet based necro would be.

    I'm personally surprised they managed to make a necromancer that can't have a pet based build, yet sorcs can.... That's quite the achievement. Especially since if any class should be able to be a pet class it should be the necromancer.
  • kaisernick
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    Zacuel wrote: »
    People wanted necro and they got one.

    Though the sorc functions more like a necro than the ESO necro ever will. Unfortunately.

    But hey. We got dragons too!

    Rejoice.

    This isnt a "boo necro" thread. Its a class balance thing. Necro underperforms in every area except tanking.

    I find my necor healer performs better than my templar healer even though my necro has less improved gear.
    magicka damage however is far weaker than most other classes i beleive.
  • InRetrospect
    Noxavian wrote: »
    dazee wrote: »
    Necro is a powerful class but the bugged abilities limit it greatly. it has a lot of survivability but its damage potential seems to be held back due to blastbones glitchyness among other things. I still use blastbones cuz what kinda necro doesnt summon exploding skeletons? A BORING ONE!

    Actually, most necromancers don't summon exploding skeletons in game. Literally most of the NPCs don't.

    Because summoning a minion temporarily that fights for you is way more useful than basically throwing a delayed AoE fireball.

    Also an exploding skeleton in concept doesn't make much sense, especially when we could literally summon a zombie that explodes or something. Or even better, if the skeleton we raised to "explode" was an actual minion that fought by our side for x duration and could be morphed to be a warrior or instead summon 2 of the little flayer dudes.

    I agree it’s a total waste to not have minions but at the same time it’d be the exact same thing as summoner. I feel like they created the wrong skills. Don’t get me wrong I still think they should have done a summoner subclass, I’m just listing their most likely reason why, as warden has a summoner subclass too. They should have done a summoner subclass, just like the npcs, thrills, spirits, I like the idea of the mage vs archer skill that they already have even though the archer is straight up garbage and doesn’t even attack very well. The other one should have been more like a tank kind of deal with blastbones but instead of one corpse it’s like a series of three that get summoned with one button press. This would be the tank subclass as each exploding corpse replenishes health and after morph either stam or mag. Mag would be skelly’s still but stam would be bloating zombie corpses that would explode in a cloud of poison. They really missed the opportunity to make the “necromancer” be a master of death, as the tank subclass could have summoned ghostly “spike traps” from the floor or things of that nature. Summoner subclass ult is fine I suppose but imagine the tank subclass summoning a giant or a mammoth. Clumsy undead creatures wouldn’t do much but would last a long time and take the heat off of the healers and dps.
  • Brandathorbel
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    I want to enjoy it but it is by far the worst design class in the game.

    so damn clunky
  • Noxavian
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    Noxavian wrote: »
    dazee wrote: »
    Necro is a powerful class but the bugged abilities limit it greatly. it has a lot of survivability but its damage potential seems to be held back due to blastbones glitchyness among other things. I still use blastbones cuz what kinda necro doesnt summon exploding skeletons? A BORING ONE!

    Actually, most necromancers don't summon exploding skeletons in game. Literally most of the NPCs don't.

    Because summoning a minion temporarily that fights for you is way more useful than basically throwing a delayed AoE fireball.

    Also an exploding skeleton in concept doesn't make much sense, especially when we could literally summon a zombie that explodes or something. Or even better, if the skeleton we raised to "explode" was an actual minion that fought by our side for x duration and could be morphed to be a warrior or instead summon 2 of the little flayer dudes.

