Off-balance changes and toppling charge

  • usmguy1234
    usmguy1234
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    Reverb wrote: »
    usmguy1234 wrote: »
    People are going to throw rotten fruit at you because they already this the skill is "overloaded".

    Obligatory name the other gap closers that: cc, does decent damage, gives offbalance and passively gives minor protection. I'll wait.

    How about instead you look at the utility of other class gap closers. They all do more than just close distance and deal damage, utility effects include stun (aoe stun even), snare, dot, vulnerability, maim, immobilize, undodgable. Effects granted to the caster include empower, absorb projectiles, expedition, cc and snare immunity, savagery, and more.

    How about even having the ability to slot a gapcloser and not gimping your entire build because the devs took almost all the decent secondary and tertiary effects away from other classes skills/ weapon skills etc?
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • Sneakers
    Sneakers
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    ku5h wrote: »
    Complaining you'll get blocked by a class that utilizes block the least.
    If you said you'll have problems with DKs, Wardens or Templars, sure, but when you tell magSorc will block your charges....cmon, just make a sorc nerf tread and be done with it.

    Hahaha.

    Thought the same. Templars gonna start competing on a more even playing field from U25. Gonna be a huge influx of late templar adapters crying on the forums in 10 days.
  • Joy_Division
    Joy_Division
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    usmguy1234 wrote: »
    usmguy1234 wrote: »
    usmguy1234 wrote: »
    Elwendryll wrote: »
    usmguy1234 wrote: »
    Obligatory name the other gap closers that: cc, does decent damage, gives offbalance and passively gives minor protection. I'll wait.

    Because all classes should have exactly the same functionalities but with different colors only, because any unique perk would be a disaster. Right?

    If we could go back in time roughly 2-3 years toppling being overloaded wouldn't even be a discussion, even at its current state but now after years of the devs gutting skills, it's absolutely overloaded. It's not even really a point worth arguing. Also, please do yourself a favor a put the blame squarely on the devs shoulders. A majority of the players, myself included, never wanted the combat to be as watered down as it is currently.

    How else is ZOS supposed to take your comment above of "Obligatory name the other gap closers that: cc, does decent damage, gives offbalance and passively gives minor protection. I'll wait."?

    You are clearly suggesting that the skill is over-performing, is a problem that needs to be addressed, and after 5+ years we know what that means: devs gutting skills and watering down the abilities and combat.

    We got water-down combat because of all sorts of PvP whining, whether that's explicit screams to nerf abilities or insinuations that one particular class/skill does too much (and are so desperate to include a passives). Or is someone going to try and convince me is was the NPC mobs and raid bosses who advocated for the ZOS standard that mutli-functional skills (such as stun and damage) should be separated, or that ultiamtes needed a cast-time, or Blastbones had to go an entire year [!] just derping around after a cast?

    It is worth arguing because the philosophy of "it's overloaded, nerf now!" is precisely why ESO has and had zero direction from the devs except for constantly reacting to PvP complaints. Or the community making fun of a new set by nerfing Ice-heart. The devs are totally reactionary.

    What needs to be addressed is the devs inconsistencies through this so called "balancing" process. This can only be done by pointing out the disparities between skills, passives, classes, etc. Even more importantly, the devs need to be held accountable and a good start would be for people like you to stop blaming the community for the problems created by the devs. The people on this forum represent a small minority of the actually eso community. The fact that the devs listen to the grumblings on the forums more so than the class reps or the thousands of players across various other social media platforms or ingame metrics is nothing more than a gigantic slap to the face to those who spend their time giving useful feedback.

    If you dont want the devs to listen to grumbling, then dont contribute to the grumbling. It's clear as day the devs respond to it.

    In 5+ years of giving feedback, I have *never* advocated for a nerf to any class, so you can stop blaming me or people like me who actually do give detailed feedback to address the core problems in the game.

    What exactly are you implying that I am accusing you of? The only thing I've accused you of was for putting the faults of this game on the community. Which is a completely asinine notion. Like I said this forum is a tiny minority of the actual eso community. The fault of listening to the vocal minority lies squarely on the shoulders of the devs.

    Somehow I'm the bad guy because I - correctly - point out 5+ years of history of complaints about stuff being overpowered and ZOS reacting too that. If you want to break that cycle, then actually take a few minutes to offer detailed feedback to ZOS to revolve the Toppling Charge situation rather than add yourself to that vocal minority and just complain that it is overperforming.
    Edited by Joy_Division on February 14, 2020 6:17PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • mav1234
    mav1234
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    It is OK to have some skills that are stronger, interact with their particular passives in cool ways, etc. This adds class depth and flavor. Every class has access to some kind of gap closer either through weapon lines or through the class itself. That is a good thing IMO.

