AC should never have been part of the combat design and probably never was, and was claimed to be later by devs who didnt make it.
AC is fine, as long as its not a dps increase over not AC.
stevenyaub16_ESO wrote: »I think it would make it a much healthier player-base and bring up the lower end of dps making it easier for newer players and those learning the ropes in how to dps without having to look at 3rd party resources.
I think you misunderstood the situation. Players are not to stupid to pull decent dps, the just dont want. They dont want to rotate and dont want to AC and dont want to min-max. They want to be real or RP'ed individuals. For example i play a solo PVP crosshealer. You cant go further away from being a template in this game.
After my time in the army i worked on a car producing assembly line. For money i needed. Not gonna do that in a game in my leisure time. Ever.
And like me the others have their reasons why the stay away from templates. Cookiecutter or meta or template.. many words for the same.
Hit the nail on the head. Players dont want to animation cancel- becuase it ruins their fun. Most people believe it or not dont play games just to win fast and do big numbers, they play games for the fantasy of it. ZOS should 1000% view this as a design flaw and fix animation cancelling- not by making it impossible but by making it not be an ADVANTAGE.
Siohwenoeht wrote: »AC should never have been part of the combat design and probably never was, and was claimed to be later by devs who didnt make it.
AC is fine, as long as its not a dps increase over not AC.
It absolutely was part of the original design. It's a consequence of the combat priority system. What wasn't anticipated was how proficient players would become at utilizing it. It wasn't until zos started buffing light attacks and designing abilities around light attacks that it became a larger part of damage. It was still useful, however, even at low damage because it allowed you to do damage while abilities are on gcd.
If you don't like to use it, and you don't like to do the type of content that requires it, then what exactly is the problem with others using it?
Wifeaggro13 wrote: »Siohwenoeht wrote: »AC should never have been part of the combat design and probably never was, and was claimed to be later by devs who didnt make it.
AC is fine, as long as its not a dps increase over not AC.
It absolutely was part of the original design. It's a consequence of the combat priority system. What wasn't anticipated was how proficient players would become at utilizing it. It wasn't until zos started buffing light attacks and designing abilities around light attacks that it became a larger part of damage. It was still useful, however, even at low damage because it allowed you to do damage while abilities are on gcd.
If you don't like to use it, and you don't like to do the type of content that requires it, then what exactly is the problem with others using it?
Ehhh no they did not design it into the combat system. it was widely reported in phase 1. they intended to fix it but subsquentaly found it added flavor to the combat. what happened was it became less flavor and then a requirement to the DPS target for end game over the years. its just a evident poorly thought out combat system, the bottom line is DPS should not have been the focus and competitve end game should have been designed around all roles not one. the one primary role in game is dps everything else is a secondary flavor that can be bypassed if your very good with the later.
The day they halve the length of the GCD and make all animations 0.5 seconds long is when they can kill LA weaving.
Contaminate wrote: »Wifeaggro13 wrote: »Siohwenoeht wrote: »AC should never have been part of the combat design and probably never was, and was claimed to be later by devs who didnt make it.
AC is fine, as long as its not a dps increase over not AC.
It absolutely was part of the original design. It's a consequence of the combat priority system. What wasn't anticipated was how proficient players would become at utilizing it. It wasn't until zos started buffing light attacks and designing abilities around light attacks that it became a larger part of damage. It was still useful, however, even at low damage because it allowed you to do damage while abilities are on gcd.
If you don't like to use it, and you don't like to do the type of content that requires it, then what exactly is the problem with others using it?
Ehhh no they did not design it into the combat system. it was widely reported in phase 1. they intended to fix it but subsquentaly found it added flavor to the combat. what happened was it became less flavor and then a requirement to the DPS target for end game over the years. its just a evident poorly thought out combat system, the bottom line is DPS should not have been the focus and competitve end game should have been designed around all roles not one. the one primary role in game is dps everything else is a secondary flavor that can be bypassed if your very good with the later.
They found they liked animation canceling existing in their system and embraced it, intended or no.
You’re claiming light attack weaving shouldn’t be required for dps’ if, except it’s always been required in every MMO. You’d know it as “basic attacks”. ESO simply takes the automation out of basic attacks, which for some reason leads people to think light weaving aka basic attacking during skill downtime is some new unreasonable thing.
The Uninvited wrote: »It was changed before, used to be a lot less "janky" and more fluid. Don't give them any ideas please, you might not like what you get in return.
stevenyaub16_ESO wrote: »I think it would make it a much healthier player-base and bring up the lower end of dps making it easier for newer players and those learning the ropes in how to dps without having to look at 3rd party resources.
I think you misunderstood the situation. Players are not to stupid to pull decent dps, the just dont want. They dont want to rotate and dont want to AC and dont want to min-max. They want to be real or RP'ed individuals. For example i play a solo PVP crosshealer. You cant go further away from being a template in this game.
After my time in the army i worked on a car producing assembly line. For money i needed. Not gonna do that in a game in my leisure time. Ever.
And like me the others have their reasons why the stay away from templates. Cookiecutter or meta or template.. many words for the same.
Hit the nail on the head. Players dont want to animation cancel- becuase it ruins their fun. Most people believe it or not dont play games just to win fast and do big numbers, they play games for the fantasy of it. ZOS should 1000% view this as a design flaw and fix animation cancelling- not by making it impossible but by making it not be an ADVANTAGE.
Dusk_Coven wrote: »Animation Cancellation should be scripted into all NPCs, mobs, and bosses.
So everyone can stream it and ESO can be the laughing stock of the gaming world.
Trancestor wrote: »Animation canceling is literally *click button - click button right after*...wow so hard, this game has such high skill requirements