The sewers are dead again, and i'm sad.

  • Rave the Histborn
    Rave the Histborn
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    Eifleber wrote: »
    In the past I spent counteless evenings playing ctf in WoW or 4 man arenas in GW1 but you can not compare that with world PvP. At level 30 in ESO I tried to complete some quests in the sewers but it is very easy for gankers just to guard the door to quest NPC locations and instakill you a few times. After that I was killed several times when fighting daedra - and to make things really much worse you respawn at the other side of the map! Tiresome is the word I'd use to describe my time in IC.
    Really I really don't feel any incentive to get back there (except for the skyshards).

    --> I wonder though why it also doesn' t attract enough PvP players to keep it enjoyable/lively?

    The problem (imho) is that IC is way too crowded and there's very little opportunity to get away. I would say a mix of PvP and PvE only works if it is agreeable for most people - and atm it clearly isn't. I also played EVE Online and although you can basically kill everyone everywhere, PvE oriented pilots have a lot of options to escape and avoid PvP players. I played the game perhaps half a year and I have been ganked perhaps .. between 5-10 times? Same for WoW PvP servers, in some areas you can spend days without encountering opposing players.

    There's lots of escape options and invis pots are always your friend (and like impen in IC a surprisingly small amount of people use it), it's no different from any other place in PVE/PVP. I do remember WoW pvp having lots of grifers killing lowbies doing story quests though so maybe we played at different times.
  • oxygen_thief
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    gankers are the lesser problem in ic. most of them are pve players who think that they will kill everyone like those guys on YouTube just because they have invisibility and copypasted build. they can be easily countered by detect potions. you can even slot radiant magelight and they won't do anything to you
  • Dusk_Coven
    Dusk_Coven
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    There's no campaign, no strategy to it. It's just... killing other players. Which hooray for the people who enjoy that but what else is there?

    Ultimately all PvP is just repetitive grind and the IC is worse because the PvP doesn't reflect any lore objective. At least in Cyrodiil you are trying to win territory for your alliance. In the IC it's just thuggery and the IC event we had proved it.
    Even the story there doesn't jive with the rest of the game where you supposedly got all the factions working together against Molag Bal on Stirk.
    Edited by Dusk_Coven on February 17, 2020 10:49PM
  • Wolf_Eye
    Wolf_Eye
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    PvP simply isn't for everyone. I think that some people are under the impression that everyone gets the same rush of excitement when they kill another player.

    I've been playing battlegrounds to try and get dye achievements. I absolutely hate it. It isn't the insults or the teabagging or the griefing I hate, it's the fact that there's no satisfaction in it for me.

    When I lose, I feel awful.
    When I win, I feel....nothing. No satisfaction. No rush of excitement. No feelings of accomplishment.
    Nothing.

    My brain refuses to drop that sweet sweet dopamine for it.

    If winning doesn't bring good feelings no matter how many times you win, than that's a good sign that the game just isn't for you. I can't even say the item rewards are worth it, they're so...lackluster. So it's become more "work" than "fun".

    People who enjoy PvP probably don't think it's monotonous or boring or repetitive grind because they DO often get that rush of dopamine every time they win against someone. I'm sure, for them, that part of the reward lies in the act of going against an unknown opponent, and not just the alliance points or fancy gear. It's understandable, even if I can't experience it myself.

    Of those who are willing to PvP: There's people who like to PvP for the sake of PvPing and there's people who PvP for the sake of loot. To bring back to the OP's statement; if there's not enough PvPers in the sewers, then perhaps changing the loot tables with spicy new items, drops, and special hours on the weekends that double drop Tel Var may coax people who are willing to PvP for the sake of loot. I know if they released new dye achievements, they'd certainly coax me into the sewers.
  • newtinmpls
    newtinmpls
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    ThePedge wrote: »
    I would love to see PvE/PvP in all zones but that is never going to happen.

    Why? You are scared to even fight someone 1v1?

    I don't enjoy PvP. So I generally avoid places where it is done.

    I play MMORPG much more for the RPG than for the MMO/PvP.

    I am not good at it. I have no interest to become good at it.

