The sewers are dead again, and i'm sad.

  • Rave the Histborn
    Rave the Histborn
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    vestahls wrote: »
    I_am_Groot wrote: »
    Personally I think being on edge knowing that someone could be lurking behind the next corner is what makes it so great, you can never get that from a PvE game because everything is scripted and predictable and believe me, I'm terrible when it comes to PvP. So stop being a bunch of milk drinkers and get in the sewers....that's where you'll find me tonight after work.
    ~ Cheers

    Listen. I don't want to be in constant stress while playing a video game. I get constant stress at work. Personally I paid money for this thing to de-stress :)

    It's not really stress, it's anticipation. At any time you could get into a battle and then you're gambling are you going to win and make more tel var or is this the losing battle and you lose half and bank and start again.

    Except most people who would be killing NPCs in IC would not be pvpers in pvp gear and the person likely attacking them would be a ganker who would be set up for pvp. That fight would be greatly off balance with the Pvers only chance being that they suddenly had help or the ganker lagged out. Then you lose half of what you earned and bank the rest? So a worthless currency is technically only half as valuable as it worthless face value.
    Wrekkedd wrote: »
    Well, Midyear Mayhem came and went, now there is no incentive for people to come into the sewers other than to break free of the lag. I really enjoyed having players down there, both PvE and PvP, which is pretty much the whole design of it. How can we make that a normal thing? How about putting ANY motif drops on the bosses, like the zero legion ones from the event?

    I'm primarily a PvP player, so I don't know what would drag ALL play styles to the sewers on a more regular basis. So how about you share down below, what would drive YOU to come into the sewers more often?

    So i actually pvp in other games, and sometimes mess around in this one. But i dont enjoy ESO PVP all that much, when i do its usually battlegrounds but sometimes cyro. I dont enjoy mixing pvp with pve. I want to do one or the other not both at the same time and im not fond of being ganked while pveing or ganking pvers.

    To answer your question to get me in the sewers more:
    1) Tel Var have to be way more useful than they are. Its a lot of effort to acquire, more effort to keep, and what you can buy with them is garbage.
    2) Then we have key/ key frags for vaults. Im not interested in working multiple times for the same reward. I have to obtain the reward then i have to work to use the reward. No thank you.
    3) Tel var stone loss is to large especially for such a useless currency.
    4) I dont want to deal with players when i am trying to pve.
    5) I dont want to deal with NPCs when i am trying to pvp. ( used in a guard function is fine for NPCs)
    6) In order for me to want to spend time in a zone it has to meet one of the following requirements:
    - Be part of a story line i am interested in doing/completing
    - Have rewards that i deem profitable.
    - Be aesthetically pleasing

    There are 3 zones in the game that i really dislike
    - Imperial City
    - Coldharbor
    - Clockwork City.

    1) What would you add? People always complain about tel var but realistically it's easy to acquire, easier to keep than ever, and everything you buy is useful for PVP/PVE or items that sell for lots of gold to purchase what you need.

    2) What? English please?

    3) If it's useless you wouldn't care about the loss. It's not. This is the main real complaint from IC, most people aren't used to the risk/reward aspect of TV gains due to it being the only place it is implemented.

    4) Doesn't sound like a design flaw, sounds like a preference. I enjoy having something to do while I pvp personally

    5) Again, not a design for, just a preference you then contradict

    6) IC's story is one of the best/has some of the best lore in the game
    - Tel Var has a 4-1 gold value. The apothecary satchels are filled with alchemy ingredients you can sell raw or turn into potions for high profits, Hakeijos are always profitable and in demand, and the skins and costumes you are able to get now sell for big profits. There's a difference between what you deem profitable and what is profitable

    1) Things that are tradeable and valuable or useful. The satchel is the most useful thing in there and i can obtain its contents with 5% of the effort outside of IC as i can in it and dont have to worry about getting ganked while fighting npcs and losing half of what i worked for.

    So in Eve Online you have high security safe areas and you have no security fend for yourself areas. and you have barely any security areas. The more risky the space you go into the bigger the rewards. So traveling around no security is very high risk, but the rewards are far far greater than the safe areas.

    In ESO, the most dangerous places also have the worst rewards. The rewards do not match the risk.

    2)You collect key frags and then take them to vaults and they are turned into keys and you get gear as a reward. You have to collect the frags THEN make it to the desired vault to collect the reward. The gear can be obtained other ways which makes the vaults unnecessary. It is a stupid system, that had potential but like most things was poorly thought out and implemented.