    I agree it’s a total waste to not have minions but at the same time it’d be the exact same thing as summoner. I feel like they created the wrong skills. Don’t get me wrong I still think they should have done a summoner subclass, I’m just listing their most likely reason why, as warden has a summoner subclass too. They should have done a summoner subclass, just like the npcs, thrills, spirits, I like the idea of the mage vs archer skill that they already have even though the archer is straight up garbage and doesn’t even attack very well. The other one should have been more like a tank kind of deal with blastbones but instead of one corpse it’s like a series of three that get summoned with one button press. This would be the tank subclass as each exploding corpse replenishes health and after morph either stam or mag. Mag would be skelly’s still but stam would be bloating zombie corpses that would explode in a cloud of poison. They really missed the opportunity to make the “necromancer” be a master of death, as the tank subclass could have summoned ghostly “spike traps” from the floor or things of that nature. Summoner subclass ult is fine I suppose but imagine the tank subclass summoning a giant or a mammoth. Clumsy undead creatures wouldn’t do much but would last a long time and take the heat off of the healers and dps.

    This is what I'm saying.

    I'm fine with temporary undead minions, but they really missed the variety here I feel. Also how come we can't summon a ZOMBIE, the most basic form of undead, at all? As you mentioned, exploding zombies would of been very cool.

    Where's the variety? More skills like the mage/archer is exactly what im asking for. There should certainly be a warrior one for sure. And honestly I'm surprised there is no "big undead summon" ult anywhere present among the 3 ults. The closest thing is the 3 blastbones on the rez ult.

    Necros should have an ult that lets them raise corpses in an area to summon a max of 4-6 undead from corpses. A small unit of undead that lasts for 30-40 secs or until killed.
  • max_only
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    Having played for some time I must say I like my Magicka necro healer because he reminds me of my Templar healer. In that it’s easy and fun to be a healer. His lack of shards/class-skill-that-gives-resource-return is my sour point.
    My stamina necro.... I’m trying so hard not to be another cookie cutter stam class but it’s not working out for me. I mean I’m trying really hard to play something “different”. I’ve tried not using a bow, I’ve tried not using the “go to” stam skills. Nothing flows right. Nothing works. So far the only “effective” playstyle is to copy paste my stam Sorc onto him. Might as well just be a stamSorc in that case, at least I have Dark Deal.
    Edited by max_only on February 21, 2020 12:03AM
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  • RazielSR
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    I had an orc stamcro and as said here...you end up copy pasting a random stam build.
    I have leveled my 12th char as a magcro...and it's maybe the worst char I have. Not funny at all and clunky.

    Wardens are by far better and a lot more funny and diverse. Necros are a failure in ESO.
  • MaGicBush
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    RazielSR wrote: »
    I had an orc stamcro and as said here...you end up copy pasting a random stam build.
    I have leveled my 12th char as a magcro...and it's maybe the worst char I have. Not funny at all and clunky.

    Wardens are by far better and a lot more funny and diverse. Necros are a failure in ESO.

    To each his own. I have a orc Stam necro and I'm loving it so far. I'm using Necro abilities with good damage and good survivability in PvE and Pvp. I think once I get maxed out I'm going to try healing though.

    Still I do wish there was a undead army build. I expected to be able to summon undead being a Necro when I started the class.
    Edited by MaGicBush on February 21, 2020 1:21AM
  • StormWylf
    StormWylf
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    A simple answer-Yes
  • Noxavian
    Noxavian
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    MaGicBush wrote: »
    RazielSR wrote: »
    I had an orc stamcro and as said here...you end up copy pasting a random stam build.
    I have leveled my 12th char as a magcro...and it's maybe the worst char I have. Not funny at all and clunky.

    Wardens are by far better and a lot more funny and diverse. Necros are a failure in ESO.

    To each his own. I have a orc Stam necro and I'm loving it so far. I'm using Necro abilities with good damage and good survivability in PvE and Pvp. I think once I get maxed out I'm going to try healing though.

    Still I do wish there was a undead army build. I expected to be able to summon undead being a Necro when I started the class.

    Summoning undead SHOULD be the main thing about Necro.

    Like that's it, period. They should have at least twice as many summons as Sorc and should be able to have a viable pet based build.

    The fact that out of 15 skills and 3 ults they somehow managed to get it to where you summon less minions than Sorcerer, a class whose focus was never really supposed to be on summoning, is a crime within itself?