    What is there to be "scared" of? A bunch of pixels on a screen. Bah. Might as well be "scared" of a flavor I don't like, or a color I'm not fond of.
    .
    .
    Edited by newtinmpls on February 18, 2020 8:06AM
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • max_only
    max_only
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    A pve version of the sewers would have a healthier population.
    Zos keeps proving it to themselves.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • BackStabeth
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    ThePedge wrote: »
    I would love to see PvE/PvP in all zones but that is never going to happen.

    Why? You are scared to even fight someone 1v1?

    Why is it that some people who PvP assume that people who PVE and want nothing to do with PvP are afraid of PvP? And when has PvP in ESO ever been 1 vs 1. It's almost always a gank squad or someone ganking AFK players or a PvP player waiting to farm PVE players just questing.

    You think people are afraid of loosing Tel Var stones?

    PvP in ESO is a joke, you lose nothing of any real value, no stat loss, no gear loss, there is nothing to be afraid of. People don't want to PvP because they just simply don't want to. And I suspect a good number of them don't want to deal with the people who PvP who behave like little children, I know after 20 years of playing almost exclusively PvP I don't want to deal with the trolls, griefers, gankers, people seeking tears, etc. Just simply not interested.

    PvP in ESO is a joke anyway, I'm not knocking good people who enjoy ESO PvP, but lets face it, it's nothing like PvP used to be in MMOs, not even remotely close.

    You spent pages in another thread crying about how Tel Var is a bad system because you lose it so yes I do think people are afraid of losing them. You can look up a lot of forum posts on the subject alone.

    I still find it odd you've got so many years of PVP experience but you just speak in very inexperienced generalizations. You say you don't want to deal with " trolls, griefers, gankers, people seeking tears, etc." but then you also say "it's nothing like PvP used to be in MMOs, not even remotely close."

    Just an odd opinion for someone that thinks everyone in PVP in ESO is a griefing troll but you're saying PVP is a joke because "PvP in ESO is a joke, you lose nothing of any real value, no stat loss, no gear loss, there is nothing to be afraid of." I mean wouldn't losing something that significant cause more of the trolls, griefers, gankers, etc. that you hate so much? Why would you want ESO PVP to be "like PvP used to be in MMOs" if in your own words and decades of experience it makes things more toxic?

    I don't think you're telling the truth here

    If you are going to refer to something I said previously, then quote it here and make reference to where I stated what you claimed. I don't remember ever saying that Tel Var was a bad system because you lose have when you die, I believe that was someone else. I don't use Tel Var, I don't die because I don't bother with PvP at all, so I wouldn't have an honest opinion to give other than it just sounds bad to me. But meh, I have looked at what you can buy with Tel Var, none of it matters in my game play so Tel Var just doesn't matter to me. And lets be honest, if I mentioned Tel Var in my other posts, it wasn't pages. And your claim of someone crying, I mean come on. Stringing together a bunch of insults that are disguised as exaggerations does not make you seem intelligent nor clever. It just makes it seem like you are trying really hard to seem like you are, and attempting to insult people while flying under the radar. If you cannot behave like an adult, then do us all a favor and don't post.

    You are always so ready to argue anyone on any side of any subject, your posts are filled with that kind of thing. Maybe, if your intent wasn't to seem clever, to seem like you are debunking everyone you might actually add something of value.

    And yes, PvP even in EVE Online used to be far more honorable far more enjoyable, but I have noticed a trend as others have. As people feel they must be more and more politically correct in their real life communications, they seem to use the anonymity that they are afforded when interacting online to express what they truly think and feel, but in the worst possible ways, online. As if holding back all they want to say causes them to say all those things they never normally would. It's a scaling trend that some experts in psychology, gaming, sociology have been writing about for several years now. You might serve yourself well to read up on it.

    If you continue to take things stated in other threads, out of context. To exaggerate in a way that really just amounts to not being able to respond in a viable way so you resort to insults and exaggerations. If you continue to play the other side of any subject just to get in a post filled with garbage then I am going simply ignore you like anyone would someone that presents the worst part of themselves, and if you continue other bad behavior I will do what any reasonable intelligent person would do as a next step.

    You don't have to try hard, you just have to respond in a way that has value, and remove all those things that do not add value to your posts. It's really super easy to do.
  • BackStabeth
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    Austacker wrote: »
    As a PvE player why on earth would I WANT to go into a PvP zone - for anything?