    3) Its useless because of : A) What can be bought with it is worthless and B) because of the mechanic in which you either have to run around with a low multiplier and bank every 10-15 minutes or run with a high multiplier and give up half of what you worked for because of some ganker. BOTH A and B make it useless.

    4)Id say a good majority prefer to either/other and not try to do both at the same time.

    5) Its not a design flaw the entire zone is poorly designed, like all pvp in this game. To much trying to reinvent the wheel without actually putting thought in how or why the wheel was invented the first time.

    6) I am not interested in the story because i dont want to be interrupted constantly by pvpers while trying to "story mode" When i do stories, i want to be left alone. I dont even do dungeon stories because i feel rushed all the time. I just click through them and do what i need to get the SP.
    - Those ingredients that cost 500 tel var.... i can farm those in a normal zone in less than 2 minutes and pick other nodes and get chests while doing it.

    Realistically, i can get 12 to 15k for Hakeijo. It cost 5k tel var. Unless i tried to form or find a group, starting with 0 tel var, it would take me an hour or so to get that much tel var and thats if i didnt die. I make more than that accidentally outside of IC. The skins have about a 5 or 6 to 1 rate but for the effort required to get the tel var for the skin, i could make 10 -20 times that outside of IC depending RNG doing a multitude of more enjoyable activities.

    Im a multi millionaire in this game because i dont waste my time with worthless time sinks like IC. Your only solid counter argument is the storyline which makes me sad but it is what it is. IC is a zone with an identity crisis taken seriously by neither Pvers or Pvpers.


    If you're in a PVP zone then you're a PVPer, you're not a PVEer killing NPCs. I also wanna point out that everyone kills NPCs, that's the point of IC. It's not PVP or PvE it's a PVPVE zone and its entire purpose is to be at up like that. Would I also assume that someone fighting NPCs in Cyrodiil is a PVEer as well? If you go into a zone with PVP you have to be prepared to PVP regardless of your skill. You can't keep calling telvar worthless either, if people are in there for that then it obviously has value.

    2nd part
    1) They already have plenty of those things in already. The Xivkyn poly morphs sell for about 750k each and in the last year they added the siegemaster helm/costume. That's not including the apothecary stuff and some of the few item sets that do still sell really well. I can personally attest I've sold or traded 2 siegemaster costumes and I've made about 4million gold from them. I just farmed up a 4th to sell (I used the 3rd).

    TV gains in the sewers will also far exceed any farming you do for overland mats.

    2) The vaults are necessary because the people selling the gear in other places would still have to make the run themselves and invest large amounts of gold on key fragments or farm them up by themselves. It has the same risk everywhere else has except you don't lose keys. The first couple years of the game the stuff you got from IC had some of the highest values in the game. The one Tamriel update was the down fall of that with the sets they added.

    3) it isn't worthless you're assigning it's worth because you dont like the mechanic it is gained from. All the items in there have lots of gold value and have maintained their prices for 5 years and farming IC can be one of the most lucrative ways to make money for experienced farmers.

    4) It isn't made for those people so it doesnt matter if the majority preference is or isnt. IC is made to be a PVPVE zone, it is meant for small scale ⁸players that are able to handle objectives and pvp at the same time.

    5) I've played other PVP games, this isnt reinventing the wheel. Balance aside it is well executed and it's nothing a game like WoW didnt have for years as entire server options.

    6) The PVP is part of the storyline. You are supposed to be freeing the city for your faction and helping the Drake of Blades. Whether or not you like it is a different story but it is still a great storyline and it still has great lore. Just because you're choosing not to do it none of that is taken away from the zone. You just havent experienced any of what it really has to offer in conjunction with the pvp and you're still trying to make a judgement on it.

    You can farm the zone in 2min and get a fraction of what would be in the Tel Var bag and in those 2min I can solo an IC boss, get 6k tel var and get 12 bags. IC will always out pace regular farming, that's why those are there and why the risk on your TV stash is so great.

    The same effort doesnt apply to everyone, just because you can't make money efficiently in IC doesnt mean it doesnt exist. The truth is the difficulty is a big part of why those prices exist and you have some of the best rewards locked behind some of the hardest content.

    If i am in a pvp zone, i am there to pvp and not interested in PVE, so the NPCs are nothing more than a pain. If the game is fully designed around pvp with pve in it then NPCs are fine, but IC is just full of trash mobs that get in your way when your trying to pvp.