    You can have fun on the class, but it certainly doesn't feel like a Necromancer. I'd say it feels more like a Death Knight, but in WoW death knights can have 2 skeletal body guards at all times, summon a big tanky zombie, a gargoyle, and can raise a huge army of like 8-12 random undead.

    And it's not even a pet focused class in WoW....

    This is where you can say "well that's wow and this is eso" and I'd be like, sure, I agree. If the class was called Death Knight and not necromancer.

    The fact of the matter is most NPCs can summon 1-3 various undead. Including zombies, shades, many kinds of skeletons, spirits, etc. The fact we don't have this variety despite the NPC version of the class being shoved in our face every which way feels so bad.
  • InRetrospect
    Noxavian wrote: »
    MaGicBush wrote: »
    RazielSR wrote: »
    I had an orc stamcro and as said here...you end up copy pasting a random stam build.
    I have leveled my 12th char as a magcro...and it's maybe the worst char I have. Not funny at all and clunky.

    Wardens are by far better and a lot more funny and diverse. Necros are a failure in ESO.

    To each his own. I have a orc Stam necro and I'm loving it so far. I'm using Necro abilities with good damage and good survivability in PvE and Pvp. I think once I get maxed out I'm going to try healing though.

    Still I do wish there was a undead army build. I expected to be able to summon undead being a Necro when I started the class.

    Summoning undead SHOULD be the main thing about Necro.

    Like that's it, period. They should have at least twice as many summons as Sorc and should be able to have a viable pet based build.

    The fact that out of 15 skills and 3 ults they somehow managed to get it to where you summon less minions than Sorcerer, a class whose focus was never really supposed to be on summoning, is a crime within itself?

    You can have fun on the class, but it certainly doesn't feel like a Necromancer. I'd say it feels more like a Death Knight, but in WoW death knights can have 2 skeletal body guards at all times, summon a big tanky zombie, a gargoyle, and can raise a huge army of like 8-12 random undead.

    And it's not even a pet focused class in WoW....

    This is where you can say "well that's wow and this is eso" and I'd be like, sure, I agree. If the class was called Death Knight and not necromancer.

    The fact of the matter is most NPCs can summon 1-3 various undead. Including zombies, shades, many kinds of skeletons, spirits, etc. The fact we don't have this variety despite the NPC version of the class being shoved in our face every which way feels so bad.

    I feel like they never originally intended on a necro class and that’s why sorcerer had the summons. ZO needs to revamp necro and do it right, and bite the bullet and do sorcerer right as well. Sorcerer can have summons but it should be atronachs (minus flesh of course as that’s strictly necro) and all else should be magic related. Change necro up and add a daedra related summoning from sorcerer as part of one of the classes. Or keep it as part of sorcerer, I don’t know. They could even take the blood magic away from sorcerer, keep daedra and add atronachs fully, and give the blood magic to vampires so that vampire is an actually skill line for once.
  • thadjarvis
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    PvE DPS:
    • High ST (top or top tier damage)
    • high or highest AOE/cleave
    • skills getting stuck or hard to cast though is why I have one on a hybrid race but haven't readied them for vDLC trials yet
    • Though most stamcro's I know like them for not just DPS but also how the gameplay/rotation; many of these players have almost completely dropped their previous class
    • Many magcro's seem to be well liked them but I've noticed those players tennd to continue to play another as well

    PvE Support
    • Super high ulti gen in arena/trash is awesome
    • Two unique synergies on useful skills is well beyond what other classes have
    • Major Protection is nice for tank but melee health heal can make some things tricky
    • Alkosh self-proc and free self-purge can be very handy
    • Healer has perhaps the most powerful one GCD group ability: AOE Burst+HoT+Purge skill
    • Corpse management is seemed to be enjoyed by most other Necro healers; for tanking the tether targeting is a little annoying

    PvP Tank (I've haven't tried the others yet)
    Generally feels rather useful compared to many other classes. Being useful as a PvP tank is the main challenge.
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