Joy_Division wrote: »People are going to throw rotten fruit at you because they already this the skill is "overloaded".
usmguy1234 wrote: »Joy_Division wrote: »People are going to throw rotten fruit at you because they already this the skill is "overloaded".
Obligatory name the other gap closers that: cc, does decent damage, gives offbalance and passively gives minor protection. I'll wait.
usmguy1234 wrote: »Obligatory name the other gap closers that: cc, does decent damage, gives offbalance and passively gives minor protection. I'll wait.
Elwendryll wrote: »usmguy1234 wrote: »Obligatory name the other gap closers that: cc, does decent damage, gives offbalance and passively gives minor protection. I'll wait.
Because all classes should have exactly the same functionalities but with different colors only, because any unique perk would be a disaster. Right?
Elwendryll wrote: »usmguy1234 wrote: »Obligatory name the other gap closers that: cc, does decent damage, gives offbalance and passively gives minor protection. I'll wait.
Because all classes should have exactly the same functionalities but with different colors only, because any unique perk would be a disaster. Right?
usmguy1234 wrote: »Elwendryll wrote: »usmguy1234 wrote: »Obligatory name the other gap closers that: cc, does decent damage, gives offbalance and passively gives minor protection. I'll wait.
Because all classes should have exactly the same functionalities but with different colors only, because any unique perk would be a disaster. Right?
If we could go back in time roughly 2-3 years toppling being overloaded wouldn't even be a discussion, even at its current state but now after years of the devs gutting skills, it's absolutely overloaded. It's not even really a point worth arguing. Also, please do yourself a favor a put the blame squarely on the devs shoulders. A majority of the players, myself included, never wanted the combat to be as watered down as it is currently.
Elwendryll wrote: »usmguy1234 wrote: »Obligatory name the other gap closers that: cc, does decent damage, gives offbalance and passively gives minor protection. I'll wait.
Because all classes should have exactly the same functionalities but with different colors only, because any unique perk would be a disaster. Right?
Elwendryll wrote: »usmguy1234 wrote: »Obligatory name the other gap closers that: cc, does decent damage, gives offbalance and passively gives minor protection. I'll wait.
Because all classes should have exactly the same functionalities but with different colors only, because any unique perk would be a disaster. Right?
A lot of other classes would love to have abilities that do all of those things, but only Templars continue to complain when they already have abilities that do twice as many things as everyone else's.
Elwendryll wrote: »usmguy1234 wrote: »Obligatory name the other gap closers that: cc, does decent damage, gives offbalance and passively gives minor protection. I'll wait.
Because all classes should have exactly the same functionalities but with different colors only, because any unique perk would be a disaster. Right?
A lot of other classes would love to have abilities that do all of those things, but only Templars continue to complain when they already have abilities that do twice as many things as everyone else's.
Yes but there was a lot of my templar cannot compete with light armor and a staff up close against lets say a dragonknight, nerf dk and his spamable dizzy swing, here we are, the debs made that possible by nerfing everything people asked to be nerfed, now I do not see why those same templars should now not see the nerf hammer strike their habilities i do not see why someone equiped with light armor that mitigates less damage and a staff that has lower spell damage than a 2-h should win hands down when charging, but the charge alone is a total mess for the other player, I agree that Puncturing Sweep has to have higher damage than a ranged attack but staff has lower weapon damage anyway so they should get less damage over all.
Well the off balance issue does not seems they have thought as how it interacts with skills and sets when they made the change and now are improvising, it affects me too on my dk with dizzy swing but i will get an stun evey 22 seconds instead of every 6 like is normal but I use it more to recharge resources than for the stun so the snare will work quite well for me to connect those heavy attacks, and my warden just gets his parrot attack ultra nerfed that i had been trying in bg and on some people with a lot of healing so the parrot helped actually kill some of them now with a window of 7 seconds where he can get bleeds and then another of 15 where his parrot is nothing just an underwhelming parrot, I think they have not thought about those things because there is no change at all in cutting dive and I would say it is not their intent at all to nerf templars just they did not thought of it, and it is another nerf to dizzy swing that after it sets enemies off-balance they would have to nerf off-balance.
Yes but there was a lot of my templar cannot compete with light armor and a staff up close against lets say a dragonknight, nerf dk and his spamable dizzy swing, here we are, the debs made that possible by nerfing everything people asked to be nerfed, now I do not see why those same templars should now not see the nerf hammer strike their habilities i do not see why someone equiped with light armor that mitigates less damage and a staff that has lower spell damage than a 2-h should win hands down when charging, but the charge alone is a total mess for the other player, I agree that Puncturing Sweep has to have higher damage than a ranged attack but staff has lower weapon damage anyway so they should get less damage over all.