    Also i dont need "something to do" while pvping. Im either fighting or hunting, not hanging out hoping someone shows up to spar with me.

    1) The polys sell for closer to 1.5 million on PC NA but that is not the point. The point is time VS reward is not anywhere close to other MORE ENJOYABLE ways to earn gold. The reward is not sufficient enough to make the risk worthwhile vs the rest of the game.

    2) The vaults are not necessary because you can get the items in the vaults from other sources. The vaults are not needed for anything. No gear set in any of the vaults are exclusive to the vaults.

    3) I believe the OP question that i answered was " What would it take to get you into the sewers more?" I bet most of the people who have been to IC and experienced different elements of IC including dying and losing stones and spending stones would tell you that those stones are not worth the effort required. You might find them to be of value but i dont. If i want to PVE i have the other 32 zones to do that in. If i want to pvp for something that i find useful, ill do BGs for AP.

    4) Everything in a video game is made for the majority. You dont make video games and then base it a small percent of your player base. Why do you think there has never been another IC? Because it was an experiment and huge failure. They have done things to make it more enticing to people with very little positive results. The population of this game either wants to PVP OR PVE, not both at the same time.

    5) That is your opinion. In my opinion PVP is poorly done in ESO, and rather boring. Not even PVP players enjoy it. They are constantly complaining about the state of PVP and what a constant mess its in. While i differ with them on why its a mess, nonetheless it is currently a disaster as ZOS cannot seem to develop a plan to develop a balanced bug free game. That crown store is nice and organized and bug free though!

    6) As i said storyline is not something im interested in for the same reasons im not interested in dungeon storylines.

    The boss respawns are slow and you have to get to them. Then you have to be able to solo them without getting interrupted. then you have to make it back to base. Its a lot of steps and requires you to solo IC bosses and not to be bothered. That might be fine in an ideal situation, but you rarely get ideal situations in pvp. In fact you usually have an overwhelming advantage or an overwhelming disadvantage. No thank you.

    If IC was so great for farming, you wouldnt be trying so hard to convince more people to come there and take all your boss spawns which drop such great loot. But its far easier for you to let pvers come to IC and farm the npcs and then you just gank them.

    I use to pvp in a game that is far far more hardcore than this one. I would never try to convince people to come PVE in my secret great PVE spots if i didnt plan on letting them farm the spots and just taking the stuff they farmed and saving myself a bunch of time.

    The trash mobs are there for a reason, if you're ok with them getting in the way in Cyrodiil you should be ok with them getting in the way in IC.

    It's the same reason they add CTF, Domination, and other game types to Battlegrounds and to games like CoD and other shooters. There's a market for it and while it isn't as popular as a TDM would be there is still demand for it whether it appeals to you or not.

    1) "Enjoyment" isn't really a factor people consider with farming so it doesn't really matter. Farming inherently isn't an enjoyable experience to many people and what you consider enjoyable isn't subjective to what I enjoy. The rewards are more than sufficient for the risk, it's just not something you enjoy which is entirely different.

    2) It doesn't matter, they were 5 years ago when it was introduced so it doesn't make sense to take them out now especially if you're complaining there's not enough to do. It's just another system you don't like it doesn't make it bad.

    3) That's great. So your answer to what would get you into the sewers more is to make all the reasons people go to the sewers easier for you to get which eventually kills the reason to go to the sewers. No, it's a horrible idea.

    They are valuable, you don't find value in them because you don't want to farm them. They still have tons of value.

    4) That doesn't mean anything lol. Maybe they don't feel the need to release another PVP dlc because they feel like Cyrodiil and IC are enough. It doesn't mean it was a success or not. If that was the case small adventure zones wouldn't exist anymore because that's not really what the playerbase wants.

    Imagine applying that logic to other aspects of the game "Hey guys, they only released 1 housing update, that means it was a failure" "hey guys, they aren't releasing a new class with the new chapter, that means new classes were a failure," "hey guys, they aren't releasing a new skill line, new skill lines must be a failure" "hey guys, they're not releasing a new trial, trials must be failures." Think for a second.

    5) People are complaining about the state of the servers and the lag and disconnects that go with them. It's different then complaining about how they made pvp. The people playing ESO for the large scale PVP are here for how they made PVP.

    6) You can group for all the bosses and they all have the same spawn rate and time as everything else in the game. If you can do it in PVE you can do it in IC. You're never at a disadvantage or an advantage, that's just negative thinking on your part. It's no different then any thing else.

