Animation cancelling needs to be reviewed for combat changes.

  • dazee
    dazee
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    AC should never have been part of the combat design and probably never was, and was claimed to be later by devs who didnt make it.

    AC is fine, as long as its not a dps increase over not AC.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Siohwenoeht
    Siohwenoeht
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    dazee wrote: »
    AC should never have been part of the combat design and probably never was, and was claimed to be later by devs who didnt make it.

    AC is fine, as long as its not a dps increase over not AC.

    It absolutely was part of the original design. It's a consequence of the combat priority system. What wasn't anticipated was how proficient players would become at utilizing it. It wasn't until zos started buffing light attacks and designing abilities around light attacks that it became a larger part of damage. It was still useful, however, even at low damage because it allowed you to do damage while abilities are on gcd.

    If you don't like to use it, and you don't like to do the type of content that requires it, then what exactly is the problem with others using it?
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Stebarnz
    Stebarnz
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    dazee wrote: »
    mague wrote: »
    I think it would make it a much healthier player-base and bring up the lower end of dps making it easier for newer players and those learning the ropes in how to dps without having to look at 3rd party resources.

    I think you misunderstood the situation. Players are not to stupid to pull decent dps, the just dont want. They dont want to rotate and dont want to AC and dont want to min-max. They want to be real or RP'ed individuals. For example i play a solo PVP crosshealer. You cant go further away from being a template in this game.

    After my time in the army i worked on a car producing assembly line. For money i needed. Not gonna do that in a game in my leisure time. Ever.

    And like me the others have their reasons why the stay away from templates. Cookiecutter or meta or template.. many words for the same.

    Hit the nail on the head. Players dont want to animation cancel- becuase it ruins their fun. Most people believe it or not dont play games just to win fast and do big numbers, they play games for the fantasy of it. ZOS should 1000% view this as a design flaw and fix animation cancelling- not by making it impossible but by making it not be an ADVANTAGE.

    Nope, MOST people want A/C!
  • AgaTheGreat
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    What I find most perplexing is the assumption of the anti A/C crowd that advanced end game and score pushing are not fun 🤨.

    Do you hear any end gamers saying that role play or house decoration is not fun? No. Because these people went through all stages of content to be able to give an informed opinion on all manners of game play. And we know that everything in eso is fun.

    IMHO someone who hates A/C, does it because of lack of understanding and experience. Everyone keeps telling them though that a/c and weaving are only important when you want to do veteran dlc content. Is that message ever going to be understood? 🤷‍♀

    Edited by AgaTheGreat on February 15, 2020 11:59PM
    PS4 EU Aga_The_Grey - retired | PC EU AgaTheGreat
  • Wifeaggro13
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    dazee wrote: »
    AC should never have been part of the combat design and probably never was, and was claimed to be later by devs who didnt make it.

    AC is fine, as long as its not a dps increase over not AC.

    It absolutely was part of the original design. It's a consequence of the combat priority system. What wasn't anticipated was how proficient players would become at utilizing it. It wasn't until zos started buffing light attacks and designing abilities around light attacks that it became a larger part of damage. It was still useful, however, even at low damage because it allowed you to do damage while abilities are on gcd.

    If you don't like to use it, and you don't like to do the type of content that requires it, then what exactly is the problem with others using it?

    Ehhh no they did not design it into the combat system. it was widely reported in phase 1. they intended to fix it but subsquentaly found it added flavor to the combat. what happened was it became less flavor and then a requirement to the DPS target for end game over the years. its just a evident poorly thought out combat system, the bottom line is DPS should not have been the focus and competitve end game should have been designed around all roles not one. the one primary role in game is dps everything else is a secondary flavor that can be bypassed if your very good with the later.
  • Contaminate
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    dazee wrote: »
    AC should never have been part of the combat design and probably never was, and was claimed to be later by devs who didnt make it.

    AC is fine, as long as its not a dps increase over not AC.

    It absolutely was part of the original design. It's a consequence of the combat priority system. What wasn't anticipated was how proficient players would become at utilizing it. It wasn't until zos started buffing light attacks and designing abilities around light attacks that it became a larger part of damage. It was still useful, however, even at low damage because it allowed you to do damage while abilities are on gcd.

    If you don't like to use it, and you don't like to do the type of content that requires it, then what exactly is the problem with others using it?

    Ehhh no they did not design it into the combat system. it was widely reported in phase 1. they intended to fix it but subsquentaly found it added flavor to the combat. what happened was it became less flavor and then a requirement to the DPS target for end game over the years. its just a evident poorly thought out combat system, the bottom line is DPS should not have been the focus and competitve end game should have been designed around all roles not one. the one primary role in game is dps everything else is a secondary flavor that can be bypassed if your very good with the later.

    They found they liked animation canceling existing in their system and embraced it, intended or no.

    You’re claiming light attack weaving shouldn’t be required for dps’ if, except it’s always been required in every MMO. You’d know it as “basic attacks”. ESO simply takes the automation out of basic attacks, which for some reason leads people to think light weaving aka basic attacking during skill downtime is some new unreasonable thing.
  • Iskiab
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    Runefang wrote: »
    The day they halve the length of the GCD and make all animations 0.5 seconds long is when they can kill LA weaving.