Well the off balance issue does not seems they have thought as how it interacts with skills and sets when they made the change and now are improvising, it affects me too on my dk with dizzy swing but i will get an stun evey 22 seconds instead of every 6 like is normal but I use it more to recharge resources than for the stun so the snare will work quite well for me to connect those heavy attacks, and my warden just gets his parrot attack ultra nerfed that i had been trying in bg and on some people with a lot of healing so the parrot helped actually kill some of them now with a window of 7 seconds where he can get bleeds and then another of 15 where his parrot is nothing just an underwhelming parrot, I think they have not thought about those things because there is no change at all in cutting dive and I would say it is not their intent at all to nerf templars just they did not thought of it, and it is another nerf to dizzy swing that after it sets enemies off-balance they would have to nerf off-balance.
Oh please, L2P, a DK complaining about self healing is ridiculous.
Joy_Division wrote: »People are going to throw rotten fruit at you because they already this the skill is "overloaded".
A lot of other classes would love to have abilities that do all of those things, but only Templars continue to complain when they already have abilities that do twice as many things as everyone else's.
usmguy1234 wrote: »Joy_Division wrote: »People are going to throw rotten fruit at you because they already this the skill is "overloaded".
Obligatory name the other gap closers that: cc, does decent damage, gives offbalance and passively gives minor protection. I'll wait.
Joy_Division wrote: »usmguy1234 wrote: »Elwendryll wrote: »usmguy1234 wrote: »Obligatory name the other gap closers that: cc, does decent damage, gives offbalance and passively gives minor protection. I'll wait.
Because all classes should have exactly the same functionalities but with different colors only, because any unique perk would be a disaster. Right?
If we could go back in time roughly 2-3 years toppling being overloaded wouldn't even be a discussion, even at its current state but now after years of the devs gutting skills, it's absolutely overloaded. It's not even really a point worth arguing. Also, please do yourself a favor a put the blame squarely on the devs shoulders. A majority of the players, myself included, never wanted the combat to be as watered down as it is currently.
How else is ZOS supposed to take your comment above of "Obligatory name the other gap closers that: cc, does decent damage, gives offbalance and passively gives minor protection. I'll wait."?
You are clearly suggesting that the skill is over-performing, is a problem that needs to be addressed, and after 5+ years we know what that means: devs gutting skills and watering down the abilities and combat.
We got water-down combat because of all sorts of PvP whining, whether that's explicit screams to nerf abilities or insinuations that one particular class/skill does too much (and are so desperate to include a passives). Or is someone going to try and convince me is was the NPC mobs and raid bosses who advocated for the ZOS standard that mutli-functional skills (such as stun and damage) should be separated, or that ultiamtes needed a cast-time, or Blastbones had to go an entire year [!] just derping around after a cast?
It is worth arguing because the philosophy of "it's overloaded, nerf now!" is precisely why ESO has and had zero direction from the devs except for constantly reacting to PvP complaints. Or the community making fun of a new set by nerfing Ice-heart. The devs are totally reactionary.
usmguy1234 wrote: »Joy_Division wrote: »usmguy1234 wrote: »Elwendryll wrote: »usmguy1234 wrote: »Obligatory name the other gap closers that: cc, does decent damage, gives offbalance and passively gives minor protection. I'll wait.
Because all classes should have exactly the same functionalities but with different colors only, because any unique perk would be a disaster. Right?
If we could go back in time roughly 2-3 years toppling being overloaded wouldn't even be a discussion, even at its current state but now after years of the devs gutting skills, it's absolutely overloaded. It's not even really a point worth arguing. Also, please do yourself a favor a put the blame squarely on the devs shoulders. A majority of the players, myself included, never wanted the combat to be as watered down as it is currently.
How else is ZOS supposed to take your comment above of "Obligatory name the other gap closers that: cc, does decent damage, gives offbalance and passively gives minor protection. I'll wait."?
You are clearly suggesting that the skill is over-performing, is a problem that needs to be addressed, and after 5+ years we know what that means: devs gutting skills and watering down the abilities and combat.
We got water-down combat because of all sorts of PvP whining, whether that's explicit screams to nerf abilities or insinuations that one particular class/skill does too much (and are so desperate to include a passives). Or is someone going to try and convince me is was the NPC mobs and raid bosses who advocated for the ZOS standard that mutli-functional skills (such as stun and damage) should be separated, or that ultiamtes needed a cast-time, or Blastbones had to go an entire year [!] just derping around after a cast?
It is worth arguing because the philosophy of "it's overloaded, nerf now!" is precisely why ESO has and had zero direction from the devs except for constantly reacting to PvP complaints. Or the community making fun of a new set by nerfing Ice-heart. The devs are totally reactionary.
What needs to be addressed is the devs inconsistencies through this so called "balancing" process. This can only be done by pointing out the disparities between skills, passives, classes, etc. Even more importantly, the devs need to be held accountable and a good start would be for people like you to stop blaming the community for the problems created by the devs. The people on this forum represent a small minority of the actually eso community. The fact that the devs listen to the grumblings on the forums more so than the class reps or the thousands of players across various other social media platforms or ingame metrics is nothing more than a gigantic slap to the face to those who spend their time giving useful feedback.
usmguy1234 wrote: »Joy_Division wrote: »People are going to throw rotten fruit at you because they already this the skill is "overloaded".