    I like how you and Backstabeth always try and twist things. I'm not trying to convince anyone to come to IC, I'm just stating facts you don't like. I'm perfectly with none of you coming to IC because then there's more stuff for me to farm. The reality is you're trying to convince people that farming in IC is bad and not lucrative and I'm just merely pointing out the holes in your logic.

    It's always gotta be hysteria too, "oh the boogey man is going to gank me." That's baby talk. You don't even know what faction I play on, maybe I'm inviting people to IC to help them.

    I use to pvp in a game that is far far more hardcore than this one. I would never try to convince people to come PVE in my secret great PVE spots if i didnt plan on letting them farm the spots and just taking the stuff they farmed and saving myself a bunch of time.

    LOL yeah I'm sure, that's why you can't even name the game.

    I also think we found the real problem. I've never encouraged anyone to come to IC, I've only said you can make as much farming IC as you can in PVE. Clearly I'm very correct or you wouldn't be so up in arms about this.

    None of these spots are secret and if I'm encouraging anything it's questing in IC. You have to eventually not be scared of life and try something new. I don't need to travel IC anymore so you don't have to be scared of anyone but yourself.
  • Rave the Histborn
    Rave the Histborn
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    doomette wrote: »
    vestahls wrote: »
    I_am_Groot wrote: »
    Personally I think being on edge knowing that someone could be lurking behind the next corner is what makes it so great, you can never get that from a PvE game because everything is scripted and predictable and believe me, I'm terrible when it comes to PvP. So stop being a bunch of milk drinkers and get in the sewers....that's where you'll find me tonight after work.
    ~ Cheers

    Listen. I don't want to be in constant stress while playing a video game. I get constant stress at work. Personally I paid money for this thing to de-stress :)

    It's not really stress, it's anticipation. At any time you could get into a battle and then you're gambling are you going to win and make more tel var or is this the losing battle and you lose half and bank and start again.

    You can’t tell someone else what does and does not stress them, why in blazes do you think you can?


    But I do agree with you that the main quest line is excellent. It’s much bleaker (obviously) than pretty much anything else in the game, and the characters are easy to get attached to. The eleven gardens district and the last part, oof.

    Because it's not stressful lol It's like calling everything art. I mean yeah you can call it art, that doesn't make it art.
  • Muzza45
    Muzza45
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    Wrekkedd wrote: »
    Well, Midyear Mayhem came and went, now there is no incentive for people to come into the sewers other than to break free of the lag. I really enjoyed having players down there, both PvE and PvP, which is pretty much the whole design of it. How can we make that a normal thing? How about putting ANY motif drops on the bosses, like the zero legion ones from the event?

    I'm primarily a PvP player, so I don't know what would drag ALL play styles to the sewers on a more regular basis. So how about you share down below, what would drive YOU to come into the sewers more often?

    The real problem, and you expressed it without even realizing it is that people have to be incentivized to go into PvP areas. That's a problem. What you are really asking for is for people who do not normally or want to engage in PvP to be enticed to do so for your benefit.

    To fix the issue, more players interested in PvP need to join ESO. You will only get a very few players who move from PVE to PvP or wish to do both by using incentives for them to try it in the first place. What PvP in ESO really needs is more new PvP players. And lets be honest, PVE players do not want to be farming fodder for PvP players to prey on. There are a lot of really decent PvP players, decent people, but there are a lot of griefers and trolls as well, which doesn't help the case for increasing the PvP player base at all. If you are ganking or griefing, you are actually causing people to not want to PvP. To help fix the PvP gaming population problem, PvP players who behave badly need to change how they play. It's really just a few bad PvP players ruining it for everyone else, almost always.

    Anyway, if you are primarily into PvP wouldn't you really want more PvP players, not more PVE players? Considering those who are not interested in PvP are not geared or have their points and training distributed for PvP how might they be a challenge for someone honestly interested in PvP?