    Something that should have been done a long time ago. One thing I noticed on their balance pass was the size and animations of abilities were never touched.

    I think this made their job easier, but made animation canceling more important and the balance pass flawed.
    Looking for any guildies I used to play with:
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    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Wifeaggro13
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    dazee wrote: »
    AC should never have been part of the combat design and probably never was, and was claimed to be later by devs who didnt make it.

    AC is fine, as long as its not a dps increase over not AC.

    It absolutely was part of the original design. It's a consequence of the combat priority system. What wasn't anticipated was how proficient players would become at utilizing it. It wasn't until zos started buffing light attacks and designing abilities around light attacks that it became a larger part of damage. It was still useful, however, even at low damage because it allowed you to do damage while abilities are on gcd.

    If you don't like to use it, and you don't like to do the type of content that requires it, then what exactly is the problem with others using it?

    Ehhh no they did not design it into the combat system. it was widely reported in phase 1. they intended to fix it but subsquentaly found it added flavor to the combat. what happened was it became less flavor and then a requirement to the DPS target for end game over the years. its just a evident poorly thought out combat system, the bottom line is DPS should not have been the focus and competitve end game should have been designed around all roles not one. the one primary role in game is dps everything else is a secondary flavor that can be bypassed if your very good with the later.

    They found they liked animation canceling existing in their system and embraced it, intended or no.

    You’re claiming light attack weaving shouldn’t be required for dps’ if, except it’s always been required in every MMO. You’d know it as “basic attacks”. ESO simply takes the automation out of basic attacks, which for some reason leads people to think light weaving aka basic attacking during skill downtime is some new unreasonable thing.

    no LA is part of combat for sure.precisely timed animation canceling is interesting in concept but bred a development cycle post launch that did not really make the other roles better. its only aplicable to dps numbers. removing animation canceling now would be counter productive. moderate combat updates to make the other roles playable or desirable would be better but that would require a large design change that esopo surely would not put money towards 6 years in.
  • Hanokihs
    Hanokihs
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    Can they just make it so I don't lose every other light attack to Oblivion? That'd be super duper. And if they'd make my skills fire on button press instead of release, that'd be great too; there's no reason not to, since there's no such thing as a heavy-attack version of a skill.
    "I haven't really played much yet, but lemme tell you all about how the game should include X and be a lot more like Y!" - Half the posters on this forum.
    "I've been here for years, and lemme tell you all about how they should never change or evolve Z, because then the game would be ruined forever." - The other half of posters on this forum.
  • JumpmanLane
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    It was changed before, used to be a lot less "janky" and more fluid. Don't give them any ideas please, you might not like what you get in return.
    dazee wrote: »
    mague wrote: »
    I think it would make it a much healthier player-base and bring up the lower end of dps making it easier for newer players and those learning the ropes in how to dps without having to look at 3rd party resources.

    I think you misunderstood the situation. Players are not to stupid to pull decent dps, the just dont want. They dont want to rotate and dont want to AC and dont want to min-max. They want to be real or RP'ed individuals. For example i play a solo PVP crosshealer. You cant go further away from being a template in this game.

    After my time in the army i worked on a car producing assembly line. For money i needed. Not gonna do that in a game in my leisure time. Ever.

    And like me the others have their reasons why the stay away from templates. Cookiecutter or meta or template.. many words for the same.

    Hit the nail on the head. Players dont want to animation cancel- becuase it ruins their fun. Most people believe it or not dont play games just to win fast and do big numbers, they play games for the fantasy of it. ZOS should 1000% view this as a design flaw and fix animation cancelling- not by making it impossible but by making it not be an ADVANTAGE.

    You don’t have to animation cancel. You don’t have to light attack weave. However, should someone grouped with you in a dungeon or a trial complain about your low dps. That’s on YOU.

    IF you get mopped in Cyro, a BG, or a duel by someone who took the time to get good at the game. That’s all on YOU.

    Play how you want; but, take responsibility for your chosen playstyle.
    Edited by JumpmanLane on February 16, 2020 4:29AM
  • idk
    idk
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    Dusk_Coven wrote: »
    Animation Cancellation should be scripted into all NPCs, mobs, and bosses.
    So everyone can stream it and ESO can be the laughing stock of the gaming world.

    And ironically it is far from the laughing stock of the gaming world as the game has remained one of the top MMORPGs for years now.
  • Trancestor
    Trancestor
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    Animation canceling is literally *click button - click button right after*...wow so hard, this game has such high skill requirements
  • Wifeaggro13
    Wifeaggro13
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    Trancestor wrote: »
    Animation canceling is literally *click button - click button right after*...wow so hard, this game has such high skill requirements

    Combat in this game is one dimensional. The basic problem is the lvling content requires no additional skill lvl . You can do the same thing at lvl 1 as you do at lvl 50 and be successful
  • SRASinister
    SRASinister
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    Better yet bring back animation canceling like it was pre-thieves guild. That would definitely stop the complaining seeing how op it used to be.
    Xbox One NA: Sins of Daemons
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