Obligatory name the other gap closers that: cc, does decent damage, gives offbalance and passively gives minor protection. I'll wait.
Will trade for Streak.
MartiniDaniels wrote: »All this time magsorc spams curses
Olupajmibanan wrote: »What the actual f you are saying? I can't even touch a decent templar with my magsorc. Haunting Curse + Endless Fury, both cleansed on one Cleansing Ritual cast. Crystal Fragments, rolldodgeable and blockable. What am I left with? Oh yeah, Crushing Shock spam. I would gladly meet templars that die to Crushing Shock spam only.
Templars are the reason I stopped playing magsorc entirely. On demand 5 effects cleanse is very strong against classes that rely on purgeable effects.
usmguy1234 wrote: »Joy_Division wrote: »People are going to throw rotten fruit at you because they already this the skill is "overloaded".
Obligatory name the other gap closers that: cc, does decent damage, gives offbalance and passively gives minor protection. I'll wait.
MartiniDaniels wrote: »P.S. I fought ton of magsorcs as of late and 90% were using streak and using it wherever you come close and not cc-immune. I have 2000 stamina recovery + focus + 5 medium and even with off-balance stun/heavy attacks it is barely sustainable.
MartiniDaniels wrote: »Now without off-balance I don't see any way to counter streak spam. This is less of an issue in CP, but in no-CP without off-balance it will be impossible to sustain break free from unblockable stun on cooldown.
I have no strong feelings about Toppling Charge or the off-balance changes, but I (kinda) have them about your arguments involving Streak and stamina sustain.MartiniDaniels wrote: »P.S. I fought ton of magsorcs as of late and 90% were using streak and using it wherever you come close and not cc-immune. I have 2000 stamina recovery + focus + 5 medium and even with off-balance stun/heavy attacks it is barely sustainable.MartiniDaniels wrote: »Now without off-balance I don't see any way to counter streak spam. This is less of an issue in CP, but in no-CP without off-balance it will be impossible to sustain break free from unblockable stun on cooldown.
Most competent opponents will CC you if you are not immune and in range of their primary CC skill. Why shouldn't Sorcs. They also have to sustain enough stamina to break free from your CCs. Stamina management is one of the most deciding factors in a battle. You are making it sound as if you, the STAMplar, were at an disatvantage here.
I can understand complaints about Sorcs streaking into the sunset with a freaking meatshield behid them, but not about Streak when it's used to stun or reposition offensively.
Joy_Division wrote: »usmguy1234 wrote: »Joy_Division wrote: »usmguy1234 wrote: »Elwendryll wrote: »usmguy1234 wrote: »Obligatory name the other gap closers that: cc, does decent damage, gives offbalance and passively gives minor protection. I'll wait.
Because all classes should have exactly the same functionalities but with different colors only, because any unique perk would be a disaster. Right?
If we could go back in time roughly 2-3 years toppling being overloaded wouldn't even be a discussion, even at its current state but now after years of the devs gutting skills, it's absolutely overloaded. It's not even really a point worth arguing. Also, please do yourself a favor a put the blame squarely on the devs shoulders. A majority of the players, myself included, never wanted the combat to be as watered down as it is currently.
How else is ZOS supposed to take your comment above of "Obligatory name the other gap closers that: cc, does decent damage, gives offbalance and passively gives minor protection. I'll wait."?
You are clearly suggesting that the skill is over-performing, is a problem that needs to be addressed, and after 5+ years we know what that means: devs gutting skills and watering down the abilities and combat.
We got water-down combat because of all sorts of PvP whining, whether that's explicit screams to nerf abilities or insinuations that one particular class/skill does too much (and are so desperate to include a passives). Or is someone going to try and convince me is was the NPC mobs and raid bosses who advocated for the ZOS standard that mutli-functional skills (such as stun and damage) should be separated, or that ultiamtes needed a cast-time, or Blastbones had to go an entire year [!] just derping around after a cast?
It is worth arguing because the philosophy of "it's overloaded, nerf now!" is precisely why ESO has and had zero direction from the devs except for constantly reacting to PvP complaints. Or the community making fun of a new set by nerfing Ice-heart. The devs are totally reactionary.
What needs to be addressed is the devs inconsistencies through this so called "balancing" process. This can only be done by pointing out the disparities between skills, passives, classes, etc. Even more importantly, the devs need to be held accountable and a good start would be for people like you to stop blaming the community for the problems created by the devs. The people on this forum represent a small minority of the actually eso community. The fact that the devs listen to the grumblings on the forums more so than the class reps or the thousands of players across various other social media platforms or ingame metrics is nothing more than a gigantic slap to the face to those who spend their time giving useful feedback.
If you dont want the devs to listen to grumbling, then dont contribute to the grumbling. It's clear as day the devs respond to it.
In 5+ years of giving feedback, I have *never* advocated for a nerf to any class, so you can stop blaming me or people like me who actually do give detailed feedback to address the core problems in the game.