    I used to be 100% PvE and couldn't stand the thought of PvP. When I first tried PvP, I felt worse than useless and almost never went back... However, I was persuaded to give it another go by a mate and joined a small PvP group. Over the course of a couple of months I learned the basics, and now after a couple of years I'm almost exclusively PvP. Nothing in this game gets your heart racing like the unpredictable nature of fighting an actual person rather than a NPC....
  • Minyassa
    Minyassa
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    So, here's my experience with the sewers as a PvE player during the event. My guild organized a small DC run, just 8 or 9 people, and we were not looking to attack other players, just go kill Molag Bal for the achievement. I was already very skeptical about some guildies telling me "Oh, other players will usually leave you alone if you just block and don't engage them". After seeing forty kajillion PvPers talk about "if you're there you should expect to be killed", I expect to be killed. And oh, were we ever! We had a humongous stampede of AD kill us over and over, and camp our corpses to prevent us from rezzing, and do patrols over our corpses to make sure nobody was sneaking back to rez us. It was quite the wait. They finally got bored of guarding us and went away, and just as we were getting to the nitty gritty, a big group of EP came up and...didn't kill us. In fact they started dancing with us. I was flabbergasted to discover that it's actually possible for that to happen. So my takeaway from this is that PvE players still don't effing belong in the sewers, ever. It was lovely finding some players who weren't there to kill everything in sight but given the prevailing sentiment, that's going to be rare and amazing and absolutely not to be expected. Only thing that would possibly lure me in there again, now that I've unlocked my Transliminal Violet, would be...uh...well, nothing I can think of, honestly. 15 minutes of staring boredly at a blue screen waiting to rez just isn't my idea of fun.
  • Highlor3
    Highlor3
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    I would love to see PvE/PvP in all zones but that is never going to happen.

    Only if people could activate a pacifist mode like in GTA Online, also in Cyrodiil and Imperial City.
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  • Anotherone773
    Anotherone773
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    @Rave the Histborn

    I was going to reply to your post, but you are just being exhausting now with all these petty arguments.

    I did go to IC tonight. I made more looting containers at the base than i did out and about. I managed to make 42 stone profit in 35 min and got ganked 4 times in 2 districts. The market value of items i found in my home base in the sewers was about 7 times the value of the stones, quest gold, and junk i got actually trying to kill stuff and do quest in IC. I was thinking about doing a round in the sewers but having to fight your way out and fight you way back is a lot of effort for a useless currency.

    Oh and that game that i wouldnt mention, i actually mention it a lot. It's Eve. If you never played when you "die" in Eve you lose everything. Not some stones. Every fight is winner takes all( well except what is destroyed). PVP is more strategic and being bad at pvp can get very expensive quickly.

  • Nova Sky
    Nova Sky
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    Hmm. I think the devs could further improve the atmosphere of the sewers by adding "Jaws" music to them. :)
    "Wheresoever you go, go with all of your heart."
  • doomette
    doomette
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    doomette wrote: »
    vestahls wrote: »
    I_am_Groot wrote: »
    Personally I think being on edge knowing that someone could be lurking behind the next corner is what makes it so great, you can never get that from a PvE game because everything is scripted and predictable and believe me, I'm terrible when it comes to PvP. So stop being a bunch of milk drinkers and get in the sewers....that's where you'll find me tonight after work.
    ~ Cheers

    Listen. I don't want to be in constant stress while playing a video game. I get constant stress at work. Personally I paid money for this thing to de-stress :)

    It's not really stress, it's anticipation. At any time you could get into a battle and then you're gambling are you going to win and make more tel var or is this the losing battle and you lose half and bank and start again.

    You can’t tell someone else what does and does not stress them, why in blazes do you think you can?


    But I do agree with you that the main quest line is excellent. It’s much bleaker (obviously) than pretty much anything else in the game, and the characters are easy to get attached to. The eleven gardens district and the last part, oof.

    Because it's not stressful lol It's like calling everything art. I mean yeah you can call it art, that doesn't make it art.

    It’s not stressful for you. Yours is not a universal experience. It’s not that hard a concept.
  • Rave the Histborn
    Rave the Histborn
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    @Rave the Histborn

    I was going to reply to your post, but you are just being exhausting now with all these petty arguments.

    I did go to IC tonight. I made more looting containers at the base than i did out and about. I managed to make 42 stone profit in 35 min and got ganked 4 times in 2 districts. The market value of items i found in my home base in the sewers was about 7 times the value of the stones, quest gold, and junk i got actually trying to kill stuff and do quest in IC. I was thinking about doing a round in the sewers but having to fight your way out and fight you way back is a lot of effort for a useless currency.

    Oh and that game that i wouldnt mention, i actually mention it a lot. It's Eve. If you never played when you "die" in Eve you lose everything. Not some stones. Every fight is winner takes all( well except what is destroyed). PVP is more strategic and being bad at pvp can get very expensive quickly.

    They're only "petty" because you've run out of ways to twist them from the truth. Odd that my arguments are petty but trying to paint me negatively isn't.

    It's that's weird that you only made 42 stones in 35min. It's almost like this is a made up story because I can make more 42 stones from 1 mob in 30 seconds. Look I don't mind talking to you but if you're going to lie it's just not worth it.