    I don't think Toppling Charge needs *more* to it now that off balance is changing in PvP, though. It still stuns, gap closes, does ok damage, and procs passives. Leave it as it is - don't nerf it, don't buff it.
  • usmguy1234
    usmguy1234
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    usmguy1234 wrote: »
    usmguy1234 wrote: »
    usmguy1234 wrote: »
    Elwendryll wrote: »
    usmguy1234 wrote: »
    Obligatory name the other gap closers that: cc, does decent damage, gives offbalance and passively gives minor protection. I'll wait.

    Because all classes should have exactly the same functionalities but with different colors only, because any unique perk would be a disaster. Right?

    If we could go back in time roughly 2-3 years toppling being overloaded wouldn't even be a discussion, even at its current state but now after years of the devs gutting skills, it's absolutely overloaded. It's not even really a point worth arguing. Also, please do yourself a favor a put the blame squarely on the devs shoulders. A majority of the players, myself included, never wanted the combat to be as watered down as it is currently.

    How else is ZOS supposed to take your comment above of "Obligatory name the other gap closers that: cc, does decent damage, gives offbalance and passively gives minor protection. I'll wait."?

    You are clearly suggesting that the skill is over-performing, is a problem that needs to be addressed, and after 5+ years we know what that means: devs gutting skills and watering down the abilities and combat.

    We got water-down combat because of all sorts of PvP whining, whether that's explicit screams to nerf abilities or insinuations that one particular class/skill does too much (and are so desperate to include a passives). Or is someone going to try and convince me is was the NPC mobs and raid bosses who advocated for the ZOS standard that mutli-functional skills (such as stun and damage) should be separated, or that ultiamtes needed a cast-time, or Blastbones had to go an entire year [!] just derping around after a cast?

    It is worth arguing because the philosophy of "it's overloaded, nerf now!" is precisely why ESO has and had zero direction from the devs except for constantly reacting to PvP complaints. Or the community making fun of a new set by nerfing Ice-heart. The devs are totally reactionary.

    What needs to be addressed is the devs inconsistencies through this so called "balancing" process. This can only be done by pointing out the disparities between skills, passives, classes, etc. Even more importantly, the devs need to be held accountable and a good start would be for people like you to stop blaming the community for the problems created by the devs. The people on this forum represent a small minority of the actually eso community. The fact that the devs listen to the grumblings on the forums more so than the class reps or the thousands of players across various other social media platforms or ingame metrics is nothing more than a gigantic slap to the face to those who spend their time giving useful feedback.

    If you dont want the devs to listen to grumbling, then dont contribute to the grumbling. It's clear as day the devs respond to it.

    In 5+ years of giving feedback, I have *never* advocated for a nerf to any class, so you can stop blaming me or people like me who actually do give detailed feedback to address the core problems in the game.

    What exactly are you implying that I am accusing you of? The only thing I've accused you of was for putting the faults of this game on the community. Which is a completely asinine notion. Like I said this forum is a tiny minority of the actual eso community. The fault of listening to the vocal minority lies squarely on the shoulders of the devs.

    Somehow I'm the bad guy because I - correctly - point out 5+ years of history of complaints about stuff being overpowered and ZOS reacting too that. If you want to break that cycle, then actually take a few minutes to offer detailed feedback to ZOS to revolve the Toppling Charge situation rather than add yourself to that vocal minority and just complain that it is overperforming.

    We both know the devs won't listen. My multiple years of being an extremely active member of the now defunct class rep discord has shone me that. The best we can hope for is to point out the disparities and create enough backlash to force the devs hands. In other words RIP pvp.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • Reverb
    Reverb
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    usmguy1234 wrote: »
    Reverb wrote: »
    usmguy1234 wrote: »
    People are going to throw rotten fruit at you because they already this the skill is "overloaded".

    Obligatory name the other gap closers that: cc, does decent damage, gives offbalance and passively gives minor protection. I'll wait.

    How about instead you look at the utility of other class gap closers. They all do more than just close distance and deal damage, utility effects include stun (aoe stun even), snare, dot, vulnerability, maim, immobilize, undodgable. Effects granted to the caster include empower, absorb projectiles, expedition, cc and snare immunity, savagery, and more.

    How about even having the ability to slot a gapcloser and not gimping your entire build because the devs took almost all the decent secondary and tertiary effects away from other classes skills/ weapon skills etc?

    StrawMan2.jpg?6f8753
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
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