    Gankers will gank regardless. Cheap burst kills from shadows, they're not even looking for a 'fair fight' 99% of the time and it's just frustrating for the PvE player to contend with that rubbish.

    There's a reason why people don't bother with that zone....

    Is it because instead of trying it out a bunch of people cry and convin CD e each other they could never go there and because a bad thing has happened once then it will happen 100% of the time

    Just simply because some people don't enjoy it, and don't want to engage in it. A lot of people, not everyone, who PvP as it has been said over and over again, present the very worst types of behavior in online gaming, in PvP. It's the people who do this that harm PvP play and ruin it for everyone else.

    Yeah, why would you want to subject yourself to the kind of griefing and petty ganking and all the other things wrong with PvP if your intent is to enjoy your free time gaming? What would be the point? And if PvP mechanics are gimped because people would use things like looting your gear as a way of griefing, then again, it's those people who grief that are the problem, and negatively affect gameplay.

    Allow me to give you a great example. Ultima Online started out with an amazing PvP system, it was fun, it was engaging, it was probably the best PvP there has ever been. If you killed too often you because a red character that would have a hard time going into town. If you died, your gear could be looted, a loss, something to concern yourself about, there were bounties for red characters, you had stat loss another thing to concern yourself with, you couldn't use the bank, etc. There were penalties for your bad behavior that pretty much kept PvP in check. Stat loss alone was a major pain because you would have to grind out your skills again and it took a long, long time to do that.

    People interested in PvP would leave the people mining alone, people doing quests in dungeons, people just generally not wanting to engage in PvP, they were looking for people of equal talent and skill to combat, to engage in fighting because that was far more interesting and engaging.

    While it lasted, it was an amazing very fun time and PvP was absolutely exciting. Then people started selling accounts on ebay, so PvPers would buy several accounts and burn them down, using them in a way that caused so much stat loss they were no longer viable, throw away PvP accounts. When that happened, people started ganking, griefing, behaving in the worst ways but they were not people who had any skill in PvP, they were the weak, the people who couldn't really fight well. Groups of these people would gank players in dungeons, continually run through mining areas and kill all the miners, people stop crafting gear to sell, gear because hard to find, people started leaving the game because of these weak people who ganged up and griefed.

    So Ultima Online created a whole carebear world where PvP wasn't allowed. The PvP world became empty and the carebear world soon after.

    Point is, the game was awesome so long as people were behaving, practicing self control, not griefing other players who were just interested in crafting and housing. When the game first started, people behaved as they would in real life more or less. They treated each other with respect and dignity and didn't seek to make others feel bad with intent and purpose. Many times, people would kill someone else, loot their gear and even give it back, it was awesome in almost every respect. It's also the reason why even today you find 100s of private Ultima Online servers operated by individuals because they can kick those who behave badly, and do, and they enjoy the old way Ultima Online used to be.

    People behaving badly is what ruins PvP. It's what causes the population of PvP players to stay relatively low. It's why ZoS finds a need to encourage people to go into PvP zones for rewards by creating events or other things that might entice. Me saying it here or anywhere else isn't going to cause those who present the very worst parts of themselves to behave in a better way, it's never going to happen. It's been a downhill trend for 20 years. People will continue to behave badly, in the worst possible ways for any number of reasons. PvP game mechanics will continue to de-evolve so that they minimize the affect people who seek to behave badly have which diminishes PvP, no gear loss, no stat loss, no fear of really losing anything of any significant value. And people like me will realize eventually as I have, that PvP has lost the excitement and is full of gaming mechanic frustration and people frustration that it's just simply not worth even engaging in.

    Why, would anyone in their right mind, want to engage in an activity, seek to, even pay to, that causes them to feel mad, sad, triggered, upset, or any other negative emotion? If I have an hour to play a game in my free time, I don't want to feel any of that, I would to be happy not frustrated and pissed off. Even if I was the very best at PvP there could possibly be, I still wouldn't want to read zone chat. Seriously, why? Do you get it?

    I get the feeling you express your own anger here, at least you seem like a very angry person in all your posts I have read. No happiness, no light heartedness just angry all the time. Why would anyone want to feel angry all the time?
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