    Eve is a terrible MMO in general but it's also a horrible comparison to PVP in ESO. PVP in EVE boils down to an actual money grab.
  • MasterSpatula
    MasterSpatula
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    Honestly never been crazy about the idea of mixed PVE/PVP, so knowing it's dead is the best way to get me to go there.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Sylianwe
    Sylianwe
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    The population of this game either wants to PVP OR PVE, not both at the same time.

    This statement is simply not true. This is your opinion, which isn't universal nor does it speak for everyone.

    I enjoy both PvE and PvP equally, as I'm sure others do too. Perhaps not the majority, but still quite a few.

    @OP: Feel free to add me and I'll drop by when you're looking for more sewer goers.
    Edited by Sylianwe on May 22, 2021 3:01AM
    The mind is a walled garden, even death can not touch the flowers blooming there 🌹
  • spartaxoxo
    spartaxoxo
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    I would do it more often if not for the telvar loss being so hefty.

    The idea of having to fight to claim a reward and defend a farming area is interesting. Losing rewards I already won unless I constantly deal with travel is not.

    That's why Cyrodiil is way more interesting to PvE in, outside of the storyline in Cyrodiil. An enemy can prevent me from collecting ap or turning in a quest for a town. They cannot take the ap or coffers from my inventory that I already earned.
    Edited by spartaxoxo on February 5, 2020 9:40AM
  • Neoealth
    Neoealth
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    Cirantille wrote: »
    I had fun during the event and it is a different experience to live through, nice atmosphere

    But, even though I am a Cyrodiil addict, I don't think I would be a regular in IC.

    I simply don't like the idea of losing stuff I grind. Kill me 300 times I dont care but losing currency makes it a no no for me.

    I wish there was an option to carry a banner or something saying "I am on exploring and I carry 0 TV on me"

    You'd still get ganked. Probably attract more incentive to be attacked. 😉
  • PrimusNephilim
    PrimusNephilim
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    vestahls wrote: »
    I_am_Groot wrote: »
    Personally I think being on edge knowing that someone could be lurking behind the next corner is what makes it so great, you can never get that from a PvE game because everything is scripted and predictable and believe me, I'm terrible when it comes to PvP. So stop being a bunch of milk drinkers and get in the sewers....that's where you'll find me tonight after work.
    ~ Cheers

    Listen. I don't want to be in constant stress while playing a video game. I get constant stress at work. Personally I paid money for this thing to de-stress :)

    ha...ok then, go watch cartoons
  • ThePedge
    ThePedge
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    I would love to see PvE/PvP in all zones but that is never going to happen.

    Why? You are scared to even fight someone 1v1?
  • redgreensunset
    redgreensunset
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    I guess for me I simply don't see the point of IC. Apart from killing other players which can be done in both Cyrodiil, BGs and by dueling them, which can be done anywhere.
    Like, what's the point of IC specifically? What does it have that means I should go there, and not a ton of other places. Especially as pvp in the form of "just killing other players for no other purpose than killing them" is not really a draw for me and never have been. Yes I know there's tel var but none of the stuff you can get for that looks nearly compelling enough and as far as I can tell there's literally no other point to IC. There's no campaign, no strategy to it. It's just... killing other players. Which hooray for the people who enjoy that but what else is there?
  • vestahls
    vestahls
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    I_am_Groot wrote: »
    vestahls wrote: »
    I_am_Groot wrote: »
    Personally I think being on edge knowing that someone could be lurking behind the next corner is what makes it so great, you can never get that from a PvE game because everything is scripted and predictable and believe me, I'm terrible when it comes to PvP. So stop being a bunch of milk drinkers and get in the sewers....that's where you'll find me tonight after work.
    ~ Cheers

    Listen. I don't want to be in constant stress while playing a video game. I get constant stress at work. Personally I paid money for this thing to de-stress :)

    ha...ok then, go watch cartoons

    Why, when there's a plethora of ways to play this game in a pleasant way? You expect this game to be just what YOU enjoy? Keep dreaming. This game is a thousand nice things and then there's PVP, the wart on its backside that ZOS left unattended.
    “He is even worse than a n'wah. He is - may Vivec forgive me for uttering this word - a Hlaalu.”
    luv Abnur
    luv Rigurt
    luv Stibbons

    'ate Ayrenn
    'ate Razum-dar
    'ate Khamira

    simple as
  • TheRealCherokeee3
    TheRealCherokeee3
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    I loved sewers! I'm one of the rare ones that usually tries to be that little voice on the group leaders shoulder suggesting "well what about the sewers?" and 9 of 10 times everyone laughs, pauses, and then says oh...your serious. The appeal to me is mostly not having to ride for 14 hours across Cyro to reach a keep that's about to flip and then get zerged down. Sewers you encounter fights quick, you make gold off the world boss drops, and it's harder for a player to do the usual run to a resource tower and start a 20-30 min fight against 8 players while they sprint in circles over and over. But the sewers are a tight enclosed space and of coarse, your not battling a recognizable pushing for emp player that everyone talks about and tries to userp. Maybe if sewers were included in that, it would be utilized more..albiet in a reluctant way.
  • Neoealth
    Neoealth
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    I made 70k tel var during the MM. Not a great deal maybe, but what do you recommend I spend them on? And no I won't take them out of the bank and wander around the sewers, they are mine! HA
  • SeaGtGruff
    SeaGtGruff
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    I haven't read through all of this thread, but the events have definitely done a lot toward helping me shed my fear of venturing into Cyrodiil, the Imperial City, and the Imperial Sewers.

    I've been spending a lot of time in Cyrodiil lately, and sooner or later I plan to go back into the sewers.

    I've already managed to grab all of the skyshards in the Imperial Sewers, but I still need to defeat all of the smaller bosses in the AD and EP areas.

    I don't care so much about the big, bad, patrolling bosses, who I avoid like the plague unless I'm with a group. ;)
    I've fought mudcrabs more fearsome than me!
  • Rave the Histborn
    Rave the Histborn
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    Neoealth wrote: »
    I made 70k tel var during the MM. Not a great deal maybe, but what do you recommend I spend them on? And no I won't take them out of the bank and wander around the sewers, they are mine! HA

    Hakeijos are worth it for personal use or for sale. I'd also recommend the waxed apothecary satchels for the same reason. If you're going for more personal use the Daedric brazier is worth it and so are getting the polymorphs. You can probably get 1 or 2 from the random equipment boxes the merchants sell (one type has chances of the polys and the drop rates are pretty good on them)
    Edited by Rave the Histborn on February 13, 2020 11:15PM
  • Rave the Histborn
    Rave the Histborn
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    vestahls wrote: »
    I_am_Groot wrote: »
    vestahls wrote: »
    I_am_Groot wrote: »
    Personally I think being on edge knowing that someone could be lurking behind the next corner is what makes it so great, you can never get that from a PvE game because everything is scripted and predictable and believe me, I'm terrible when it comes to PvP. So stop being a bunch of milk drinkers and get in the sewers....that's where you'll find me tonight after work.
    ~ Cheers

    Listen. I don't want to be in constant stress while playing a video game. I get constant stress at work. Personally I paid money for this thing to de-stress :)

    ha...ok then, go watch cartoons

    Why, when there's a plethora of ways to play this game in a pleasant way? You expect this game to be just what YOU enjoy? Keep dreaming. This game is a thousand nice things and then there's PVP, the wart on its backside that ZOS left unattended.

    Sounds like you also expect this game to just be what you enjoy as well
    Edited by Rave the Histborn on February 13, 2020 11:17PM
  • Rave the Histborn
    Rave the Histborn
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    I guess for me I simply don't see the point of IC. Apart from killing other players which can be done in both Cyrodiil, BGs and by dueling them, which can be done anywhere.
    Like, what's the point of IC specifically? What does it have that means I should go there, and not a ton of other places. Especially as pvp in the form of "just killing other players for no other purpose than killing them" is not really a draw for me and never have been. Yes I know there's tel var but none of the stuff you can get for that looks nearly compelling enough and as far as I can tell there's literally no other point to IC. There's no campaign, no strategy to it. It's just... killing other players. Which hooray for the people who enjoy that but what else is there?

    It's like asking why a game like Call of Duty has game modes like Capture the flag or domination. Like I'd I wanted to kill things I'd play TDM and if I wanted objectives I'd just play single player right? Wrong.

    Just like every other zone IC sets and items specific to that zone. It's not killing for no other purpose than killing, although that definition would apply more to PVE than PVP. It is basically a giant PVE resource farm designed around PVP so there's a risk reward system in place and the value maintains.

  • MartiniDaniels
    MartiniDaniels
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    They are dead because without event bonuses it is not good source of income (at average). Cyro has full eco system - organized raids - pugs zergs - smallscales - solo players. They all entertain each other and even if AP is not that profitable thing by itself, Cyro provides stable income of it and then you may hope for some gold jewelry you want, including non-tradeable dungeon ones. Plus skyshards + transmutes. BGs just shower you in rewards and gameplay is most interesting and competitive from all PVP modes.
    IC doesn't have nor healthy ecosystem, nor unique rewards. Telvar lol.. how much you can farm per hour at AVERAGE? you'll make more money while looking youtube and doing crafting writs in background.
  • Mr_Walker
    Mr_Walker
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    Damn Rave, your essays are like chasing the rock humpers on the cheese builds in Cyro, eventually I just sheathe my weps and wait to get killed so I can respawn somewhere else.
    Neoealth wrote: »
    I made 70k tel var during the MM. Not a great deal maybe, but what do you recommend I spend them on? And no I won't take them out of the bank and wander around the sewers, they are mine! HA

    Hakeijos are probably what you'd get most use out of.

    Edited by Mr_Walker on February 14, 2020 1:37AM
  • stevenyaub16_ESO
    stevenyaub16_ESO
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    I think one change would make it alot more desirable for non-pvers.

    Lose only half telvar if you get ressed. Unless you are a complete bell-end, draining a pvers tel'var is not the main reason you like it there.

    Another great suggestion would be to up the exp gained to craglorn level XP. Making it a prime grind spot.

    Basically you need those pvers/hybrid players or it's dead.
  • Cirantille
    Cirantille
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    I think one change would make it alot more desirable for non-pvers.

    Lose only half telvar if you get ressed. Unless you are a complete bell-end, draining a pvers tel'var is not the main reason you like it there.

    Another great suggestion would be to up the exp gained to craglorn level XP. Making it a prime grind spot.

    Basically you need those pvers/hybrid players or it's dead.

    I mean player kill you, you lose tel var but even if you get killed by boss you lose tel var

    Also extra grindy, if the TV was as abundant as AP that would be ok

    But you get like 5-6 TV per daedra and then lose half because some royal guard ganks you :joy:

    Also more things to buy with TV, hakeijo is lik 13k...
  • FierceSam
    FierceSam
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    IC may be a PvE (vP) zone, but it’s definitively not a solo player zone. That’s not to say it’s not fun in groups, which is why it’s popular during events and empty at all other times. It’s a land of bully Tel Var farmers and petty zergs.

    The main quest there is an utter pain in the arse to do solo even in the unlikely event that your faction controls the city. Constantly being attacked half way through quests gets tedious really f-ing fast. It’s the very definition of unappealing grind. Every time I get curious enough to go back I’m reminded why I stopped bothering about it.

    ZOS recognise this, it’s why they’ve been reduced to giving the DLC away free and cramming it with ever-more exclusive, desirable rewards, neither of which will solve the issue that PvPvE does not work.
  • Ye_Olde_Crowe
    Ye_Olde_Crowe
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    That color pulls me into the sewers time and time again. That darned color... but whenever I end up in the sewers there aren't enough players of my faction around to kick Molag Bal's behind (not that I was of much help, anyway). Plus I'm rather shy at times so don't expect me to ask around for people to join. Doesn't help either, I know...

    Ah, that color!

    So ... just assuming they made more pretty colors and associated them with other sewer stuff, stuff I could actually manage to do, well... that would draw me into the sewers more often for sure.
    PC EU.

    =primarily PvH (Player vs. House)=
  • Cryptical
    Cryptical
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    Pay careful attention to this:

    I went into the sewers during the event.

    I tried to get some legion zero pages. Some players came upon me soloing a boss. They waited until it was below 25%, then killed me. They left the boss alone to reset, preventing me from sneaking back to get loot.

    I tried for 3 days. In the sewers and the districts. I tried during peak hours and woke up early for the dead times. I ran with others and alone, sometimes focusing on only the boss and sometimes taking the flag for some elbow room.

    I killed few bosses, because the dedicated PvP players singlemindedly attacked with no regard for us. I got no Legion pages. I bought mine from the npc vendor.

    I *especially* point out that I bought no pages from any guild trader, because that would be rewarding those dedicated PvP players for their a-hole behavior.

    And now, because they left no room for me to have fun during the event, I have no desire to set foot in the imperial city at all.

    You reap what you sow. You dedicated PvP players have some time before the next PvP event. Pay careful attention to how empty your playground is now, and if you make it fun for people next time maybe it won't be so empty after the next event.
    Xbox NA
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